SC2 to BW map conversions pack - Page 3
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TheDoK666
France179 Posts
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TheShimmy
United States1808 Posts
I'll stick to my BW maps for fear of inbalance. Still I highly commend you on this effort and the hard work it undoubtedly took. | ||
alffla
Hong Kong20321 Posts
http://www.teamliquid.net/tlpd/korean/maps/124_Paranoid_Android | ||
ArvickHero
10387 Posts
On January 22 2012 19:39 SiaBBo wrote: They look very weird. If would never play these in BW cuz they look very imba and will not just work. I hope you put some more effor like decorating the map and don't just rush to finish, it really looks like you made these maps in 10 minutes. These maps are just too tight to play in BW and ofcourse there is some positional imbalances. Found one Scrap Station too: wow this one actually looks pretty decent, just need to fix the left side ramp a bit to allow a forge-fe (right side looks possible) and put cc-block minerals on the islands, and this could be a semi-interesting map to play on | ||
Coriolis
United States1152 Posts
Also I thought those two islands had destroyable rocks with a path, not a full island? Or have I just not played scrap station in too long. | ||
Quotidian
Norway1937 Posts
On January 22 2012 21:33 BrosephBrostar wrote: When you compare the SC2 maps to current BW ones it really makes you wonder what happened to the SC2 mapmakers' creativity. It's like they all caught some kind of disease from Blizzard. it's largely because of vP match-ups (especially pvp.) Things like warp-in and gateway rushes means that you can't really stray away from the highground main/small choke set-up. There's a lot of talk about maps like tal darim being bad maps because of this. To be honest though, I don't see what's so amazingly creative about BW maps either. | ||
RoninShogun
United States315 Posts
I'll love you forever, Lost Temple | ||
BrosephBrostar
United States445 Posts
On January 23 2012 06:05 Quotidian wrote: it's largely because of vP match-ups (especially pvp.) Things like warp-in and gateway rushes means that you can't really stray away from the highground main/small choke set-up. There's a lot of talk about maps like tal darim being bad maps because of this. To be honest though, I don't see what's so amazingly creative about BW maps either. A lot of BW maps are pretty standard too, but there's some cool ones every once in a while like Triathlon or this season's Chain Reaction. | ||
Kiett
United States7639 Posts
On January 23 2012 08:05 BrosephBrostar wrote: A lot of BW maps are pretty standard too, but there's some pretty cool ones every once in a while like Triathlon or this season's Chain Reaction. It'd be pretty funny if a SC2 map came out that had neutral motherships hovering around the map, concealing the... the... oh wait. No lurkers eggs T_T | ||
Ribbon
United States5278 Posts
These are really neat! On January 22 2012 14:10 GhandiEAGLE wrote: It is funny how lame these maps look when compared to actual, good BroodWar maps... XD Maybe one day Sc2 will catch on, I'm hoping they do! Well, most of these are the Blizzard map pool, and the old blizzard maps at that. On January 22 2012 18:39 Talin wrote: Only Tal Darim looks like an "acceptable" BW map at first sight, most of the others look like Python/LT clones or some of those obscure maps from early 2000s. It would be interesting to see some of the newer maps like Cloud Kingdom. Tal'Darim was one of the first GSL maps. It was explicitly designed to emulate/rip off BW maps because no one really knew how to make good SC2 maps, but Steppes of War was clearly not cutting it. A lot of the new SC2 maps are based off BW maps, still (Daybreak is Tiamat, etc). On January 22 2012 21:33 BrosephBrostar wrote: When you compare the SC2 maps to current BW ones it really makes you wonder what happened to the SC2 mapmakers' creativity. It's like they all caught some kind of disease from Blizzard. All these maps ARE blizzard. GSL Maps are generally better. Though, if you're going to do SC2 maps, I want the really REALLY awful ones like Blistering Sands. | ||
NEXUS6
United States413 Posts
On January 23 2012 06:01 Coriolis wrote: Whats funny about that is scrap station is a horrible map in SC2. I don't think any games have been played on it in something like a year now? Might be longer than that. Also I thought those two islands had destroyable rocks with a path, not a full island? Or have I just not played scrap station in too long. It is indeed a terrible map in sc2 and everyone pretty much agrees upon this. It was taken out of all map pools quite a while ago. | ||
ArvickHero
10387 Posts
On January 23 2012 06:05 Quotidian wrote: To be honest though, I don't see what's so amazingly creative about BW maps either. cmon, that's just ignorant. Almost all standard mapping concepts used in SC2 come from BW pro-maps, which is the fruit of almost a decade of map-making and testing. Just because most standard maps don't feature destructible rocks all over the place doesn't mean it's not creative. | ||
eviltomahawk
United States11133 Posts
On January 22 2012 16:59 Blackrobe wrote: Have you ever tried to do the reverse and change some BW maps to SC2? Such as those used in '11-'12 proleague pool? :D http://www.teamliquid.net/forum/viewmessage.php?topic_id=284827 Hehe, I have literally ZERO experience with the SC2 map editor. There are plenty of more qualified mapmakers out there to do that job lol. The version of Circuit Breaker that is being used in the SC2BW mod is particularly awesome. On January 22 2012 20:50 Boundz(DarKo) wrote: You have to give it to the editor too... ofc. the maps look bad without doodads and detailed mapping. Edit: I am a really good mapmaker but I don't see why converting SC2 maps into BW is a good idea unless they start producing some interesting maps for SC2(in comparison to BW mapping.) Well, it was never really a serious venture, just something I did when bored over the summer. I never really wanted to prove a point or anything. I just wanted to do something cool that few other people have done already, and mapmaking is actually kinda fun in it's own weird way. On January 22 2012 16:05 konadora wrote: So tempted to work on some of these maps :3 Haha, you should. Didn't you remake Kulas Ravine a while back? That was pretty cool. On January 23 2012 05:52 ArvickHero wrote: wow this one actually looks pretty decent, just need to fix the left side ramp a bit to allow a forge-fe (right side looks possible) and put cc-block minerals on the islands, and this could be a semi-interesting map to play on Hmmm, I think that version of Scrap Station is based on the outdated version of Scrap Station from the SC2 Alpha or something. It doesn't really match up to the most current ladder version, though it looks fantastic. On January 23 2012 08:19 Ribbon wrote: Well, expect to see a tournament on these maps soon . These are really neat! Hehe, that would be really cool, though I would be feeling a strange mix of being flattered and embarrassed since tbh my rendition of these maps are really BAAAAAAAD. A tournament would be awesome, but think it would be best to hold it on some maps that have some semblance of balance rather than on these abominations that I had created haha. However, if you really want to use these maps for a tournament, then I would be more than happy to let you. The modest guy in me is just screaming in my head about how amateur and imbalanced these maps are rofl. | ||
Ribbon
United States5278 Posts
On January 23 2012 08:53 eviltomahawk wrote: Hehe, I have literally ZERO experience with the SC2 map editor. There are plenty of more qualified mapmakers out there to do that job lol. The version of Circuit Breaker that is being used in the SC2BW mod is particularly awesome. Back when they were called ICCUP, ESV did a lot of SC2 ports of BW maps. The SC2 version of Match Point got a day[9] daily analyzing why BW maps and BW-style maps were more interesting that the SC2 maps of the time. There aren't really any good "SC2" maps, yet. There are only BW maps that have been tweaked for SC2. | ||
eviltomahawk
United States11133 Posts
On January 23 2012 08:57 Ribbon wrote: Back when they were called ICCUP, ESV did a lot of SC2 ports of BW maps. The SC2 version of Match Point got a day[9] daily analyzing why BW maps and BW-style maps were more interesting that the SC2 maps of the time. There aren't really any good "SC2" maps, yet. There are only BW maps that have been tweaked for SC2. That SC2 version of Match Point is pretty good. I played on it a few times in SC2BW, and it's really well-done. I liked how they fixed the ramp layout that was slightly weird in the original BW version. | ||
RageCommodore
Germany912 Posts
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RaLakedaimon
United States1564 Posts
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FlaShFTW
United States9943 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=263460 | ||
jax1492
United States1632 Posts
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FlopTurnReaver
Switzerland1980 Posts
Cool project though. I was still waiting for konadoras mappack :s | ||
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