• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:00
CET 06:00
KST 14:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Recent recommended BW games ASL21 General Discussion Gypsy to Korea RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[Megathread] Daily Proleagues 2026 Changsha Offline Cup [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11019 users

HotS Detailed by Blizzard - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
oZii
Profile Blog Joined May 2010
United States1198 Posts
June 14 2012 21:55 GMT
#21
Wow the different nydus worm variations sounds cool!!
Greggle
Profile Joined June 2010
United States1131 Posts
June 14 2012 21:57 GMT
#22
On June 15 2012 06:38 avilo wrote:
If they're already talking about the mine being "too powerful" i see no hope for this expansion. Terran barely gets anything in HOTS, the mine being basically the one good thing Terran does get overall.



I think people underestimate the impact of having Hellions now being viable straight up fighters, and buffer for tanks, and warhounds possibly making mech viable vs. Protoss. Options against Protoss are pretty much doubling.
Life is too short to take it seriously.
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
June 14 2012 21:57 GMT
#23
On June 15 2012 06:52 Torte de Lini wrote:
Why is Chris Sigaty a large part about the LAN and then when will HOTS come out. The rest of it is superb, and you probably could have gone farther if you didn't dig up a dead horse's grave when they generate the same old answers.


What are you talking about, I'm not the interviewer in these videos. That's why I wanted the thread title to be changed ._.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 14 2012 21:58 GMT
#24
On June 15 2012 06:57 KonohaFlash wrote:
Show nested quote +
On June 15 2012 06:52 Torte de Lini wrote:
Why is Chris Sigaty a large part about the LAN and then when will HOTS come out. The rest of it is superb, and you probably could have gone farther if you didn't dig up a dead horse's grave when they generate the same old answers.


What are you talking about, I'm not the interviewer in these videos. That's why I wanted the thread title to be changed ._.


Sorry, I didn't mean you as in you specifically.
It's obvious you're not chobopeon.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
sicueft
Profile Joined June 2012
United States130 Posts
June 14 2012 22:09 GMT
#25
Reaper regeneration is going to make TvT a pain.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
June 14 2012 22:09 GMT
#26
Why don't they just make widow mines free and available on a unit that only costs minerals, and cost 0 supply, will solve all problems.
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
June 14 2012 22:11 GMT
#27
On June 15 2012 07:09 Micket wrote:
Why don't they just make widow mines free and available on a unit that only costs minerals, and cost 0 supply, will solve all problems.

Cuz that would mean defeat for DB and his entire team.

Mines that blow up shit in the air feels wrong btw.
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2012-06-14 22:26:34
June 14 2012 22:24 GMT
#28
browder, kim and didier just say the same things in their interview. I was expecting some insight in the art side from didier


On June 15 2012 07:09 Micket wrote:
Mines that blow up shit in the air feels wrong btw.


This is actually very similar to irradiate in bw, if you don't pay attention to take away your contaminated air units, you will suffer a lot of damage. (microoooooo)
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
oZii
Profile Blog Joined May 2010
United States1198 Posts
June 14 2012 22:28 GMT
#29
On June 15 2012 07:24 Superouman wrote:
browder, kim and didier just say the same things in their interview. I was expecting some insight in the art side from didier



They pretty much get asked the same questions about HoTS. The one thing I did really pull was that browder and kim basically alluded to that alot of the units design and functionality choices seem to revolve around mirror matches in PvP and TvT they want those matches to be more diverse.
Horseballs
Profile Joined July 2011
United States721 Posts
June 14 2012 22:31 GMT
#30
On June 15 2012 07:09 Micket wrote:
Why don't they just make widow mines free and available on a unit that only costs minerals, and cost 0 supply, will solve all problems.


because that would both make sense and mech work vs protoss, something that cannot be allowed without transforming robots.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
June 14 2012 22:40 GMT
#31
On June 15 2012 07:31 Horseballs wrote:
Show nested quote +
On June 15 2012 07:09 Micket wrote:
Why don't they just make widow mines free and available on a unit that only costs minerals, and cost 0 supply, will solve all problems.


because that would both make sense and mech work vs protoss, something that cannot be allowed without transforming robots.

Because we can't play BW?

Widow mine resembles irradiate the most. Making it spammable like the spider mine won't add any micro and the deathballing effect increases. Widow mines are the exact opposite in this regard. Costing supply, requiring spread(for map control) and countering deathballs, awesome design. Balancing aoe/detonation timer/dmg/supply will be quite hard though :/
You must gather your party before venturing forth.
Horseballs
Profile Joined July 2011
United States721 Posts
June 14 2012 22:43 GMT
#32
On June 15 2012 07:40 Andr3 wrote:
Show nested quote +
On June 15 2012 07:31 Horseballs wrote:
On June 15 2012 07:09 Micket wrote:
Why don't they just make widow mines free and available on a unit that only costs minerals, and cost 0 supply, will solve all problems.


because that would both make sense and mech work vs protoss, something that cannot be allowed without transforming robots.

Because we can't play BW?

Widow mine resembles irradiate the most. Making it spammable like the spider mine won't add any micro and the deathballing effect increases. Widow mines are the exact opposite in this regard. Costing supply, requiring spread(for map control) and countering deathballs, awesome design. Balancing aoe/detonation timer/dmg/supply will be quite hard though :/

I don't want widow mines, I want mech to work. I want spider mines. Spider mines require you to be all over the map with your vultures (hellions) and counter deathballs. They give some map control, a protoss has to be cautious heading out into the map and add depth to the race and strategy. We already have 3 supply tanks that don't really do damage to protoss to begin with - don't make our mines take up supply too.
Kergy
Profile Joined December 2010
Peru2011 Posts
June 14 2012 22:52 GMT
#33
On June 15 2012 07:43 Horseballs wrote:
Show nested quote +
On June 15 2012 07:40 Andr3 wrote:
On June 15 2012 07:31 Horseballs wrote:
On June 15 2012 07:09 Micket wrote:
Why don't they just make widow mines free and available on a unit that only costs minerals, and cost 0 supply, will solve all problems.


because that would both make sense and mech work vs protoss, something that cannot be allowed without transforming robots.

Because we can't play BW?

Widow mine resembles irradiate the most. Making it spammable like the spider mine won't add any micro and the deathballing effect increases. Widow mines are the exact opposite in this regard. Costing supply, requiring spread(for map control) and countering deathballs, awesome design. Balancing aoe/detonation timer/dmg/supply will be quite hard though :/

I don't want widow mines, I want mech to work. I want spider mines. Spider mines require you to be all over the map with your vultures (hellions) and counter deathballs. They give some map control, a protoss has to be cautious heading out into the map and add depth to the race and strategy. We already have 3 supply tanks that don't really do damage to protoss to begin with - don't make our mines take up supply too.


HoTS's 'mech' is just bio with another name :<
Everyday Girl's Day~!
Falling
Profile Blog Joined June 2009
Canada11461 Posts
Last Edited: 2012-06-14 23:00:03
June 14 2012 22:57 GMT
#34
On June 15 2012 07:43 Horseballs wrote:
Show nested quote +
On June 15 2012 07:40 Andr3 wrote:
On June 15 2012 07:31 Horseballs wrote:
On June 15 2012 07:09 Micket wrote:
Why don't they just make widow mines free and available on a unit that only costs minerals, and cost 0 supply, will solve all problems.


because that would both make sense and mech work vs protoss, something that cannot be allowed without transforming robots.

Because we can't play BW?

Widow mine resembles irradiate the most. Making it spammable like the spider mine won't add any micro and the deathballing effect increases. Widow mines are the exact opposite in this regard. Costing supply, requiring spread(for map control) and countering deathballs, awesome design. Balancing aoe/detonation timer/dmg/supply will be quite hard though :/

I don't want widow mines, I want mech to work. I want spider mines. Spider mines require you to be all over the map with your vultures (hellions) and counter deathballs. They give some map control, a protoss has to be cautious heading out into the map and add depth to the race and strategy. We already have 3 supply tanks that don't really do damage to protoss to begin with - don't make our mines take up supply too.

It really was the counter to Protoss deathballs. On the other hand, it did, in a sense, create the Terran deathball, but it wasn't an A move deathball. It was a slow ponderous beast with multiple lines of defence that needed setting up. And to counter Protoss had to spread out and flank or die if they clumped up too much. Spreading out was also rewarded a little more because Tanks over-killed. Even if you could 1a and could unit clump better, you wouldn't want to or else mines and tank fire would kill everything. The other option was to force the Terran army to break camp to deal with harass in multiple locations with Arbiter or Carrier tech.

If they're looking for the anti-deathball, then over-killing tanks + mines with splash is your answer.

The nice thing about 'free mines' is that for a little bit of money to get the vutures, you got all sorts of unit interactions all over the map. Vultures laying mines versus dragoon+observer mine sweeping. The vultures also were useful for worker raids and cannon fodder to protect the tanks. Talk about avoiding 1a deathball syndrome. I REALLY hope some version of the widow mine's function makes it into HotS. If they just give up and cut the entire unit concept I shall be very disappointed.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-06-14 23:02:19
June 14 2012 23:01 GMT
#35
I doubt they'll cut the Widow Mine. Out of all the changes, the community has shown most excitement for the mine. Except for DRG who wants it removed
MMA: The true King of Wings
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-06-14 23:06:07
June 14 2012 23:04 GMT
#36
It's just painful how bad some of these design decisions are. It wouldn't be too hard to come up with better ones.

Zerg wants easy detection ASAP? no problem, make them like terran ebay/turret with evolution/overseer! The same!
Terran wants mech to be viable. We won't buff the seige tank, the most iconic unit in the game, by making it better or less supply, but we WILL make two MORE BIGGER bio walkers made out of the factory!

Buildable suicide 'units' for zerg only? no way! give some to Terran too so it's more fair!

Frustrated with committing to tech routes with scouting limitations? No problem, ANY tech route you choose as protoss has immediate scouting built with no addons past robo/stargate!
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 14 2012 23:05 GMT
#37
Wow, they're really honest about the "flaws" in WOL, like unit-clumping -> splash too strong and weak defenders advantage -> PvP nightmare.
MMA: The true King of Wings
0neder
Profile Joined July 2009
United States3733 Posts
June 14 2012 23:06 GMT
#38
Splash is not too strong in WoL, it should be stronger so it's equally good when unit clumping is fixed.
Geos13
Profile Joined May 2011
437 Posts
June 14 2012 23:11 GMT
#39
I really don't follow Browders logic on the Tempest. He starts by explaining that toss air units are only used in specific scenarios and they wanted to make something that would give you a reason to go SG no matter what. Then explains how Tempest is primarily for long range harassment to supplement your actual army. The idea of a 22 range non AOE unit is awesome but what stargate is missing are units that can just fight. Hopefully I'm wrong.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 14 2012 23:12 GMT
#40

Frustrated with committing to tech routes with scouting limitations? No problem, ANY tech route you choose as protoss has immediate scouting built with no addons past robo/stargate!

Well, toss got free scan for 2 mins over enemy building, that detects too and cannot be killed or removed.

Also, Overseer after evo-chamber must cast changeling after Lair and his speed must be 1.0 or 0.95 (so double as Overlord), not 1.88, so it will be possible to kill him normally.
Prev 1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:00
Best Games of SC
Maru vs Solar
Rogue vs MaxPax
herO vs Clem
SHIN vs ByuN
herO vs SHIN
TBD vs ByuN
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 273
-ZergGirl 243
Nina 127
StarCraft: Brood War
Shuttle 369
Dewaltoss 46
Noble 46
sSak 22
Dota 2
febbydoto12
LuMiX1
League of Legends
JimRising 620
Counter-Strike
m0e_tv144
Other Games
summit1g9375
C9.Mang0415
WinterStarcraft402
crisheroes225
Organizations
Other Games
BasetradeTV93
StarCraft: Brood War
lovetv 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH265
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 31
• Azhi_Dahaki22
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
5h
Cure vs Zoun
herO vs Rogue
Platinum Heroes Events
10h
BSL
15h
RSL Revival
1d 5h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
1d 7h
BSL
1d 14h
Replay Cast
1d 19h
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
OSC
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.