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Balance Update #7 10/26/12 - Page 9

Forum Index > StarCraft 2 HotS
614 CommentsPost a Reply
Prev 1 7 8 9 10 11 31 Next All
vandelayindustries
Profile Joined August 2011
United States290 Posts
October 26 2012 22:29 GMT
#161
On October 27 2012 07:20 Existor wrote:
Oracle is super-OP unit right now.

Pulsar Beam is a green heated Void Ray now. Two oracles can cast Pulsar Beam on one building at same time! For 50 energy of both Oracles I've killed 90% HP of Hatchery. Well, with that Pulsar Beam void ray can be removed now, because Oracle kills pylon faster, than Void Ray, and Oracle itself is faster and can slow down half of enemy units for just 150 vespene gas and 35 seconds build time!



Good point about the Void Ray...really curious what's going to become of it when they do eventually take a look at WoL units in the beta.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 26 2012 22:29 GMT
#162
On October 27 2012 07:27 BrokenMirage wrote:
Pulsar Beam seems like a great inclusion to the game. The removal of entomb is great too. However, time warp seems like another of those dreaded anti-micro abilities.

Pulsar Beam = heated Void Ray at double speed, that can atack only buildings
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
October 26 2012 22:30 GMT
#163
On October 27 2012 07:29 vandelayindustries wrote:
Show nested quote +
On October 27 2012 07:20 Existor wrote:
Oracle is super-OP unit right now.

Pulsar Beam is a green heated Void Ray now. Two oracles can cast Pulsar Beam on one building at same time! For 50 energy of both Oracles I've killed 90% HP of Hatchery. Well, with that Pulsar Beam void ray can be removed now, because Oracle kills pylon faster, than Void Ray, and Oracle itself is faster and can slow down half of enemy units for just 150 vespene gas and 35 seconds build time!



Good point about the Void Ray...really curious what's going to become of it when they do eventually take a look at WoL units in the beta.


I'd like it to target 3 enemies at once and charge up.
Pokemon Master
HolydaKing
Profile Joined February 2010
21254 Posts
October 26 2012 22:31 GMT
#164
oh god 50% movement and storm.

they could very well remove forcefield with this... slowing will make forcefields very strong as well >_>

i like the idea of a slow, but 50% and a that big radius?
shin_toss
Profile Joined May 2010
Philippines2589 Posts
October 26 2012 22:31 GMT
#165
Thanks woww
AKMU / IU
Riquiz
Profile Joined June 2011
Netherlands402 Posts
October 26 2012 22:31 GMT
#166
I don't see why the spinecrawlers had to be bigger ...
But overall nice changes ;D
Caster man does casting on yt/RiquizCasts
GARcher
Profile Joined October 2012
Canada294 Posts
October 26 2012 22:32 GMT
#167
On October 27 2012 07:29 Existor wrote:
Show nested quote +
On October 27 2012 07:27 BrokenMirage wrote:
Pulsar Beam seems like a great inclusion to the game. The removal of entomb is great too. However, time warp seems like another of those dreaded anti-micro abilities.

Pulsar Beam = heated Void Ray at double speed, that can atack only buildings


That's all you need to snipe pylons and hatcheries.

Zergs are particularly screwed because all their shit comes out of the hatchery and they have single tech structures.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 26 2012 22:34 GMT
#168
Just went in-game and found out that the Time Warp has a whopping 30 second duration in addition to it's relatively wide radius.

Two Time Warp bubbles covers a very large area of a mineral field.

And 6 Oracles with Pulsar Beam kills buildings REALLY fast.
ㅇㅅㅌㅅ
happyness
Profile Joined June 2010
United States2400 Posts
Last Edited: 2012-10-26 22:35:59
October 26 2012 22:34 GMT
#169
On October 27 2012 07:14 Naphal wrote:
so hellions do lose their transform ability when the armory gets sniped? if so it is stupid imo <.<


Hmm, that's a good point. What happens when they're transformed and the armory is destroyed? I can't imagine that it would be the enemy's first priority to snipe an armory for that reason though, so it probably won't be a problem.

IMO it should just be a cheap 50/50 upgrade from the tech lab

On October 27 2012 07:31 HolydaKing wrote:
oh god 50% movement and storm.

they could very well remove forcefield with this... slowing will make forcefields very strong as well >_>

i like the idea of a slow, but 50% and a that big radius?


It's probably OP for now, but IMO that's the way all changes should be at the beginning of the beta
ReachTheSky
Profile Joined April 2010
United States3294 Posts
October 26 2012 22:34 GMT
#170
terran is looking pretty bland
TL+ Member
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 26 2012 22:34 GMT
#171
On October 27 2012 07:22 link0 wrote:
With this tempest buff, blizzard seems have given up on making Mech viable in T v P. Oh well, HOTS TvP will be pretty much identical to WOL + timewarp.


Oracle in a death ball means thats 200 gas on a unit that CANT attack units directly. Thats one less collosus.


AND they have yet to balance units. Old units could get significant buffs. we dont know. Saying tvp in HOTS will be the same as WOL is ignorant
ExHunter
Profile Joined October 2012
Germany8 Posts
October 26 2012 22:35 GMT
#172
well, let's see when it's online. Overall it doesn't sound bad yet.. ^^
Lmao, what am I doing?
Fungal Growth
Profile Joined November 2010
United States434 Posts
October 26 2012 22:36 GMT
#173
Overall, like the changes, but am worried about the direction the oracle is going.

The original concept was for a more 'pacifist' unit that wouldn't create economies of scale/deathballs. Nor would it lead to cheesy rush attacks. It seemed Blizzard was toying with the idea of making it more of a thief unit but never really followed through in a serious manner, which is unfortunate as this would have been fun and the 'thief' is a staple of RPG's and would fit well into the SC2 universe.

Clearly...the time warp is an economy of scale ability, which means it will be a deathball addition. Hopefully this works out, but I suspect it won't
GARcher
Profile Joined October 2012
Canada294 Posts
October 26 2012 22:36 GMT
#174
On October 27 2012 07:34 SuperYo1000 wrote:
Show nested quote +
On October 27 2012 07:22 link0 wrote:
With this tempest buff, blizzard seems have given up on making Mech viable in T v P. Oh well, HOTS TvP will be pretty much identical to WOL + timewarp.


Oracle in a death ball means thats 200 gas on a unit that CANT attack units directly. Thats one less collosus.


AND they have yet to balance units. Old units could get significant buffs. we dont know. Saying tvp in HOTS will be the same as WOL is ignorant


Don't need colossi when you are eventually going to have to go templar tech for Archons and upgrades.
Storm + Timewarp combo is way better than colossi.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
nimdil
Profile Blog Joined January 2011
Poland3772 Posts
October 26 2012 22:37 GMT
#175
On October 27 2012 07:05 TheDougler wrote:
The spinecrawler change is kind of lame, but come to think of it, that was the way things were in BW right? Minus the fact that colonies also spread creep, which could be the difference here. All I'm saying is in general I don't want to see zerg walls, they don't really make sense given the flavor of the race. Yay... less hellion harassment I guess... Suppose it encourages reaper use more.

In brood war various buildings left various amount of space free here and there and this information wasn't present "in game".
Check this out: (Wiki)List of Unit and Building Sizes. There were many tricks around this thing like i.e. Vespene Geyser is bigger than Assimilator so that probe stuck behind buldings and geyser could warp assimilator, move and then cancel it.

I don't like the change. I liked the tricky bulding sizes in BW
Zealot Lord
Profile Joined May 2010
Hong Kong748 Posts
Last Edited: 2012-10-26 22:38:29
October 26 2012 22:37 GMT
#176
On October 27 2012 07:32 GARcher wrote:
Show nested quote +
On October 27 2012 07:29 Existor wrote:
On October 27 2012 07:27 BrokenMirage wrote:
Pulsar Beam seems like a great inclusion to the game. The removal of entomb is great too. However, time warp seems like another of those dreaded anti-micro abilities.

Pulsar Beam = heated Void Ray at double speed, that can atack only buildings


That's all you need to snipe pylons and hatcheries.

Zergs are particularly screwed because all their shit comes out of the hatchery and they have single tech structures.


I don't get why its an issue for zergs? They'll always have queens around their hatcheries.. pulsar beam is only 5 range, and queen's AA is 9 range, with oracles low health its not like they can just sit there and tank damage.
Fungal Growth
Profile Joined November 2010
United States434 Posts
October 26 2012 22:39 GMT
#177
Whitera just used the time warp ability on an enemy protoss right now on his stream (attacking the probe line).

Then the enemy protoss countered by time warping his stalkers/immortal...LOL

Seems kind of cool...
Fig
Profile Joined March 2010
United States1324 Posts
October 26 2012 22:39 GMT
#178
On October 27 2012 07:34 eviltomahawk wrote:
Just went in-game and found out that the Time Warp has a whopping 30 second duration in addition to it's relatively wide radius.

Two Time Warp bubbles covers a very large area of a mineral field.

And 6 Oracles with Pulsar Beam kills buildings REALLY fast.

Awesome! They really needed the duration to be long in order for it to be multipurpose.

I am upset that they nerfed the originally incarnation of the ability to affect your own units now though. Before you could cast it and it would only affect enemy ground units. Now it affects all ground units, which means that toss units still can't catch up to the enemy very well.
Can't elope with my cantaloupe
GARcher
Profile Joined October 2012
Canada294 Posts
October 26 2012 22:39 GMT
#179
On October 27 2012 07:37 Zealot Lord wrote:
Show nested quote +
On October 27 2012 07:32 GARcher wrote:
On October 27 2012 07:29 Existor wrote:
On October 27 2012 07:27 BrokenMirage wrote:
Pulsar Beam seems like a great inclusion to the game. The removal of entomb is great too. However, time warp seems like another of those dreaded anti-micro abilities.

Pulsar Beam = heated Void Ray at double speed, that can atack only buildings


That's all you need to snipe pylons and hatcheries.

Zergs are particularly screwed because all their shit comes out of the hatchery and they have single tech structures.


I don't get why its an issue for zergs? They'll always have queens around their hatcheries.. pulsar beam is only 5 range, and queen's AA is 9 range, with oracles low health its not like they can just sit there and tank damage.


Oracle comes out before zergs can spread creep to thirds or get a queen there.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
nottapro
Profile Joined August 2012
202 Posts
October 26 2012 22:40 GMT
#180
I just switched to protoss haha, RIP terran.
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