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HotS Detailed by Blizzard - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 5 10 11 12 Next All
oZii
Profile Blog Joined May 2010
United States1198 Posts
June 14 2012 21:55 GMT
#21
Wow the different nydus worm variations sounds cool!!
Greggle
Profile Joined June 2010
United States1131 Posts
June 14 2012 21:57 GMT
#22
On June 15 2012 06:38 avilo wrote:
If they're already talking about the mine being "too powerful" i see no hope for this expansion. Terran barely gets anything in HOTS, the mine being basically the one good thing Terran does get overall.



I think people underestimate the impact of having Hellions now being viable straight up fighters, and buffer for tanks, and warhounds possibly making mech viable vs. Protoss. Options against Protoss are pretty much doubling.
Life is too short to take it seriously.
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
June 14 2012 21:57 GMT
#23
On June 15 2012 06:52 Torte de Lini wrote:
Why is Chris Sigaty a large part about the LAN and then when will HOTS come out. The rest of it is superb, and you probably could have gone farther if you didn't dig up a dead horse's grave when they generate the same old answers.


What are you talking about, I'm not the interviewer in these videos. That's why I wanted the thread title to be changed ._.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 14 2012 21:58 GMT
#24
On June 15 2012 06:57 KonohaFlash wrote:
Show nested quote +
On June 15 2012 06:52 Torte de Lini wrote:
Why is Chris Sigaty a large part about the LAN and then when will HOTS come out. The rest of it is superb, and you probably could have gone farther if you didn't dig up a dead horse's grave when they generate the same old answers.


What are you talking about, I'm not the interviewer in these videos. That's why I wanted the thread title to be changed ._.


Sorry, I didn't mean you as in you specifically.
It's obvious you're not chobopeon.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
sicueft
Profile Joined June 2012
United States130 Posts
June 14 2012 22:09 GMT
#25
Reaper regeneration is going to make TvT a pain.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
June 14 2012 22:09 GMT
#26
Why don't they just make widow mines free and available on a unit that only costs minerals, and cost 0 supply, will solve all problems.
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
June 14 2012 22:11 GMT
#27
On June 15 2012 07:09 Micket wrote:
Why don't they just make widow mines free and available on a unit that only costs minerals, and cost 0 supply, will solve all problems.

Cuz that would mean defeat for DB and his entire team.

Mines that blow up shit in the air feels wrong btw.
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2012-06-14 22:26:34
June 14 2012 22:24 GMT
#28
browder, kim and didier just say the same things in their interview. I was expecting some insight in the art side from didier


On June 15 2012 07:09 Micket wrote:
Mines that blow up shit in the air feels wrong btw.


This is actually very similar to irradiate in bw, if you don't pay attention to take away your contaminated air units, you will suffer a lot of damage. (microoooooo)
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
oZii
Profile Blog Joined May 2010
United States1198 Posts
June 14 2012 22:28 GMT
#29
On June 15 2012 07:24 Superouman wrote:
browder, kim and didier just say the same things in their interview. I was expecting some insight in the art side from didier



They pretty much get asked the same questions about HoTS. The one thing I did really pull was that browder and kim basically alluded to that alot of the units design and functionality choices seem to revolve around mirror matches in PvP and TvT they want those matches to be more diverse.
Horseballs
Profile Joined July 2011
United States721 Posts
June 14 2012 22:31 GMT
#30
On June 15 2012 07:09 Micket wrote:
Why don't they just make widow mines free and available on a unit that only costs minerals, and cost 0 supply, will solve all problems.


because that would both make sense and mech work vs protoss, something that cannot be allowed without transforming robots.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
June 14 2012 22:40 GMT
#31
On June 15 2012 07:31 Horseballs wrote:
Show nested quote +
On June 15 2012 07:09 Micket wrote:
Why don't they just make widow mines free and available on a unit that only costs minerals, and cost 0 supply, will solve all problems.


because that would both make sense and mech work vs protoss, something that cannot be allowed without transforming robots.

Because we can't play BW?

Widow mine resembles irradiate the most. Making it spammable like the spider mine won't add any micro and the deathballing effect increases. Widow mines are the exact opposite in this regard. Costing supply, requiring spread(for map control) and countering deathballs, awesome design. Balancing aoe/detonation timer/dmg/supply will be quite hard though :/
You must gather your party before venturing forth.
Horseballs
Profile Joined July 2011
United States721 Posts
June 14 2012 22:43 GMT
#32
On June 15 2012 07:40 Andr3 wrote:
Show nested quote +
On June 15 2012 07:31 Horseballs wrote:
On June 15 2012 07:09 Micket wrote:
Why don't they just make widow mines free and available on a unit that only costs minerals, and cost 0 supply, will solve all problems.


because that would both make sense and mech work vs protoss, something that cannot be allowed without transforming robots.

Because we can't play BW?

Widow mine resembles irradiate the most. Making it spammable like the spider mine won't add any micro and the deathballing effect increases. Widow mines are the exact opposite in this regard. Costing supply, requiring spread(for map control) and countering deathballs, awesome design. Balancing aoe/detonation timer/dmg/supply will be quite hard though :/

I don't want widow mines, I want mech to work. I want spider mines. Spider mines require you to be all over the map with your vultures (hellions) and counter deathballs. They give some map control, a protoss has to be cautious heading out into the map and add depth to the race and strategy. We already have 3 supply tanks that don't really do damage to protoss to begin with - don't make our mines take up supply too.
Kergy
Profile Joined December 2010
Peru2011 Posts
June 14 2012 22:52 GMT
#33
On June 15 2012 07:43 Horseballs wrote:
Show nested quote +
On June 15 2012 07:40 Andr3 wrote:
On June 15 2012 07:31 Horseballs wrote:
On June 15 2012 07:09 Micket wrote:
Why don't they just make widow mines free and available on a unit that only costs minerals, and cost 0 supply, will solve all problems.


because that would both make sense and mech work vs protoss, something that cannot be allowed without transforming robots.

Because we can't play BW?

Widow mine resembles irradiate the most. Making it spammable like the spider mine won't add any micro and the deathballing effect increases. Widow mines are the exact opposite in this regard. Costing supply, requiring spread(for map control) and countering deathballs, awesome design. Balancing aoe/detonation timer/dmg/supply will be quite hard though :/

I don't want widow mines, I want mech to work. I want spider mines. Spider mines require you to be all over the map with your vultures (hellions) and counter deathballs. They give some map control, a protoss has to be cautious heading out into the map and add depth to the race and strategy. We already have 3 supply tanks that don't really do damage to protoss to begin with - don't make our mines take up supply too.


HoTS's 'mech' is just bio with another name :<
Everyday Girl's Day~!
Falling
Profile Blog Joined June 2009
Canada11607 Posts
Last Edited: 2012-06-14 23:00:03
June 14 2012 22:57 GMT
#34
On June 15 2012 07:43 Horseballs wrote:
Show nested quote +
On June 15 2012 07:40 Andr3 wrote:
On June 15 2012 07:31 Horseballs wrote:
On June 15 2012 07:09 Micket wrote:
Why don't they just make widow mines free and available on a unit that only costs minerals, and cost 0 supply, will solve all problems.


because that would both make sense and mech work vs protoss, something that cannot be allowed without transforming robots.

Because we can't play BW?

Widow mine resembles irradiate the most. Making it spammable like the spider mine won't add any micro and the deathballing effect increases. Widow mines are the exact opposite in this regard. Costing supply, requiring spread(for map control) and countering deathballs, awesome design. Balancing aoe/detonation timer/dmg/supply will be quite hard though :/

I don't want widow mines, I want mech to work. I want spider mines. Spider mines require you to be all over the map with your vultures (hellions) and counter deathballs. They give some map control, a protoss has to be cautious heading out into the map and add depth to the race and strategy. We already have 3 supply tanks that don't really do damage to protoss to begin with - don't make our mines take up supply too.

It really was the counter to Protoss deathballs. On the other hand, it did, in a sense, create the Terran deathball, but it wasn't an A move deathball. It was a slow ponderous beast with multiple lines of defence that needed setting up. And to counter Protoss had to spread out and flank or die if they clumped up too much. Spreading out was also rewarded a little more because Tanks over-killed. Even if you could 1a and could unit clump better, you wouldn't want to or else mines and tank fire would kill everything. The other option was to force the Terran army to break camp to deal with harass in multiple locations with Arbiter or Carrier tech.

If they're looking for the anti-deathball, then over-killing tanks + mines with splash is your answer.

The nice thing about 'free mines' is that for a little bit of money to get the vutures, you got all sorts of unit interactions all over the map. Vultures laying mines versus dragoon+observer mine sweeping. The vultures also were useful for worker raids and cannon fodder to protect the tanks. Talk about avoiding 1a deathball syndrome. I REALLY hope some version of the widow mine's function makes it into HotS. If they just give up and cut the entire unit concept I shall be very disappointed.
ModeratorWake me up when Trump's term is finished. Slava Ukraini.
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-06-14 23:02:19
June 14 2012 23:01 GMT
#35
I doubt they'll cut the Widow Mine. Out of all the changes, the community has shown most excitement for the mine. Except for DRG who wants it removed
MMA: The true King of Wings
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-06-14 23:06:07
June 14 2012 23:04 GMT
#36
It's just painful how bad some of these design decisions are. It wouldn't be too hard to come up with better ones.

Zerg wants easy detection ASAP? no problem, make them like terran ebay/turret with evolution/overseer! The same!
Terran wants mech to be viable. We won't buff the seige tank, the most iconic unit in the game, by making it better or less supply, but we WILL make two MORE BIGGER bio walkers made out of the factory!

Buildable suicide 'units' for zerg only? no way! give some to Terran too so it's more fair!

Frustrated with committing to tech routes with scouting limitations? No problem, ANY tech route you choose as protoss has immediate scouting built with no addons past robo/stargate!
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 14 2012 23:05 GMT
#37
Wow, they're really honest about the "flaws" in WOL, like unit-clumping -> splash too strong and weak defenders advantage -> PvP nightmare.
MMA: The true King of Wings
0neder
Profile Joined July 2009
United States3733 Posts
June 14 2012 23:06 GMT
#38
Splash is not too strong in WoL, it should be stronger so it's equally good when unit clumping is fixed.
Geos13
Profile Joined May 2011
437 Posts
June 14 2012 23:11 GMT
#39
I really don't follow Browders logic on the Tempest. He starts by explaining that toss air units are only used in specific scenarios and they wanted to make something that would give you a reason to go SG no matter what. Then explains how Tempest is primarily for long range harassment to supplement your actual army. The idea of a 22 range non AOE unit is awesome but what stargate is missing are units that can just fight. Hopefully I'm wrong.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 14 2012 23:12 GMT
#40

Frustrated with committing to tech routes with scouting limitations? No problem, ANY tech route you choose as protoss has immediate scouting built with no addons past robo/stargate!

Well, toss got free scan for 2 mins over enemy building, that detects too and cannot be killed or removed.

Also, Overseer after evo-chamber must cast changeling after Lair and his speed must be 1.0 or 0.95 (so double as Overlord), not 1.88, so it will be possible to kill him normally.
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