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Hello guys I am Themistoklis EmpireMista Bonidis , a pro gamer from greece currently playing for team Empire!
If you want to learn more about me visit this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=300642.
If you want to learn more about me visit this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=300642.
Introduction to the build
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After playing countless zerg players , playing the so called stephano style (maxing really fast with roach ling) came to the conclusion that maybe a maxed zerg with roach and ling might not be such a bad thing ! So i combined many of my builds to a new really strong timing build , wich requires a lot of map awareness and mindgames!.
Why it works?
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This build is made to counter zergs that go fast 3rd base and will max roach ling because they dont scout a fast 3rd base from the protoss player (Yes its a 2 base timing push) . As soon as the zerg realises that you dont intend to take a 3rd base he will try to flood you and thats where it gets nasty ! He cant flood you because you will not move from your base untill you have 3-2 upgrades and 160-170 pop army at 14.30 mins !
This build also applies pressure and gives scouting information early on , because it involves prism harash that will make the zerg player a bit more afraid of an all in.
This build also applies pressure and gives scouting information early on , because it involves prism harash that will make the zerg player a bit more afraid of an all in.
Mindgames
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As i said above this build contains a lot of mind games
The best part of it is the mixture of collosus in your army combosition!
Collosus are so good against everything apart corruptors , so basecally if he scouts your collosus he cant know how many you are going to make!
You will try to deny all scout attempts from the zerg player who will be in alert and will desperatly try to get some information because he doesnt know what you are doing , try to hide the collosus tech/units if he spots the bay early make 1 rest immortals , he will make 8-12 corruptors , if he doesnt scout it then make 2-3 and rest immortals.Its really importand that your robo units mix in your deathball are counter to his main army ball.
The best part of it is the mixture of collosus in your army combosition!
Collosus are so good against everything apart corruptors , so basecally if he scouts your collosus he cant know how many you are going to make!
You will try to deny all scout attempts from the zerg player who will be in alert and will desperatly try to get some information because he doesnt know what you are doing , try to hide the collosus tech/units if he spots the bay early make 1 rest immortals , he will make 8-12 corruptors , if he doesnt scout it then make 2-3 and rest immortals.Its really importand that your robo units mix in your deathball are counter to his main army ball.
The Build
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Any standart FFE is fine but i prefer this one.
9 pylon
18 nexus
18 forge ( 3 cb for +1 attack)
18 gateway
18 pylon
18 cannon
19 1st gas
19 2cond gas
24 core (3 cb)
36 robo (prism,obs,immortal)
3rd gas
38 +2 gates
42 4th gas
twlight council 2cond forge (blink)
robo bay
+3 gateways
+3 gateways
+1 gateway
Push at 14.30 with 3-2 upgrades and 165-170 pop army.
9 pylon
18 nexus
18 forge ( 3 cb for +1 attack)
18 gateway
18 pylon
18 cannon
19 1st gas
19 2cond gas
24 core (3 cb)
36 robo (prism,obs,immortal)
3rd gas
38 +2 gates
42 4th gas
twlight council 2cond forge (blink)
robo bay
+3 gateways
+3 gateways
+1 gateway
Push at 14.30 with 3-2 upgrades and 165-170 pop army.
Tips so the build works better
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- Make 2 early sentries and keep them untill the push so they can have 4 forcefields each
- Use prism to harash , take watch towers , and scout the zerg players , try not to lose your zealots !
-dont make more than 56 probes
- Try to deny all scouting from the zerg player dont let him know what you are doing
- Try to get a good position in the big fight your army is supperior to his and with a good engagement you will probably lose 20 pop max.
- Use prism to harash , take watch towers , and scout the zerg players , try not to lose your zealots !
-dont make more than 56 probes
- Try to deny all scouting from the zerg player dont let him know what you are doing
- Try to get a good position in the big fight your army is supperior to his and with a good engagement you will probably lose 20 pop max.
Replays
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I will try to update this build with more replays and more tricks/moves while the time goes , meanwhile XD
https://twitter.com/#!/EmpireMista
http://www.facebook.com/EmpireMista
http://www.twitch.tv/gr8themista
http://www.team-empire.org/?theme=7
Any feedback would be awesome!