Now we just need Blizzard to know. Show your friends. Tweet about it. Discuss it on Reddit. If Blizzard hears us talking they will listen. We just need to be loud enough.
Cause this has worked SO well for things like paid name changes and LAN support...
When I first read about the ghost nerf, as Zerg, I was excited because I always thought it a little ridiculous that as a Zerg going for our Tier 3 units vs. Terran was an invitation to lose to ghosts. However, I also thought it was really strange that they made the change to +25 psionic, since so few units are psionic...I'm not a high level player the likes of qxc so I didn't really look at any deeper than that, but the fact that even I considered it a strange change is something to take note of.
On February 15 2012 03:26 Al Bundy wrote: Yeah yeah, we know, when things stop being completely OVERPOWERED, suddenly they become useless. If I remember correcltly, when BFH were nerfed, people were crying about their uselessness.
Can't you find a way to make use of the 1.4.3 ghost? What's wrong with specialized units? BW is full of them and it doesn't seem to stop players from using them.
Because we are tired of losing strategy to quick bandaid balance.
Ghosts already have an anti-caster function (EMP) - this change boxes the Ghost into nothing more than anti-caster, a hard-counter-type unit instead of an active unit that Blizzard has previously to make all units into at some measure or another (but failed in a few cases... Corruptors, anyone?).
On February 15 2012 03:26 Al Bundy wrote: Yeah yeah, we know, when things stop being completely OVERPOWERED, suddenly they become useless. If I remember correcltly, when BFH were nerfed, people were crying about their uselessness.
Can't you find a way to make use of the 1.4.3 ghost? What's wrong with specialized units? BW is full of them and it doesn't seem to stop players from using them.
I am afraid you are completely missing the point. Or you are poorly trying to manipulate us, into not actually thinking about the change.
Even after the 25 + 25 damage vs psionic, doesn't it still take the same number of snipes to kill infestors or high templars. So, isn't the buff against psionic actually useless?
I really, really agree with this OP. I want snipe to still be useful against *something* other than HT/infestor. Rather than less damange against massive, I'd rather see the bonus be against light (since a negative "bonus" doesn't exist elsewhere, and I think blizzard would frown on such a thing). I also think you could just decrease ghost max energy, so you couldn't have as many snipes without more ghosts.
I also still want ghosts to be an *option* against broodlord/ultra, just not as strong as it is now. So whatever form the nerf takes, it should be a little less than what they propose there.
On February 15 2012 03:33 p0in7Blas7 wrote: Even after the 25 + 25 damage vs psionic, doesn't it still take the same number of snipes to kill infestors or high templars. So, isn't the buff against psionic actually useless?
No it will change the number of snipes against infestors and ghost - from 3 to 2. But yes - HT, DT will stay the same.
On February 15 2012 03:33 p0in7Blas7 wrote: Even after the 25 + 25 damage vs psionic, doesn't it still take the same number of snipes to kill infestors or high templars. So, isn't the buff against psionic actually useless?
I totally agree in every way. I loved doing stupid ghost rushes in 2v2 and sniping marines. Obviously people who play terran 1v1 may have more use for snipe in its current form, but I just liked silly ghost rushes
On February 15 2012 03:26 Al Bundy wrote: Yeah yeah, we know, when things stop being completely OVERPOWERED, suddenly they become useless. If I remember correcltly, when BFH were nerfed, people were crying about their uselessness.
Can't you find a way to make use of the 1.4.3 ghost? What's wrong with specialized units? BW is full of them and it doesn't seem to stop players from using them.
I am afraid you are completely missing the point. Or you are poorly trying to manipulate us, into not actually thinking about the change.
Let's look at the OP:
"this would take a generally versatile unit vs. bio and make it an extremely specialized anti caster unit." "All of a sudden ghosts are not really cost efficient at all vs. anything that isn't psionic."
So I say, what's the big deal? As a professional, one ought to deal with the changes and adapt to them, not the other way around.
Thanks for writing this. Ghost becomes so useless in TvsT early game with this patch. And ghost openings are the most fun ones! I especially enjoy ghost drops vs workers. It's the best feeling in sc2!
So, Al Bundy, you're suggesting that if Zerglings were buffed to do 99999 damage, pros should "adapt to them" and not say "Blizzard you're ruining the damn game"
That's a HUGE exaggeration but it gets my point across - there's valid reasons to complain about games balance. If people didn't speak out about balance issues we would still be on patch 1.0 and everyone would just have to "Deal with it"
I already completely agreed with how qxc talked about the snipe change on SotG. I even warmed up slightly on the scroll wheel issue when he talked about that, too. And yes, one of the more interesting strats, imo, are the fast ghosts in TvT.
Before zergs say that ghosts counter every zerg unit, ask yourself if it's really important vs roaches and lings. Consider how difficult it is to quickly snipe a bunch of banelings. Keep in mind that qxc's proposal still limits snipe damage vs broods and ultras a lot. Furthermore, terrans really could use 45 or 50 dmg snipe vs the late game zealots, not this 25 nonsense which is almost the exact same as +3 attack ghosts (+26 to light).
Ironically, other than infestors always getting sniped in 2 shots, ghosts get double shafted because they now get 2 shotted by snipe, without medevacs of course.