• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:27
CEST 00:27
KST 07:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1732 users

HotS Detailed by Blizzard - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 10 11 12 Next All
Jaiden
Profile Joined November 2010
Germany60 Posts
June 15 2012 01:07 GMT
#61
On June 15 2012 09:51 HeroMystic wrote:
Show nested quote +
On June 15 2012 09:46 Jaiden wrote:
I cant see who Widow Mine could ever be useful. Its basically an expensive Baneling which does more damage, must be burrowed before hes of any use and the best of all: hugs the enemy 10 seconds before there is anything like an explosion. great. And it costs 1 Supply.

Protoss and Zerg getting a lot of cool new stuff. They need it. Really. Terran? Id be happy if they keep the Battle Hellion, switch the Warhound with the Goliath and fix all the T3-Units (Thor, BCs and Ghosts). Its a shame that Terran is the only race, that will not rely on them. Thors are atm still the only AA Mech has and the problems are still the same, BCs are just not useful (like Carrier but before we see a fix of that, Blizzard will more likely remove the BCs) and Ghosts are just broken in every way.

If Blizzard could fix that, I'm happy with everything they want to change.


You guys do know Banelings cost 50(25 for the Zergling)/25 with at least a 44 build time right?

The Widow Mine is 75/25 with a 20 build time, and can be reactored.

You all have extremely small imaginations if none of you can see any applications for the Widow Mines.


That doesnt apply. Its nice that its not a Techlab-unit, but you can build 4 Widow Mines (2 Mines at the same time - 20secs+20secs = 40 secs) or 4 Banelings (4x24secs [Zergling] + 20secs Morph to Bane = 44 secs) in roughly the same time. So that isnt the point. I just hate the idea of a copy-pasted unit with a few different stats that doesnt fix the core-problems of a race.

And i see applications for the Widow Mine, but i dont think that i need them. Its nice to have, but at the end where are a ton of other things that would be better. Like real mech anti-air (Thors are just bad) or fixed T3 units.

I want to see a strategy that leads to the use of Battlecruiser. Like Zealot Arcon. Or Ultralisk Banes. Or Infestor Broodlord. Instead terrans engage with mostly basic units, and if the terran is brave, we have 2 or 3 Thors, maybe a couple Ghosts or 2 Battlecruiser. It just feels, the terran technology tree ends without the right units at the end.
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
June 15 2012 01:17 GMT
#62
On June 15 2012 09:56 scaban84 wrote:
Show nested quote +
On June 15 2012 08:29 Existor wrote:
Probably it will create road of creep between two Nydus heads, slowly, but at any distance

What would be the point of that? The point of a Nydus is instant transportation. Adding more creep mechanics is a bit... meh.

It gives you more incentive to use nydus worms, and you can tactically place them across the map to help you with creep spread. This is only one variant of the nydus worm, we have no idea what other forms the nydus worm will have. :D
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 15 2012 01:17 GMT
#63
Widow mine is friendly-splash (at least they're experimenting) so you sort of have to be careful to use it.
Imagine a zergling run into widow mine, got strapped, then run toward to Terran army....

Imagine that everything can be scrapped and reworked, including mines.
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 15 2012 01:37 GMT
#64
On June 15 2012 10:07 Jaiden wrote:
Show nested quote +
On June 15 2012 09:51 HeroMystic wrote:
On June 15 2012 09:46 Jaiden wrote:
I cant see who Widow Mine could ever be useful. Its basically an expensive Baneling which does more damage, must be burrowed before hes of any use and the best of all: hugs the enemy 10 seconds before there is anything like an explosion. great. And it costs 1 Supply.

Protoss and Zerg getting a lot of cool new stuff. They need it. Really. Terran? Id be happy if they keep the Battle Hellion, switch the Warhound with the Goliath and fix all the T3-Units (Thor, BCs and Ghosts). Its a shame that Terran is the only race, that will not rely on them. Thors are atm still the only AA Mech has and the problems are still the same, BCs are just not useful (like Carrier but before we see a fix of that, Blizzard will more likely remove the BCs) and Ghosts are just broken in every way.

If Blizzard could fix that, I'm happy with everything they want to change.


You guys do know Banelings cost 50(25 for the Zergling)/25 with at least a 44 build time right?

The Widow Mine is 75/25 with a 20 build time, and can be reactored.

You all have extremely small imaginations if none of you can see any applications for the Widow Mines.


That doesnt apply. Its nice that its not a Techlab-unit, but you can build 4 Widow Mines (2 Mines at the same time - 20secs+20secs = 40 secs) or 4 Banelings (4x24secs [Zergling] + 20secs Morph to Bane = 44 secs) in roughly the same time. So that isnt the point. I just hate the idea of a copy-pasted unit with a few different stats that doesnt fix the core-problems of a race.

And i see applications for the Widow Mine, but i dont think that i need them. Its nice to have, but at the end where are a ton of other things that would be better. Like real mech anti-air (Thors are just bad) or fixed T3 units.

I want to see a strategy that leads to the use of Battlecruiser. Like Zealot Arcon. Or Ultralisk Banes. Or Infestor Broodlord. Instead terrans engage with mostly basic units, and if the terran is brave, we have 2 or 3 Thors, maybe a couple Ghosts or 2 Battlecruiser. It just feels, the terran technology tree ends without the right units at the end.


This I can understand and somewhat agree with. I do look forward to the Widow Mine, but it won't help our lategame.

On June 15 2012 10:17 Existor wrote:
Show nested quote +
Widow mine is friendly-splash (at least they're experimenting) so you sort of have to be careful to use it.
Imagine a zergling run into widow mine, got strapped, then run toward to Terran army....

Imagine that everything can be scrapped and reworked, including mines.


That also can't happen since killing the strapped target cancels the splash effect.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 15 2012 01:38 GMT
#65
On June 15 2012 06:03 KonohaFlash wrote:as well as allow the A.I to take control of the other player in the replay and imitate their actions.


Holy crap, that's awesome. So, if I want to work on my defense against the Stephano 12 minute max, I just need to get a replay of Stephano doing it to someone, and the AI will copy the build? I really want to see how that pans out.
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
June 15 2012 01:49 GMT
#66
On June 15 2012 10:38 Ribbon wrote:
Show nested quote +
On June 15 2012 06:03 KonohaFlash wrote:as well as allow the A.I to take control of the other player in the replay and imitate their actions.


Holy crap, that's awesome. So, if I want to work on my defense against the Stephano 12 minute max, I just need to get a replay of Stephano doing it to someone, and the AI will copy the build? I really want to see how that pans out.

Yes, it will try and replicate the actions of stephano in this case. Obviously it won't be 1:1 but it still has a lot of potential!
artosismermaid
Profile Joined May 2011
213 Posts
June 15 2012 01:51 GMT
#67
does the widow mine seriously do splash damage to it's own units? where is the logic in that? I love how collosus and banelings don't do friendly damage at all. apparently storms hurt protosses own units, but they are already so op that storming your own units does nothing.
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 15 2012 01:54 GMT
#68
On June 15 2012 09:46 Jaiden wrote:
I cant see who Widow Mine could ever be useful. Its basically an expensive Baneling which does more damage, must be burrowed before hes of any use and the best of all: hugs the enemy 10 seconds before there is anything like an explosion. great. And it costs 1 Supply.

Protoss and Zerg getting a lot of cool new stuff. They need it. Really. Terran? Id be happy if they keep the Battle Hellion, switch the Warhound with the Goliath and fix all the T3-Units (Thor, BCs and Ghosts). Its a shame that Terran is the only race, that will not rely on them. Thors are atm still the only AA Mech has and the problems are still the same, BCs are just not useful (like Carrier but before we see a fix of that, Blizzard will more likely remove the BCs) and Ghosts are just broken in every way.

If Blizzard could fix that, I'm happy with everything they want to change.


DRG
In ZvT, I got really hurt by mines – it was like if you make mines, you win the game. I hope they fix them, or just remove them altogether.


Flash
It’s [The widow mine is] very powerful. However, it leaves me wanting more.


You need to do less theory-crafting -_-;;
MMA: The true King of Wings
S_SienZ
Profile Joined September 2011
1878 Posts
June 15 2012 01:56 GMT
#69
Imagine the amount of money people like Stephano could potentially make selling disconnect resume practice games. Kinda like selling waypoints in D3
Demonhunter04
Profile Joined July 2011
1530 Posts
June 15 2012 02:59 GMT
#70
On June 15 2012 06:16 KonohaFlash wrote:
Show nested quote +
On June 15 2012 06:06 0neder wrote:
.....does he know spider mines were free in brood war? try balancing them another way, or better yet make the hellion faster with moving shot and give it to that unit, or the reaper.

See that's the thing. Widow Mines now cost supply, and as DB was saying they want supply to be moved all over the map, so players stray away from large death balls. They would likely have to increase the cost of the hellion in that case as the widow mine hits both air and ground with splash damage.

It should be interesting to see what pros will be able to do with the unit during the beta.


What if they gave the widow mine to the Raven? I suppose that might be too many abilities on a single unit?
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
mikemal3496
Profile Joined March 2012
United States17 Posts
June 15 2012 03:04 GMT
#71
Ultra's got smaller yet?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 15 2012 03:06 GMT
#72
On June 15 2012 10:54 SarcasmMonster wrote:
Show nested quote +
On June 15 2012 09:46 Jaiden wrote:
I cant see who Widow Mine could ever be useful. Its basically an expensive Baneling which does more damage, must be burrowed before hes of any use and the best of all: hugs the enemy 10 seconds before there is anything like an explosion. great. And it costs 1 Supply.

Protoss and Zerg getting a lot of cool new stuff. They need it. Really. Terran? Id be happy if they keep the Battle Hellion, switch the Warhound with the Goliath and fix all the T3-Units (Thor, BCs and Ghosts). Its a shame that Terran is the only race, that will not rely on them. Thors are atm still the only AA Mech has and the problems are still the same, BCs are just not useful (like Carrier but before we see a fix of that, Blizzard will more likely remove the BCs) and Ghosts are just broken in every way.

If Blizzard could fix that, I'm happy with everything they want to change.


DRG
Show nested quote +
In ZvT, I got really hurt by mines – it was like if you make mines, you win the game. I hope they fix them, or just remove them altogether.


Flash
Show nested quote +
It’s [The widow mine is] very powerful. However, it leaves me wanting more.


You need to do less theory-crafting -_-;;


I love these people saying the widow mine will be useless and asking for "improvement" to the Thor, ghost and BC. Yet any pro that touches the widow mine says "My god, these things are amazing, like red velvet cup cakes. I must build more of them."
I have the Honor to be your Obedient Servant, P.6
TL+ Member
scaban84
Profile Joined August 2010
United States1080 Posts
June 15 2012 03:09 GMT
#73
On June 15 2012 10:51 artosismermaid wrote:
does the widow mine seriously do splash damage to it's own units? where is the logic in that? I love how collosus and banelings don't do friendly damage at all. apparently storms hurt protosses own units, but they are already so op that storming your own units does nothing.

The logic is that they want the game to be more spread out and less oriented towards death-ball DPScraft. Colossus and banelings are meant to be part of a unit composition. Widow mines are not. Stop comparing apples to oranges.

Also recognize that widow mines can attach to air units. Imagine the defense against muta-balls.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design." — Friedrich von Hayek
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2012-06-15 03:44:35
June 15 2012 03:39 GMT
#74
The thing is about entomb, I don't see it being that effective against, say, a Terran who goes PF, which can just bust down the entomb. I predict PF becoming the norm in bases with OC's located next to them or in the main. Does anyone know how much the shield is?

Also, do widow mines splash on friendly units? Do they affect buildings and entomb?

EDIT: okay splash cool. (just like spider mine, gogo DT drag)

I can see widow mine drops being a major pain in the ass, unless there's a notification that its attached rather than, yknow, "your workers are under attack" and you just see a bunch of dead workers because the mine's gone off already. Holy shit that sounds OP already.
(╯°□°)╯︵ ┻━┻
Demonhunter04
Profile Joined July 2011
1530 Posts
June 15 2012 03:53 GMT
#75
On June 15 2012 12:39 ticklishmusic wrote:
The thing is about entomb, I don't see it being that effective against, say, a Terran who goes PF, which can just bust down the entomb. I predict PF becoming the norm in bases with OC's located next to them or in the main. Does anyone know how much the shield is?

Also, do widow mines splash on friendly units? Do they affect buildings and entomb?

EDIT: okay splash cool. (just like spider mine, gogo DT drag)

I can see widow mine drops being a major pain in the ass, unless there's a notification that its attached rather than, yknow, "your workers are under attack" and you just see a bunch of dead workers because the mine's gone off already. Holy shit that sounds OP already.


Baneling drops do something very similar to workers, minus the advance notification.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
June 15 2012 04:17 GMT
#76
On June 15 2012 06:52 Torte de Lini wrote:
Why is Chris Sigaty a large part about the LAN and then when will HOTS come out. The rest of it is superb, and you probably could have gone farther if you didn't dig up a dead horse's grave when they generate the same old answers.


eh, he's a large part of bnet in general. yeah, it probably wasn't the best question choice
:O
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
June 15 2012 04:31 GMT
#77
On June 15 2012 12:53 Demonhunter04 wrote:
Show nested quote +
On June 15 2012 12:39 ticklishmusic wrote:
The thing is about entomb, I don't see it being that effective against, say, a Terran who goes PF, which can just bust down the entomb. I predict PF becoming the norm in bases with OC's located next to them or in the main. Does anyone know how much the shield is?

Also, do widow mines splash on friendly units? Do they affect buildings and entomb?

EDIT: okay splash cool. (just like spider mine, gogo DT drag)

I can see widow mine drops being a major pain in the ass, unless there's a notification that its attached rather than, yknow, "your workers are under attack" and you just see a bunch of dead workers because the mine's gone off already. Holy shit that sounds OP already.


Baneling drops do something very similar to workers, minus the advance notification.


Thing is, I don't know if you get a notification that says "HAI MINE ON YOUR WORKER" or something like that. The more or less guaranteed one kill is pretty nice too.

You need two banelings to connect to kill workers, and they've got to waddle a bit. I believe the splash radius for a widow mine is greater as well, plus it does 200 damage which means that its very likely a guaranteed kill on any worker within that radius.

Spider mines couldn't do this because all the workers hovered slightly, but widow mines, ouch.
(╯°□°)╯︵ ┻━┻
0neder
Profile Joined July 2009
United States3733 Posts
June 15 2012 04:36 GMT
#78
On June 15 2012 10:51 artosismermaid wrote:
does the widow mine seriously do splash damage to it's own units? where is the logic in that? I love how collosus and banelings don't do friendly damage at all. apparently storms hurt protosses own units, but they are already so op that storming your own units does nothing.

It makes using them challenging and exciting. For example, if you're one of the best players in the world, you can turn them against your opponent, like this:

ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
June 15 2012 04:40 GMT
#79
On June 15 2012 13:36 0neder wrote:
Show nested quote +
On June 15 2012 10:51 artosismermaid wrote:
does the widow mine seriously do splash damage to it's own units? where is the logic in that? I love how collosus and banelings don't do friendly damage at all. apparently storms hurt protosses own units, but they are already so op that storming your own units does nothing.

It makes using them challenging and exciting. For example, if you're one of the best players in the world, you can turn them against your opponent, like this:
http://www.youtube.com/watch?v=g1gHydHWUSg


I see what you did there.
(╯°□°)╯︵ ┻━┻
GinDo
Profile Blog Joined September 2010
3327 Posts
June 15 2012 04:42 GMT
#80
On June 15 2012 08:30 razy wrote:
every time someone says "warhound will make mech viable against toss" something inside me dies.

Yes it will. Except that won't be mech but another goddamn mmm variation. Stop fooling yourself. Mech's core consists of stuff like tanks and mines. NOT effin warhounds or thors (like in modern TvZ), because they are no more than another beefier and more boring marauder variation.

If developers can't come up with any interesting concept than at least implement 3 core components: mines, strong tanks and solid factory anti air. Warhound and thor are anti-mech units, both doing what tanks should've in the first place: kill fucking ground army.

Blizzard loves talking about role overlap and removing iconic units because of that. U know what, I see three units from the same production facility designed to do the same thing.

How much time will it take our beloved company to realize that?

I would've shut up if those two robotic poopsters had some unique roles, like warhound being anti air and thor being added to the mech army solely to tank damage, but sadly that's not the case: these units are there only to do more "terrible, terrible damage". As if we don't have enough of those.


Thank You. My point exactly. Warhound Hellion is just MM, but without the micro -_____-.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Prev 1 2 3 4 5 6 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:30
Best Games
Maru vs Rogue
ByuN vs herO
Maru vs Classic
SHIN vs Zoun
Clem vs MaxPax
SHIN vs ByuN
PiGStarcraft284
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 373
PiGStarcraft219
ProTech140
NeuroSwarm 140
ViBE90
JuggernautJason83
StarCraft: Brood War
Calm 2817
Soulkey 185
firebathero 110
Dota 2
monkeys_forever348
League of Legends
Reynor136
Counter-Strike
fl0m8295
Other Games
gofns15405
tarik_tv8893
summit1g7953
FrodaN1974
C9.Mang0271
elazer70
Livibee50
Trikslyr39
ZombieGrub39
PPMD26
sas.Sziky8
Organizations
Other Games
BasetradeTV78
StarCraft 2
angryscii 29
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Adnapsc2 19
• RyuSc2 17
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• blackmanpl 34
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21106
Other Games
• imaqtpie1531
• Scarra620
• WagamamaTV247
• tFFMrPink 13
Upcoming Events
Korean StarCraft League
4h 33m
RSL Revival
11h 33m
Clem vs Rogue
Bunny vs Lambo
IPSL
17h 33m
Dewalt vs nOmaD
Ret vs Cross
BSL
20h 33m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 9h
Cure vs herO
SHIN vs Maru
IPSL
1d 17h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 20h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-14
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.