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On October 27 2012 07:20 Existor wrote: Oracle is super-OP unit right now.
Pulsar Beam is a green heated Void Ray now. Two oracles can cast Pulsar Beam on one building at same time! For 50 energy of both Oracles I've killed 90% HP of Hatchery. Well, with that Pulsar Beam void ray can be removed now, because Oracle kills pylon faster, than Void Ray, and Oracle itself is faster and can slow down half of enemy units for just 150 vespene gas and 35 seconds build time!
Good point about the Void Ray...really curious what's going to become of it when they do eventually take a look at WoL units in the beta.
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Russian Federation4295 Posts
On October 27 2012 07:27 BrokenMirage wrote: Pulsar Beam seems like a great inclusion to the game. The removal of entomb is great too. However, time warp seems like another of those dreaded anti-micro abilities. Pulsar Beam = heated Void Ray at double speed, that can atack only buildings
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On October 27 2012 07:29 vandelayindustries wrote:Show nested quote +On October 27 2012 07:20 Existor wrote: Oracle is super-OP unit right now.
Pulsar Beam is a green heated Void Ray now. Two oracles can cast Pulsar Beam on one building at same time! For 50 energy of both Oracles I've killed 90% HP of Hatchery. Well, with that Pulsar Beam void ray can be removed now, because Oracle kills pylon faster, than Void Ray, and Oracle itself is faster and can slow down half of enemy units for just 150 vespene gas and 35 seconds build time!
Good point about the Void Ray...really curious what's going to become of it when they do eventually take a look at WoL units in the beta.
I'd like it to target 3 enemies at once and charge up.
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oh god 50% movement and storm.
they could very well remove forcefield with this... slowing will make forcefields very strong as well >_>
i like the idea of a slow, but 50% and a that big radius?
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I don't see why the spinecrawlers had to be bigger ... But overall nice changes ;D
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On October 27 2012 07:29 Existor wrote:Show nested quote +On October 27 2012 07:27 BrokenMirage wrote: Pulsar Beam seems like a great inclusion to the game. The removal of entomb is great too. However, time warp seems like another of those dreaded anti-micro abilities. Pulsar Beam = heated Void Ray at double speed, that can atack only buildings
That's all you need to snipe pylons and hatcheries.
Zergs are particularly screwed because all their shit comes out of the hatchery and they have single tech structures.
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Just went in-game and found out that the Time Warp has a whopping 30 second duration in addition to it's relatively wide radius.
Two Time Warp bubbles covers a very large area of a mineral field.
And 6 Oracles with Pulsar Beam kills buildings REALLY fast.
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On October 27 2012 07:14 Naphal wrote: so hellions do lose their transform ability when the armory gets sniped? if so it is stupid imo <.<
Hmm, that's a good point. What happens when they're transformed and the armory is destroyed? I can't imagine that it would be the enemy's first priority to snipe an armory for that reason though, so it probably won't be a problem.
IMO it should just be a cheap 50/50 upgrade from the tech lab
On October 27 2012 07:31 HolydaKing wrote: oh god 50% movement and storm.
they could very well remove forcefield with this... slowing will make forcefields very strong as well >_>
i like the idea of a slow, but 50% and a that big radius?
It's probably OP for now, but IMO that's the way all changes should be at the beginning of the beta
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terran is looking pretty bland
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On October 27 2012 07:22 link0 wrote: With this tempest buff, blizzard seems have given up on making Mech viable in T v P. Oh well, HOTS TvP will be pretty much identical to WOL + timewarp.
Oracle in a death ball means thats 200 gas on a unit that CANT attack units directly. Thats one less collosus.
AND they have yet to balance units. Old units could get significant buffs. we dont know. Saying tvp in HOTS will be the same as WOL is ignorant
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well, let's see when it's online. Overall it doesn't sound bad yet.. ^^
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Overall, like the changes, but am worried about the direction the oracle is going.
The original concept was for a more 'pacifist' unit that wouldn't create economies of scale/deathballs. Nor would it lead to cheesy rush attacks. It seemed Blizzard was toying with the idea of making it more of a thief unit but never really followed through in a serious manner, which is unfortunate as this would have been fun and the 'thief' is a staple of RPG's and would fit well into the SC2 universe.
Clearly...the time warp is an economy of scale ability, which means it will be a deathball addition. Hopefully this works out, but I suspect it won't
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On October 27 2012 07:34 SuperYo1000 wrote:Show nested quote +On October 27 2012 07:22 link0 wrote: With this tempest buff, blizzard seems have given up on making Mech viable in T v P. Oh well, HOTS TvP will be pretty much identical to WOL + timewarp. Oracle in a death ball means thats 200 gas on a unit that CANT attack units directly. Thats one less collosus. AND they have yet to balance units. Old units could get significant buffs. we dont know. Saying tvp in HOTS will be the same as WOL is ignorant
Don't need colossi when you are eventually going to have to go templar tech for Archons and upgrades. Storm + Timewarp combo is way better than colossi.
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Poland3743 Posts
On October 27 2012 07:05 TheDougler wrote: The spinecrawler change is kind of lame, but come to think of it, that was the way things were in BW right? Minus the fact that colonies also spread creep, which could be the difference here. All I'm saying is in general I don't want to see zerg walls, they don't really make sense given the flavor of the race. Yay... less hellion harassment I guess... Suppose it encourages reaper use more. In brood war various buildings left various amount of space free here and there and this information wasn't present "in game". Check this out: List of Unit and Building Sizes. There were many tricks around this thing like i.e. Vespene Geyser is bigger than Assimilator so that probe stuck behind buldings and geyser could warp assimilator, move and then cancel it.
I don't like the change. I liked the tricky bulding sizes in BW
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On October 27 2012 07:32 GARcher wrote:Show nested quote +On October 27 2012 07:29 Existor wrote:On October 27 2012 07:27 BrokenMirage wrote: Pulsar Beam seems like a great inclusion to the game. The removal of entomb is great too. However, time warp seems like another of those dreaded anti-micro abilities. Pulsar Beam = heated Void Ray at double speed, that can atack only buildings That's all you need to snipe pylons and hatcheries. Zergs are particularly screwed because all their shit comes out of the hatchery and they have single tech structures.
I don't get why its an issue for zergs? They'll always have queens around their hatcheries.. pulsar beam is only 5 range, and queen's AA is 9 range, with oracles low health its not like they can just sit there and tank damage.
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Whitera just used the time warp ability on an enemy protoss right now on his stream (attacking the probe line).
Then the enemy protoss countered by time warping his stalkers/immortal...LOL
Seems kind of cool...
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On October 27 2012 07:34 eviltomahawk wrote: Just went in-game and found out that the Time Warp has a whopping 30 second duration in addition to it's relatively wide radius.
Two Time Warp bubbles covers a very large area of a mineral field.
And 6 Oracles with Pulsar Beam kills buildings REALLY fast. Awesome! They really needed the duration to be long in order for it to be multipurpose.
I am upset that they nerfed the originally incarnation of the ability to affect your own units now though. Before you could cast it and it would only affect enemy ground units. Now it affects all ground units, which means that toss units still can't catch up to the enemy very well.
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On October 27 2012 07:37 Zealot Lord wrote:Show nested quote +On October 27 2012 07:32 GARcher wrote:On October 27 2012 07:29 Existor wrote:On October 27 2012 07:27 BrokenMirage wrote: Pulsar Beam seems like a great inclusion to the game. The removal of entomb is great too. However, time warp seems like another of those dreaded anti-micro abilities. Pulsar Beam = heated Void Ray at double speed, that can atack only buildings That's all you need to snipe pylons and hatcheries. Zergs are particularly screwed because all their shit comes out of the hatchery and they have single tech structures. I don't get why its an issue for zergs? They'll always have queens around their hatcheries.. pulsar beam is only 5 range, and queen's AA is 9 range, with oracles low health its not like they can just sit there and tank damage.
Oracle comes out before zergs can spread creep to thirds or get a queen there.
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I just switched to protoss haha, RIP terran.
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