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howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
June 23 2012 13:02 GMT
#221
I don't know who said it earlier but I think it would be cool to give the mines to the warhound, and make them cost money the same way interceptors cost money to make. It could work the same way the spider mines did with the vulture (max 3 mines), but autocastable and costing money. I think having the mines coming out of the factory as a unit feels a little awkward.
Cruncher93
Profile Joined September 2010
Germany28 Posts
June 23 2012 13:11 GMT
#222
On June 23 2012 22:02 howLiN wrote:
I don't know who said it earlier but I think it would be cool to give the mines to the warhound, and make them cost money the same way interceptors cost money to make. It could work the same way the spider mines did with the vulture (max 3 mines), but autocastable and costing money. I think having the mines coming out of the factory as a unit feels a little awkward.

I wouldn't like that. It would force you to produce Warhound even though the only thing you wanted were the mines, it would narrow the possible strategies involving them.

Blizzard used the Spidermine model for the demo because their Widow Mine model wasn't finished (as were the 3 Nydus Worms), I think the true Widow Mine will look more like something that can walk around the map on its own.
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