A dota support - Page 2
Blogs > Bumblebee |
atmuh
United States246 Posts
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Lachrymose
Australia1928 Posts
I guess it's too late but I really don't want to sound negative because this is a really nice guide. I don't know if it's in the cards but a basic warding tutorial would really complement it well. | ||
Grettin
42381 Posts
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flamewheel
FREEAGLELAND26780 Posts
Nicely written yo~ | ||
Jibba
United States22883 Posts
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beef42
Denmark1037 Posts
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Narcind
Sweden2489 Posts
Also I'd add Puck as a support hero if I were you, he's not really an early game support, like, say, a CM, but he's more like an AA, who can (and probably should) solo a lane very well and turn the farm and XP into ganks, and then turn into a support a bit later on in the game. | ||
Bumblebee
3237 Posts
On October 31 2011 22:35 Lachrymose wrote: I think Veno and Enigma are definitely listed as harder than they are and I agree strongly that ES is listed way too easy. I understand that you're rating them by concept aswell as execution, but I think that's probably not the best idea if your target audience is new players. I guess it's too late but I really don't want to sound negative because this is a really nice guide. I don't know if it's in the cards but a basic warding tutorial would really complement it well. I think you might be right. But I think that any hero who has to control minions and/or is jungling is extremely difficult for a new player. Also jungling is in general not too easy if you are new to the game. And yes, I tried to explain it a bit short in another comment and yeah, you're kind of right. A great ES is extremely hard to play and has a significant role. But it's an easy concept and there's only 1 way to get to learn these heroes. I'm mostly trying to get people not to play the hard heroes where they don't understand their spells and/or doesn't know how to use them. That was kind of my focus point for the difficulties. | ||
AfouToPatisa
Great Britain12 Posts
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Bumblebee
3237 Posts
On October 31 2011 22:38 Canas wrote: Good guide, I agree to most of what's said in it. I think you should put more emphasis on branches for support heroes though, branches are INCREDIBLE and are well worth getting at least 3 of on a support hero (imo), since you shouldnt be farming and are probably going to keep them for a while. They cost 53 gold and give +1 to all stats, and compare that to for example an ultimate orb which gives +10 to all stats and costs 2100 gold, this means branches are nearly 4 times as cost effective. They're called GG branches for a reason! Also I'd add Puck as a support hero if I were you, he's not really an early game support, like, say, a CM, but he's more like an AA, who can (and probably should) solo a lane very well and turn the farm and XP into ganks, and then turn into a support a bit later on in the game. Umm, yeah. Puck can be played a bit as Windrunner, but I think Puck is mainly a "2", but also can be played as "3". I specifically chose to take out any "2" heroes from competative play because you can kind of play most heroes in a lot of ways. Tidehunter is an extremely strong, farmed tank in pubs (maybe even in competative play, but not used that way). Sven is one of the sickest pubstomp carries, etc. etc. | ||
Trippledo
Sweden57 Posts
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SKC
Brazil18828 Posts
You could also put the names of the recomended items somewhere, since not everyone knows the new icons. Some of fairly obvious, but others not as much. I think it's not already there, but isn't Jango also gotten by supports as a luxury item? | ||
dezoth
United States3 Posts
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dtz
5834 Posts
But i kinda disagree with VS being easy for new player. Relatively short range and extremely difficult ulti to use in proper game in my opinion. Swap in the wrong person ( the opponent tidehunter or es or veno) and you can cost your team the game. I personally think "easy support" as a hero that can't sabotage your team even if played badly. Helps especially if the spells are easy to land. So probably ES does not fit easy support. A bad fissure can ruin your own team. Veno is probably easier than most support i feel.Just press ult in teamfight and your job is done. But that's not the point i guess as this is just a general guidelines. Thanks for writing this. | ||
Sotamursu
Finland612 Posts
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wakeee
33 Posts
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Dattish
Sweden6297 Posts
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duckii
Germany1017 Posts
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zeru
8156 Posts
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Ognam
United States798 Posts
For "Starting items", supports can also pool regeneration (Tangos, clarities, salves). Towards the carries or solo lanes. This lets carries like AM start off with an item build such as stout shield+quelling blade, which makes farming early much much easier. There's some other, smaller deviations such as smoke for a level one gank, or stacking clarities for a jungler like enigma. Also, sometimes "luxury" items are actually core ones. CM/VS/Lich are fine with boots+wand all game, but for a hero like ES/SK, blink dagger is required for later teamfights. I'm not so sure about giving heroes easy/medium/hard rankings either. What do you mean when you say a hero is easy? Easy to play well? Easy to not feed with? It's hard to play a clutch ES. It's hard to not feed with CM. Really good blog overall though. | ||
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