• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:35
CEST 20:35
KST 03:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes155BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes SC4ALL: A North American StarCraft LAN Team TLMC #5 - Finalists & Open Tournaments Classic Games #3: Rogue vs Serral at BlizzCon Why Storm Should NOT Be Nerfed – A Core Part of Pr
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL: Revival, a new crowdfunded tournament series Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Soulkey on ASL S20 ASL20 General Discussion BW General Discussion Diplomacy, Cosmonarchy Edition
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1805 users

HotS Detailed by Blizzard - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 14 2012 23:14 GMT
#41
"The Widow Mine is like the little sister of a Spider Mine, but now you can control it. And when you target, when it targets a unit, that unit has basically has 10-seconds to live before it implodes."


I'm guessing you have to manually target Widow Mines? That'll make them significantly better, because Zerglings can't clear mine fields by running across them. Day[9] hinted at the same thing during the TvZ Battle Report.
MMA: The true King of Wings
IamBach
Profile Blog Joined August 2010
United States1059 Posts
June 14 2012 23:15 GMT
#42
For the nydus worm spitting out creep, what does that mean? I thought they already generate creep...
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Tausken
Profile Joined March 2011
United States81 Posts
June 14 2012 23:17 GMT
#43
I really get worried that they will take the mine out...I really hope they keep it
Peace Through Power
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
June 14 2012 23:19 GMT
#44
On June 15 2012 08:15 IamBach wrote:
For the nydus worm spitting out creep, what does that mean? I thought they already generate creep...

It spits out creep tumors, so basically you could tactically place a creep highway anywhere across the map, that you can spawn a Nydus worm. Obviously there are some things about how exactly it works that we don't know, but we'll know once we finally get to play the beta.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 14 2012 23:29 GMT
#45
Probably it will create road of creep between two Nydus heads, slowly, but at any distance
razy
Profile Joined February 2010
Russian Federation899 Posts
Last Edited: 2012-06-14 23:32:31
June 14 2012 23:30 GMT
#46
every time someone says "warhound will make mech viable against toss" something inside me dies.

Yes it will. Except that won't be mech but another goddamn mmm variation. Stop fooling yourself. Mech's core consists of stuff like tanks and mines. NOT effin warhounds or thors (like in modern TvZ), because they are no more than another beefier and more boring marauder variation.

If developers can't come up with any interesting concept than at least implement 3 core components: mines, strong tanks and solid factory anti air. Warhound and thor are anti-mech units, both doing what tanks should've in the first place: kill fucking ground army.

Blizzard loves talking about role overlap and removing iconic units because of that. U know what, I see three units from the same production facility designed to do the same thing.

How much time will it take our beloved company to realize that?

I would've shut up if those two robotic poopsters had some unique roles, like warhound being anti air and thor being added to the mech army solely to tank damage, but sadly that's not the case: these units are there only to do more "terrible, terrible damage". As if we don't have enough of those.
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 14 2012 23:39 GMT
#47
I don't mind the Warhound as long as it'll be balanced towards a support role to protect the tanks. In these interviews, they mentioned that the Warhound isn't finalized so who knows.
MMA: The true King of Wings
archon256
Profile Joined August 2010
United States363 Posts
June 14 2012 23:50 GMT
#48
I think mech could still work if tanks still do the bulk of the damage in the composition, with Battle Hellions and Warhounds acting as damage sponges and defense against any light or mechanical units that close in on tanks, respectively.

Then you'd still need to slowly set up tank lines while pushing toward a toss base, and Widow Mines would add protection from flanking.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
canikizu
Profile Joined September 2010
4860 Posts
June 15 2012 00:19 GMT
#49
They should make siege tank like a presudo bunker. When tanks sieges up, it can store up to 4 widow mine, and when tank shoots, it shoots out widow mine.

DangerAl
Profile Joined January 2012
Australia88 Posts
June 15 2012 00:24 GMT
#50
Mech is already quite strong in TvT. If you made it too much stronger, such as by increasing tank damage output, mightn't that make mech so strong in TvT that it would be all we see? I certainly don't want to see any reduction in the variety in TvT, because I quite like the matchup currently.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
Last Edited: 2012-06-15 00:31:57
June 15 2012 00:30 GMT
#51
On June 15 2012 08:14 SarcasmMonster wrote:
Show nested quote +
"The Widow Mine is like the little sister of a Spider Mine, but now you can control it. And when you target, when it targets a unit, that unit has basically has 10-seconds to live before it implodes."


I'm guessing you have to manually target Widow Mines? That'll make them significantly better, because Zerglings can't clear mine fields by running across them. Day[9] hinted at the same thing during the TvZ Battle Report.


Is this true?

Because if it is true, then widow mines are just banelings clones....

By watching the VODs it looks like the mines are triggered by enemy units, you don't need to manually set their target
"When the geyser died, a probe came out" - SirJolt
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 15 2012 00:38 GMT
#52
On June 15 2012 09:30 fabiano wrote:
Show nested quote +
On June 15 2012 08:14 SarcasmMonster wrote:
"The Widow Mine is like the little sister of a Spider Mine, but now you can control it. And when you target, when it targets a unit, that unit has basically has 10-seconds to live before it implodes."


I'm guessing you have to manually target Widow Mines? That'll make them significantly better, because Zerglings can't clear mine fields by running across them. Day[9] hinted at the same thing during the TvZ Battle Report.


Is this true?

Because if it is true, then widow mines are just banelings clones....

By watching the VODs it looks like the mines are triggered by enemy units, you don't need to manually set their target


Wow, you guys are never satisfied are you?
blackhole12
Profile Joined May 2012
42 Posts
June 15 2012 00:44 GMT
#53
Maybe it would be nice if there was a "hold position" command for the widow mine so you could trick your opponent.
Jaiden
Profile Joined November 2010
Germany60 Posts
June 15 2012 00:46 GMT
#54
I cant see who Widow Mine could ever be useful. Its basically an expensive Baneling which does more damage, must be burrowed before hes of any use and the best of all: hugs the enemy 10 seconds before there is anything like an explosion. great. And it costs 1 Supply.

Protoss and Zerg getting a lot of cool new stuff. They need it. Really. Terran? Id be happy if they keep the Battle Hellion, switch the Warhound with the Goliath and fix all the T3-Units (Thor, BCs and Ghosts). Its a shame that Terran is the only race, that will not rely on them. Thors are atm still the only AA Mech has and the problems are still the same, BCs are just not useful (like Carrier but before we see a fix of that, Blizzard will more likely remove the BCs) and Ghosts are just broken in every way.

If Blizzard could fix that, I'm happy with everything they want to change.
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
June 15 2012 00:46 GMT
#55
I don't like how they want us to have tankless mech. The whole point of Mech was being able to build tanks that raped everything ever :O
can i get my estro logo back pls
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 15 2012 00:51 GMT
#56
On June 15 2012 09:46 Jaiden wrote:
I cant see who Widow Mine could ever be useful. Its basically an expensive Baneling which does more damage, must be burrowed before hes of any use and the best of all: hugs the enemy 10 seconds before there is anything like an explosion. great. And it costs 1 Supply.

Protoss and Zerg getting a lot of cool new stuff. They need it. Really. Terran? Id be happy if they keep the Battle Hellion, switch the Warhound with the Goliath and fix all the T3-Units (Thor, BCs and Ghosts). Its a shame that Terran is the only race, that will not rely on them. Thors are atm still the only AA Mech has and the problems are still the same, BCs are just not useful (like Carrier but before we see a fix of that, Blizzard will more likely remove the BCs) and Ghosts are just broken in every way.

If Blizzard could fix that, I'm happy with everything they want to change.


You guys do know Banelings cost 50(25 for the Zergling)/25 with at least a 44 build time right?

The Widow Mine is 75/25 with a 20 build time, and can be reactored.

You all have extremely small imaginations if none of you can see any applications for the Widow Mines.
scaban84
Profile Joined August 2010
United States1080 Posts
June 15 2012 00:56 GMT
#57
On June 15 2012 08:29 Existor wrote:
Probably it will create road of creep between two Nydus heads, slowly, but at any distance

What would be the point of that? The point of a Nydus is instant transportation. Adding more creep mechanics is a bit... meh.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design." — Friedrich von Hayek
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-06-15 00:58:24
June 15 2012 00:57 GMT
#58
On June 15 2012 09:56 scaban84 wrote:
Show nested quote +
On June 15 2012 08:29 Existor wrote:
Probably it will create road of creep between two Nydus heads, slowly, but at any distance

What would be the point of that? The point of a Nydus is instant transportation. Adding more creep mechanics is a bit... meh.

Well, it will allow to save apm (no more tumors mid and late game)

You guys do know Banelings cost 50(25 for the Zergling)/25 with at least a 44 build time right?

You can morph unlimited amount of banes per per time
canikizu
Profile Joined September 2010
4860 Posts
June 15 2012 00:57 GMT
#59
On June 15 2012 09:51 HeroMystic wrote:
Show nested quote +
On June 15 2012 09:46 Jaiden wrote:
I cant see who Widow Mine could ever be useful. Its basically an expensive Baneling which does more damage, must be burrowed before hes of any use and the best of all: hugs the enemy 10 seconds before there is anything like an explosion. great. And it costs 1 Supply.

Protoss and Zerg getting a lot of cool new stuff. They need it. Really. Terran? Id be happy if they keep the Battle Hellion, switch the Warhound with the Goliath and fix all the T3-Units (Thor, BCs and Ghosts). Its a shame that Terran is the only race, that will not rely on them. Thors are atm still the only AA Mech has and the problems are still the same, BCs are just not useful (like Carrier but before we see a fix of that, Blizzard will more likely remove the BCs) and Ghosts are just broken in every way.

If Blizzard could fix that, I'm happy with everything they want to change.


You guys do know Banelings cost 50(25 for the Zergling)/25 with at least a 44 build time right?

The Widow Mine is 75/25 with a 20 build time, and can be reactored.

You all have extremely small imaginations if none of you can see any applications for the Widow Mines.

Widow mine is friendly-splash (at least they're experimenting) so you sort of have to be careful to use it.
Imagine a zergling run into widow mine, got strapped, then run toward to Terran army....
Walitgon
Profile Joined May 2012
Australia550 Posts
June 15 2012 01:00 GMT
#60
On June 15 2012 06:38 avilo wrote:
If they're already talking about the mine being "too powerful" i see no hope for this expansion. Terran barely gets anything in HOTS, the mine being basically the one good thing Terran does get overall.



You are one serious whinger Avilo mate I swear
BRB laddering ^_^ ¯\_(ツ)_/¯
Prev 1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:05
FSL Archon Mode Competition
Freeedom10
Liquipedia
BSL Open LAN 2025 - War…
08:00
Day 1 - Group Stages
ZZZero.O174
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 167
JuggernautJason146
MindelVK 90
StarCraft: Brood War
Britney 26729
Rain 2695
firebathero 295
ZZZero.O 174
Dewaltoss 120
Rock 37
ajuk12(nOOB) 22
Hm[arnc] 12
yabsab 7
Stormgate
BeoMulf55
Dota 2
qojqva4552
Dendi1890
Fuzer 278
Counter-Strike
ScreaM1248
fl0m1173
byalli136
Fnx 128
Heroes of the Storm
Khaldor251
Other Games
tarik_tv10397
FrodaN2800
Grubby2241
Mlord438
KnowMe360
ToD268
Hui .200
XaKoH 118
Trikslyr70
TKL 69
NeuroSwarm50
Organizations
Other Games
EGCTV1110
gamesdonequick665
StarCraft 2
angryscii 34
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• printf 79
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Airneanach34
• FirePhoenix15
• Adnapsc2 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4507
• masondota21141
Other Games
• imaqtpie696
• WagamamaTV291
• Shiphtur242
Upcoming Events
OSC
2h 25m
BSL Open LAN 2025 - War…
13h 25m
RSL Revival
15h 25m
Classic vs TBD
WardiTV Invitational
16h 25m
Online Event
21h 25m
Wardi Open
1d 16h
Monday Night Weeklies
1d 21h
Sparkling Tuna Cup
2 days
LiuLi Cup
3 days
The PondCast
4 days
[ Show More ]
CranKy Ducklings
5 days
Maestros of the Game
6 days
Clem vs Reynor
[BSL 2025] Weekly
6 days
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.