SC2 to BW map conversions pack - Page 5
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Nazeron
Canada1046 Posts
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SoulSever
Canada779 Posts
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Reuental
United States457 Posts
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Witten
United States2094 Posts
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VGhost
United States3606 Posts
On January 23 2012 06:05 Quotidian wrote: it's largely because of vP match-ups (especially pvp.) Things like warp-in and gateway rushes means that you can't really stray away from the highground main/small choke set-up. There's a lot of talk about maps like tal darim being bad maps because of this. To be honest though, I don't see what's so amazingly creative about BW maps either. If you look at older maps there's more "creativity", but honestly standardizing maps played a huge role in balancing Brood War. The most extreme example is of course the whole island map thing. Even newer maps like Outlier, aLternative, and Triathlon have the basic main+nat+features layout around which BW was finally balanced. And I really do mean "finally": Alchemist (from 2004-2005) has a main+nat structure, but the natural is impossibly far away for modern play; and even then the open backdoor + highly constricted surface area + imbalanced mains would make it absurd. Even a more "standard" map from that era like Xeno Sky has a huge main to nat distance. Of course, some of the changes are due, to demonstrate a converse, to compensation for a changing metagame. On that consideration, it may in fact be a mistake to try to force SC2 into the BW mold that says two bases are minimum for standard play: resource collection seems higher relative to time, especially for gas, compared to BW (i.e. viability of 1-1-1 builds and the existence of warp-in based rushes). On the other hand, if the 2-base model is consciously adopted then Blizzard (or potentially a league which wants to do its own balancing via custom maps) has a specific map layout in mind to work from and that ideal will actually prove useful. Short version: I maintain the main problem with SC2 maps so far is simply the wasted space – we really have no idea how the SC2 metagame will play out yet, especially since we're missing two expansions. Even shorter version: creativity is over-rated; balance (whatever that demands) is the goal. | ||
peekn
United States1152 Posts
I think the only one that I kinda like is Tal'Darim the rest just look not fun. | ||
beef666
New Zealand29 Posts
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mizU
United States12125 Posts
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Ribbon
United States5278 Posts
On January 25 2012 16:47 mizU wrote: LOL this would be so funny on BW. I'm glad you think so, because I 100% intend to sponsor a tournament on these maps. I'm trying to decide if I should do that soon, or wait for any revisions to be made and do my other idea of "Zerg-only invitational; Spires banned". | ||
Darksoldierr
Hungary2012 Posts
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BrosephBrostar
United States445 Posts
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RageCommodore
Germany912 Posts
On January 25 2012 21:15 BrosephBrostar wrote: On the subject of SC2 maps I think a big factor is the role tournament organizers play. Even though Blizzard has claimed that tournaments are free to use whatever maps they want, it feels like they all want to stay pretty close to the ladder pool as a consideration for amateur and semi-pro players (ie everyone that isn't in a Korean team). I think SC2 is going to be stuck with Dustin Browder's idea of good maps until the community abandons the idea that laddering is an acceptable way to practice for tournaments. Well, the focus is starting to shift right now. Many tournaments start to use community maps now (like NASL, IPL and the ESL) that are radically different from Blizzard maps. My favorite right now is Atlantis Spaceship (Blizzard would NEVER make something like that. There are no rocks :p). I'm not sure if it's even remakeable in BW though (mainly because of the reich vespene geysers). | ||
zul
Germany5427 Posts
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neobowman
Canada3324 Posts
On January 25 2012 18:52 Ribbon wrote: I'm glad you think so, because I 100% intend to sponsor a tournament on these maps. I'm trying to decide if I should do that soon, or wait for any revisions to be made and do my other idea of "Zerg-only invitational; Spires banned". If you're serious, please no. These maps are badddddddd quality. Seriously. I could cook up a half-decent Tal'darim altar but it's a bad idea to use these maps. No offense to the creator. | ||
Kipsate
Netherlands45349 Posts
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dRaW
Canada5744 Posts
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EdSlyB
Portugal1621 Posts
^^ | ||
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