• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:57
CET 13:57
KST 21:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion7Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! When will we find out if there are more tournament Weekly Cups (Jan 12-18): herO, MaxPax, Solar win I am looking for StarCraft 2 Beta Patch files Stellar Fest "01" Jersey Charity Auction
Tourneys
$70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
BSL Season 2025 - Full Overview and Conclusion [ASL21] Potential Map Candidates Gypsy to Korea Video Footage from 2005: The Birth of G2 in Spain BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1774 users

The Ghost Nerf is Being Done Wrong - Page 3

Blogs > qxc
Post a Reply
Prev 1 2 3 4 5 34 35 36 Next All
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2012-02-14 18:50:39
February 14 2012 18:49 GMT
#41
On February 15 2012 03:42 Torenhire wrote:
So, Al Bundy, you're suggesting that if Zerglings were buffed to do 99999 damage, pros should "adapt to them" and not say "Blizzard you're ruining the damn game"

That's a HUGE exaggeration but it gets my point across - there's valid reasons to complain about games balance. If people didn't speak out about balance issues we would still be on patch 1.0 and everyone would just have to "Deal with it"


Man why the exaggeration? There is no need to go to such extremes, there is an obvious difference between the ghost nerf and your zergling buff, which is unrealistic. Please don't use extreme examples.
The ghost is going to get nerfed, it will not become broken. This nerf is not game-breaking at all, unlike your suggestion.
o choro é livre
architecture
Profile Blog Joined May 2008
United States643 Posts
Last Edited: 2012-02-14 18:53:57
February 14 2012 18:53 GMT
#42
I don't know, I think this is a bit silly.

Ghosts are NOT cost-effective vs low tier units. Preserving that piece of the puzzle is almost irrelevant. It's not about innovation, it just doesn't matter. These game scenarios are really not that interesting.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=311212
Ghosts are basically too cost efficient against BL. The change will make them only cost efficient against infestors, and occasionally cost efficient against BL. We all know that ghost vs infestor is not a completely realistic setup, given how armies are normally positioned.

Right now ghosts get to do a free 180 damage at equal food cost for each BL spawn cycle. After the nerf they will only do 100. This may or may not be reasonable, but we have to remember that there are a lot of units that are extremely cost efficient at what they do. To destroy that in favor of having a unit that is extremely one dimensional. I don't know.

Blizzard has done this throughout the whole game. Instead of having units that are almost ridiculously powerful positionally (mines, tanks, dark swarm lurkers, reavers), they've made the game into one of direct hard counters. Each unit, other than the core infantry units, is specialized to do one thing, and not much else. Watch BW, and you will see how units interact based on positional properties, rather than counters.
tpfkan
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
February 14 2012 18:53 GMT
#43
Good write-up and I agree, it's not hard at all for Blizzard to nerf snipe in a way that only makes it worse in the situations where it's deemd too poweful (Zerg T3). It almost seems like some employee had a bet where the psionice attribute would some day be useful ^^

Missing a ghost of a chance pun though, 4/5
I think esports is pretty nice.
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
February 14 2012 18:55 GMT
#44
I kind of called it out as a ridiculous exaggeration so you wouldn't analyze the useless part of my post, yet you did anyways.

All you've done here is say "the nerf isnt that bad" and "deal with it"

What do you propose, then? Why is Blizzard's suggestion better than qxc's? I don't see any reason that something like Deals 50 damage minus 25 to massive would be any worse than Blizzard's suggestion, except for maybe people are butthurt about getting units sniped.

The ghost functions fine as it is right now, except that it's pretty OP vs Broodlords and Ultras, this change is better for the ghost.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
February 14 2012 18:55 GMT
#45
Other units do +20% to massive like the void ray so why not 50 base (-50% to massive)?
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
[NSL]BansheeHero
Profile Joined February 2011
Czech Republic143 Posts
February 14 2012 18:57 GMT
#46
On February 15 2012 03:55 Torenhire wrote:
All you've done here is say "the nerf isnt that bad" and "deal with it"


He is trolling. dont pay attention to the 1 guy here that says that.
Today I settled all family business so don't tell me what is imba. Admit what you did.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
February 14 2012 18:57 GMT
#47
Imagine there's no ghost nerfs...
It's easy if you try.
no tier 3, to stop us
above us, only protoss

Imagine all the Terrans, laddering, for today.

imagine there's no infestors...
it isn't hard to do.
nothing to snipe, or emp.
and no brood lords too.

imagine all the Terrans, living life in peace.

You may say QXC is a dreamer, but he's not the only one.
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
February 14 2012 18:58 GMT
#48
On February 15 2012 03:55 ZeromuS wrote:
Other units do +20% to massive like the void ray so why not 50 base (-50% to massive)?


Exactly what I said above, glad to see people on the same page. It makes much more sense to do it this way.

Ghosts are OP against Broodlords - it's a much simpler and MUCH LESS interefering change to just do 50 damage to all minus 25 to Massive units.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
Moochlol
Profile Joined August 2010
United States456 Posts
February 14 2012 19:00 GMT
#49
Yo bro you are giving Al Bundy a terrible name, hes a fucking legend, and your being very disrespectful for using his name, especially with your bronze level theory craft.
blaaaaaarghhhhh
Doriboi
Profile Blog Joined May 2010
United States181 Posts
February 14 2012 19:00 GMT
#50
It is funny, Blizzard said that Infestor, Brood Lord combinations were being looked at in the late game as possibly being overpowered, then Terran adapts and start using ghosts, and now the nerfs are being applied to Terran. Ah back to the drawing board, I can't say that I enjoy the direction of the game at the moment.
Pew Pew! www.fusionesports.com www.facebook.com/fusionsc2
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
February 14 2012 19:01 GMT
#51
I respectfully disagree with the post, as a Protoss player it's clear that snipe has waaay too many applications and that makes the ghost an automatic tech choice rather than a tech choice that is made based on strategic info. You said yourself in your post (paraphrased) "No longer can snipe: one-shot banelings, one-shot marines, deal with muta harass, take down emp'ed zealots, one-shot workers, waste Zerg tier 3." Just by making that sentence you can plainly see how many applications snipe has, and not only that, how many it excels at. I loved Kaydarin Amulet but yeah, it was a little too good. No one likes a nerf but some are warranted.
Knowing is half the battle... the other half is lasers.
imbecile
Profile Joined October 2009
563 Posts
February 14 2012 19:01 GMT
#52
Yeah, made the same suggestion on reddit right after the anouncement. Make snipe less effective against massive. Increasing the base damage to 50 would mean you can 2 shot zealots and ghosts and 3 shot roaches and 1shot reapers, 4shot corruptors. All things that make ghosts more usable early and mid game and reward skill.

The thing I would change about ghosts is EMP. Increase the radius a little again, but make the ability researchable. EMP is just too strong early against P, but without it late P deathballs are just too easy unstoppable a-moves.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
February 14 2012 19:01 GMT
#53
On February 15 2012 04:00 Moochlol wrote:
Yo bro you are giving Al Bundy a terrible name, hes a fucking legend, and your being very disrespectful for using his name, especially with your bronze level theory craft.

He threw four touchdowns in one game man. Legend.
Knowing is half the battle... the other half is lasers.
Theovide
Profile Joined September 2010
Sweden914 Posts
February 14 2012 19:01 GMT
#54
Hopefully Blizzard either reads this or watches the SoTG you where in, because this is a way better solution.
PcH
Profile Joined December 2010
United States83 Posts
February 14 2012 19:02 GMT
#55
David Kim read this plz
twitch.tv/itspch
Noobity
Profile Blog Joined February 2011
United States871 Posts
February 14 2012 19:03 GMT
#56
Someone made a good point in the main thread that I think deserves attention: There are no other attacks skills or otherwise that do a base damage, but then less to certain types of units. For instance, there are plenty of "20 damage +20 to armored", but absolutely no "40 damage -20 to light". I think at that point you're getting into adding new computations into the game, and may require far more than just a simple patch to fix.

While I agree that the nerf is a little bit much, it's also a much needed nerf to T gameplay vs t3 Z, and am really interested in how it will turn out.

I would like to say that the idea someone had of making snipe 35 damage with a plus to psionic would be a great fix, and honestly believe that's what Blizzard will eventually settle on.
My name is Mike, and statistically, yours is not.
Al Bundy
Profile Joined April 2010
7257 Posts
February 14 2012 19:03 GMT
#57
On February 15 2012 03:55 Torenhire wrote:
I kind of called it out as a ridiculous exaggeration so you wouldn't analyze the useless part of my post, yet you did anyways.

All you've done here is say "the nerf isnt that bad" and "deal with it"

What do you propose, then? Why is Blizzard's suggestion better than qxc's? I don't see any reason that something like Deals 50 damage minus 25 to massive would be any worse than Blizzard's suggestion, except for maybe people are butthurt about getting units sniped.

The ghost functions fine as it is right now, except that it's pretty OP vs Broodlords and Ultras, this change is better for the ghost.


A quote from a blizzard employee:
Our desire is not to redesign the ability or redefine the ghost’s role in the TvZ matchup, but to reduce its effectiveness versus broodlords and ultralisks while increasing its effectiveness versus infestors


Now let's see how qxc uses the snipe ability:
-snipe banelings
-snipe mutas
-snipe zealots
-snipe marines

Please note that while the first two can be seen as legitimate "strategies" from a Terran player's perspective, the last two are not even related to the TvZ matchup. It seems to me that qxc is upset about not longer being able to ABUSE the snipe ability. At the moment the ghost is too versatile TvZ, that's why I think this nerf is reasonable.
o choro é livre
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
Last Edited: 2012-02-14 19:09:44
February 14 2012 19:04 GMT
#58
On February 15 2012 03:26 Al Bundy wrote:
Yeah yeah, we know, when things stop being completely OVERPOWERED, suddenly they become useless. If I remember correcltly, when BFH were nerfed, people were crying about their uselessness.

Can't you find a way to make use of the 1.4.3 ghost? What's wrong with specialized units? BW is full of them and it doesn't seem to stop players from using them.


And if you remember correctly, BFH is literally gone from the meta-game unless the Terran happens to be going mech. Furthermore, qxc's ENTIRE post was about analysis of the use of the 1.4.3 ghost. If you don't have an issue with increasingly specialized units, I don't think you've read the countless thorough OP/threads explaining why increased specialization differentiates the SC1 and SC2.

On February 15 2012 04:03 Al Bundy wrote:
Show nested quote +
On February 15 2012 03:55 Torenhire wrote:
I kind of called it out as a ridiculous exaggeration so you wouldn't analyze the useless part of my post, yet you did anyways.

All you've done here is say "the nerf isnt that bad" and "deal with it"

What do you propose, then? Why is Blizzard's suggestion better than qxc's? I don't see any reason that something like Deals 50 damage minus 25 to massive would be any worse than Blizzard's suggestion, except for maybe people are butthurt about getting units sniped.

The ghost functions fine as it is right now, except that it's pretty OP vs Broodlords and Ultras, this change is better for the ghost.


A quote from a blizzard employee:
Show nested quote +
Our desire is not to redesign the ability or redefine the ghost’s role in the TvZ matchup, but to reduce its effectiveness versus broodlords and ultralisks while increasing its effectiveness versus infestors


Now let's see how qxc uses the snipe ability:
-snipe banelings
-snipe mutas
-snipe zealots
-snipe marines

Please note that while the first two can be seen as legitimate "strategies" from a Terran player's perspective, the last two are not even related to the TvZ matchup. It seems to me that qxc is upset about not longer being able to ABUSE the snipe ability. At the moment the ghost is too versatile TvZ, that's why I think this nerf is reasonable.


I don't see your logic here, qxc's point is precisely that Blizzard thinks they're rectifying something very narrowly addressed [TvZ] while screwing up a good situation in other matchups. Qxc's proposal makes sure that the change is played out as Blizzard intends it.

Furthermore, you're just nonsensically calling it "abuse" just because snipe can be used in situations that Blizzard didn't envision it. That makes zero sense. The fact that Blizzard didn't originally think of snipe as an ability to target zealots doesn't mean that ghosts are imba against zealots - far from it, it's a micro-intensive application [that must be accomplished in the midst of multi-tasking the emp, stim, stutter step, dealing with templar/targeting colossi with vikings etc].
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
Al Bundy
Profile Joined April 2010
7257 Posts
February 14 2012 19:05 GMT
#59
On February 15 2012 04:00 Moochlol wrote:
Yo bro you are giving Al Bundy a terrible name, hes a fucking legend, and your being very disrespectful for using his name, especially with your bronze level theory craft.

Fuck you dude.

User was temp banned for this post.
o choro é livre
Moochlol
Profile Joined August 2010
United States456 Posts
February 14 2012 19:05 GMT
#60
On February 15 2012 04:01 tehemperorer wrote:
Show nested quote +
On February 15 2012 04:00 Moochlol wrote:
Yo bro you are giving Al Bundy a terrible name, hes a fucking legend, and your being very disrespectful for using his name, especially with your bronze level theory craft.

He threw four touchdowns in one game man. Legend.


Exactly, using his name in vain as the user here on TL is a fucking disgrace. 4 touchdowns in a single game.....cmon
blaaaaaarghhhhh
Prev 1 2 3 4 5 34 35 36 Next All
Please log in or register to reply.
Live Events Refresh
OSC
11:00
Season 13 World Championship
Nicoract vs PercivalLIVE!
Solar vs TBD
Krystianer vs Shameless
WardiTV670
TKL 172
IndyStarCraft 154
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 172
RotterdaM 170
IndyStarCraft 154
StarCraft: Brood War
Sea 8985
Rain 2995
Calm 2373
Horang2 1770
Soma 701
EffOrt 620
Larva 589
Stork 558
Zeus 454
BeSt 414
[ Show more ]
firebathero 330
Mini 282
Snow 234
ggaemo 229
ZerO 222
Sharp 181
Mong 129
hero 115
Hyun 113
Rush 109
Hm[arnc] 100
Pusan 83
Killer 74
Mind 59
soO 57
Light 48
Noble 44
ToSsGirL 44
Shuttle 41
Barracks 29
Movie 23
ajuk12(nOOB) 21
scan(afreeca) 17
zelot 15
Terrorterran 14
HiyA 13
GoRush 12
ivOry 10
Dota 2
Gorgc3744
singsing2457
qojqva376
XcaliburYe86
NeuroSwarm74
Counter-Strike
olofmeister2017
shoxiejesuss840
x6flipin617
byalli530
Other Games
B2W.Neo1050
Pyrionflax292
Sick182
QueenE65
KnowMe40
ZerO(Twitch)4
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 50
• naamasc221
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Laughngamez YouTube
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4190
• Lourlo902
• TFBlade472
• Stunt465
Upcoming Events
PiGosaur Monday
12h 4m
The PondCast
21h 4m
OSC
22h 4m
Big Brain Bouts
3 days
Serral vs TBD
BSL 21
4 days
BSL 21
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-01-19
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.