I also like Windrunner
cause shes hot
atleast in Dota 1.
Blogs > Bumblebee |
Kipsate
Netherlands45349 Posts
I also like Windrunner cause shes hot atleast in Dota 1. | ||
DucK-
Singapore11446 Posts
On topic though, there's one thing I don't get - Why would enchantress be considered "hard" to play? Her heal gives her a way to make up for any heavy harassment, and none of her skills are all that pivotal on exact positioning (like Black Hole) or intricate timing/judgement (Holy Persuasion / Ice Blast). A player simply needs to know how to draw the line between lane harassment and risky overextension to stay safe, and get one or two proper wards to make sure jungling isn't dangerous. This is because Enchantress has very low HP. Furthermore, you would need greater micro to handle the creeps during ganks or pushes, while ensuring that your Enchant is using Impetus, and not out of position getting nuked/towered etc. | ||
brian2sk8t
United States192 Posts
PS: A beta key would be incredible. | ||
Profila
Sweden6 Posts
Thanks for a great writeup, it has actually been hard finding decent guides for DotA2 as of yet (I suppose everyone with access to beta is playing non stop). This will be a good reference when choosing character. I suppose I have decent knowledge on the LoL and HoN support heroes, but the DotA metagame for supporters has been hard to keep up with for the last couple of years. | ||
Ognam
United States798 Posts
On October 31 2011 23:06 tyCe wrote: Thanks for the miniguide. I never played DotA other than casually but I've been watching some streams and commentaries lately. I've noticed that junging is not a given in every team comp. Why is it worth having five laners (including roamers and babysitters) rather than having at least one designated jungler every game as in LoL? Jungling is almost always slower than staying in a lane. Although some heroes farm nearly as effectively in the forest as they do in a lane, jungling is generally reserved for heroes that have a spell that deal particularly well with neutral creeps (Chen/Enchant/Enigma). By having a jungler, you're weakening your team's lane presence unless they have the ability to be very active in ganking from the forest(again, Chen/Enchant/Enigma). | ||
Darkren
Canada1841 Posts
These blogs are awsome they help me get back into the mood of the game and to relearn everything much faster. | ||
Ognam
United States798 Posts
On November 01 2011 00:07 brachester wrote: why are there so many intelligence heroes? Intelligence heroes don't scale well with items. Agility heroes get more damage, more attack speed, and more armor, whereas int heroes only gain damage and mana. The damage/stun/effects of spells have a hard cap once they are maxed out with 4 levels, so getting more items/levels doesn't change their power. Agility/Strength heroes generally have "steroid" spells, which increase attack speed/damage/cleave, and thus increase in power as your items increase. In effect, intelligence heroes hit a hard cap on their damage output once their skills are maxed, whereas agility heroes hit the hard cap once their items are maxed, and it takes much much longer to max out on items than it does to max out on skill levels. | ||
N1k0
Uruguay1075 Posts
On the topic of the blog: i personally love playing support and have fallen in love with both AA and Enigma since watching NaVi play them soo well (the Puppy black hole in ESWC was fucking amazing). Edit: You forgot Rhasta =] | ||
Willeren
Denmark15 Posts
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Pocketsocks
United States192 Posts
Edit: Holy check I didn't expect the video to pop up into the text. Sorry! | ||
tirentu
Canada1257 Posts
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Itsmedudeman
United States19229 Posts
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Benjef
United Kingdom6921 Posts
I would class Enigma as an easy hero, all you really need to do late game is good get ultamites off and have enough farm for a BkB. Somewhat in the same boat as Tide tbh, they have the same job come late game... Best support in the game tho is Windrunner hands down. So versatile, got a nice disable, finishing move and escape mechanism. Goes great with a Force staff and Mek :D. I love supports its pretty much all I play (WR, CM, VS, Seer and Shadow Demon) :D, I like enabling a good team fight or setting up our carry to own. Cannot wait for the damn Beta to go public . Edit - Also no furion? He can be a support? But I guess its how you build him. | ||
SpaceToaster
United States289 Posts
On November 01 2011 00:25 Itsmedudeman wrote: Certain heroes are definitely easy like CM and Lich, but the rest I just can't see how you can file under easy to play because they have such high potentials of execution. I also thought vengeful spirit was one of the harder supports to use when you started out because of the short auto attack range, and ganking is kind of demanding on newer players. I don't think he means easy to play at a high level, just easy to get the hang of. I know VS was one of the easiest heroes for me to figure out, even if I wasn't good yet. I definitely feel the most at home with supports though, I can't carry worth a crap, but I love enabling my carry and ganking. | ||
Ognam
United States798 Posts
On November 01 2011 00:26 Benjef wrote: Mind naming the items . I don't recognise some of the new dota 2 pictures. Mainly the ones under boots, on the first set of pictures is that a salve? and on the 2nd set is that an Eul's? I would class Enigma as an easy hero, all you really need to do late game is good get ultamites off and have enough farm for a BkB. Somewhat in the same boat as Tide tbh, they have the same job come late game... Best support in the game tho is Windrunner hands down. So versatile, got a nice disable, finishing move and escape mechanism. Goes great with a Force staff and Mek :D. Cannot wait for the damn Beta to go public . Edit - Also no furion? He can be a support? But I guess its how you build him. Under boots is: Sentry/Observer wards, Dust of appearance, Smoke of Deceit, TP Scroll. Under luxury items: Phase/Treads/Arcane boots, Magic wand, Basilus, Urn, Force Staff, Euls(I think? who buys this item LOL), Mek, Blink Dagger. Edit: Just noticed, shouldn't BKB be in luxury items too? | ||
Bumblebee
3237 Posts
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TheDeVlin
Sweden6 Posts
Thanks for the posts and hopefully the key! | ||
Altsa
Finland990 Posts
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Clearout
Norway1060 Posts
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Numy
South Africa35471 Posts
On October 31 2011 22:24 Bumblebee wrote: Show nested quote + On October 31 2011 22:22 drmaul wrote: I don't see how you can give any heroes an 'easy' difficulty. They aren't easy at all to play correctly. Sure, while you aren't farming and shit on them, there are a TON of other things you need to do or pay attention to. There always is many things to do and no hero is easy to master. However the concepts of some heroes and what you have to do is definitely easier than others. I dunno if you can really class things as easy to hard. Just seems a too simplistic way of doing it. Since all support heroes require similar map presence and understanding they will always be hard to master in a fundamental aspect. Also maybe put something under salving your teammates. That's generally quite important if lanes are under fire. | ||
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