I need the balance changes. My god this is the most excited I've been for ages.
The next major balance patch - David Kim - Page 28
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Qikz
United Kingdom12021 Posts
I need the balance changes. My god this is the most excited I've been for ages. | ||
eviltomahawk
United States11133 Posts
On December 06 2012 07:17 invisible.terran wrote: Does BW have a feature like this that I'm not aware of D: The most I remember are fancy music tracks and accompanying backgrounds that change depending on if you win or lose. | ||
ZjiublingZ
United Arab Emirates439 Posts
Well BW didn't have sequences as in videos, but it would have different score screens and sounds played after victory/defeat. | ||
Toads
Canada1795 Posts
I think it's the music when you won or lose | ||
Terranist
United States2496 Posts
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nihlon
Sweden5581 Posts
On December 06 2012 07:20 Terranist wrote: they really should just remove the infestor entirely and buff the zerg units that make the game exciting like mutalisks. Eh no thank you, I want a spell caster other than the viper. | ||
stichtom
Italy695 Posts
On December 06 2012 07:20 Toads wrote: I think it's the music when you won or lose wow, it should be awesome. | ||
Hider
Denmark9336 Posts
On December 06 2012 07:20 Terranist wrote: they really should just remove the infestor entirely and buff the zerg units that make the game exciting like mutalisks. Nah they should rather make a couple of minor changes such as... Removing fungal growth...... and infested terrans ...... and neutral parasite is kinda stupid as well. Also wouldn't mine a new look for the infestor... ...... But I like the name. | ||
nihlon
Sweden5581 Posts
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SarcasmMonster
3136 Posts
2/3 of the balance changes will be awesome 1/3 of the changes will make people rage | ||
Zato-1
Chile4253 Posts
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Existor
Russian Federation4295 Posts
On December 06 2012 07:27 SarcasmMonster wrote: My prediction: 2/3 of the balance changes will be awesome 1/3 of the changes will make people rage You're wrong a bit. It can be vice-versed | ||
Plansix
United States60190 Posts
On December 06 2012 07:27 SarcasmMonster wrote: My prediction: 2/3 of the balance changes will be awesome 1/3 of the changes will make people rage 100% of the changes increase the use of the following words: Design(This one will be used most) Skill Ceiling A-Move Defenders Advantage Positional Casual Reduce Micro Siege Tank | ||
SarcasmMonster
3136 Posts
On December 06 2012 07:30 Existor wrote: You're wrong a bit. It can be vice-versed I'm a glass-2/3-filled kinda guy. | ||
Berceno
Spain401 Posts
On December 06 2012 07:33 Plansix wrote: 100% of the changes increase the use of the following words: Design(This one will be used most) Skill Ceiling A-Move Defenders Advantage Positional Casual Reduce Micro Siege Tank don't forget the ghost nerf | ||
SarcasmMonster
3136 Posts
When they said buffing late game bio, I interpreted that as buffing the ghost. It's the latest bio unit | ||
Zorgaz
Sweden2951 Posts
No info there - Pure Evil . Man so psyched to see it. Haha 10 seconds later it came up :D | ||
Everlong
Czech Republic1973 Posts
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Robotix
United States51 Posts
http://us.battle.net/sc2/en/forum/topic/7320452320 To accompany the deployment of Heart of the Swarm Beta patch 2.0.2, we’ve compiled a list of all of the balance changes made to the beta since our previous update. Terran Medivac New ability: Emergency Thrusters Speed boost that increases movement speed and acceleration to 4.25 for 8 seconds. 20 second cooldown. The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab: Health restored per second from 9 to 15. Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy. Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds. Reaper Base speed increased from 2.95 to 3.375 Upgraded speed increased from 3.84 to 4.25. Widow Mine No longer hits cloaked units. New upgrade: Drilling Claws Decreases burrow time from 3 to 1 second. Requires Tech Lab and Armory. Costs 150/150, 110 second research time. Thor 250mm Strike Cannons has been removed. The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds. When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage. Thor radius, inner radius, and separation radius increased from 0.8215 to 1. Raven Seeker Missile has been redesigned: Can now fire from 10 range. Missile comes out and stays immobile in front of the Raven for 3 seconds while charging up, then rapidly moves (it’s not dodgeable at this point) and explodes at the target for 300 single target damage. Targeted unit lights up red when targeted. If the unit moves 13 range out of where the Seeker Missile is, the Missile fizzles. Hellbat Splash damage radius increased from 90 to 110. Armory The Armory now only has one weapon and one armor upgrade for both air and ground upgrades for both Factory and Starport units. Protoss Mothership Recall now functions as it does with the Mothership Core. Vortex now kills a single target. Vortex does not affect massive units. Mothership Core is no longer massive. Oracle Pulsar Beam Now called “Activate Pulsar Beam” and “Deactivate Pulsar Beam”. When activated, the Oracle’s Pulsar Beam is enabled. Weapon deals 15+10 light. Weapon period changed to 0.86, down from 1. Weapon range reduced to 4. Build time increased to 50, up from 35. Energy drain is now 4 per second. Phoenix Range increased from 4 to 5. Upgrade still grants +2 range. Dark Shrine cost is now 100/100, down from 100/250. Tempest Now requires Fleet Beacon. Attacks with two weapons. The primary weapon, Kinetic Overload, hits air units and remains unchanged. The secondary weapon, Resonance Coil, hits ground units, and does not deal bonus damage to massive units. Build time is now 60, down from 75. Void Ray Prismatic Beam: No longer charges up. Weapon period decreased from 0.6 to 0.5. No longer does passive +massive damage. Prismatic Alignment (new ability) increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with upgrades. Zerg Hydralisk speed upgrade now requires Lair tech. Mutalisk Speed increased from 3.75 to 4. Acceleration stays at 3.5. Swarm Host health increased from 120 to 160. Infestor Fungal Growth: Is now a projectile. Speed of the projectile is 10. Range down to 8. Infested Terrans no longer gain weapon and armor upgrades. Infested Terran egg health down to 70. Ultralisk Burrow Charge has been removed. Damage changed from 15+20 armored to 35 flat damage. Viper health increased from 120 to 150. | ||
Zorgaz
Sweden2951 Posts
Thank god strike cannon is out, new thor form seems cool! | ||
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