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On June 15 2012 23:01 mostevil wrote:Show nested quote +On June 15 2012 08:30 razy wrote: every time someone says "warhound will make mech viable against toss" something inside me dies.
Yes it will. Except that won't be mech but another goddamn mmm variation. Stop fooling yourself. Mech's core consists of stuff like tanks and mines. NOT effin warhounds or thors (like in modern TvZ), because they are no more than another beefier and more boring marauder variation.
If developers can't come up with any interesting concept than at least implement 3 core components: mines, strong tanks and solid factory anti air. Warhound and thor are anti-mech units, both doing what tanks should've in the first place: kill fucking ground army.
Blizzard loves talking about role overlap and removing iconic units because of that. U know what, I see three units from the same production facility designed to do the same thing.
How much time will it take our beloved company to realize that?
I would've shut up if those two robotic poopsters had some unique roles, like warhound being anti air and thor being added to the mech army solely to tank damage, but sadly that's not the case: these units are there only to do more "terrible, terrible damage". As if we don't have enough of those. Blizzard is indeed making mech viable by making bio come out of the factory. I think they're just too hung up on making it "their game" so won't make it more like BW despite everyone asking for it. Strong tanks make ling/bane too weak but then if they'd just reduce the clumping a bit all that goes away and everyones happy. Why? They already one shot grups of banes and the MU is fine, or at least not Terran favorite. On the other side, marauders, zealots, colossus, achons, immortals, etc are so damn strong against tanks it's sad.
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On June 15 2012 14:39 HeroMystic wrote:Show nested quote +On June 15 2012 14:03 Falling wrote: What I don't understand is why they think tank battles are boring. Every Terran player I've ever talked to LOVES tank battles. And I'm not talking even iCCup D- guys here. I'm talking 30 apm, make one barracks and one factory queue 5 units and attack. When a giant tank line locks into seige mode and starts blasting away, it's one of the most epic and most unique attacks of the Terran race. And even these newbie Terrans that I play LAN games with enjoy the chess match. They enjoy trying to figure out how to break the fortified p[ositions.
When they say it comes down to Tanks and Vikings and that's boring... maybe it's not the tanks. Probably that it's boring to watch. I can say for sure that it's a blast to play. However I know I've been in a game where I went Mech on Shakuras and I tried to push, but the opponent took the middle and set 3 Planentaries there, along with Sensor Towers and turret rings on each base. I had no choice but to sit there and take my half and set up my transition to BC/Viking. I know something like that would be boring to watch.
PF's and SensorTowers are bad ideas.
Without PF Terran could just SimCity like Toss does. Unfortunately we don't have Cannons and Tanks are 3 food so it hurts to put a Tanks at each base.
And Sensor Towers have yet to be fully exploited(Most likely because they are a lategame investment and Terran usually don't reach that point). But, they pretty much shut down any form of flanking or drop.
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Only team of 70 working on HotS? Blizzard really does like small teams that work for many years.
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On June 15 2012 23:40 FieryBalrog wrote: Only team of 70 working on HotS? Blizzard really does like small teams that work for many years.
70 people for one videogame is A LOT.
Most developer teams are much smaller.
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On June 15 2012 09:46 aRyuujin wrote: I don't like how they want us to have tankless mech. The whole point of Mech was being able to build tanks that raped everything ever :O
The new Mech looks like playing MM, but more boring.
I don't understand why Blizzard doesn't realize what we want are viable Tanks vs. Protoss.
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On June 15 2012 23:58 GinDo wrote:Show nested quote +On June 15 2012 09:46 aRyuujin wrote: I don't like how they want us to have tankless mech. The whole point of Mech was being able to build tanks that raped everything ever :O The new Mech looks like playing MM, but more boring. I don't understand why Blizzard doesn't realize what we want are viable Tanks vs. Protoss. Dude, I see you whine all over the place about how bad Blizzard design is.
How about we wait until beta before we jump into conclusions?
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United Kingdom14464 Posts
The unit which is hurting Mech the most is the warhound. Sure, it'll be useful, but it'll be boring as fuck. I feel like people are also doing bio play a huge disservice when they describe Blizzard making mech play like Bio. Bio is interesting, it requires huge amounts of micro, gains a lot from multitasking etc.
Warhound based mech (from what I've seen, read and heard, and literally nothing I've seen has disagreed with this) will be far worse than bio, it'll be blog based smush, rather than tank based mech's careful positioning and strategic depth, or Bio's micro and multitasking...
TvZ looks awesome in HotS, Mech will be improved with the Widow Mine, it will actually be more useful than the spider mine would be because it can hit air. TvT it remains to be seen, I have no idea what will happen to the matchup. TvP looks like the Warhound Battlehellion will just crush everything, which looks terrible.... And I'm a huge Blizzard defender. The warhound sucks.
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On June 16 2012 00:00 FieryBalrog wrote:Show nested quote +On June 15 2012 23:48 Salteador Neo wrote:On June 15 2012 23:40 FieryBalrog wrote: Only team of 70 working on HotS? Blizzard really does like small teams that work for many years. 70 people for one videogame is A LOT. Most developer teams are much smaller. Not in the HD era. 160 people working on Epic Mickey 2, 700 people involved total450 people worked on Assassin's Creed 2. Even Torchlight 2 has 30 people working on it. Now granted the 70 people doesn't include cinematics team, production team, localization team, battle.net maintenance team, etc. etc. I don't know what those guys are doing. You must've found extreme examples. Most teams as noted above are much smaller. Typical game development studio has around 50 people employed. This is not counting any stuff that has to be done outside the game. And the more people you have the more problems with logistics, I think blizzard wants to have less people.
Good interviews, especially liked the DB one. I like their design philosophy mostly, but I think they're trying TOO much to give the players options. The playerbase should find options, with the way Blizzard is doing it it's like they want us to play the game the way they'd like it to be played.
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On June 16 2012 00:00 FieryBalrog wrote:Show nested quote +On June 15 2012 23:48 Salteador Neo wrote:On June 15 2012 23:40 FieryBalrog wrote: Only team of 70 working on HotS? Blizzard really does like small teams that work for many years. 70 people for one videogame is A LOT. Most developer teams are much smaller. Not in the HD era. 160 people working on Epic Mickey 2, 700 people involved total450 people worked on Assassin's Creed 2. Even Torchlight 2 has 30 people working on it. Now granted the 70 people doesn't include cinematics team, production team, localization team, battle.net maintenance team, etc. etc. But the HotS team doesn't have to create the engine, the interface, the Starcraft lore, etc... In the end, they're just adding slight gameplay modifications and a dozen or so single player missions. Battle.net changes could even be handled by the main SC2 team for all we know.
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On June 15 2012 23:05 SarcasmMonster wrote:It seems like is most vocally opposed about the upcoming changes whereas the other races seem quite content with their HOTS changes. In the interviews, it seems like the are still going through many internal changes so that's promising.
Well as it stands, battle hellions seem like super firebats and warhounds are super marauders. Go factory for super bio! =P
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On June 16 2012 00:00 Bagi wrote:Show nested quote +On June 15 2012 23:58 GinDo wrote:On June 15 2012 09:46 aRyuujin wrote: I don't like how they want us to have tankless mech. The whole point of Mech was being able to build tanks that raped everything ever :O The new Mech looks like playing MM, but more boring. I don't understand why Blizzard doesn't realize what we want are viable Tanks vs. Protoss. Dude, I see you whine all over the place about how bad Blizzard design is. How about we wait until beta before we jump into conclusions?
If were not verbal about our concern, Blizzard won't realize that there's an issue. I'm not trying to be dick about it, but I feel that its our responsibility to voice our concerns.
If you want to wait and see, that's your choice.
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I wished they did more interviews on a more semi-regular basis. Right now, we only hear from the minds behind SC2 once every 6 months.
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SO glad for the crash recall, that's hugely significant for tournaments, as well as a nice addition for practice!
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whats the point playing TVP anymore if warhound counters mechanical , and battle helion counts zealots ? how you deal with it ? i cant find an awnser
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Browder claims HOTS 99% complete
From Kotaku, http://kotaku.com/5918831/starcraft-ii-heart-of-the-swarm-is-99-complete
Excerpt:
StarCraft II's next expansion doesn't have an official release date yet, but its creators say it's almost crossed the finish line.
Speaking to lead designer Dustin Browder in a phone interview this afternoon, I asked how close the team was to completing the game.
"We are 99% done," he told me, "but that last 1%'s a bitch."
The missions are all playable and the units are all in place, Browder said. "There's something in for everything—it's whether we like it or not that's an open question. It's the tuning and polish that really takes us a long time, and that's where we get into the unknowns.
"Like we could do a play-through next week that we're like, 'Wow this is really great.' Or we could do a play-through and we still have 250 items we wanna fix. You know, historically speaking we're doing pretty well. We're getting there. But I don't know for sure yet when we'll be done."
In other words, they're still on Blizzard Time. But at least they're almost done.
Last 1% is a bitch...just like losing weight :D
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On June 16 2012 07:05 xsnac wrote: whats the point playing TVP anymore if warhound counters mechanical , and battle helion counts zealots ? how you deal with it ? i cant find an awnser
Probably a combination of Stargate tech and Gateway units.
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On June 16 2012 07:17 HeroMystic wrote:Show nested quote +On June 16 2012 07:05 xsnac wrote: whats the point playing TVP anymore if warhound counters mechanical , and battle helion counts zealots ? how you deal with it ? i cant find an awnser Probably a combination of Stargate tech and Gateway units.
right . he counters with marines and smash the GG button
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On June 16 2012 07:18 xsnac wrote:Show nested quote +On June 16 2012 07:17 HeroMystic wrote:On June 16 2012 07:05 xsnac wrote: whats the point playing TVP anymore if warhound counters mechanical , and battle helion counts zealots ? how you deal with it ? i cant find an awnser Probably a combination of Stargate tech and Gateway units. right . he counters with marines and smash the GG button
How do I counter a unit that I've never played against yet?! I feel for you man...
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On June 16 2012 07:21 BeholdOblivion wrote:Show nested quote +On June 16 2012 07:18 xsnac wrote:On June 16 2012 07:17 HeroMystic wrote:On June 16 2012 07:05 xsnac wrote: whats the point playing TVP anymore if warhound counters mechanical , and battle helion counts zealots ? how you deal with it ? i cant find an awnser Probably a combination of Stargate tech and Gateway units. right . he counters with marines and smash the GG button How do I counter a unit that I've never played against yet?! I feel for you man...
is called theorycraft . and the concept is there , warhound counter's mechanical , battlehelion counter's zealot . what else does toss have ? stargate ? marine counter stargate and since you need a drain for all the minerals ul have since ul be using all gas on factory army the only awnser that pops in my mind is marines . Can you find me a way to beat this composition THEORYCRAFTING OBVIOUSLY ? Thanks .
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