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[G] PvZ Anti stephano style build by EmpireMista - Page 2

Forum Index > StarCraft 2 Strategy
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Empire.Mista
Profile Joined August 2010
Greece150 Posts
May 14 2012 09:00 GMT
#21
If you scout spire with obs/prism you can grab a quick third and play with blink its not that you have to do a 2 base all in , the good thing with this is that you dont commit to an all in because you can scout before you decide to stay 2 base.
https://twitter.com/EmpireMista
Sated
Profile Blog Joined March 2011
England4983 Posts
May 14 2012 09:05 GMT
#22
--- Nuked ---
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 14 2012 09:08 GMT
#23
This is not a good 'solution'. Sometimes you may win against zerg with it but it's a bad strat overall. Your waiting very long and all zerg has to do is survive your attack to get a free win as you're only left on 1 base by that point (first mines out around 14-15 mins).
Just roach corruptor into remax with roaches with some spines should hold this off easily.

User was warned for this post
Silvertine
Profile Joined February 2012
United States509 Posts
May 14 2012 09:15 GMT
#24
On May 14 2012 17:52 syriuszonito wrote:
Looks like a rly late 2 base all in that is going to die vs muta play

He made it very clear that the strat is intended to counter the roach max. Switching from 3 base roach/ling max into mutas is very difficult. The Zerg player will have absolutely no gas banked and only be on 4 geysers. They would have to be very quick in determining that the protoss is not taking a third and is going colossi. Even then the zerg's only chance would be to base race because there's no way you're going to defend that push without fungal/spine/corruptor, it doesn't matter how many mutas you have.

The protoss sits in base massing units and then a walks with colossi across the map. The zerg has to identify what you're doing(which is not easy), make the correct decision to completely deviate from their strategy and then defend well with fungal/spine/corruptor. Far superior zergs constantly lose to terribads using this strategy so I would say it's quite effective.
Chubz
Profile Joined March 2011
France119 Posts
May 14 2012 09:16 GMT
#25
If it was so easy don't you think Stephano would have won ? This is a good build and if zerg don't scout properly ( it's really hard because as you can see Mista did a great job for deny it with blink stalker ) it's hard without a good army composition.
Silvertine
Profile Joined February 2012
United States509 Posts
May 14 2012 09:19 GMT
#26
On May 14 2012 18:08 Markwerf wrote:
Just roach corruptor into remax with roaches with some spines should hold this off easily.

Roach/corruptor generally, and especially in this case, gets murdered by death balls. The absolute only way to defend it in this situation is with fungal/spine/corruptors.
HoMM
Profile Joined July 2010
Estonia635 Posts
May 14 2012 09:21 GMT
#27
This seems really strong, can you share some replays of you losing?
SC2 Masters Protoss - LoL Diamond adc/support www.twitter.com/hommlol www.youtube.com/homm87
Letall
Profile Joined April 2010
Sweden384 Posts
May 14 2012 09:22 GMT
#28
172 food with 4 colossi at enemy nat at about 14:25, this looks like an extremely strong push, hopefully this build wont catch on. I would really hate to face this on ladder since not everyone can macro like Stephano and even he got pretty crushed
Dont tase me bro
piiiT
Profile Joined October 2010
43 Posts
May 14 2012 09:22 GMT
#29
its funny how people say its a bad strategy when he beat stephano with it.
Natespank
Profile Joined November 2011
Canada449 Posts
May 14 2012 09:29 GMT
#30
If the zerg is maxed on roaches, he ain't getting mutas for a bit.
cephalalgia
Profile Joined February 2011
Finland9 Posts
May 14 2012 09:33 GMT
#31
On May 14 2012 18:22 piiiT wrote:
its funny how people say its a bad strategy when he beat stephano with it.


Well, stephano was asked to play that game ling heavy by the stream. So that was just Stephano doing what ppl wanted to see on stream.
Silvertine
Profile Joined February 2012
United States509 Posts
May 14 2012 09:33 GMT
#32
On May 14 2012 18:29 Natespank wrote:
If the zerg is maxed on roaches, he ain't getting mutas for a bit.

Zerg wouldn't be anywhere close to maxing when transitioning to mutas, would probably be at like 130-140 fd. There are lots of other problems with the idea of switching to mutas though.
Rimak
Profile Joined January 2012
Denmark434 Posts
Last Edited: 2012-05-14 09:47:08
May 14 2012 09:34 GMT
#33
Awesome Mista, you surely earned a lot of points by adding this guide.
Just please add a [G] Tag, so it'll be easier to find in the future.

This is extremely powerful push, designed to crush maxed roach-ling army.

4 colossi, blink, 3-2 grades... it's gonna hit as hard, as a sledgehammer to the face.
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
Macpo
Profile Joined September 2010
453 Posts
May 14 2012 09:46 GMT
#34
Nice guide!

I am wondering: how do you deal with roaches run bys?

"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
May 14 2012 09:48 GMT
#35
There has been an incredibly disturbing trend lately of protosses doing nothing but sitting on 2 bases for 15 minutes to make the best possible 2 base composition and pushing out. It's entirely all in, but it's incredibly hard to squeeze in the correct composition to stop something like this as zerg. You're basically given a small window of time to correctly assess the situation and build a wall of spines and get your corruptors + infestors out. While hoping he doesn't decide to push earlier.

If you accidentally put too much into a roach based army earlier in the game, you simply can't gather enough resources to stop it afterwards. It's incredibly frustrating. ZvP is so boring.
NeonFox
Profile Joined January 2011
2373 Posts
May 14 2012 09:49 GMT
#36
On May 14 2012 18:33 cephalalgia wrote:
Show nested quote +
On May 14 2012 18:22 piiiT wrote:
its funny how people say its a bad strategy when he beat stephano with it.


Well, stephano was asked to play that game ling heavy by the stream. So that was just Stephano doing what ppl wanted to see on stream.


Yeah would like to see this against the real roach-ling style.
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
May 14 2012 09:59 GMT
#37
Okay so this is quite funny you post on "how to beat stephano style" and then posting replay of stephano NOT doing his normal style... how are you sure this even would work against it ? quite joke man

User was warned for this post
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
yOngKIN
Profile Joined May 2012
Korea (North)656 Posts
May 14 2012 10:01 GMT
#38
haha, this is good idea. but can u play for this vs. stephano?! if you win this is great then
GodOfWarAReS
Profile Blog Joined February 2012
Germany105 Posts
May 14 2012 10:09 GMT
#39
thats awesome. im a zerg player and i HATE stephano style. its so lazy. one thing though...

i got a m8 who makes the so called "YuffFe". the build has two variantes ( A and B ) http://wiki.teamliquid.net/starcraft2/Gate_Nexus_YufFE

if he scouts early gas he take makes Variant A and makes a forge. If he scouts no gas he makes variant B, where he immidiatly takes a gas and makes core to produce stalkers and always keeps attacking with them.it forces SO many lings and he can scout what the zerg is really up to. without speed the zerg should hardly be able to secure the third without staying on 35 probes till the 8 minute mark.

with this agressive style the 11-12 min maxout will be slowed down to about 14-15 minute-maxout
which means you can take a quick third ( 9 minutes, if possible ) And be able to totally secure it with units. And: if he maxes out with roaches you will have immidiatly a force which can CRUSH it which wins you the game.
so much on theory..
stalker + zealot harass ( up to 3 stalkers i think in the end of the harass ) is not very easy to do.

User was warned for this post
MooLen
Profile Joined May 2011
Germany501 Posts
May 14 2012 10:10 GMT
#40
I played a similar collosus build before 2 month. It had a high succsess rate but back in that time the zergs played mutas quite often and i often lost due basetrade. How does this build deals with the mutalisk problem?!
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