The Ghost Nerf is Being Done Wrong - Page 4
Blogs > qxc |
Johnny_Vegas
United States239 Posts
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[NSL]BansheeHero
Czech Republic143 Posts
On February 15 2012 04:03 Al Bundy wrote: A quote from a blizzard employee: Now let's see how qxc uses the snipe ability: -snipe banelings -snipe mutas -snipe zealots -snipe marines Please note that while the first two can be seen as legitimate "strategies" from a Terran player's perspective, the last two are not even related to the TvZ matchup. It seems to me that qxc is upset about not longer being able to ABUSE the snipe ability. At the moment the ghost is too versatile TvZ, that's why I think this nerf is reasonable. Thanks for finally proving that you miss the whole point of the OP. He has no problem with nerfing TvZ Ghost usage, therefore all your complaints about how he has to "deal with it" or "nerfing something OP means its useless now" or the fact that you even think that "snipe is only meant to be used in TvZ" (Yes thats what saying "that its abusing" means.) are beside the point of the OP | ||
Jono7272
United Kingdom6330 Posts
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wUndertUnge
United States1125 Posts
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nucLeaRTV
Romania822 Posts
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coreydota
United States180 Posts
On February 15 2012 04:01 tehemperorer wrote: I respectfully disagree with the post, as a Protoss player it's clear that snipe has waaay too many applications and that makes the ghost an automatic tech choice rather than a tech choice that is made based on strategic info. You said yourself in your post (paraphrased) "No longer can snipe: one-shot banelings, one-shot marines, deal with muta harass, take down emp'ed zealots, one-shot workers, waste Zerg tier 3." Just by making that sentence you can plainly see how many applications snipe has, and not only that, how many it excels at. I loved Kaydarin Amulet but yeah, it was a little too good. No one likes a nerf but some are warranted. ghosts are an automatic tech choice less so because they are good (they are) and more so because they are actually required in order to win major engagements. for example, trying to win vs archons and HTs without ghosts in late game TvP would be laughable to say the least. disregarding snipes effectiveness vs t3 zerg, i'm not sure you can say that snipe's current state vs mutas/banes/marines/zealots warrants a nerf considering how little we actually see snipe used vs those units. so all in all, i agree with qxc in that snipe should be changed in such a way that it's less strong vs t3 zerg but unaffected in areas where it's not being perceived as a problem in the current metagame. | ||
Demonhunter04
1530 Posts
On February 15 2012 03:13 Frostfire wrote: I think snipe need to be 35 +15 to casters. We shouldn't live in a world where it takes more than 1 snipe to kill a zergling. And I'm zerg. 45 hp marines shouldn't survive one snipe either imo though. | ||
Alejandrisha
United States6565 Posts
i guess they don't want tvz to be decided by the fact that a t gets 30 ghosts at one point, and it becomes click moar faster = kill all the t3 units instantly idk it makes sense to me edit: i realize the 2nd paragraph makes no sense given the 1st, but I will leave it here as a token of my stupidity | ||
DreamChaser
1649 Posts
On February 15 2012 03:13 Frostfire wrote: I think snipe need to be 35 +15 to casters. We shouldn't live in a world where it takes more than 1 snipe to kill a zergling. And I'm zerg. As i was reading his post more and more thats along the lines what i was thinking, Blizzard has good intentions but they were just to drastic with the changed. | ||
Iyerbeth
England2410 Posts
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Moochlol
United States456 Posts
On February 15 2012 04:14 Alejandrisha wrote: why doesn't my one unit kill everythingggggggg idk if they want to have reductions based on type as they don't have any such precedent, but the void ray does have bonuses to two different types so i'm sure they can make some new alteration with that in mind. i guess they don't want tvz to be decided by the fact that a t gets 30 ghosts at one point, and it becomes click moar faster = kill all the t3 units instantly idk it makes sense to me Ever hear of "You might want to sit this next play out." Words of wisdom, from the movie Anchor Man. You might wana stop while your ridiculously behind. | ||
Torenhire
United States11681 Posts
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Jono7272
United Kingdom6330 Posts
On February 15 2012 04:09 Johnny_Vegas wrote: qxc's suggestion is obviously better than what Blizz has planned, but what I wonder is does the SC2 engine even allow for something like "-25 damage to Massive". So far we've only seen bonus damage, not subtraction damage. I'm sure it wouldn't be a problem. If they can do bonus to massive, why wouldn't they be able to do subtraction. | ||
Mykill
Canada3402 Posts
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JaKaTaKSc2
United States2787 Posts
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Alejandrisha
United States6565 Posts
On February 15 2012 04:16 DreamChaser wrote: As i was reading his post more and more thats along the lines what i was thinking, Blizzard has good intentions but they were just to drastic with the changed. 35 + 15 to sounds pretty good. while the X - y damage to massive would be ideal, I don't think they would put that in just because they don't have any other examples of that. Though it is a spell and not a damage type.. I agree blizz's way is a bit backwards about approaching the situation. would like to hear why they went one way and not the other | ||
IrOnKaL
United States340 Posts
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JaKaTaKSc2
United States2787 Posts
On February 15 2012 04:09 Johnny_Vegas wrote: qxc's suggestion is obviously better than what Blizz has planned, but what I wonder is does the SC2 engine even allow for something like "-25 damage to Massive". So far we've only seen bonus damage, not subtraction damage. It is currently not worded as +10 to armored, it is worded 10 damage, 10 to armored. So it would be very easy to implement. | ||
KawaiiRice
United States2914 Posts
On February 15 2012 04:19 Jono7272 wrote: I'm sure it wouldn't be a problem. If they can do bonus to massive, why wouldn't they be able to do subtraction. its so easy you can do it yourself in the map editor O_O! | ||
Demonhunter04
1530 Posts
On February 15 2012 04:18 Torenhire wrote: Some of you bring up a good point in that they have never done a minus damage modifier before...brings us to an interesting dilemma now lol. They could just do "35 (+15 vs non-massive)" On February 15 2012 04:22 KawaiiRice wrote: its so easy you can do it yourself in the map editor O_O! Figured as much haha. | ||
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