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SC2 to BW map conversions pack

Forum Index > BW General
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eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-02-21 22:41:37
January 22 2012 04:24 GMT
#1
I had these files uploaded to Rapidshare, but since I do not have a Pro account, Rapidshare is bugging me about deleting them after a limited period of time. So if you want to get these maps but can't use these download links, PM me about giving you a working link.

Hey all,

So over the summer I got bored and tried my hand at BW mapping, specifically trying to convert some popular SC2 maps into BW. I kinda let the hobby fall by the wayside for several months since then, but I recently finished up Tal'Darim and am comfortable sharing these maps with you all.

Now, I have VERY limited mapping experience, so there are a TON of positional imbalances and amateurish mistakes in these maps. Basically, these are pretty bad, low-quality maps. Hell, I don't even know how exactly to do double cliffs, which shows on the Shakuras. Also, there is a bug that causes BW to crash if one or both of the map dimensions are not in the standard BW size (64, 96 128, 192, 256), so I had to resize some of the maps to make them not crash, which is why some of the maps have weird artifacts and spaces.

Also, they're not really a good way to practice SC2 in BW, though I guess they might be fun for the entire novelty of it.

Anyways, I hope you guys have fun messing around on them, or perhaps even fixing them up to be a bit more balanced

https://rapidshare.com/files/605420531/SC2BW.rar

or for anyone who can't open .rar
https://rapidshare.com/files/1905303544/SC2BW.zip

And some pics for your enjoyment:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


And ramps are a bitch to make haha, so I just copied and pasted off of ramp template maps, one of which was made by none other than (Z)MorroW himself, or so it seems.
ㅇㅅㅌㅅ
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
January 22 2012 04:28 GMT
#2
Sweet I'll try some of these soon :D
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
January 22 2012 04:29 GMT
#3
At first glance it looks like bottom left position on Tal'Darim doesn't have a natural though?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-01-22 04:37:52
January 22 2012 04:30 GMT
#4
On January 22 2012 13:29 SnowFantasy wrote:
At first glance it looks like bottom left position on Tal'Darim doesn't have a natural though?

fuuuuuuuuuuuuuuu

You're right. I'll make emergency edits haha.

edit: edits done, I think, hopefully, possibly.
ㅇㅅㅌㅅ
VGhost
Profile Blog Joined March 2011
United States3613 Posts
January 22 2012 04:44 GMT
#5
Interesting project and good work.

I must say though that my first impression is just to reinforce my opinion that most SC2 maps have way the hell too much unused space.
#4427 || I am not going to scan a ferret.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 22 2012 04:49 GMT
#6
I wish I still had brood war editor =[
GW, I wouldn't mind seeing newer sc2 maps like antiga here.
Moderatorshe/her
TL+ Member
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
January 22 2012 04:52 GMT
#7
tank imba
WeMade FOX would be a deadly SC2 team.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 22 2012 04:53 GMT
#8
On January 22 2012 13:49 TehTemplar wrote:
I wish I still had brood war editor =[
GW, I wouldn't mind seeing newer sc2 maps like antiga here.

Actually, I used Scmdraft2 since it's MUCH more flexible than the vanilla BW editor. The vanilla BW editor only has a limited set of ramps that only face southeast and southwest.

Also, Antiga has double cliffs, which I haven't figured out how to make yet. I guess I might try making newer maps eventually.
ㅇㅅㅌㅅ
LightningStrike
Profile Joined February 2011
United States14277 Posts
January 22 2012 05:08 GMT
#9
Nice work meta looks likes like Road Runner or New Tornado tbh and Sc already got lots of Lost Temple versions that was more balanced then yours just honesty here but overall nice work hoping you can inprove on your map making skills
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
January 22 2012 05:10 GMT
#10
It is funny how lame these maps look when compared to actual, good BroodWar maps... XD


Maybe one day Sc2 will catch on, I'm hoping they do!
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
January 22 2012 05:16 GMT
#11
On January 22 2012 14:10 GhandiEAGLE wrote:
It is funny how lame these maps look when compared to actual, good BroodWar maps... XD


Maybe one day Sc2 will catch on, I'm hoping they do!


lLOL yea.. they look like maps from the beginnings of BW. or worse.
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
ArvickHero
Profile Blog Joined October 2007
10387 Posts
January 22 2012 05:28 GMT
#12
On January 22 2012 14:10 GhandiEAGLE wrote:
It is funny how lame these maps look when compared to actual, good BroodWar maps... XD


Maybe one day Sc2 will catch on, I'm hoping they do!

oh cmon, it's not fair to compare to the polished pro BW maps. Let someone experienced pretty up these maps, and they'll look just as good except for incredibly obvious imbalances lol
Writerptrk
thenexusp
Profile Joined May 2009
United States3721 Posts
January 22 2012 05:29 GMT
#13
On January 22 2012 14:16 alffla wrote:
Show nested quote +
On January 22 2012 14:10 GhandiEAGLE wrote:
It is funny how lame these maps look when compared to actual, good BroodWar maps... XD


Maybe one day Sc2 will catch on, I'm hoping they do!


lLOL yea.. they look like maps from the beginnings of BW. or worse.


Yeah it's kind of weird, these are the low-quality maps reminiscent of the beginning of BW, but the reverse ramps give it away :\
Risen
Profile Blog Joined March 2010
United States7927 Posts
January 22 2012 05:49 GMT
#14
They're so... small. Or am I just looking at it weird. I swear the current BW maps are way larger.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2012-01-22 06:03:41
January 22 2012 06:01 GMT
#15
It would be cool if this got spotlighted. BW Spotlight luv!

It would also be great to know what BW races are favored on these.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 22 2012 06:03 GMT
#16
On January 22 2012 14:49 Risen wrote:
They're so... small. Or am I just looking at it weird. I swear the current BW maps are way larger.

Maybe it's just the layout. The current BW maps are mostly 128x128. The maps I made are at least 128 in both dimensions, with some maps having at least one dimension being more than 128.
ㅇㅅㅌㅅ
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2012-01-22 06:36:17
January 22 2012 06:03 GMT
#17
I'd be open to remaking some of these. Setting aside your mapping skill, most of the maps are pretty imbalanced in BW though, especially the open natural ones. I guess the only viable ones in your pack would be Tal'Darim and Shakuras, though Shakuras has a host of other problems.

Multiple height levels would take a ton of tile-editting to do properly so I probably won't be doing that. Though if I had time, it's definitely possible.

Oh, and yes, Morrow made maps in BW.
ChriS-X
Profile Joined June 2011
Malaysia1374 Posts
January 22 2012 06:08 GMT
#18
multiple height levels just look..... dumb
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
January 22 2012 06:24 GMT
#19
even the rocks look better in bw :3
Vehemus
Profile Joined November 2010
United States586 Posts
January 22 2012 06:32 GMT
#20
Oh God it's Metalopolis.

I looked at the map for so long and couldn't figure out what SC2 map it was supposed to be.
This space for rent.
arterian
Profile Joined September 2010
Canada1157 Posts
January 22 2012 06:35 GMT
#21
Wow this is so fucking cool.
http://www.twitch.tv/arterian
Whisperkill
Profile Joined December 2010
Canada76 Posts
January 22 2012 07:05 GMT
#22
It's pretty funny that Lost Temple v.sc2 --> bw doesn't really look like the old Lost Temple lol.
RIP 우정호, best broodwar player.
konadora *
Profile Blog Joined February 2009
Singapore66156 Posts
January 22 2012 07:05 GMT
#23
So tempted to work on some of these maps :3
POGGERS
shaftofpleasure
Profile Blog Joined December 2011
Korea (North)1375 Posts
January 22 2012 07:07 GMT
#24
Metalopolis close positions = HELLO MUTA!
It's either the holes of my nose are getting smaller or my fingers are getting bigger. /// Always Rooting for the Underdog. Hyuk/Sin/Jaehoon/Juni/Hyvva/Hoejja/Canata //// Hiding in thread somewhere where BW is still in it's pure form here on TL.
sour_eraser
Profile Joined March 2011
Canada932 Posts
Last Edited: 2012-01-22 07:11:57
January 22 2012 07:09 GMT
#25
My eyes have decieved me :/
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
hellbound
Profile Joined April 2010
United Kingdom2242 Posts
Last Edited: 2012-01-22 10:06:57
January 22 2012 07:10 GMT
#26
On January 22 2012 13:52 lyAsakura wrote:
tank imba



User was warned for this post

Edit: Noooooooo my first offence on TL goodbye pristine record...
Louuster
Profile Joined November 2010
Canada2869 Posts
January 22 2012 07:14 GMT
#27
1 and 2 oclock mains on Metal look really really close lol
Kim Taek Yong fighting~
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 22 2012 07:19 GMT
#28
On January 22 2012 16:14 Louuster wrote:
1 and 2 oclock mains on Metal look really really close lol

As I said, my mapmaking skills are quite mediocre :3

Maybe I should work for Blizzard haha
ㅇㅅㅌㅅ
thenexusp
Profile Joined May 2009
United States3721 Posts
January 22 2012 07:46 GMT
#29
By the way, I don't think you should actually put more minerals in the high-yield expansion places. SC2 balances the high-yield expansions by the fact that they typically only have 6 patches, so the saturated income is the same (just requires less workers to saturate). I think it would be better if you just treated them as normal expos.

Also, having all those xel'naga temples everywhere is really hilarious.
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
January 22 2012 07:58 GMT
#30
These are so cute :3 Metal and Tal'darim look really good IMO!

Dustin Browder is very glad you kept all the destructible debris.
Blackrobe
Profile Joined August 2010
United States806 Posts
January 22 2012 07:59 GMT
#31
Have you ever tried to do the reverse and change some BW maps to SC2?

Such as those used in '11-'12 proleague pool? :D
http://www.teamliquid.net/forum/viewmessage.php?topic_id=284827
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
January 22 2012 08:04 GMT
#32
Nice. I was looking forward to these ever since I first joined TL. I started with SC2 but switched to BW pretty soon and got quite discouraged by not knowing any of the maps. Now finally I can put them into use. Thanks for the hard work!
En Taro Violet
Sinedd
Profile Joined July 2008
Poland7052 Posts
January 22 2012 08:33 GMT
#33
those maps look more than weird in BW...
T H C makes ppl happy
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
January 22 2012 09:31 GMT
#34
XNC and meta look the coolest. XNC because I haven't seen a BW map with that layout and meta cuz of the terrain.
Also Tal Darim for the center... Holyyy fuck that looks cool.
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
January 22 2012 09:39 GMT
#35
Only Tal Darim looks like an "acceptable" BW map at first sight, most of the others look like Python/LT clones or some of those obscure maps from early 2000s.

It would be interesting to see some of the newer maps like Cloud Kingdom.
SiaBBo
Profile Joined February 2011
Finland132 Posts
January 22 2012 10:39 GMT
#36
They look very weird. If would never play these in BW cuz they look very imba and will not just work. I hope you put some more effor like decorating the map and don't just rush to finish, it really looks like you made these maps in 10 minutes. These maps are just too tight to play in BW and ofcourse there is some positional imbalances.

Found one Scrap Station too:

[image loading]
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
Last Edited: 2012-01-22 11:52:24
January 22 2012 11:50 GMT
#37
On January 22 2012 14:16 alffla wrote:
Show nested quote +
On January 22 2012 14:10 GhandiEAGLE wrote:
It is funny how lame these maps look when compared to actual, good BroodWar maps... XD


Maybe one day Sc2 will catch on, I'm hoping they do!


lLOL yea.. they look like maps from the beginnings of BW. or worse.

You have to give it to the editor too... ofc. the maps look bad without doodads and detailed mapping.


Edit: I am a really good mapmaker but I don't see why converting SC2 maps into BW is a good idea unless they start producing some interesting maps for SC2(in comparison to BW mapping.)
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
January 22 2012 11:56 GMT
#38
lol...SC2 maps have such tiny bases, it would suck playing bw terran on almost all of these.

Also....isnt remaking lost temple a little redundant ;P
"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
January 22 2012 12:01 GMT
#39
On January 22 2012 20:56 sheaRZerg wrote:
lol...SC2 maps have such tiny bases, it would suck playing bw terran on almost all of these.

Also....isnt remaking lost temple a little redundant ;P

You'd have to fix a lot of tiny things to make it work, but that doesn't have to change the maps structure. But there are no interesting SC2 mapping concepts as of yet... I mean compare it to the BW mapping scene, there is no reason to start converting maps at all.
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
January 22 2012 12:33 GMT
#40
When you compare the SC2 maps to current BW ones it really makes you wonder what happened to the SC2 mapmakers' creativity. It's like they all caught some kind of disease from Blizzard.
TheDoK666
Profile Joined May 2010
France179 Posts
January 22 2012 14:36 GMT
#41
well scrap station from BW to SC2 back to BW xD
pwet
TheShimmy
Profile Joined January 2011
United States1808 Posts
January 22 2012 15:27 GMT
#42
Bleh..

I'll stick to my BW maps for fear of inbalance.

Still I highly commend you on this effort and the hard work it undoubtedly took.
Hyvaa #1 Fan. Gogo STX, Dear, Bogus, Classic, and Mini! Always a BW fan!
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
January 22 2012 15:31 GMT
#43
lol also, was scrap station based off the map Paranoid Android ?

http://www.teamliquid.net/tlpd/korean/maps/124_Paranoid_Android
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
ArvickHero
Profile Blog Joined October 2007
10387 Posts
January 22 2012 20:52 GMT
#44
On January 22 2012 19:39 SiaBBo wrote:
They look very weird. If would never play these in BW cuz they look very imba and will not just work. I hope you put some more effor like decorating the map and don't just rush to finish, it really looks like you made these maps in 10 minutes. These maps are just too tight to play in BW and ofcourse there is some positional imbalances.

Found one Scrap Station too:

[image loading]

wow this one actually looks pretty decent, just need to fix the left side ramp a bit to allow a forge-fe (right side looks possible) and put cc-block minerals on the islands, and this could be a semi-interesting map to play on
Writerptrk
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
January 22 2012 21:01 GMT
#45
Whats funny about that is scrap station is a horrible map in SC2. I don't think any games have been played on it in something like a year now? Might be longer than that.

Also I thought those two islands had destroyable rocks with a path, not a full island? Or have I just not played scrap station in too long.
Descolada in everything not TL/Starcraft
Quotidian
Profile Joined August 2010
Norway1937 Posts
January 22 2012 21:05 GMT
#46
On January 22 2012 21:33 BrosephBrostar wrote:
When you compare the SC2 maps to current BW ones it really makes you wonder what happened to the SC2 mapmakers' creativity. It's like they all caught some kind of disease from Blizzard.



it's largely because of vP match-ups (especially pvp.) Things like warp-in and gateway rushes means that you can't really stray away from the highground main/small choke set-up. There's a lot of talk about maps like tal darim being bad maps because of this. To be honest though, I don't see what's so amazingly creative about BW maps either.
RoninShogun
Profile Joined November 2010
United States315 Posts
January 22 2012 21:09 GMT
#47
It looks really weird to see the last map you have there, know it is supposed to be BW "Lost Temple," and yet the 1'oclock player isn't taking his natural towards the 6'oclock.
I'll love you forever, Lost Temple
Artosis: Yeah I was gonna probe rush but someone did that yesterday
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
Last Edited: 2012-01-22 23:07:33
January 22 2012 23:05 GMT
#48
On January 23 2012 06:05 Quotidian wrote:
Show nested quote +
On January 22 2012 21:33 BrosephBrostar wrote:
When you compare the SC2 maps to current BW ones it really makes you wonder what happened to the SC2 mapmakers' creativity. It's like they all caught some kind of disease from Blizzard.



it's largely because of vP match-ups (especially pvp.) Things like warp-in and gateway rushes means that you can't really stray away from the highground main/small choke set-up. There's a lot of talk about maps like tal darim being bad maps because of this. To be honest though, I don't see what's so amazingly creative about BW maps either.


A lot of BW maps are pretty standard too, but there's some cool ones every once in a while like Triathlon or this season's Chain Reaction.
Kiett
Profile Blog Joined March 2011
United States7639 Posts
January 22 2012 23:08 GMT
#49
On January 23 2012 08:05 BrosephBrostar wrote:
Show nested quote +
On January 23 2012 06:05 Quotidian wrote:
On January 22 2012 21:33 BrosephBrostar wrote:
When you compare the SC2 maps to current BW ones it really makes you wonder what happened to the SC2 mapmakers' creativity. It's like they all caught some kind of disease from Blizzard.



it's largely because of vP match-ups (especially pvp.) Things like warp-in and gateway rushes means that you can't really stray away from the highground main/small choke set-up. There's a lot of talk about maps like tal darim being bad maps because of this. To be honest though, I don't see what's so amazingly creative about BW maps either.


A lot of BW maps are pretty standard too, but there's some pretty cool ones every once in a while like Triathlon or this season's Chain Reaction.

It'd be pretty funny if a SC2 map came out that had neutral motherships hovering around the map, concealing the... the... oh wait. No lurkers eggs T_T
Writer:o
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
January 22 2012 23:19 GMT
#50
Well, expect to see a tournament on these maps soon .

These are really neat!

On January 22 2012 14:10 GhandiEAGLE wrote:
It is funny how lame these maps look when compared to actual, good BroodWar maps... XD


Maybe one day Sc2 will catch on, I'm hoping they do!


Well, most of these are the Blizzard map pool, and the old blizzard maps at that.

On January 22 2012 18:39 Talin wrote:
Only Tal Darim looks like an "acceptable" BW map at first sight, most of the others look like Python/LT clones or some of those obscure maps from early 2000s.

It would be interesting to see some of the newer maps like Cloud Kingdom.


Tal'Darim was one of the first GSL maps. It was explicitly designed to emulate/rip off BW maps because no one really knew how to make good SC2 maps, but Steppes of War was clearly not cutting it. A lot of the new SC2 maps are based off BW maps, still (Daybreak is Tiamat, etc).

On January 22 2012 21:33 BrosephBrostar wrote:
When you compare the SC2 maps to current BW ones it really makes you wonder what happened to the SC2 mapmakers' creativity. It's like they all caught some kind of disease from Blizzard.


All these maps ARE blizzard. GSL Maps are generally better. Though, if you're going to do SC2 maps, I want the really REALLY awful ones like Blistering Sands.
NEXUS6
Profile Joined July 2011
United States413 Posts
January 22 2012 23:29 GMT
#51
On January 23 2012 06:01 Coriolis wrote:
Whats funny about that is scrap station is a horrible map in SC2. I don't think any games have been played on it in something like a year now? Might be longer than that.

Also I thought those two islands had destroyable rocks with a path, not a full island? Or have I just not played scrap station in too long.

It is indeed a terrible map in sc2 and everyone pretty much agrees upon this. It was taken out of all map pools quite a while ago.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
January 22 2012 23:39 GMT
#52
On January 23 2012 06:05 Quotidian wrote:
To be honest though, I don't see what's so amazingly creative about BW maps either.

cmon, that's just ignorant. Almost all standard mapping concepts used in SC2 come from BW pro-maps, which is the fruit of almost a decade of map-making and testing. Just because most standard maps don't feature destructible rocks all over the place doesn't mean it's not creative.
Writerptrk
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 22 2012 23:53 GMT
#53
On January 22 2012 16:59 Blackrobe wrote:
Have you ever tried to do the reverse and change some BW maps to SC2?

Such as those used in '11-'12 proleague pool? :D
http://www.teamliquid.net/forum/viewmessage.php?topic_id=284827

Hehe, I have literally ZERO experience with the SC2 map editor. There are plenty of more qualified mapmakers out there to do that job lol. The version of Circuit Breaker that is being used in the SC2BW mod is particularly awesome.

On January 22 2012 20:50 Boundz(DarKo) wrote:
Show nested quote +
On January 22 2012 14:16 alffla wrote:
On January 22 2012 14:10 GhandiEAGLE wrote:
It is funny how lame these maps look when compared to actual, good BroodWar maps... XD


Maybe one day Sc2 will catch on, I'm hoping they do!


lLOL yea.. they look like maps from the beginnings of BW. or worse.

You have to give it to the editor too... ofc. the maps look bad without doodads and detailed mapping.


Edit: I am a really good mapmaker but I don't see why converting SC2 maps into BW is a good idea unless they start producing some interesting maps for SC2(in comparison to BW mapping.)

Well, it was never really a serious venture, just something I did when bored over the summer. I never really wanted to prove a point or anything. I just wanted to do something cool that few other people have done already, and mapmaking is actually kinda fun in it's own weird way.

On January 22 2012 16:05 konadora wrote:
So tempted to work on some of these maps :3

Haha, you should. Didn't you remake Kulas Ravine a while back? That was pretty cool.


On January 23 2012 05:52 ArvickHero wrote:
Show nested quote +
On January 22 2012 19:39 SiaBBo wrote:
They look very weird. If would never play these in BW cuz they look very imba and will not just work. I hope you put some more effor like decorating the map and don't just rush to finish, it really looks like you made these maps in 10 minutes. These maps are just too tight to play in BW and ofcourse there is some positional imbalances.

Found one Scrap Station too:

[image loading]

wow this one actually looks pretty decent, just need to fix the left side ramp a bit to allow a forge-fe (right side looks possible) and put cc-block minerals on the islands, and this could be a semi-interesting map to play on

Hmmm, I think that version of Scrap Station is based on the outdated version of Scrap Station from the SC2 Alpha or something. It doesn't really match up to the most current ladder version, though it looks fantastic.

On January 23 2012 08:19 Ribbon wrote:
Well, expect to see a tournament on these maps soon .

These are really neat!

Hehe, that would be really cool, though I would be feeling a strange mix of being flattered and embarrassed since tbh my rendition of these maps are really BAAAAAAAD. A tournament would be awesome, but think it would be best to hold it on some maps that have some semblance of balance rather than on these abominations that I had created haha.

However, if you really want to use these maps for a tournament, then I would be more than happy to let you. The modest guy in me is just screaming in my head about how amateur and imbalanced these maps are rofl.
ㅇㅅㅌㅅ
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
January 22 2012 23:57 GMT
#54
On January 23 2012 08:53 eviltomahawk wrote:
Show nested quote +
On January 22 2012 16:59 Blackrobe wrote:
Have you ever tried to do the reverse and change some BW maps to SC2?

Such as those used in '11-'12 proleague pool? :D
http://www.teamliquid.net/forum/viewmessage.php?topic_id=284827

Hehe, I have literally ZERO experience with the SC2 map editor. There are plenty of more qualified mapmakers out there to do that job lol. The version of Circuit Breaker that is being used in the SC2BW mod is particularly awesome.


Back when they were called ICCUP, ESV did a lot of SC2 ports of BW maps. The SC2 version of Match Point got a day[9] daily analyzing why BW maps and BW-style maps were more interesting that the SC2 maps of the time. There aren't really any good "SC2" maps, yet. There are only BW maps that have been tweaked for SC2.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 23 2012 00:01 GMT
#55
On January 23 2012 08:57 Ribbon wrote:
Show nested quote +
On January 23 2012 08:53 eviltomahawk wrote:
On January 22 2012 16:59 Blackrobe wrote:
Have you ever tried to do the reverse and change some BW maps to SC2?

Such as those used in '11-'12 proleague pool? :D
http://www.teamliquid.net/forum/viewmessage.php?topic_id=284827

Hehe, I have literally ZERO experience with the SC2 map editor. There are plenty of more qualified mapmakers out there to do that job lol. The version of Circuit Breaker that is being used in the SC2BW mod is particularly awesome.


Back when they were called ICCUP, ESV did a lot of SC2 ports of BW maps. The SC2 version of Match Point got a day[9] daily analyzing why BW maps and BW-style maps were more interesting that the SC2 maps of the time. There aren't really any good "SC2" maps, yet. There are only BW maps that have been tweaked for SC2.

That SC2 version of Match Point is pretty good. I played on it a few times in SC2BW, and it's really well-done. I liked how they fixed the ramp layout that was slightly weird in the original BW version.
ㅇㅅㅌㅅ
RageCommodore
Profile Joined September 2011
Germany912 Posts
January 23 2012 00:11 GMT
#56
Could you do Cloud Kingdom? I think that map would be really interesting to see in bw
BW: sGs.sTaRfaLL SC2: MarojiN | fan of: Darkforce, DBS, Last, Mvp, BoguS/InnoVatioN | Executer vs Choosy on Gladiator - Never forget T-T
RaLakedaimon
Profile Joined August 2010
United States1564 Posts
January 23 2012 00:20 GMT
#57
Pretty fun to play around on, when I first loaded up Metalopolis I was like "oh shit did I load the wrong map, its all pasture here!". Once I scouted I got the picture though, well done on these! ^^
FlaShFTW
Profile Blog Joined February 2010
United States10141 Posts
January 23 2012 00:25 GMT
#58
LOL!!! PvZ is gonna be impossible on some maps. Therefore, I recommend... THE LML BUILD!!!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=263460
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
jax1492
Profile Joined November 2009
United States1632 Posts
January 23 2012 00:27 GMT
#59
wow, nice work
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
January 23 2012 04:40 GMT
#60
I didn't think the Blizzard maps could look even worse in any way than they do in SC2 :D

Cool project though. I was still waiting for konadoras mappack :s
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
January 23 2012 05:29 GMT
#61
All the maps except metal look pretty cool. I dunno what it is about metal, it just looks... off.

Pretty cool experiment, maybe if only to see how SC2 maps would work in BW (like we saw lots of BW maps in sc2)
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 23 2012 05:38 GMT
#62
On January 23 2012 14:29 DYEAlabaster wrote:
All the maps except metal look pretty cool. I dunno what it is about metal, it just looks... off.

Pretty cool experiment, maybe if only to see how SC2 maps would work in BW (like we saw lots of BW maps in sc2)

Tbh, I'm not very proud of my Metalopolis. Maybe that is a likely candidate to be redone at some point eventually maybe perhaps possibly.

The way I made most of the maps is that I got an image off of Liquipedia, then superimposed it into a BW map using SC Picture Mapper, then tried to make an actual BW map by tracing over the converted image.

However, since the image is completely top-down while the BW mapmaker is isometric, there was a ton of distortion after the "tracing" phase, which is probably why some of the maps look a bit off or asymmetric.

However, I completely eyeballed the creation of Lost/Shattered Temple, which I made before I started to use the method that I just described.
ㅇㅅㅌㅅ
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
January 23 2012 05:48 GMT
#63
On January 22 2012 13:30 eviltomahawk wrote:
Show nested quote +
On January 22 2012 13:29 SnowFantasy wrote:
At first glance it looks like bottom left position on Tal'Darim doesn't have a natural though?

fuuuuuuuuuuuuuuu

You're right. I'll make emergency edits haha.

edit: edits done, I think, hopefully, possibly.

I literally lost it. Comedic gold.

I'm undecided if this is a good idea. Maybe if one of the transferred maps was actually balanced, which I know nothing about.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2012-01-23 08:27:42
January 23 2012 08:23 GMT
#64
Overall these are pretty good, even though the aesthetics could use some work. Some things you might want to think about:

-You should use the standard gas placement for the mains (gas either directly on top or to the left of the main building; proven to be most efficient).
-BW maps tend not to have much airspace, you should try to push the bases/outer parts of the map out as far as possible.
-If you're using scmdraft2 you could try using the symmetry tools to make stuff a bit more even.
-At the "gold bases" maybe you could stack chunks of 2 minerals to save space and make them look a bit more like the sc2 maps.

On a related note, how did you add the neutral destructible buildings? I've tried a couple ways in scmdraft2 but the buildings never show up in game for me...

Edit: Saw another pretty big problem. The middle-ground ridges between the vertical naturals and between the naturals and the top and bottom bases on Shakuras Plateau appear to be pathable. I know this is the tileset's fault and there isn't much that can be done about it besides blocking the path with minerals or something stupid, but it's still a major problem. I'd recommend just modifying the map so that the main is on the same cliff level as the natural (fortunately not a balance problem in BW lol) and raising everything one cliff level to avoid using that annoying lowest cliff level.
vibeo gane,
Quotidian
Profile Joined August 2010
Norway1937 Posts
January 23 2012 17:45 GMT
#65
On January 23 2012 08:39 ArvickHero wrote:
Show nested quote +
On January 23 2012 06:05 Quotidian wrote:
To be honest though, I don't see what's so amazingly creative about BW maps either.

cmon, that's just ignorant. Almost all standard mapping concepts used in SC2 come from BW pro-maps, which is the fruit of almost a decade of map-making and testing. Just because most standard maps don't feature destructible rocks all over the place doesn't mean it's not creative.



who said anything about rocks = creativity? (and considering how a lot of BW maps have paths that open up when you destroy blocking structures-- I really don't see your point)
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 23 2012 20:27 GMT
#66
On January 23 2012 17:23 -NegativeZero- wrote:
Overall these are pretty good, even though the aesthetics could use some work. Some things you might want to think about:

-You should use the standard gas placement for the mains (gas either directly on top or to the left of the main building; proven to be most efficient).
-BW maps tend not to have much airspace, you should try to push the bases/outer parts of the map out as far as possible.
-If you're using scmdraft2 you could try using the symmetry tools to make stuff a bit more even.
-At the "gold bases" maybe you could stack chunks of 2 minerals to save space and make them look a bit more like the sc2 maps.

On a related note, how did you add the neutral destructible buildings? I've tried a couple ways in scmdraft2 but the buildings never show up in game for me...

Edit: Saw another pretty big problem. The middle-ground ridges between the vertical naturals and between the naturals and the top and bottom bases on Shakuras Plateau appear to be pathable. I know this is the tileset's fault and there isn't much that can be done about it besides blocking the path with minerals or something stupid, but it's still a major problem. I'd recommend just modifying the map so that the main is on the same cliff level as the natural (fortunately not a balance problem in BW lol) and raising everything one cliff level to avoid using that annoying lowest cliff level.

Ah, ok. These are great suggestions, and I will definitely keep them in mind the next time I go back into mapmaking.

Tbh, I'm not proud of my Shakuras. I think it is definitely one of my weaker maps, if not the worst. The double cliffs are especially troublesome, which is why I haven't done Antiga yet. I probably will end up remaking the entire map at a later time.

As far as neutral buildings go, you have to use the Unit Sprites under the Sprites category rather than use the normal Units category. At least that is how I got my neutral buildings to work.

As far as airspace goes, I tried copying SC2 maps as much as possible, including the massive amount of airspace that they have. I guess less airspace would be better balanced, but I was aiming more for a direct copy rather than balance.
ㅇㅅㅌㅅ
ArvickHero
Profile Blog Joined October 2007
10387 Posts
Last Edited: 2012-01-23 20:34:50
January 23 2012 20:34 GMT
#67
On January 24 2012 02:45 Quotidian wrote:
Show nested quote +
On January 23 2012 08:39 ArvickHero wrote:
On January 23 2012 06:05 Quotidian wrote:
To be honest though, I don't see what's so amazingly creative about BW maps either.

cmon, that's just ignorant. Almost all standard mapping concepts used in SC2 come from BW pro-maps, which is the fruit of almost a decade of map-making and testing. Just because most standard maps don't feature destructible rocks all over the place doesn't mean it's not creative.



who said anything about rocks = creativity? (and considering how a lot of BW maps have paths that open up when you destroy blocking structures-- I really don't see your point)

The rock thing was a little joke, I guess I should've made it more obvious but my point (not about the rocks) still stands
Writerptrk
3FFA
Profile Blog Joined February 2010
United States3931 Posts
January 24 2012 05:15 GMT
#68
Suggestions:
-Scrap Yard no high ground mineral nat? Isn't there supposed to be minerals up there or were they removed at some point? I don't follow SCII so I wouldn't know but I remember minerals being there...

-Look at Kulass Ravine@ broodwarmaps.net for an example of making UMS watchtowers and high yield minerals.
Link to Kulass: http://www.panschk.de/mappage/comments.php?mapid=4037
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
rugrat
Profile Joined October 2010
United States15 Posts
January 24 2012 07:49 GMT
#69
I'd love to have some classic BW maps remade for sc2
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 24 2012 08:18 GMT
#70
On January 23 2012 08:57 Ribbon wrote:
Show nested quote +
On January 23 2012 08:53 eviltomahawk wrote:
On January 22 2012 16:59 Blackrobe wrote:
Have you ever tried to do the reverse and change some BW maps to SC2?

Such as those used in '11-'12 proleague pool? :D
http://www.teamliquid.net/forum/viewmessage.php?topic_id=284827

Hehe, I have literally ZERO experience with the SC2 map editor. There are plenty of more qualified mapmakers out there to do that job lol. The version of Circuit Breaker that is being used in the SC2BW mod is particularly awesome.


Back when they were called ICCUP, ESV did a lot of SC2 ports of BW maps. The SC2 version of Match Point got a day[9] daily analyzing why BW maps and BW-style maps were more interesting that the SC2 maps of the time. There aren't really any good "SC2" maps, yet. There are only BW maps that have been tweaked for SC2.


We stopped doing that because really, it's better just to make an entirely new map than to try and fit an old map into SC2. The two games share a lot of mapping concepts but you can't just take one and put it in the other expecting it to work out.

A problem with bringing SC2 maps into SC1 is that they're just a lot bigger. Starcraft 1 max competitive mapsize has always been 128x128. In SC2, it reaches upwards of 160x160 or so. There's also the scaling issue in Starcraft 1 where the Y length is larger than the X length so it's even harder to port SC2 maps. You can compensate somewhat, but it's really difficult overall to get (good) SC2 maps to SC1.
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
January 24 2012 10:04 GMT
#71
On January 24 2012 17:18 neobowman wrote:
Show nested quote +
On January 23 2012 08:57 Ribbon wrote:
On January 23 2012 08:53 eviltomahawk wrote:
On January 22 2012 16:59 Blackrobe wrote:
Have you ever tried to do the reverse and change some BW maps to SC2?

Such as those used in '11-'12 proleague pool? :D
http://www.teamliquid.net/forum/viewmessage.php?topic_id=284827

Hehe, I have literally ZERO experience with the SC2 map editor. There are plenty of more qualified mapmakers out there to do that job lol. The version of Circuit Breaker that is being used in the SC2BW mod is particularly awesome.


Back when they were called ICCUP, ESV did a lot of SC2 ports of BW maps. The SC2 version of Match Point got a day[9] daily analyzing why BW maps and BW-style maps were more interesting that the SC2 maps of the time. There aren't really any good "SC2" maps, yet. There are only BW maps that have been tweaked for SC2.


We stopped doing that because really, it's better just to make an entirely new map than to try and fit an old map into SC2. The two games share a lot of mapping concepts but you can't just take one and put it in the other expecting it to work out.

A problem with bringing SC2 maps into SC1 is that they're just a lot bigger. Starcraft 1 max competitive mapsize has always been 128x128. In SC2, it reaches upwards of 160x160 or so. There's also the scaling issue in Starcraft 1 where the Y length is larger than the X length so it's even harder to port SC2 maps. You can compensate somewhat, but it's really difficult overall to get (good) SC2 maps to SC1.


I always thought it was weird that SC2 maps feel so tiny even though their dimensions are often a lot bigger. Is it just an illusion or did they change the way distance is mapped?
Hyaena
Profile Joined June 2011
Croatia17 Posts
January 24 2012 10:41 GMT
#72
On January 24 2012 19:04 BrosephBrostar wrote:
Show nested quote +
On January 24 2012 17:18 neobowman wrote:
On January 23 2012 08:57 Ribbon wrote:
On January 23 2012 08:53 eviltomahawk wrote:
On January 22 2012 16:59 Blackrobe wrote:
Have you ever tried to do the reverse and change some BW maps to SC2?

Such as those used in '11-'12 proleague pool? :D
http://www.teamliquid.net/forum/viewmessage.php?topic_id=284827

Hehe, I have literally ZERO experience with the SC2 map editor. There are plenty of more qualified mapmakers out there to do that job lol. The version of Circuit Breaker that is being used in the SC2BW mod is particularly awesome.


Back when they were called ICCUP, ESV did a lot of SC2 ports of BW maps. The SC2 version of Match Point got a day[9] daily analyzing why BW maps and BW-style maps were more interesting that the SC2 maps of the time. There aren't really any good "SC2" maps, yet. There are only BW maps that have been tweaked for SC2.


We stopped doing that because really, it's better just to make an entirely new map than to try and fit an old map into SC2. The two games share a lot of mapping concepts but you can't just take one and put it in the other expecting it to work out.

A problem with bringing SC2 maps into SC1 is that they're just a lot bigger. Starcraft 1 max competitive mapsize has always been 128x128. In SC2, it reaches upwards of 160x160 or so. There's also the scaling issue in Starcraft 1 where the Y length is larger than the X length so it's even harder to port SC2 maps. You can compensate somewhat, but it's really difficult overall to get (good) SC2 maps to SC1.


I always thought it was weird that SC2 maps feel so tiny even though their dimensions are often a lot bigger. Is it just an illusion or did they change the way distance is mapped?

I think it has something to do with how big portion of the map you see on screen. Even with maps of same size, SC2 one will feel smaller because your view is not as zoomed as in BW ... Haven't played BW for very long time, so I can't confirm it, but that's my impression from watching BW - zoomed in view contributes in map size feel.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2012-01-24 12:56:06
January 24 2012 12:54 GMT
#73
On January 22 2012 21:33 BrosephBrostar wrote:
When you compare the SC2 maps to current BW ones it really makes you wonder what happened to the SC2 mapmakers' creativity. It's like they all caught some kind of disease from Blizzard.

half of the sc2 maps he converted ARE blizzard maps. which is part of that problem. but yeah we currently have mediocre map pools, but instead of having it lead to some STUPID abuse like truly bad maps led to in brood war, we just get mediocre games on bad maps.

EDIT: but it's really interesting to port into BW. i think more map makers should port their maps into brood war, edit it to make it a better BW map, and then report back to sc2 and see what comes of it.
tetrismaan
Profile Joined April 2011
Denmark302 Posts
January 24 2012 16:06 GMT
#74
Why did you even bother making Lost Temple, when that was originally from Brood War?
www.DanishStarcraft.com
3FFA
Profile Blog Joined February 2010
United States3931 Posts
January 24 2012 20:16 GMT
#75
Also, as of my earlier post on this page, in Kulass Ravine@ Broodwarmaps.net there is an example of how to make sight blockers in SCBW. I'm actually kind of surprised there hasn't been people trying out sight blockers in BW. Could become quite interesting.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
darkmighty
Profile Joined March 2011
Brazil48 Posts
Last Edited: 2012-01-24 20:35:20
January 24 2012 20:34 GMT
#76
On January 25 2012 05:16 3FFA wrote:
Also, as of my earlier post on this page, in Kulass Ravine@ Broodwarmaps.net there is an example of how to make sight blockers in SCBW. I'm actually kind of surprised there hasn't been people trying out sight blockers in BW. Could become quite interesting.


I think it's because of the issues cited here (sight blocker session):
http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=31

But this guide apparently shows how to work around the issues.
The only winning move is to never accept defeat.
a176
Profile Blog Joined August 2009
Canada6688 Posts
January 24 2012 20:59 GMT
#77
On January 24 2012 19:41 Hyaena wrote:
Show nested quote +
On January 24 2012 19:04 BrosephBrostar wrote:
On January 24 2012 17:18 neobowman wrote:
On January 23 2012 08:57 Ribbon wrote:
On January 23 2012 08:53 eviltomahawk wrote:
On January 22 2012 16:59 Blackrobe wrote:
Have you ever tried to do the reverse and change some BW maps to SC2?

Such as those used in '11-'12 proleague pool? :D
http://www.teamliquid.net/forum/viewmessage.php?topic_id=284827

Hehe, I have literally ZERO experience with the SC2 map editor. There are plenty of more qualified mapmakers out there to do that job lol. The version of Circuit Breaker that is being used in the SC2BW mod is particularly awesome.


Back when they were called ICCUP, ESV did a lot of SC2 ports of BW maps. The SC2 version of Match Point got a day[9] daily analyzing why BW maps and BW-style maps were more interesting that the SC2 maps of the time. There aren't really any good "SC2" maps, yet. There are only BW maps that have been tweaked for SC2.


We stopped doing that because really, it's better just to make an entirely new map than to try and fit an old map into SC2. The two games share a lot of mapping concepts but you can't just take one and put it in the other expecting it to work out.

A problem with bringing SC2 maps into SC1 is that they're just a lot bigger. Starcraft 1 max competitive mapsize has always been 128x128. In SC2, it reaches upwards of 160x160 or so. There's also the scaling issue in Starcraft 1 where the Y length is larger than the X length so it's even harder to port SC2 maps. You can compensate somewhat, but it's really difficult overall to get (good) SC2 maps to SC1.


I always thought it was weird that SC2 maps feel so tiny even though their dimensions are often a lot bigger. Is it just an illusion or did they change the way distance is mapped?

I think it has something to do with how big portion of the map you see on screen. Even with maps of same size, SC2 one will feel smaller because your view is not as zoomed as in BW ... Haven't played BW for very long time, so I can't confirm it, but that's my impression from watching BW - zoomed in view contributes in map size feel.


you cant technically compare sc2 map sizes to bw map sizes but in general bw maps can be considered larger. mostly because of deathball syndrome really. when you watch bw, units are spaced much further apart, and also, they are running and moving around fucking everywhere on the map at any given time so you need the space. in sc2 you'll often hear complaints about too much open space and other stuff.
starleague forever
nalgene
Profile Joined October 2010
Canada2153 Posts
January 24 2012 21:09 GMT
#78
On January 25 2012 05:59 a176 wrote:
Show nested quote +
On January 24 2012 19:41 Hyaena wrote:
On January 24 2012 19:04 BrosephBrostar wrote:
On January 24 2012 17:18 neobowman wrote:
On January 23 2012 08:57 Ribbon wrote:
On January 23 2012 08:53 eviltomahawk wrote:
On January 22 2012 16:59 Blackrobe wrote:
Have you ever tried to do the reverse and change some BW maps to SC2?

Such as those used in '11-'12 proleague pool? :D
http://www.teamliquid.net/forum/viewmessage.php?topic_id=284827

Hehe, I have literally ZERO experience with the SC2 map editor. There are plenty of more qualified mapmakers out there to do that job lol. The version of Circuit Breaker that is being used in the SC2BW mod is particularly awesome.


Back when they were called ICCUP, ESV did a lot of SC2 ports of BW maps. The SC2 version of Match Point got a day[9] daily analyzing why BW maps and BW-style maps were more interesting that the SC2 maps of the time. There aren't really any good "SC2" maps, yet. There are only BW maps that have been tweaked for SC2.


We stopped doing that because really, it's better just to make an entirely new map than to try and fit an old map into SC2. The two games share a lot of mapping concepts but you can't just take one and put it in the other expecting it to work out.

A problem with bringing SC2 maps into SC1 is that they're just a lot bigger. Starcraft 1 max competitive mapsize has always been 128x128. In SC2, it reaches upwards of 160x160 or so. There's also the scaling issue in Starcraft 1 where the Y length is larger than the X length so it's even harder to port SC2 maps. You can compensate somewhat, but it's really difficult overall to get (good) SC2 maps to SC1.


I always thought it was weird that SC2 maps feel so tiny even though their dimensions are often a lot bigger. Is it just an illusion or did they change the way distance is mapped?

I think it has something to do with how big portion of the map you see on screen. Even with maps of same size, SC2 one will feel smaller because your view is not as zoomed as in BW ... Haven't played BW for very long time, so I can't confirm it, but that's my impression from watching BW - zoomed in view contributes in map size feel.


you cant technically compare sc2 map sizes to bw map sizes but in general bw maps can be considered larger. mostly because of deathball syndrome really. when you watch bw, units are spaced much further apart, and also, they are running and moving around fucking everywhere on the map at any given time so you need the space. in sc2 you'll often hear complaints about too much open space and other stuff.

Every map has 15-45% of the map unpathable by ground units in SC2...doesn't even use the entire map borders...
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 24 2012 22:32 GMT
#79
On January 25 2012 06:09 nalgene wrote:
Show nested quote +
On January 25 2012 05:59 a176 wrote:
On January 24 2012 19:41 Hyaena wrote:
On January 24 2012 19:04 BrosephBrostar wrote:
On January 24 2012 17:18 neobowman wrote:
On January 23 2012 08:57 Ribbon wrote:
On January 23 2012 08:53 eviltomahawk wrote:
On January 22 2012 16:59 Blackrobe wrote:
Have you ever tried to do the reverse and change some BW maps to SC2?

Such as those used in '11-'12 proleague pool? :D
http://www.teamliquid.net/forum/viewmessage.php?topic_id=284827

Hehe, I have literally ZERO experience with the SC2 map editor. There are plenty of more qualified mapmakers out there to do that job lol. The version of Circuit Breaker that is being used in the SC2BW mod is particularly awesome.


Back when they were called ICCUP, ESV did a lot of SC2 ports of BW maps. The SC2 version of Match Point got a day[9] daily analyzing why BW maps and BW-style maps were more interesting that the SC2 maps of the time. There aren't really any good "SC2" maps, yet. There are only BW maps that have been tweaked for SC2.


We stopped doing that because really, it's better just to make an entirely new map than to try and fit an old map into SC2. The two games share a lot of mapping concepts but you can't just take one and put it in the other expecting it to work out.

A problem with bringing SC2 maps into SC1 is that they're just a lot bigger. Starcraft 1 max competitive mapsize has always been 128x128. In SC2, it reaches upwards of 160x160 or so. There's also the scaling issue in Starcraft 1 where the Y length is larger than the X length so it's even harder to port SC2 maps. You can compensate somewhat, but it's really difficult overall to get (good) SC2 maps to SC1.


I always thought it was weird that SC2 maps feel so tiny even though their dimensions are often a lot bigger. Is it just an illusion or did they change the way distance is mapped?

I think it has something to do with how big portion of the map you see on screen. Even with maps of same size, SC2 one will feel smaller because your view is not as zoomed as in BW ... Haven't played BW for very long time, so I can't confirm it, but that's my impression from watching BW - zoomed in view contributes in map size feel.


you cant technically compare sc2 map sizes to bw map sizes but in general bw maps can be considered larger. mostly because of deathball syndrome really. when you watch bw, units are spaced much further apart, and also, they are running and moving around fucking everywhere on the map at any given time so you need the space. in sc2 you'll often hear complaints about too much open space and other stuff.

Every map has 15-45% of the map unpathable by ground units in SC2...doesn't even use the entire map borders...


Even accounting for this, it's still a bit too big. You could fit it in, but it probably wouldn't fit WELL.
Uldridge
Profile Blog Joined January 2011
Belgium4751 Posts
January 24 2012 23:46 GMT
#80
I've also wondered how map conversions from broodwar to sc2 would turn out?
I'd love to see a SC2 fighting spirit, benzene or chain reaction.. even python would be cool imo.
Taxes are for Terrans
Nazeron
Profile Joined September 2010
Canada1046 Posts
January 25 2012 00:19 GMT
#81
wow, those are really sweet, GJ!
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
SoulSever
Profile Joined April 2010
Canada779 Posts
January 25 2012 03:14 GMT
#82
I really like the Tal Darim but the others I'm not a big fan of
Violet <3 ~~~Better places than here exist
Reuental
Profile Joined July 2009
United States457 Posts
January 25 2012 04:11 GMT
#83
Another thing that is way different about sc2 maps is that there is a ton of open space around ground area of the map. This doesn't really happen in BW because it would make air pretty brutal to deal with as Terran.
I'm a Crab made of men.
Witten
Profile Joined January 2011
United States2094 Posts
January 25 2012 04:44 GMT
#84
Not the most detailed ports in the world, but boy did I have a good chuckle looking through and guessing which map each one was supposed to be. Scrap Station especially made me lol. Nice work, very cool. Might have a SC2 maps in BW tournament with some friends :D
Brood War Forever / NA's premiere Shadow Shaman player / Courier Collector / Bot Game Champion / Highly amateur Mystical Ninja Goemon Speedrunner
VGhost
Profile Blog Joined March 2011
United States3613 Posts
January 25 2012 04:46 GMT
#85
On January 23 2012 06:05 Quotidian wrote:
Show nested quote +
On January 22 2012 21:33 BrosephBrostar wrote:
When you compare the SC2 maps to current BW ones it really makes you wonder what happened to the SC2 mapmakers' creativity. It's like they all caught some kind of disease from Blizzard.



it's largely because of vP match-ups (especially pvp.) Things like warp-in and gateway rushes means that you can't really stray away from the highground main/small choke set-up. There's a lot of talk about maps like tal darim being bad maps because of this. To be honest though, I don't see what's so amazingly creative about BW maps either.


If you look at older maps there's more "creativity", but honestly standardizing maps played a huge role in balancing Brood War. The most extreme example is of course the whole island map thing. Even newer maps like Outlier, aLternative, and Triathlon have the basic main+nat+features layout around which BW was finally balanced. And I really do mean "finally": Alchemist (from 2004-2005) has a main+nat structure, but the natural is impossibly far away for modern play; and even then the open backdoor + highly constricted surface area + imbalanced mains would make it absurd. Even a more "standard" map from that era like Xeno Sky has a huge main to nat distance.

Of course, some of the changes are due, to demonstrate a converse, to compensation for a changing metagame.

On that consideration, it may in fact be a mistake to try to force SC2 into the BW mold that says two bases are minimum for standard play: resource collection seems higher relative to time, especially for gas, compared to BW (i.e. viability of 1-1-1 builds and the existence of warp-in based rushes). On the other hand, if the 2-base model is consciously adopted then Blizzard (or potentially a league which wants to do its own balancing via custom maps) has a specific map layout in mind to work from and that ideal will actually prove useful.

Short version: I maintain the main problem with SC2 maps so far is simply the wasted space – we really have no idea how the SC2 metagame will play out yet, especially since we're missing two expansions.

Even shorter version: creativity is over-rated; balance (whatever that demands) is the goal.
#4427 || I am not going to scan a ferret.
peekn
Profile Blog Joined June 2010
United States1152 Posts
January 25 2012 06:46 GMT
#86
Lovely conversions. It's really funny how these maps remind me of the old SC maps like blood bath. Really shows you how much farther along the pro bw maps are compared to the stock sc2 maps... Don't worry one day we'll have really good map makers making sc2 maps.

I think the only one that I kinda like is Tal'Darim the rest just look not fun.
beef666
Profile Joined November 2010
New Zealand29 Posts
January 25 2012 07:27 GMT
#87
Thank you for making these maps! I am a Sc2 player, but play broodwar with my friends on lan. Was playing on these maps all afternoon hahaha.
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 25 2012 07:47 GMT
#88
LOL this would be so funny on BW.
if happy ever afters did exist <3 @watamizu_
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
January 25 2012 09:52 GMT
#89
On January 25 2012 16:47 mizU wrote:
LOL this would be so funny on BW.


I'm glad you think so, because I 100% intend to sponsor a tournament on these maps.

I'm trying to decide if I should do that soon, or wait for any revisions to be made and do my other idea of "Zerg-only invitational; Spires banned".
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
January 25 2012 10:25 GMT
#90
The SC2BW version for match point is really well made, played lot on it
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
January 25 2012 12:15 GMT
#91
On the subject of SC2 maps I think a big factor is the role tournament organizers play. Even though Blizzard has claimed that tournaments are free to use whatever maps they want, it feels like they all want to stay pretty close to the ladder pool as a consideration for amateur and semi-pro players (ie everyone that isn't in a Korean team). I think SC2 is going to be stuck with Dustin Browder's idea of good maps until the community abandons the idea that laddering is an acceptable way to practice for tournaments.
RageCommodore
Profile Joined September 2011
Germany912 Posts
Last Edited: 2012-01-25 12:48:01
January 25 2012 12:47 GMT
#92
On January 25 2012 21:15 BrosephBrostar wrote:
On the subject of SC2 maps I think a big factor is the role tournament organizers play. Even though Blizzard has claimed that tournaments are free to use whatever maps they want, it feels like they all want to stay pretty close to the ladder pool as a consideration for amateur and semi-pro players (ie everyone that isn't in a Korean team). I think SC2 is going to be stuck with Dustin Browder's idea of good maps until the community abandons the idea that laddering is an acceptable way to practice for tournaments.


Well, the focus is starting to shift right now. Many tournaments start to use community maps now (like NASL, IPL and the ESL) that are radically different from Blizzard maps. My favorite right now is Atlantis Spaceship (Blizzard would NEVER make something like that. There are no rocks :p). I'm not sure if it's even remakeable in BW though (mainly because of the reich vespene geysers).
BW: sGs.sTaRfaLL SC2: MarojiN | fan of: Darkforce, DBS, Last, Mvp, BoguS/InnoVatioN | Executer vs Choosy on Gladiator - Never forget T-T
zul
Profile Blog Joined February 2010
Germany5427 Posts
January 25 2012 13:14 GMT
#93
taldarim altar and shattered temple look really good
keep it deep! @zulison
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 25 2012 14:03 GMT
#94
On January 25 2012 18:52 Ribbon wrote:
Show nested quote +
On January 25 2012 16:47 mizU wrote:
LOL this would be so funny on BW.


I'm glad you think so, because I 100% intend to sponsor a tournament on these maps.

I'm trying to decide if I should do that soon, or wait for any revisions to be made and do my other idea of "Zerg-only invitational; Spires banned".

If you're serious, please no. These maps are badddddddd quality. Seriously. I could cook up a half-decent Tal'darim altar but it's a bad idea to use these maps. No offense to the creator.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
January 25 2012 16:37 GMT
#95
lol the rocks
WriterXiao8~~
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
January 25 2012 20:03 GMT
#96
While these do look like the sc2 maps, I imagine they will be heavily imbalanced good luck though, BW maps are infintely better.
I don't need luck, luck is for noobs, good luck to you though
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
January 25 2012 20:51 GMT
#97
They look great! Where's Steppes of War??

^^
aka Wardo
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