Balance Update #7 10/26/12 - Page 30
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Xanbatou
United States805 Posts
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Freeborn
Germany421 Posts
On October 29 2012 08:49 Xanbatou wrote: Does anyone think that widow mines should have a tech lab requirement? Yeah I actually expected that and was surprised when that was not the case. | ||
DeCoup
Australia1933 Posts
On October 29 2012 08:49 Xanbatou wrote: Does anyone think that widow mines should have a tech lab requirement? I was expecting this a few patches ago when you could toggle the missile fire and choose targets. I am happy with the direction they took instead to make counter micro so effective in exploiting their weaknesses. Personally the only nerf I think needs to be considered at this stage is to prevent medivacs from picking them up. | ||
Proseat
Germany5113 Posts
On October 28 2012 21:03 [F_]aths wrote: Before you call Dustin Rocker a fool, please watch his 2011 lecture on Starcraft as an esport: http://www.gdcvault.com/play/1014488/The-Game-Design-of-STARCRAFT Ah interesting. Never seen that before. So even back in 2005 when Blizzard started to develop Starcraft II they already did so with ESPORTS (back then largely a thing in Korea only) in mind. That's surprising, considering the shortcomings the game was shipped with in 2010. But I guess they got the core principles down, which gives hope for the future. | ||
Freeborn
Germany421 Posts
On October 29 2012 12:47 Proseat wrote: Ah interesting. Never seen that before. So even back in 2005 when Blizzard started to develop Starcraft II they already did so with ESPORTS (back then largely a thing in Korea only) in mind. That's surprising, considering the shortcomings the game was shipped with in 2010. But I guess they got the core principles down, which gives hope for the future. You know I think the main difference between SC1 and SC2 may be just that. With SC1 they just wanted to make a cool fun game with three distinctly different races and playstyles. Only after they did that they started balancing shit out and did not really succeed until brood war and maybe not even then. But it was fun. With SC2 they started out with worrying about making units or abilities too strong and while trying to make SC2 different from SC2 also somehow lost the eye for the distinctness of the races. But I feel like they want to go back to the Fun First directive now. The oracle certainly seems like fun even though the 100 million zerg in HotS keep massacring me while I experiment with it -_- Seriously does anybody play something else than zerg in HotS...? Anyway I am excited for the next patch and balance changes. | ||
Xanbatou
United States805 Posts
On October 29 2012 12:40 DeCoup wrote: I was expecting this a few patches ago when you could toggle the missile fire and choose targets. I am happy with the direction they took instead to make counter micro so effective in exploiting their weaknesses. Personally the only nerf I think needs to be considered at this stage is to prevent medivacs from picking them up. I dunno, I'm still very wary of how early they come out considering they are a cloaked unit. Having a tech lab requirement would at least delay them for a while. On second thought, what about an upgrade that cloaks them? Without the uprade they are visible but with the upgrade they are invisible? You might argue that it basically makes them useless without the upgrade, but tanks are basically useless without the upgrade, but this sort of dynamic is present with many other units in all races. | ||
arcHoniC
United States141 Posts
proxy stargate into void ray and oracle oracle for bunkers and VR stalker for marine IM PUMPED | ||
ThirdDegree
United States329 Posts
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Maxyim
430 Posts
On October 30 2012 00:22 arcHoniC wrote: Changed PvT All in proxy stargate into void ray and oracle oracle for bunkers and VR stalker for marine IM PUMPED Er, let's stay in perspective; the Oracle has not suddenly become a building-slayer. It would take 14 seconds to kill a bunker assuming no repairs, and only 4 seconds for the oracle itself to get torn apart by focus fire. You'd still be better off with 2 VRs for the purpose of an all-in as at least they can kill the marines. Proxy gate wins once 2+ fully-charged VRs are put into play against a terran build without a lot of early marines. | ||
Berailfor
441 Posts
On October 29 2012 05:07 AmericanPsycho wrote: bring back oracle detection / mommacore energise, please blizzard! I think detection on the mothership core is 1000x better. It means I can fully direct all my oracle energy to more important spells. And while energize wasn't the best idea. I liked one part about it, and that was how it created a new, much more thoughtful way to use chronoboost. As such I'd really like a change in the Protoss macro mechanic, even if it's not energize back. To me chronoboost isn't very significant or thoughtful on where the energy goes. Unlike the other races whose macro mechanics are essential for them to win games. Protoss can win games without using any chronoboost after their first couple on probes. When you could energize the nexus it allowed for some real chronoboost strategies and real thoughts about chronoboost allocation, which I liked a lot. | ||
hugman
Sweden4644 Posts
On October 30 2012 02:34 Maxyim wrote: Er, let's stay in perspective; the Oracle has not suddenly become a building-slayer. It would take 14 seconds to kill a bunker assuming no repairs, and only 4 seconds for the oracle itself to get torn apart by focus fire. You'd still be better off with 2 VRs for the purpose of an all-in as at least they can kill the marines. Proxy gate wins once 2+ fully-charged VRs are put into play against a terran build without a lot of early marines. Well, Time Warp = super easy VR kiting | ||
Decendos
Germany1338 Posts
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hugman
Sweden4644 Posts
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rpgalon
Brazil1069 Posts
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GARcher
Canada294 Posts
On October 30 2012 02:34 Maxyim wrote: Er, let's stay in perspective; the Oracle has not suddenly become a building-slayer. It would take 14 seconds to kill a bunker assuming no repairs, and only 4 seconds for the oracle itself to get torn apart by focus fire. You'd still be better off with 2 VRs for the purpose of an all-in as at least they can kill the marines. Proxy gate wins once 2+ fully-charged VRs are put into play against a terran build without a lot of early marines. You need to uninstall the game if you are killing bunkers with Oracles. | ||
GARcher
Canada294 Posts
On October 30 2012 00:22 arcHoniC wrote: Changed PvT All in proxy stargate into void ray and oracle oracle for bunkers and VR stalker for marine IM PUMPED Good stutter steps will shut that down easily or buy enough time until a marauder comes out. | ||
osiris17
United States165 Posts
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leveller
Sweden1840 Posts
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juicyjames
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United States3815 Posts
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Laurens
Belgium4542 Posts
On October 30 2012 06:57 GARcher wrote: Good stutter steps will shut that down easily or buy enough time until a marauder comes out. stutter step in timewarp hmm | ||
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