hope they do it

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Foxxan
Sweden3427 Posts
hope they do it ![]() | ||
Markwerf
Netherlands3728 Posts
1 very good, hope they get something nice 2 i feel it is fine as it is, already quite good in tvt / tvz 3 what? hellbats already stomp zerglings too hard.. Don't screw over TvZ because of your stupid idea's to change TvP into mech wars 4 medivac usage is already pretty big but i guess this is fine 5 good idea but vague 6 combing the upgrades seems alright but makes mech too strong really, i don't get why they think mech is weak in HotS.. it's already rediculous except in TvP missing a change to battlecruiser.. missing a radical change to widow mine, stupid unit now zerg 1. very good, better yet just combine range and speed upgrade. 2. seems fine 3. definately needs a buff, the new ability is just terrible too. Way too slow, often doesn't work well and spreads the units while ultra's depend on splash.. 4. also ok with me, i'd like to see fungal back to longer duration again making it a nice tactical spell instead and only getting a few infestors instead of the spamfest it is now 5. ok i guess protoss 1. voidray really needs a more drastic change then this to have some real use since it's so similar to the tempest. Something along the lines of a speed buff or build time buff i'd say 2 good idea, oracle is still crap now. Please give back detection to it. 3 good move, merge with templar archives please ![]() 4 very good, nerf the mothership so it's useless and just a newbie unit 5 haven't experienced this myself but must also admit haven't had many ZvP go beyond the lair swarm host stuff 6 fine as long as it doesn't always become the same combination (ie you always go void -> phoenix -> a few oracle). There should be differentation when to choose which unit missing changes to the mothership core, i hate it's design now. Too strong of a deterrent against midgame terran/zerg pushes. "free" vision up the ramp is still breaking blink rushes as well which arguably makes it even harder to expand in PvP than before.. Overall many good motives but almost no good concrete idea's and he's missing out on some of the most important issues I think (Msc and widow mine). I have little confidence they fix many of these issues quickly, given how they've been doing so far.. | ||
TheResidentEvil
United States991 Posts
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ishida66
Japan74 Posts
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Qikz
United Kingdom12022 Posts
6. Buff mech in general - we'd like to maybe test combining the vehicle and air upgrades at the armory. O_O! WOO! | ||
Plansix
United States60190 Posts
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Atrbyg
United States513 Posts
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sagefreke
United States241 Posts
Zerg might actually have a mid game thanks to the changes to Hydras and Swarm Hosts. Love the fact that I can use Ultras in ZvP without seeing them get shredded by Zealot/Archon. | ||
Tuczniak
1561 Posts
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Grapefruit
Germany439 Posts
I don't want to get my hopes too high though... we've been disappointed more than once so far. | ||
ChillPhiju
Germany57 Posts
I would really like a buff to Ghosts for late Game. Also the Medivac-Boost would be nice so Terran is maybe not that coinflippy with Drops. Generally I really love those ideas and that they are going to make some drastic changes ![]() | ||
Ana_
Finland453 Posts
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DeadByDawn
United Kingdom476 Posts
Terran/4. TvT, a fast medivac will still die to widow mines in one shot, along with the marines in it. I really like the mech/air upgrades being combined as long as they do not increase the cost/time. | ||
wUndertUnge
United States1125 Posts
On December 04 2012 03:24 Virid wrote: Zergling's death in the matchup. . Yeah, this is the second time I've read this, and it makes sense, AND it bums me out. Zerglings should still have counterattack and tertiary squad capability, which doesn't seem to happen with widow mines. They just kill way too many of them with one widow mine. I suppose vs. a stricly bio army they can still be good, or perhaps in small numbers. | ||
Aveng3r
United States2411 Posts
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Grapefruit
Germany439 Posts
On December 04 2012 03:43 Tuczniak wrote: I'm worried about ZvT bio. Vipers nor swarmhosts aren't good against bio. So if they want to nerf infestor, buff medivacs and biological hellbats, that all will make bio way way stronger in midgame than it's now. Sorry, but you are the kind of person that drags the community down. This is the first time EVER Blizzard is really trying to change something really HUGE. What we're looking at here is a potential flip of the entire meta-game. This shit is exiting as fuck and all you have to say is some fucking preemptive balance whine. | ||
ACrow
Germany6583 Posts
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sCCrooked
Korea (South)1306 Posts
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Salteador Neo
Andorra5591 Posts
Muta speed buff - Hell naw Nerf Infestor heavily - Or remove it altogether | ||
andiCR
Costa Rica2273 Posts
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