• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:41
CEST 04:41
KST 11:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1457 users

HotS Detailed by Blizzard - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
oZii
Profile Blog Joined May 2010
United States1198 Posts
June 14 2012 21:55 GMT
#21
Wow the different nydus worm variations sounds cool!!
Greggle
Profile Joined June 2010
United States1131 Posts
June 14 2012 21:57 GMT
#22
On June 15 2012 06:38 avilo wrote:
If they're already talking about the mine being "too powerful" i see no hope for this expansion. Terran barely gets anything in HOTS, the mine being basically the one good thing Terran does get overall.



I think people underestimate the impact of having Hellions now being viable straight up fighters, and buffer for tanks, and warhounds possibly making mech viable vs. Protoss. Options against Protoss are pretty much doubling.
Life is too short to take it seriously.
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
June 14 2012 21:57 GMT
#23
On June 15 2012 06:52 Torte de Lini wrote:
Why is Chris Sigaty a large part about the LAN and then when will HOTS come out. The rest of it is superb, and you probably could have gone farther if you didn't dig up a dead horse's grave when they generate the same old answers.


What are you talking about, I'm not the interviewer in these videos. That's why I wanted the thread title to be changed ._.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 14 2012 21:58 GMT
#24
On June 15 2012 06:57 KonohaFlash wrote:
Show nested quote +
On June 15 2012 06:52 Torte de Lini wrote:
Why is Chris Sigaty a large part about the LAN and then when will HOTS come out. The rest of it is superb, and you probably could have gone farther if you didn't dig up a dead horse's grave when they generate the same old answers.


What are you talking about, I'm not the interviewer in these videos. That's why I wanted the thread title to be changed ._.


Sorry, I didn't mean you as in you specifically.
It's obvious you're not chobopeon.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
sicueft
Profile Joined June 2012
United States130 Posts
June 14 2012 22:09 GMT
#25
Reaper regeneration is going to make TvT a pain.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
June 14 2012 22:09 GMT
#26
Why don't they just make widow mines free and available on a unit that only costs minerals, and cost 0 supply, will solve all problems.
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
June 14 2012 22:11 GMT
#27
On June 15 2012 07:09 Micket wrote:
Why don't they just make widow mines free and available on a unit that only costs minerals, and cost 0 supply, will solve all problems.

Cuz that would mean defeat for DB and his entire team.

Mines that blow up shit in the air feels wrong btw.
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2012-06-14 22:26:34
June 14 2012 22:24 GMT
#28
browder, kim and didier just say the same things in their interview. I was expecting some insight in the art side from didier


On June 15 2012 07:09 Micket wrote:
Mines that blow up shit in the air feels wrong btw.


This is actually very similar to irradiate in bw, if you don't pay attention to take away your contaminated air units, you will suffer a lot of damage. (microoooooo)
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
oZii
Profile Blog Joined May 2010
United States1198 Posts
June 14 2012 22:28 GMT
#29
On June 15 2012 07:24 Superouman wrote:
browder, kim and didier just say the same things in their interview. I was expecting some insight in the art side from didier



They pretty much get asked the same questions about HoTS. The one thing I did really pull was that browder and kim basically alluded to that alot of the units design and functionality choices seem to revolve around mirror matches in PvP and TvT they want those matches to be more diverse.
Horseballs
Profile Joined July 2011
United States721 Posts
June 14 2012 22:31 GMT
#30
On June 15 2012 07:09 Micket wrote:
Why don't they just make widow mines free and available on a unit that only costs minerals, and cost 0 supply, will solve all problems.


because that would both make sense and mech work vs protoss, something that cannot be allowed without transforming robots.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
June 14 2012 22:40 GMT
#31
On June 15 2012 07:31 Horseballs wrote:
Show nested quote +
On June 15 2012 07:09 Micket wrote:
Why don't they just make widow mines free and available on a unit that only costs minerals, and cost 0 supply, will solve all problems.


because that would both make sense and mech work vs protoss, something that cannot be allowed without transforming robots.

Because we can't play BW?

Widow mine resembles irradiate the most. Making it spammable like the spider mine won't add any micro and the deathballing effect increases. Widow mines are the exact opposite in this regard. Costing supply, requiring spread(for map control) and countering deathballs, awesome design. Balancing aoe/detonation timer/dmg/supply will be quite hard though :/
You must gather your party before venturing forth.
Horseballs
Profile Joined July 2011
United States721 Posts
June 14 2012 22:43 GMT
#32
On June 15 2012 07:40 Andr3 wrote:
Show nested quote +
On June 15 2012 07:31 Horseballs wrote:
On June 15 2012 07:09 Micket wrote:
Why don't they just make widow mines free and available on a unit that only costs minerals, and cost 0 supply, will solve all problems.


because that would both make sense and mech work vs protoss, something that cannot be allowed without transforming robots.

Because we can't play BW?

Widow mine resembles irradiate the most. Making it spammable like the spider mine won't add any micro and the deathballing effect increases. Widow mines are the exact opposite in this regard. Costing supply, requiring spread(for map control) and countering deathballs, awesome design. Balancing aoe/detonation timer/dmg/supply will be quite hard though :/

I don't want widow mines, I want mech to work. I want spider mines. Spider mines require you to be all over the map with your vultures (hellions) and counter deathballs. They give some map control, a protoss has to be cautious heading out into the map and add depth to the race and strategy. We already have 3 supply tanks that don't really do damage to protoss to begin with - don't make our mines take up supply too.
Kergy
Profile Joined December 2010
Peru2011 Posts
June 14 2012 22:52 GMT
#33
On June 15 2012 07:43 Horseballs wrote:
Show nested quote +
On June 15 2012 07:40 Andr3 wrote:
On June 15 2012 07:31 Horseballs wrote:
On June 15 2012 07:09 Micket wrote:
Why don't they just make widow mines free and available on a unit that only costs minerals, and cost 0 supply, will solve all problems.


because that would both make sense and mech work vs protoss, something that cannot be allowed without transforming robots.

Because we can't play BW?

Widow mine resembles irradiate the most. Making it spammable like the spider mine won't add any micro and the deathballing effect increases. Widow mines are the exact opposite in this regard. Costing supply, requiring spread(for map control) and countering deathballs, awesome design. Balancing aoe/detonation timer/dmg/supply will be quite hard though :/

I don't want widow mines, I want mech to work. I want spider mines. Spider mines require you to be all over the map with your vultures (hellions) and counter deathballs. They give some map control, a protoss has to be cautious heading out into the map and add depth to the race and strategy. We already have 3 supply tanks that don't really do damage to protoss to begin with - don't make our mines take up supply too.


HoTS's 'mech' is just bio with another name :<
Everyday Girl's Day~!
Falling
Profile Blog Joined June 2009
Canada11513 Posts
Last Edited: 2012-06-14 23:00:03
June 14 2012 22:57 GMT
#34
On June 15 2012 07:43 Horseballs wrote:
Show nested quote +
On June 15 2012 07:40 Andr3 wrote:
On June 15 2012 07:31 Horseballs wrote:
On June 15 2012 07:09 Micket wrote:
Why don't they just make widow mines free and available on a unit that only costs minerals, and cost 0 supply, will solve all problems.


because that would both make sense and mech work vs protoss, something that cannot be allowed without transforming robots.

Because we can't play BW?

Widow mine resembles irradiate the most. Making it spammable like the spider mine won't add any micro and the deathballing effect increases. Widow mines are the exact opposite in this regard. Costing supply, requiring spread(for map control) and countering deathballs, awesome design. Balancing aoe/detonation timer/dmg/supply will be quite hard though :/

I don't want widow mines, I want mech to work. I want spider mines. Spider mines require you to be all over the map with your vultures (hellions) and counter deathballs. They give some map control, a protoss has to be cautious heading out into the map and add depth to the race and strategy. We already have 3 supply tanks that don't really do damage to protoss to begin with - don't make our mines take up supply too.

It really was the counter to Protoss deathballs. On the other hand, it did, in a sense, create the Terran deathball, but it wasn't an A move deathball. It was a slow ponderous beast with multiple lines of defence that needed setting up. And to counter Protoss had to spread out and flank or die if they clumped up too much. Spreading out was also rewarded a little more because Tanks over-killed. Even if you could 1a and could unit clump better, you wouldn't want to or else mines and tank fire would kill everything. The other option was to force the Terran army to break camp to deal with harass in multiple locations with Arbiter or Carrier tech.

If they're looking for the anti-deathball, then over-killing tanks + mines with splash is your answer.

The nice thing about 'free mines' is that for a little bit of money to get the vutures, you got all sorts of unit interactions all over the map. Vultures laying mines versus dragoon+observer mine sweeping. The vultures also were useful for worker raids and cannon fodder to protect the tanks. Talk about avoiding 1a deathball syndrome. I REALLY hope some version of the widow mine's function makes it into HotS. If they just give up and cut the entire unit concept I shall be very disappointed.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-06-14 23:02:19
June 14 2012 23:01 GMT
#35
I doubt they'll cut the Widow Mine. Out of all the changes, the community has shown most excitement for the mine. Except for DRG who wants it removed
MMA: The true King of Wings
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-06-14 23:06:07
June 14 2012 23:04 GMT
#36
It's just painful how bad some of these design decisions are. It wouldn't be too hard to come up with better ones.

Zerg wants easy detection ASAP? no problem, make them like terran ebay/turret with evolution/overseer! The same!
Terran wants mech to be viable. We won't buff the seige tank, the most iconic unit in the game, by making it better or less supply, but we WILL make two MORE BIGGER bio walkers made out of the factory!

Buildable suicide 'units' for zerg only? no way! give some to Terran too so it's more fair!

Frustrated with committing to tech routes with scouting limitations? No problem, ANY tech route you choose as protoss has immediate scouting built with no addons past robo/stargate!
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 14 2012 23:05 GMT
#37
Wow, they're really honest about the "flaws" in WOL, like unit-clumping -> splash too strong and weak defenders advantage -> PvP nightmare.
MMA: The true King of Wings
0neder
Profile Joined July 2009
United States3733 Posts
June 14 2012 23:06 GMT
#38
Splash is not too strong in WoL, it should be stronger so it's equally good when unit clumping is fixed.
Geos13
Profile Joined May 2011
437 Posts
June 14 2012 23:11 GMT
#39
I really don't follow Browders logic on the Tempest. He starts by explaining that toss air units are only used in specific scenarios and they wanted to make something that would give you a reason to go SG no matter what. Then explains how Tempest is primarily for long range harassment to supplement your actual army. The idea of a 22 range non AOE unit is awesome but what stargate is missing are units that can just fight. Hopefully I'm wrong.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 14 2012 23:12 GMT
#40

Frustrated with committing to tech routes with scouting limitations? No problem, ANY tech route you choose as protoss has immediate scouting built with no addons past robo/stargate!

Well, toss got free scan for 2 mins over enemy building, that detects too and cannot be killed or removed.

Also, Overseer after evo-chamber must cast changeling after Lair and his speed must be 1.0 or 0.95 (so double as Overlord), not 1.88, so it will be possible to kill him normally.
Prev 1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Amantes de StarCraft 2 #44
CranKy Ducklings83
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft330
RuFF_SC2 134
Ketroc 36
StarCraft: Brood War
GuemChi 6749
Aegong 86
Dota 2
NeuroSwarm142
League of Legends
Doublelift13434
summit1g12099
Counter-Strike
taco 584
Super Smash Bros
hungrybox557
Other Games
tarik_tv6309
JimRising 485
C9.Mang0410
monkeys_forever279
WinterStarcraft266
Artosis227
ViBE142
Maynarde128
Livibee67
Organizations
StarCraft: Brood War
lovetv 30
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2944
League of Legends
• Scarra922
Upcoming Events
RSL Revival
7h 19m
Classic vs Solar
herO vs SHIN
OSC
10h 19m
Big Brain Bouts
13h 19m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
1d
RSL Revival
1d 7h
Clem vs Rogue
Bunny vs Lambo
IPSL
1d 13h
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 16h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
[ Show More ]
Replay Cast
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
The PondCast
4 days
GSL
5 days
Replay Cast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.