|
On October 27 2012 06:30 Necro)Phagist( wrote:Show nested quote +On October 27 2012 06:26 LgNKami wrote: woah, if you add oracle+msc in with an immortal bust... its gg. lol. you wont have stim, bunkers will be ripped to shreds vs that pulsar beam+ immortals... I truly dont see that staying in the game like that for long. Either the damage will be nerfed, the amount of mana will be raised, or it will just be taken out of the game. If you have invested in enough oracles+ Immortals to bust before stim hits, you are going to have like 0 gateway support units and sure you might kill the bunker... but then what? I'll say it again... It's a BETA, at least test it before crying op or this needs nerfing. They haven't even released the patch yet, you cannot possibly if that will work.
Besides a 5 range spell on a unit with same hp as a stalker is going head first to kill a bunker sure :/
|
On October 27 2012 06:31 felisconcolori wrote: I like the changes. However, I would also like it if any unit caught in the Time Warp field, if given the /dance command, proceeds to jump the left, then step to the right, prior to bringing its knees in tight and then doing a pelvic thrust.
+5 points if you understand why. Oh fuck I almost spit my coffee out.... GG WP
|
im a bit worried about having a mobile 14 range detector. did blizzard forget about swarm hosts?
|
Just played my first HotS game, trying the MSC oracle and tempest at the same time then dying to spidermines at my expansions because I did not build a robotics bay lol.
Then the servers went down )
I probably could have purified my nexi...
|
On October 27 2012 06:32 Daray wrote:Show nested quote +On October 27 2012 06:30 Necro)Phagist( wrote:On October 27 2012 06:26 LgNKami wrote: woah, if you add oracle+msc in with an immortal bust... its gg. lol. you wont have stim, bunkers will be ripped to shreds vs that pulsar beam+ immortals... I truly dont see that staying in the game like that for long. Either the damage will be nerfed, the amount of mana will be raised, or it will just be taken out of the game. If you have invested in enough oracles+ Immortals to bust before stim hits, you are going to have like 0 gateway support units and sure you might kill the bunker... but then what? I'll say it again... It's a BETA, at least test it before crying op or this needs nerfing. They haven't even released the patch yet, you cannot possibly if that will work. Besides a 5 range spell on a unit with same hp as a stalker is going head first to kill a bunker sure :/ ???????? I didn't say anything about its spell or hp etc.?????? Merely pointing out to the guy complaining about immortal OC busts that toss would have nothing to support them if they want to hit before stim finishes??????
|
On October 27 2012 06:26 LgNKami wrote: woah, if you add oracle+msc in with an immortal bust... its gg. lol. you wont have stim, bunkers will be ripped to shreds vs that pulsar beam+ immortals... I truly dont see that staying in the game like that for long. Either the damage will be nerfed, the amount of mana will be raised, or it will just be taken out of the game.
Where would a protoss get all that gas before a terrans get stim? You can get both Stargate and a Robo on the cheap on HotS?
|
Anything's better than entomb, but I fear time warp is going to ruin the game even more, who the hell wants to get agressive versus a protoss now (guess I'll have to wait and see wether time warp will be as strong as I'm imagining now)
|
ninja edit. have fun testing new stuff toss players.
|
Oracle seems more like a champ from LoL the more I'm looking at what it can do.
|
Really great patch, anything that encourages micro is awesome for this game.
+ Show Spoiler +I still wanna kick David Kim in the balls though
|
On October 27 2012 06:34 Necro)Phagist( wrote:Show nested quote +On October 27 2012 06:32 Daray wrote:On October 27 2012 06:30 Necro)Phagist( wrote:On October 27 2012 06:26 LgNKami wrote: woah, if you add oracle+msc in with an immortal bust... its gg. lol. you wont have stim, bunkers will be ripped to shreds vs that pulsar beam+ immortals... I truly dont see that staying in the game like that for long. Either the damage will be nerfed, the amount of mana will be raised, or it will just be taken out of the game. If you have invested in enough oracles+ Immortals to bust before stim hits, you are going to have like 0 gateway support units and sure you might kill the bunker... but then what? I'll say it again... It's a BETA, at least test it before crying op or this needs nerfing. They haven't even released the patch yet, you cannot possibly if that will work. Besides a 5 range spell on a unit with same hp as a stalker is going head first to kill a bunker sure :/ ???????? I didn't say anything about its spell or hp etc.?????? Merely pointing out to the guy complaining about immortal OC busts that toss would have nothing to support them if they want to hit before stim finishes??????
The hell is your problem? I was agreeing with you and pointing another fact why busting a bunker with oracle might not be the best idea, geez.
|
On October 27 2012 06:34 Freeborn wrote:Just played my first HotS game, trying the MSC oracle and tempest at the same time then dying to spidermines at my expansions because I did not build a robotics bay lol. Then the servers went down ) I probably could have purified my nexi...
Well done sir, that sounds like a great beta game. Continue your efforts and attempting fun, dumb builds for those of us that can't.
|
On October 27 2012 06:31 DurandaL917 wrote: The patch notes give the impression that Protoss remains the most unsettled while the other races are simply being tweaked.
Not even gonna try and discuss balance but I am sad to see entombed cut as it was a truly original idea
Agreed with protoss being the most up in the air/weak race. Disagree with entombed even being emotely an original idea. If you played protoss in bw, then you have messed around with using statis on another person's workers. Guess what the oracle also had before being scraped? Cloak, something the arbiter also had. These guys need to give some of their wages to the people that actually came up with the ideas in BW. The only problem is, the arbiter was an amazing unit that could do a lot... the oracle simply could stasis workers. Face palm doesn't do it justice.
|
On October 27 2012 06:33 a176 wrote: im a bit worried about having a mobile 14 range detector. did blizzard forget about swarm hosts? Need 14 range detector to even deal with swarm hosts really. Any half decent zerg I've played against so far as used corrupters/spores/overseers to snipe any observer well before I can get close enough to even detect swarm hosts. We need some way of being able to detect them(Aside from the horribly inefficient way I've been doing it, dropping extra 2 robos and spamming the fuck out of observers 24/7).
|
On October 27 2012 06:36 Daray wrote:Show nested quote +On October 27 2012 06:34 Necro)Phagist( wrote:On October 27 2012 06:32 Daray wrote:On October 27 2012 06:30 Necro)Phagist( wrote:On October 27 2012 06:26 LgNKami wrote: woah, if you add oracle+msc in with an immortal bust... its gg. lol. you wont have stim, bunkers will be ripped to shreds vs that pulsar beam+ immortals... I truly dont see that staying in the game like that for long. Either the damage will be nerfed, the amount of mana will be raised, or it will just be taken out of the game. If you have invested in enough oracles+ Immortals to bust before stim hits, you are going to have like 0 gateway support units and sure you might kill the bunker... but then what? I'll say it again... It's a BETA, at least test it before crying op or this needs nerfing. They haven't even released the patch yet, you cannot possibly if that will work. Besides a 5 range spell on a unit with same hp as a stalker is going head first to kill a bunker sure :/ ???????? I didn't say anything about its spell or hp etc.?????? Merely pointing out to the guy complaining about immortal OC busts that toss would have nothing to support them if they want to hit before stim finishes?????? The hell is your problem? I was agreeing with you and pointing another fact why busting a bunker with oracle might not be the best idea, geez. I wasn't trying to be an ass.. I was just genuinely confused at what you were trying to say... I apologize...
|
Welcome to protossville. Haha @_@
Worst changes imo: Tempests buffed? More? Really? I know people are not used to seeing these much yet, but in lategame both Zerg and Terran really do not have a counter to this + deathball (Terran mech that is). Buffing it even further seems like a terrible idea to me.
Blinding cloud even more powerful? It was insane already. Guess they want to test an even more extreme version.
Best change: Spine crawler change. Holy shit, I may consider taking the time to learn Zerg now haha. ZvZ all-in and coin flip builds will hopefully go away with this change, well not go away completely but be less easy to do and provide some semblance of defender's advantage. I'd think Zerg players would be ridiculously happy with this change.
Well, maybe not the Zergs that love to do coin flippy ling/bane all-ins ZvZ will hate the change :D
Overall opinions: Protoss: Get stuff to make their deathball even stronger, as well as stronger air units. Zerg: Blinding cloud even more powerful now @_@ why exactly? I suppose they want to test it on the extreme? Terran: GL, Have fun building vikings as your only realistic AA option and then losing the game because you were forced to build those vikings and land them all -> in which they all die ez -_-
|
edit: just initial thoughts, obv none of us have played it yet :D edit: sorry double post
|
On October 27 2012 06:37 Necro)Phagist( wrote:Show nested quote +On October 27 2012 06:33 a176 wrote: im a bit worried about having a mobile 14 range detector. did blizzard forget about swarm hosts? Need 14 range detector to even deal with swarm hosts really. Any half decent zerg I've played against so far as used corrupters/spores/overseers to snipe any observer well before I can get close enough to even detect swarm hosts. We need some way of being able to detect them(Aside from the horribly inefficient way I've been doing it, dropping extra 2 robos and spamming the fuck out of observers 24/7).
More detection for everyone, including terran. Only then can cloaked units be powerful and awesome, rather than lame and used for all-ins. We must be liberated from our chains of limited detection and go back to the days of BW, when all overlords had detection. ALL OF THEM.
|
On October 27 2012 06:38 avilo wrote: Welcome to protossville. Haha @_@
Worst changes imo: Tempests buffed? More? Really? I know people are not used to seeing these much yet, but in lategame both Zerg and Terran really do not have a counter to this + deathball (Terran mech that is). Buffing it even further seems like a terrible idea to me.
Blinding cloud even more powerful? It was insane already. Guess they want to test an even more extreme version.
Best change: Spine crawler change. Holy shit, I may consider taking the time to learn Zerg now haha. ZvZ all-in and coin flip builds will hopefully go away with this change, well not go away completely but be less easy to do and provide some semblance of defender's advantage. I'd think Zerg players would be ridiculously happy with this change.
Well, maybe not the Zergs that love to do coin flippy ling/bane all-ins ZvZ will hate the change :D
Overall opinions: Protoss: Get stuff to make their deathball even stronger, as well as stronger air units. Zerg: Blinding cloud even more powerful now @_@ why exactly? I suppose they want to test it on the extreme? Terran: GL, Have fun building vikings as your only realistic AA option and then losing the game because you were forced to build those vikings and land them all -> in which they all die ez -_-
You wanted them to buff other units and not neft the terran ones. This is what happens. They give everyone awesome stuff and then ton it down to just slightly above reasonable levels.
|
Does anyone know how long Time Warp lasts?
|
|
|
|