Balance Update #7 10/26/12 - Page 7
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SarcasmMonster
3136 Posts
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ZealotSensei
Denmark70 Posts
vikings in late game will help against head on engagements, but I do see the problem with storms and time warp. You gotta remember though that its a gas expensive unit and the spell cost can easily ajust it to balance it out, as well as many other parameters. It could be a huge cd you blew wasting all your mana, having it take a long time to recharge. There are many things they can change about this, but i really like the main idea around it. | ||
synapse
China13814 Posts
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mRpolite
189 Posts
On October 27 2012 06:43 avilo wrote: I'm worried too, because with this change I don't know how it will be possible to open up mech anymore vs Protoss. You previously could make a few mines and there was a nice balance of protoss needing an observer and microing, the Terran drawback being you had to stay defensive. Detection on mothership core probably just killed mech all by itself now that i think about it ![]() there is an end to the detection though, considering it requires energy but it definitely makes the banshee a useless unit (just like the dark templar) in the early game | ||
Lt.Roosevelt
Sweden84 Posts
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shockaslim
United States1104 Posts
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s3rp
Germany3192 Posts
On October 27 2012 06:50 Necro)Phagist( wrote: I'm not a terran player so I obviously don't understand the units aswell... but how is the hellion having the bio tag a nerf? If you drop them with a medivac then they can be healed etc. I guess you take more dmg from archons... but it's not like you'd be using hellions to fight archons before either.... Helions were used as buffer before which with Bio Helions doesn't work against Archons. After that change they'rve basically become useless with Mech in TvP because nobody builds more then at best a 1-2 Medivacs for drop since it doesn't support your main army. If I Mech I build mines as buffer and not a single Helion. They just don't have a purpose in TvP in your army anymore. | ||
mRpolite
189 Posts
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GungraveHero2
57 Posts
On October 27 2012 06:22 Nausea wrote: Gotta love comments like these. Do you really think they are sitting around at Blizzard HQ going: "*snikkers* Lets fuck over the Terran race, mmyees will be fun watching them suffer muhahahahah". + It´s beta, and a long one at that. im sure all the beta team internal tester they got are like gold silver level , so they think terran are fine , or they clearly do what you say , and enjoy it . but honestly im thinking blizzard clearly dont know how to balance a game , at my level . because at my level , terran are broken they need something in t v p vs protoss deathball badly , a unit , something , or make mech work good they need something in t v z vs the curently ultra broken broodlord infestor coruptor combo , they are curently not even one unit in the game for counter that , good zerg now dodge the seeker misile ( with the range of 4 , when this work ) and they just laught , again why ? they nerfed ghost to much , how about you buff ghost ? why they dont do that ? they give protoss a spell who reduce the speed of bioball of 50 % ( with a huge radium ) with force field , that , storm , zealot leg , collosus , this sure will help terran better , because curently most of the time the protoss win when the game go over 15 min unless the terran got 2x the skill of the protoss . terran race curently = gimmick race for try to win under 12 min , then that game over they added free halucination a couple of patch ago , do you know how that hard to hold 5 gateway stalker blink in t v p curently outside hots ? before they needed a obs for do it , now not anymore i can go on , how terran are broken , but will stop here and honestly i dont realy care anymore and im sure blizzard clearly dont care anymore if terran are balanced until diamond , mid master , but broken after , they got some CRAZY good korean terran for make the race look just fine , ( btw they are curently no good foreigner terran who win anything since forever ) im realy thinking about stoping this game for good and just reading all these patch note when they buff zerg and protoss even more confirm that im right . | ||
avilo
United States4100 Posts
On October 27 2012 06:50 Necro)Phagist( wrote: I'm not a terran player so I obviously don't understand the units aswell... but how is the hellion having the bio tag a nerf? If you drop them with a medivac then they can be healed etc. I guess you take more dmg from archons... but it's not like you'd be using hellions to fight archons before either.... It's a nerf for exactly that reason, it hurts mech tvp because the way Protoss plays vs mech on the ground is mass chargelot/immortal/archons, and when you have 7-10 archons the archons do extra damage almost equivalent to having an imaginary zealot involved in the battle. So every time an archon attacks a battle hellion, it's two fold - it's like there's another zealot worth of damage there, but also there is no surface area taken up by that "imaginary zealot." So it's like 7-10 archons vs battle hellions are adding another 7-10 zealots worth of DPS onto battle hellions without any extra surface area required. It's a huge nerf to tvp mech, which is insane. On top of that, it adds nothing to TvP bio play, because you can't upgrade mech/air at the same time so if you do some wonky and inefficient bio + battle hellion strat you have no air upgrades because you have to upgrade your battle hellions with bio, or you have 0/0 battle hellions with bio vs 3/3/3 protoss ground...yeaaaaahh... TvZ bio flag adds nothing to the battle hellion because if you're going mech you don't build medivacs for the purpose of healing units. So it does nothing here. And once again, if you're going bio TvZ...at best you'd have 3/0 or 0/3 battle hellions that you can't micro vs banelings with your bio because they're slow. So...TvZ bio flag adds nothing. TvP it nerfs mech. TvT is the same as TvZ/TvP mech - you don't build medivacs with mech, you build vikings/ravens, so it adds nothing to TvT mech either. Bio flag battle hellions are bad for a long list of reasons, the core one being it nerfs TvP mech and adds nothing else to any other match-up. This is obvious yet it's still in the game for some reason. | ||
SigmaoctanusIV
United States3313 Posts
maybe we will be seeing more hell bats they are really damn good vs zealots scary good. | ||
rpgalon
Brazil1069 Posts
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s3rp
Germany3192 Posts
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SarcasmMonster
3136 Posts
On October 27 2012 07:02 rpgalon wrote: Looks like Time Warp will hit ally units too. "all ground units" Thank god. I was arguing for it but it was 50:50 amongst the community. + Show Spoiler + | ||
TheDougler
Canada8304 Posts
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GARcher
Canada294 Posts
No surprise, Zerg seems like the most promising race in HoTS. | ||
Clbull
United Kingdom1439 Posts
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Clbull
United Kingdom1439 Posts
On October 27 2012 07:06 GARcher wrote: I pretty sure they are just doing whatever random shit they can think of with the Oracle right now. No surprise, Zerg seems like the most promising race in HoTS. Well it is their expansion... I find the Terran changes to the Widow Mine promising but possibly overpowered. | ||
Necro)Phagist(
Canada6644 Posts
On October 27 2012 07:00 avilo wrote: It's a nerf for exactly that reason, it hurts mech tvp because the way Protoss plays vs mech on the ground is mass chargelot/immortal/archons, and when you have 7-10 archons the archons do extra damage almost equivalent to having an imaginary zealot involved in the battle. So every time an archon attacks a battle hellion, it's two fold - it's like there's another zealot worth of damage there, but also there is no surface area taken up by that "imaginary zealot." So it's like 7-10 archons vs battle hellions are adding another 7-10 zealots worth of DPS onto battle hellions without any extra surface area required. It's a huge nerf to tvp mech, which is insane. On top of that, it adds nothing to TvP bio play, because you can't upgrade mech/air at the same time so if you do some wonky and inefficient bio + battle hellion strat you have no air upgrades because you have to upgrade your battle hellions with bio, or you have 0/0 battle hellions with bio vs 3/3/3 protoss ground...yeaaaaahh... TvZ bio flag adds nothing to the battle hellion because if you're going mech you don't build medivacs for the purpose of healing units. So it does nothing here. And once again, if you're going bio TvZ...at best you'd have 3/0 or 0/3 battle hellions that you can't micro vs banelings with your bio because they're slow. So...TvZ bio flag adds nothing. TvP it nerfs mech. TvT is the same as TvZ/TvP mech - you don't build medivacs with mech, you build vikings/ravens, so it adds nothing to TvT mech either. Bio flag battle hellions are bad for a long list of reasons, the core one being it nerfs TvP mech and adds nothing else to any other match-up. This is obvious yet it's still in the game for some reason. Okay that makes a lot of sense then. I really wan't sure why it was considered a nerf. My brain just instantly though, "Drop harras with hellions seems like it could be very, very strong now" But I guess having 1 or two drops be better doesn't really help when your army gets roflstomped xD | ||
MilesTeg
France1271 Posts
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