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Balance Update #7 10/26/12 - Page 8

Forum Index > StarCraft 2 HotS
614 CommentsPost a Reply
Prev 1 6 7 8 9 10 31 Next All
imJealous
Profile Joined July 2010
United States1382 Posts
October 26 2012 22:12 GMT
#141
The time warp spell (along with a lot more changes that would be necessary) sounds like a great starting point for creating the possibility to remove force field and replace it with other less frustrating things.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Patate
Profile Joined January 2011
Canada441 Posts
October 26 2012 22:14 GMT
#142
On October 27 2012 05:29 Limniscate wrote:

This unit has a new ability called Time Warp.
The Oracle creates a temporal field that slows all ground units’ movement speed within a 3.5 radius by 50%.
This ability costs 75 energy to cast
This ability can be cast from 9 range.


So hm.. remember back when they announced HoTS, they said the oracle was made to not be integrated in the deathball.. well now they made it even stronger.

Not a bad patch at all, as in its better than before. Nice new UI and level system for the casuals but hmm.. The more we lose time every week with these patches, the less time we have to re-design the game to make it into a dynamic game that doesn't rely on maxed armies fighting each others.

Still a decent effort
Dead game.
Naphal
Profile Joined December 2010
Germany2099 Posts
October 26 2012 22:14 GMT
#143
so hellions do lose their transform ability when the armory gets sniped? if so it is stupid imo <.<
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 26 2012 22:16 GMT
#144
Another anti retreat spell for Protoss, so that if you lose you lose everything. Not sure if its a good idea to allow it to be casted so unpunished.
Tennet
Profile Joined January 2010
United States1458 Posts
October 26 2012 22:16 GMT
#145
I really hope that when they start balancing WoL units that they buff the tank. This patch is pretty good though, just sad to see Terran seeming more and more frustrating to play.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Cinim
Profile Joined April 2011
Denmark866 Posts
October 26 2012 22:16 GMT
#146
I like the range of the Oracle slow ability, however, the movement speed reduction need to be reduced, 50% in sc2 is way too much, half of that would already be really strong tbh
Hell, it's about time
Buchan
Profile Joined July 2011
Canada184 Posts
October 26 2012 22:17 GMT
#147
Why is Blizzard putting in MORE ANTI MICRO SPELLS??? We want LESS.
Darth Caedus
Profile Joined May 2011
United States326 Posts
October 26 2012 22:17 GMT
#148
Time warp radius is way too big, but that will come down in some later patch and should be fine... but still scared of the potential of combination with collossi against zerg... fast hydras? maybe not.

Not sure I like the harass method they are going for with the oracle building dmg beam. Seems like it will be an all or nothing result for whether the harass does anything. Also way stronger vs zerg since regening is so much slower then shields or even just 1 scv of repair.

Everything else looks really good. Things appear to be heading in the right direction.
Polt: "Those auto-turrets are cute." 10/26/13 commenting on MMA vs. Maru.
leandroqm
Profile Joined June 2008
Netherlands874 Posts
October 26 2012 22:19 GMT
#149
I cant follow HOTS beta anymore... its so much habilities that I dont know that have been removed and added... Im lost!
Need someone to make a video of those
What are you tinkering about?
TheDougler
Profile Joined April 2010
Canada8304 Posts
October 26 2012 22:19 GMT
#150
On October 27 2012 07:05 TheDougler wrote:
The spinecrawler change is kind of lame, but come to think of it, that was the way things were in BW right? Minus the fact that colonies also spread creep, which could be the difference here. All I'm saying is in general I don't want to see zerg walls, they don't really make sense given the flavor of the race. Yay... less hellion harassment I guess... Suppose it encourages reaper use more.


After reading Avilo's post, I'm actually totally okay with the Spine change now. That's a huge change in early game ZvZ, and the metagame in other matchups can adjust to it, especially with the awesomeness that is HoTS reapers.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 26 2012 22:20 GMT
#151
Oracle is super-OP unit right now.

Pulsar Beam is a green heated Void Ray now. Two oracles can cast Pulsar Beam on one building at same time! For 50 energy of both Oracles I've killed 90% HP of Hatchery. Well, with that Pulsar Beam void ray can be removed now, because Oracle kills pylon faster, than Void Ray, and Oracle itself is faster and can slow down half of enemy units for just 150 vespene gas and 35 seconds build time!

[image loading]

[image loading]
Atrbyg
Profile Blog Joined October 2011
United States513 Posts
Last Edited: 2012-10-26 22:24:24
October 26 2012 22:20 GMT
#152
Really cool changes for protoss. I have a feelingTime Warp radius is going to become smaller.
link0
Profile Joined March 2010
United States1071 Posts
October 26 2012 22:22 GMT
#153
With this tempest buff, blizzard seems have given up on making Mech viable in T v P. Oh well, HOTS TvP will be pretty much identical to WOL + timewarp.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
zimms
Profile Joined November 2009
Austria561 Posts
October 26 2012 22:22 GMT
#154
Yep, nice changes. Where are the Terran changes though?
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
October 26 2012 22:23 GMT
#155
On October 27 2012 07:20 Atrbyg wrote:
Really cool changes for protoss. I have a finally Time Warp radius is going to become smaller.


haha, yeah, there's no way time warp isn't getting nerfed soon
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
October 26 2012 22:25 GMT
#156
Well as a terran point of view that's...
well,i mean...
that's nice about the hellion now we don't have anymore updrade needed.

Fuck that.

Terran bro we gonna get raped at release,shit's gonna be fun ;D
RIP MKP
GungraveHero2
Profile Joined October 2011
57 Posts
October 26 2012 22:26 GMT
#157
On October 27 2012 07:22 zimms wrote:
Yep, nice changes. Where are the Terran changes though?


terran ? i know about protoss and zerg
GARcher
Profile Joined October 2012
Canada294 Posts
Last Edited: 2012-10-26 22:28:46
October 26 2012 22:26 GMT
#158
On October 27 2012 07:22 link0 wrote:
With this tempest buff, blizzard seems have given up on making Mech viable in T v P. Oh well, HOTS TvP will be pretty much identical to WOL + timewarp.


Yep. Timewarp + Storm = GG.

On October 27 2012 07:22 link0 wrote:
With this tempest buff, blizzard seems have given up on making Mech viable in T v P. Oh well, HOTS TvP will be pretty much identical to WOL + timewarp.


Actually even right now for Terran it's pretty much the same as every match up. Bio in TvP is still better than pure mech and TvZ still doesn't have something that makes bio more appealing than mech.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
October 26 2012 22:27 GMT
#159
Pulsar Beam seems like a great inclusion to the game. The removal of entomb is great too. However, time warp seems like another of those dreaded anti-micro abilities.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 26 2012 22:28 GMT
#160
oh boy... splitting at 50% movement speed is gonna be fun vs psi storms.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
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