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Balance Update #7 10/26/12 - Page 30

Forum Index > StarCraft 2 HotS
614 CommentsPost a Reply
Prev 1 28 29 30 31 Next All
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
October 28 2012 23:49 GMT
#581
Does anyone think that widow mines should have a tech lab requirement?
Freeborn
Profile Joined July 2010
Germany421 Posts
October 29 2012 00:00 GMT
#582
On October 29 2012 08:49 Xanbatou wrote:
Does anyone think that widow mines should have a tech lab requirement?


Yeah I actually expected that and was surprised when that was not the case.
DeCoup
Profile Joined September 2006
Australia1933 Posts
October 29 2012 03:40 GMT
#583
On October 29 2012 08:49 Xanbatou wrote:
Does anyone think that widow mines should have a tech lab requirement?

I was expecting this a few patches ago when you could toggle the missile fire and choose targets. I am happy with the direction they took instead to make counter micro so effective in exploiting their weaknesses.

Personally the only nerf I think needs to be considered at this stage is to prevent medivacs from picking them up.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
Last Edited: 2012-10-29 04:01:36
October 29 2012 03:47 GMT
#584
On October 28 2012 21:03 [F_]aths wrote:
Before you call Dustin Rocker a fool, please watch his 2011 lecture on Starcraft as an esport: http://www.gdcvault.com/play/1014488/The-Game-Design-of-STARCRAFT

Ah interesting. Never seen that before. So even back in 2005 when Blizzard started to develop Starcraft II they already did so with ESPORTS (back then largely a thing in Korea only) in mind. That's surprising, considering the shortcomings the game was shipped with in 2010. But I guess they got the core principles down, which gives hope for the future.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
Freeborn
Profile Joined July 2010
Germany421 Posts
Last Edited: 2012-10-29 04:24:25
October 29 2012 04:23 GMT
#585
On October 29 2012 12:47 Proseat wrote:
Show nested quote +
On October 28 2012 21:03 [F_]aths wrote:
Before you call Dustin Rocker a fool, please watch his 2011 lecture on Starcraft as an esport: http://www.gdcvault.com/play/1014488/The-Game-Design-of-STARCRAFT

Ah interesting. Never seen that before. So even back in 2005 when Blizzard started to develop Starcraft II they already did so with ESPORTS (back then largely a thing in Korea only) in mind. That's surprising, considering the shortcomings the game was shipped with in 2010. But I guess they got the core principles down, which gives hope for the future.


You know I think the main difference between SC1 and SC2 may be just that. With SC1 they just wanted to make a cool fun game with three distinctly different races and playstyles. Only after they did that they started balancing shit out and did not really succeed until brood war and maybe not even then. But it was fun.

With SC2 they started out with worrying about making units or abilities too strong and while trying to make SC2 different from SC2 also somehow lost the eye for the distinctness of the races.

But I feel like they want to go back to the Fun First directive now.
The oracle certainly seems like fun even though the 100 million zerg in HotS keep massacring me while I experiment with it -_-
Seriously does anybody play something else than zerg in HotS...?

Anyway I am excited for the next patch and balance changes.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
October 29 2012 04:27 GMT
#586
On October 29 2012 12:40 DeCoup wrote:
Show nested quote +
On October 29 2012 08:49 Xanbatou wrote:
Does anyone think that widow mines should have a tech lab requirement?

I was expecting this a few patches ago when you could toggle the missile fire and choose targets. I am happy with the direction they took instead to make counter micro so effective in exploiting their weaknesses.

Personally the only nerf I think needs to be considered at this stage is to prevent medivacs from picking them up.


I dunno, I'm still very wary of how early they come out considering they are a cloaked unit. Having a tech lab requirement would at least delay them for a while. On second thought, what about an upgrade that cloaks them? Without the uprade they are visible but with the upgrade they are invisible?

You might argue that it basically makes them useless without the upgrade, but tanks are basically useless without the upgrade, but this sort of dynamic is present with many other units in all races.
arcHoniC
Profile Joined January 2011
United States141 Posts
October 29 2012 15:22 GMT
#587
Changed PvT All in

proxy stargate into void ray and oracle

oracle for bunkers and VR stalker for marine IM PUMPED
'Let's lock the doors and make these guys play all night!' - Tasteless
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 29 2012 15:34 GMT
#588
I played with the new patch last night. In a PvZ, I went double stargate and got 4 oracles right away. Them plus a few phoenixes for lifts I sniped down the 3rd hatch before the zerg could do anything about it. Now granted, it's beta and everyone is more concerned with playing with the new toys than viable strategies, so I don't expect to be able to get out so many oracles so quickly and still be safe. That being said, I think getting 4-5 for late game PvZ could be pretty sick. Have them circumvent the zerg army and snipe down important tech structures. Could be cool
I am terrible
Maxyim
Profile Joined March 2012
430 Posts
Last Edited: 2012-10-29 17:35:38
October 29 2012 17:34 GMT
#589
On October 30 2012 00:22 arcHoniC wrote:
Changed PvT All in

proxy stargate into void ray and oracle

oracle for bunkers and VR stalker for marine IM PUMPED


Er, let's stay in perspective; the Oracle has not suddenly become a building-slayer. It would take 14 seconds to kill a bunker assuming no repairs, and only 4 seconds for the oracle itself to get torn apart by focus fire. You'd still be better off with 2 VRs for the purpose of an all-in as at least they can kill the marines. Proxy gate wins once 2+ fully-charged VRs are put into play against a terran build without a lot of early marines.
Berailfor
Profile Joined January 2012
441 Posts
October 29 2012 18:26 GMT
#590
On October 29 2012 05:07 AmericanPsycho wrote:
bring back oracle detection / mommacore energise, please blizzard!


I think detection on the mothership core is 1000x better. It means I can fully direct all my oracle energy to more important spells. And while energize wasn't the best idea. I liked one part about it, and that was how it created a new, much more thoughtful way to use chronoboost. As such I'd really like a change in the Protoss macro mechanic, even if it's not energize back. To me chronoboost isn't very significant or thoughtful on where the energy goes. Unlike the other races whose macro mechanics are essential for them to win games. Protoss can win games without using any chronoboost after their first couple on probes. When you could energize the nexus it allowed for some real chronoboost strategies and real thoughts about chronoboost allocation, which I liked a lot.
hugman
Profile Joined June 2009
Sweden4644 Posts
October 29 2012 18:50 GMT
#591
On October 30 2012 02:34 Maxyim wrote:
Show nested quote +
On October 30 2012 00:22 arcHoniC wrote:
Changed PvT All in

proxy stargate into void ray and oracle

oracle for bunkers and VR stalker for marine IM PUMPED


Er, let's stay in perspective; the Oracle has not suddenly become a building-slayer. It would take 14 seconds to kill a bunker assuming no repairs, and only 4 seconds for the oracle itself to get torn apart by focus fire. You'd still be better off with 2 VRs for the purpose of an all-in as at least they can kill the marines. Proxy gate wins once 2+ fully-charged VRs are put into play against a terran build without a lot of early marines.


Well, Time Warp = super easy VR kiting
Decendos
Profile Joined August 2011
Germany1341 Posts
October 29 2012 19:32 GMT
#592
AHAHAHAHA just played against FFE into 2 stargate oracle. it is beyond OP how fast a hatch dies. 5 oracles just killed everything in 20 sec and with their high hp and speed there is nothing you can do lol. its beyond broken :D
hugman
Profile Joined June 2009
Sweden4644 Posts
October 29 2012 19:42 GMT
#593
It dies about as fast as it does to the same amount of VRs. If they go double stargate you need to make a huge reaction as Zerg, in both HotS and WoL.
rpgalon
Profile Joined April 2011
Brazil1069 Posts
October 29 2012 21:30 GMT
#594
Now that MsC has a spell that grants detection, shouldn't the mothership give permanent detection? I mean, it even has 3 spotlights =D
badog
GARcher
Profile Joined October 2012
Canada294 Posts
October 29 2012 21:54 GMT
#595
On October 30 2012 02:34 Maxyim wrote:
Show nested quote +
On October 30 2012 00:22 arcHoniC wrote:
Changed PvT All in

proxy stargate into void ray and oracle

oracle for bunkers and VR stalker for marine IM PUMPED


Er, let's stay in perspective; the Oracle has not suddenly become a building-slayer. It would take 14 seconds to kill a bunker assuming no repairs, and only 4 seconds for the oracle itself to get torn apart by focus fire. You'd still be better off with 2 VRs for the purpose of an all-in as at least they can kill the marines. Proxy gate wins once 2+ fully-charged VRs are put into play against a terran build without a lot of early marines.


You need to uninstall the game if you are killing bunkers with Oracles.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
GARcher
Profile Joined October 2012
Canada294 Posts
October 29 2012 21:57 GMT
#596
On October 30 2012 00:22 arcHoniC wrote:
Changed PvT All in

proxy stargate into void ray and oracle

oracle for bunkers and VR stalker for marine IM PUMPED


Good stutter steps will shut that down easily or buy enough time until a marauder comes out.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
osiris17
Profile Blog Joined September 2012
United States165 Posts
October 30 2012 01:54 GMT
#597
I actually liked entomb 10x better, but I guess I'm in the minority. This ability is just not interesting ..
Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate. - sun tzu
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
October 30 2012 02:04 GMT
#598
expected nerf; only one oracle can target a specific building at a time (so no oracle death squads sniping buildings together)
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2012-10-30 02:08:56
October 30 2012 02:08 GMT
#599
Here is a good video IPL posted previewing the patch in case people want visuals.

This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Laurens
Profile Joined September 2010
Belgium4557 Posts
October 30 2012 10:20 GMT
#600
On October 30 2012 06:57 GARcher wrote:
Show nested quote +
On October 30 2012 00:22 arcHoniC wrote:
Changed PvT All in

proxy stargate into void ray and oracle

oracle for bunkers and VR stalker for marine IM PUMPED


Good stutter steps will shut that down easily or buy enough time until a marauder comes out.


stutter step in timewarp hmm
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