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On October 28 2012 08:53 Ramiz1989 wrote:Show nested quote +On October 28 2012 08:42 Thorrissey wrote: So they turned the oracle into a voidray that can only target buildings? Um... How can people even post bullshits like this? I mean, really? I have a feeling that fewer people would be making the comparison if Pulsar Beam wasn't a continuous laser and didn't reuse the Void Ray sound effects.
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just read all the topic , and almost all terran are not happy about the game and think terran need a big everywhere buff
but this will never happen because terran are the race the less played , add something good to the race and every zerg and protoss will whine for get that nerfed everywhere , look at the warhound , yes that was op but they could have just nerf the unit. no we have got about 100 topic of whine and they removed the unit from the game . just look at the mine , i have read about over 20 post in of people who want it more nerfed , would not surprise me if blizzard nerf the mine again .
blizzard listen way to much to the whiner and people now , kinda sad
what a joke
RIP TERRAN .
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Add some interesting unit for terran with some cool mechanics + balance some numbers on new spells and you can release HOTS Blizzard! Muhehhehhehehehe
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I just played a fair bit and it feels like the spine crawler change is a much bigger buff than bliz probably intended. It pretty much shuts down hellions and mines in a lot of cases, just seems weird. I'm not gonna whine "zerg imba" or nothing but I will say zerg hasnt been particularly struggling lately.
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On October 28 2012 09:25 GungraveHero2 wrote: just read all the topic , and almost all terran are not happy about the game and think terran need a big everywhere buff
but this will never happen because terran are the race the less played , add something good to the race and every zerg and protoss will whine for get that nerfed everywhere , look at the warhound , yes that was op but they could have just nerf the unit. no we have got about 100 topic of whine and they removed the unit from the game . just look at the mine , i have read about over 20 post in of people who want it more nerfed , would not surprise me if blizzard nerf the mine again .
blizzard listen way to much to the whiner and people now , kinda sad
what a joke
RIP TERRAN .
almost all terrans are not happy? your wrong. Its that every unhappy terran is a whiner and has to post about it somewhere
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Just played a ZvP against a player who utilized Orcales early game. Pulsar beam is retardedly powerful. I was worried about Time Warp but Pulsar Beam is just insane. Even when I put spores as AA near my base, 3-5 Oracles completely negates it and kill it so fast that they don't lose a single unit. Also the speed at which they destroy buildings is just too fast. Even with 3 queens on 2 bases he was still sniping spine crawlers, extractors, and even my Infestation pit before there was any realistic chance for me to react to it.
I expect Blizzard will tone down the damage. I managed to win but I feel it had more to do with the skill difference, since after looking at the replay he had supply blocked himself and was floating a ton of minerals. My fear is that in the late game, when there are 4-5 of these things floating around, they are going to completely wreck expansions unless a queen and an Infestor are camping each expansion because spores get completely nullified once there's 3 or more.
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On October 28 2012 10:19 sagefreke wrote: Just played a ZvP against a player who utilized Orcales early game. Pulsar beam is retardedly powerful. I was worried about Time Warp but Pulsar Beam is just insane. Even when I put spores as AA near my base, 3-5 Oracles completely negates it and kill it so fast that they don't lose a single unit. Also the speed at which they destroy buildings is just too fast. Even with 3 queens on 2 bases he was still sniping spine crawlers, extractors, and even my Infestation pit before there was any realistic chance for me to react to it.
I expect Blizzard will tone down the damage. I managed to win but I feel it had more to do with the skill difference, since after looking at the replay he had supply blocked himself and was floating a ton of minerals. My fear is that in the late game, when there are 4-5 of these things floating around, they are going to completely wreck expansions unless a queen and an Infestor are camping each expansion because spores get completely nullified once there's 3 or more.
hi, when there are 4-5 spores at an expansion do the oracles have enough energy to kill the spores and the hatchery? mind you, would the protoss lose 1-2 oracles while killing the spores?
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On October 28 2012 10:30 mishimaBeef wrote:Show nested quote +On October 28 2012 10:19 sagefreke wrote: Just played a ZvP against a player who utilized Orcales early game. Pulsar beam is retardedly powerful. I was worried about Time Warp but Pulsar Beam is just insane. Even when I put spores as AA near my base, 3-5 Oracles completely negates it and kill it so fast that they don't lose a single unit. Also the speed at which they destroy buildings is just too fast. Even with 3 queens on 2 bases he was still sniping spine crawlers, extractors, and even my Infestation pit before there was any realistic chance for me to react to it.
I expect Blizzard will tone down the damage. I managed to win but I feel it had more to do with the skill difference, since after looking at the replay he had supply blocked himself and was floating a ton of minerals. My fear is that in the late game, when there are 4-5 of these things floating around, they are going to completely wreck expansions unless a queen and an Infestor are camping each expansion because spores get completely nullified once there's 3 or more. hi, when there are 4-5 spores at an expansion do the oracles have enough energy to kill the spores and the hatchery? mind you, would the protoss lose 1-2 oracles while killing the spores?
4-5 spores is a bit excessive. That's 500 minerals minimum for AA only. What about spines for zealot runbys? That's another 400-500 minerals I have to invest to secure an expansion in the late game. This of course doesn't factor in the very real possibility that he can run in your base late game and snipe a greater spire in just seconds unless you have a full energy queen nearby just spamming transfuse.
So are you saying the solution to 4-5 oracles running around the map would be to place 4+ spores at each base? That doesn't sound economical at all considering he could just not use pulsar beam at all and instead use all his energy for time warp in battles.
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Considering that the oracle only targets buildings, shouldn't it be really good vs buildings? I don't see why oracles shouldn't be able to trade well with spores or other static defenses, since they can be driven off by even one anti-air unit.
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Sweet. Now I just want them to make the Void Ray viable without changing its appearance (seriously, why does the coolest looking unit (imo) in the game have to be the most useless?)
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On October 28 2012 10:36 sagefreke wrote:Show nested quote +On October 28 2012 10:30 mishimaBeef wrote:On October 28 2012 10:19 sagefreke wrote: Just played a ZvP against a player who utilized Orcales early game. Pulsar beam is retardedly powerful. I was worried about Time Warp but Pulsar Beam is just insane. Even when I put spores as AA near my base, 3-5 Oracles completely negates it and kill it so fast that they don't lose a single unit. Also the speed at which they destroy buildings is just too fast. Even with 3 queens on 2 bases he was still sniping spine crawlers, extractors, and even my Infestation pit before there was any realistic chance for me to react to it.
I expect Blizzard will tone down the damage. I managed to win but I feel it had more to do with the skill difference, since after looking at the replay he had supply blocked himself and was floating a ton of minerals. My fear is that in the late game, when there are 4-5 of these things floating around, they are going to completely wreck expansions unless a queen and an Infestor are camping each expansion because spores get completely nullified once there's 3 or more. hi, when there are 4-5 spores at an expansion do the oracles have enough energy to kill the spores and the hatchery? mind you, would the protoss lose 1-2 oracles while killing the spores? 4-5 spores is a bit excessive. That's 500 minerals minimum for AA only. What about spines for zealot runbys? That's another 400-500 minerals I have to invest to secure an expansion in the late game. This of course doesn't factor in the very real possibility that he can run in your base late game and snipe a greater spire in just seconds unless you have a full energy queen nearby just spamming transfuse. So are you saying the solution to 4-5 oracles running around the map would be to place 4+ spores at each base? That doesn't sound economical at all considering he could just not use pulsar beam at all and instead use all his energy for time warp in battles.
fair enough... what about 4-5 hydras?
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On October 28 2012 11:53 LockeTazeline wrote: Sweet. Now I just want them to make the Void Ray viable without changing its appearance (seriously, why does the coolest looking unit (imo) in the game have to be the most useless?)
i think we have our new scout? (brood war reference)
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On October 28 2012 10:19 sagefreke wrote: Just played a ZvP against a player who utilized Orcales early game. Pulsar beam is retardedly powerful. I was worried about Time Warp but Pulsar Beam is just insane. Even when I put spores as AA near my base, 3-5 Oracles completely negates it and kill it so fast that they don't lose a single unit. Also the speed at which they destroy buildings is just too fast. Even with 3 queens on 2 bases he was still sniping spine crawlers, extractors, and even my Infestation pit before there was any realistic chance for me to react to it.
I expect Blizzard will tone down the damage. I managed to win but I feel it had more to do with the skill difference, since after looking at the replay he had supply blocked himself and was floating a ton of minerals. My fear is that in the late game, when there are 4-5 of these things floating around, they are going to completely wreck expansions unless a queen and an Infestor are camping each expansion because spores get completely nullified once there's 3 or more.
You don't actually defend against oracles with spores - you build more queens, they can transfuse any attacked building and cannot be attacked by oracles.
Just played a zerg he spread his overlords a bit so he saw me coming, and was able to fend me off with a few queens.
Sure with 4-5 oracles you can always kill something, but 1 oracle is more expensive than most zerg buildings. And infestors of course instantly shut them down.
They are really nice but they die extremely fast and 150 - 150 is not exactly cheap.
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Canada13372 Posts
On October 28 2012 12:00 Freeborn wrote:Show nested quote +On October 28 2012 10:19 sagefreke wrote: Just played a ZvP against a player who utilized Orcales early game. Pulsar beam is retardedly powerful. I was worried about Time Warp but Pulsar Beam is just insane. Even when I put spores as AA near my base, 3-5 Oracles completely negates it and kill it so fast that they don't lose a single unit. Also the speed at which they destroy buildings is just too fast. Even with 3 queens on 2 bases he was still sniping spine crawlers, extractors, and even my Infestation pit before there was any realistic chance for me to react to it.
I expect Blizzard will tone down the damage. I managed to win but I feel it had more to do with the skill difference, since after looking at the replay he had supply blocked himself and was floating a ton of minerals. My fear is that in the late game, when there are 4-5 of these things floating around, they are going to completely wreck expansions unless a queen and an Infestor are camping each expansion because spores get completely nullified once there's 3 or more. You don't actually defend against oracles with spores - you build more queens, they can transfuse any attacked building and cannot be attacked by oracles. Just played a zerg he spread his overlords a bit so he saw me coming, and was able to fend me off with a few queens. Sure with 4-5 oracles you can always kill something, but 1 oracle is more expensive than most zerg buildings. And infestors of course instantly shut them down. They are really nice but they die extremely fast and 150 - 150 is not exactly cheap.
Yeah they seem to be built to negate static defenses in larger numbers. I personally havent been making more than 3 of them because I feel too weak after I make them to hold any attack.
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Gonna have to agree with the people expressing concern over TvP with the new Time Warp spell. It is already very easy to lose an entire army to storm and colossus, and TW is gonna make it worse. Interested to see how they plan to address this.
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More anti micro spells. Unbelievable.
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The oracle would be pretty good if it cost less gas. maybe 150/100 instead of 150/150. Takes too long to get up a small pack to kill buildings, and leaves you with no ground army.
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Great patch, still hoping for them to bring back energize though.
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On October 28 2012 12:37 LRObot wrote: More anti micro spells. Unbelievable.
you can still micro, just in slo mo.....and its not even that bad. Its basically taking a stim marine and unstimming him
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United States2235 Posts
On October 28 2012 13:22 SuperYo1000 wrote:you can still micro, just in slo mo.....and its not even that bad. Its basically taking a stim marine and unstimming him
its not really worth arguing--some people are just fanatically anti-Crowd Control, regardless of the actual design of a given ability.
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