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Balance Update #7 10/26/12 - Page 2

Forum Index > StarCraft 2 HotS
614 CommentsPost a Reply
Prev 1 2 3 4 5 29 30 31 Next All
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
October 26 2012 20:58 GMT
#21
On October 27 2012 05:56 robopork wrote:
Show nested quote +
On October 27 2012 05:52 Seiniyta wrote:
If I'm not mistaken 3.5 radius is like a really big surface area right?


Forcefield is what, 2? EMP is 1.5, I'm sure about that.


Storm is about 1,5. That radius is huge, it can slow down an entire deathball. (which is good)
Pokemon Master
robopork
Profile Blog Joined May 2009
United States511 Posts
October 26 2012 21:00 GMT
#22
On October 27 2012 05:58 Seiniyta wrote:
Show nested quote +
On October 27 2012 05:56 robopork wrote:
On October 27 2012 05:52 Seiniyta wrote:
If I'm not mistaken 3.5 radius is like a really big surface area right?


Forcefield is what, 2? EMP is 1.5, I'm sure about that.


Storm is about 1,5. That radius is huge, it can slow down an entire deathball. (which is good)


Yeah, I was actually worried they'd make it uselessly small. I'm excited to see how this plays out.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
Herect
Profile Joined January 2012
Brazil216 Posts
October 26 2012 21:01 GMT
#23
On October 27 2012 05:52 Seiniyta wrote:
If I'm not mistaken 3.5 radius is like a really big surface area right?


Yeah, slightly bigger than Stalker range.

With the new Oracle, MSC soft detection and the Tempest buff, Stargate gains a lot of viability.

Even if in a bizarre way.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
October 26 2012 21:02 GMT
#24
oh...my...god...

Blizzard finally did it! I've wanted a detection option off cyber core tech for 1.5 years now. This + oracle changes...holy stargate play, batman!
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Daray
Profile Blog Joined August 2010
6006 Posts
October 26 2012 21:02 GMT
#25
Call me crazy but these things look quite good on paper atleast
Limniscate
Profile Joined October 2010
United States84 Posts
Last Edited: 2012-10-26 21:07:18
October 26 2012 21:02 GMT
#26
Forcefield radius is 1.7. Guardian Shield is 4. EMP and Psi Storm are both 1.5. UI changes are not coming today.
Noocta
Profile Joined June 2010
France12578 Posts
October 26 2012 21:03 GMT
#27
I'm a little bit worried than Time Warp + any kind of aoe damage will make it impossible to play Boi against protoss. :/

How do you dodge storm if your whole deathball is slowed from 9 range away ?
Vikings can't even prevent that :O
" I'm not gonna fight you. I'm gonna kick your ass ! "
Inf-badguy
Profile Joined July 2003
Canada171 Posts
October 26 2012 21:03 GMT
#28
MSC detection is fantastic. Good balance between soft detection but not completely inhibiting cloaked harassment. Really excited to have stargate as a solid option for opening in all match ups.
Havik_
Profile Joined November 2011
United States5585 Posts
October 26 2012 21:03 GMT
#29
I can't help, but have the impression that they have no idea what the hell they're doing over there.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
Sakray
Profile Blog Joined December 2008
France2198 Posts
October 26 2012 21:04 GMT
#30
Well, the Oracle is now pretty much useless.
Br33zyy
Profile Joined June 2011
United States296 Posts
October 26 2012 21:05 GMT
#31
On October 27 2012 06:03 Noocta wrote:
I'm a little bit worried than Time Warp + any kind of aoe damage will make it impossible to play Boi against protoss. :/

How do you dodge storm if your whole deathball is slowed from 9 range away ?
Vikings can't even prevent that :O


Can you snipe it from a distance or emp it with a ghost??
Ohhh lawd..
kcdc
Profile Blog Joined April 2010
United States2311 Posts
October 26 2012 21:05 GMT
#32
Nice cast range, effect radius and energy cost on time warp. Also a damage buff for pulsar beam from the number we heard mid-week. They're finally getting serious about making the oracle worth building.
thezanursic
Profile Blog Joined July 2011
5489 Posts
October 26 2012 21:06 GMT
#33
The Phase Shield and Entomb abilities have been removed.

What?

I don't understand
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Cainam
Profile Blog Joined January 2011
United States421 Posts
October 26 2012 21:06 GMT
#34
On October 27 2012 06:03 Noocta wrote:
I'm a little bit worried than Time Warp + any kind of aoe damage will make it impossible to play Boi against protoss. :/

How do you dodge storm if your whole deathball is slowed from 9 range away ?
Vikings can't even prevent that :O


Keep in mind that if they are investing gas into a stargate and Oracles any AOE is going to come out much slower
Inf-badguy
Profile Joined July 2003
Canada171 Posts
October 26 2012 21:06 GMT
#35
I still feel pulsar beam is not as cool as it could have been. It'd be great if it could target and drain energy for harassing macro structures and queens.
Kommatiazo
Profile Blog Joined February 2011
United States579 Posts
October 26 2012 21:06 GMT
#36
Oracle/Phoenix openings are going to be brutal. First thing I'm trying when the patch hits. 2-3 Oracles doing damage to a hatchery with 2-3 phoenixes lifting/killing queens, possibly with MS core for support. That's some brutal harassment potential.
"You must enemy don't know, and very good micro" - Bosstoss #Wet4Ret
killy666
Profile Joined July 2012
France204 Posts
Last Edited: 2012-10-26 21:07:23
October 26 2012 21:07 GMT
#37
On October 27 2012 06:03 Noocta wrote:
I'm a little bit worried than Time Warp + any kind of aoe damage will make it impossible to play Boi against protoss. :/

How do you dodge storm if your whole deathball is slowed from 9 range away ?
Vikings can't even prevent that :O



That's my main worry too. I feel like it empowers the protoss deathball too much. We'll see i guess, all in all it's still a great patch, which changes a lot of things in the right direction imho.
My life is sicker than your band
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 26 2012 21:08 GMT
#38
On October 27 2012 06:03 Noocta wrote:
I'm a little bit worried than Time Warp + any kind of aoe damage will make it impossible to play Boi against protoss. :/

How do you dodge storm if your whole deathball is slowed from 9 range away ?
Vikings can't even prevent that :O


Vikings have 9 range, I believe and a small number of them will be able to insta murder any oracle that comes into that range. As long as you don’t keep them clumped, in a ball over your army, I think they can zone out the oracle.

Anyways, I would rather have the ability be to powerful in beta, than weak and useless.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
glzElectromaster
Profile Blog Joined March 2012
Japan2474 Posts
Last Edited: 2012-10-26 21:08:39
October 26 2012 21:08 GMT
#39
Finally going in the right directions. These non-unit killing spells are what really makes RTS interesting.
RIP Kt. Violet | In solitude, where we are least alone
Grendel
Profile Joined November 2010
Belgium126 Posts
October 26 2012 21:09 GMT
#40
On October 27 2012 06:03 Noocta wrote:
I'm a little bit worried than Time Warp + any kind of aoe damage will make it impossible to play Boi against protoss. :/

How do you dodge storm if your whole deathball is slowed from 9 range away ?
Vikings can't even prevent that :O


Well, it makes things more about positioning. I like it in theory. Not sure how it'll actually pan out though. I guess we'll have to see.
Prev 1 2 3 4 5 29 30 31 Next All
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