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Forum Index > SC2 General
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SarcasmMonster
Profile Joined October 2011
3136 Posts
June 14 2012 23:14 GMT
#41
"The Widow Mine is like the little sister of a Spider Mine, but now you can control it. And when you target, when it targets a unit, that unit has basically has 10-seconds to live before it implodes."


I'm guessing you have to manually target Widow Mines? That'll make them significantly better, because Zerglings can't clear mine fields by running across them. Day[9] hinted at the same thing during the TvZ Battle Report.
MMA: The true King of Wings
IamBach
Profile Blog Joined August 2010
United States1059 Posts
June 14 2012 23:15 GMT
#42
For the nydus worm spitting out creep, what does that mean? I thought they already generate creep...
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Tausken
Profile Joined March 2011
United States81 Posts
June 14 2012 23:17 GMT
#43
I really get worried that they will take the mine out...I really hope they keep it
Peace Through Power
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
June 14 2012 23:19 GMT
#44
On June 15 2012 08:15 IamBach wrote:
For the nydus worm spitting out creep, what does that mean? I thought they already generate creep...

It spits out creep tumors, so basically you could tactically place a creep highway anywhere across the map, that you can spawn a Nydus worm. Obviously there are some things about how exactly it works that we don't know, but we'll know once we finally get to play the beta.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 14 2012 23:29 GMT
#45
Probably it will create road of creep between two Nydus heads, slowly, but at any distance
razy
Profile Joined February 2010
Russian Federation899 Posts
Last Edited: 2012-06-14 23:32:31
June 14 2012 23:30 GMT
#46
every time someone says "warhound will make mech viable against toss" something inside me dies.

Yes it will. Except that won't be mech but another goddamn mmm variation. Stop fooling yourself. Mech's core consists of stuff like tanks and mines. NOT effin warhounds or thors (like in modern TvZ), because they are no more than another beefier and more boring marauder variation.

If developers can't come up with any interesting concept than at least implement 3 core components: mines, strong tanks and solid factory anti air. Warhound and thor are anti-mech units, both doing what tanks should've in the first place: kill fucking ground army.

Blizzard loves talking about role overlap and removing iconic units because of that. U know what, I see three units from the same production facility designed to do the same thing.

How much time will it take our beloved company to realize that?

I would've shut up if those two robotic poopsters had some unique roles, like warhound being anti air and thor being added to the mech army solely to tank damage, but sadly that's not the case: these units are there only to do more "terrible, terrible damage". As if we don't have enough of those.
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 14 2012 23:39 GMT
#47
I don't mind the Warhound as long as it'll be balanced towards a support role to protect the tanks. In these interviews, they mentioned that the Warhound isn't finalized so who knows.
MMA: The true King of Wings
archon256
Profile Joined August 2010
United States363 Posts
June 14 2012 23:50 GMT
#48
I think mech could still work if tanks still do the bulk of the damage in the composition, with Battle Hellions and Warhounds acting as damage sponges and defense against any light or mechanical units that close in on tanks, respectively.

Then you'd still need to slowly set up tank lines while pushing toward a toss base, and Widow Mines would add protection from flanking.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
canikizu
Profile Joined September 2010
4860 Posts
June 15 2012 00:19 GMT
#49
They should make siege tank like a presudo bunker. When tanks sieges up, it can store up to 4 widow mine, and when tank shoots, it shoots out widow mine.

DangerAl
Profile Joined January 2012
Australia88 Posts
June 15 2012 00:24 GMT
#50
Mech is already quite strong in TvT. If you made it too much stronger, such as by increasing tank damage output, mightn't that make mech so strong in TvT that it would be all we see? I certainly don't want to see any reduction in the variety in TvT, because I quite like the matchup currently.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
Last Edited: 2012-06-15 00:31:57
June 15 2012 00:30 GMT
#51
On June 15 2012 08:14 SarcasmMonster wrote:
Show nested quote +
"The Widow Mine is like the little sister of a Spider Mine, but now you can control it. And when you target, when it targets a unit, that unit has basically has 10-seconds to live before it implodes."


I'm guessing you have to manually target Widow Mines? That'll make them significantly better, because Zerglings can't clear mine fields by running across them. Day[9] hinted at the same thing during the TvZ Battle Report.


Is this true?

Because if it is true, then widow mines are just banelings clones....

By watching the VODs it looks like the mines are triggered by enemy units, you don't need to manually set their target
"When the geyser died, a probe came out" - SirJolt
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 15 2012 00:38 GMT
#52
On June 15 2012 09:30 fabiano wrote:
Show nested quote +
On June 15 2012 08:14 SarcasmMonster wrote:
"The Widow Mine is like the little sister of a Spider Mine, but now you can control it. And when you target, when it targets a unit, that unit has basically has 10-seconds to live before it implodes."


I'm guessing you have to manually target Widow Mines? That'll make them significantly better, because Zerglings can't clear mine fields by running across them. Day[9] hinted at the same thing during the TvZ Battle Report.


Is this true?

Because if it is true, then widow mines are just banelings clones....

By watching the VODs it looks like the mines are triggered by enemy units, you don't need to manually set their target


Wow, you guys are never satisfied are you?
blackhole12
Profile Joined May 2012
42 Posts
June 15 2012 00:44 GMT
#53
Maybe it would be nice if there was a "hold position" command for the widow mine so you could trick your opponent.
Jaiden
Profile Joined November 2010
Germany60 Posts
June 15 2012 00:46 GMT
#54
I cant see who Widow Mine could ever be useful. Its basically an expensive Baneling which does more damage, must be burrowed before hes of any use and the best of all: hugs the enemy 10 seconds before there is anything like an explosion. great. And it costs 1 Supply.

Protoss and Zerg getting a lot of cool new stuff. They need it. Really. Terran? Id be happy if they keep the Battle Hellion, switch the Warhound with the Goliath and fix all the T3-Units (Thor, BCs and Ghosts). Its a shame that Terran is the only race, that will not rely on them. Thors are atm still the only AA Mech has and the problems are still the same, BCs are just not useful (like Carrier but before we see a fix of that, Blizzard will more likely remove the BCs) and Ghosts are just broken in every way.

If Blizzard could fix that, I'm happy with everything they want to change.
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
June 15 2012 00:46 GMT
#55
I don't like how they want us to have tankless mech. The whole point of Mech was being able to build tanks that raped everything ever :O
can i get my estro logo back pls
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 15 2012 00:51 GMT
#56
On June 15 2012 09:46 Jaiden wrote:
I cant see who Widow Mine could ever be useful. Its basically an expensive Baneling which does more damage, must be burrowed before hes of any use and the best of all: hugs the enemy 10 seconds before there is anything like an explosion. great. And it costs 1 Supply.

Protoss and Zerg getting a lot of cool new stuff. They need it. Really. Terran? Id be happy if they keep the Battle Hellion, switch the Warhound with the Goliath and fix all the T3-Units (Thor, BCs and Ghosts). Its a shame that Terran is the only race, that will not rely on them. Thors are atm still the only AA Mech has and the problems are still the same, BCs are just not useful (like Carrier but before we see a fix of that, Blizzard will more likely remove the BCs) and Ghosts are just broken in every way.

If Blizzard could fix that, I'm happy with everything they want to change.


You guys do know Banelings cost 50(25 for the Zergling)/25 with at least a 44 build time right?

The Widow Mine is 75/25 with a 20 build time, and can be reactored.

You all have extremely small imaginations if none of you can see any applications for the Widow Mines.
scaban84
Profile Joined August 2010
United States1080 Posts
June 15 2012 00:56 GMT
#57
On June 15 2012 08:29 Existor wrote:
Probably it will create road of creep between two Nydus heads, slowly, but at any distance

What would be the point of that? The point of a Nydus is instant transportation. Adding more creep mechanics is a bit... meh.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design." — Friedrich von Hayek
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-06-15 00:58:24
June 15 2012 00:57 GMT
#58
On June 15 2012 09:56 scaban84 wrote:
Show nested quote +
On June 15 2012 08:29 Existor wrote:
Probably it will create road of creep between two Nydus heads, slowly, but at any distance

What would be the point of that? The point of a Nydus is instant transportation. Adding more creep mechanics is a bit... meh.

Well, it will allow to save apm (no more tumors mid and late game)

You guys do know Banelings cost 50(25 for the Zergling)/25 with at least a 44 build time right?

You can morph unlimited amount of banes per per time
canikizu
Profile Joined September 2010
4860 Posts
June 15 2012 00:57 GMT
#59
On June 15 2012 09:51 HeroMystic wrote:
Show nested quote +
On June 15 2012 09:46 Jaiden wrote:
I cant see who Widow Mine could ever be useful. Its basically an expensive Baneling which does more damage, must be burrowed before hes of any use and the best of all: hugs the enemy 10 seconds before there is anything like an explosion. great. And it costs 1 Supply.

Protoss and Zerg getting a lot of cool new stuff. They need it. Really. Terran? Id be happy if they keep the Battle Hellion, switch the Warhound with the Goliath and fix all the T3-Units (Thor, BCs and Ghosts). Its a shame that Terran is the only race, that will not rely on them. Thors are atm still the only AA Mech has and the problems are still the same, BCs are just not useful (like Carrier but before we see a fix of that, Blizzard will more likely remove the BCs) and Ghosts are just broken in every way.

If Blizzard could fix that, I'm happy with everything they want to change.


You guys do know Banelings cost 50(25 for the Zergling)/25 with at least a 44 build time right?

The Widow Mine is 75/25 with a 20 build time, and can be reactored.

You all have extremely small imaginations if none of you can see any applications for the Widow Mines.

Widow mine is friendly-splash (at least they're experimenting) so you sort of have to be careful to use it.
Imagine a zergling run into widow mine, got strapped, then run toward to Terran army....
Walitgon
Profile Joined May 2012
Australia550 Posts
June 15 2012 01:00 GMT
#60
On June 15 2012 06:38 avilo wrote:
If they're already talking about the mine being "too powerful" i see no hope for this expansion. Terran barely gets anything in HOTS, the mine being basically the one good thing Terran does get overall.



You are one serious whinger Avilo mate I swear
BRB laddering ^_^ ¯\_(ツ)_/¯
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