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On October 26 2011 01:53 Mr.Brightside wrote:Show nested quote +On October 14 2011 04:20 Tag wrote:Diablo going forward is going to be a great game on its own but in a few years after the expansions have come and gone and the game starts to settle, like Diablo 2 LOD is currently what is going to hold you to the game? These are some idea's that I've read that could add a large amount of replayability to the game, and further entice people to maximize their gear. 1) PvM Competitive Dungeons: This would be a dungeon that would constantly spawn mobs and boss type mobs every so often increasing as the timer goes on. It would be a scoreboard for the longest someone would survive. You would have to remove potions but still leave in health orbs, the difficulty would increase as the timer passes. Some ballancing would be needed such as if there are too many mobs in the arena the damage of the mobs would increase, to stop people from running and not fighting. 2) Unlimited Dungeon: A Dungeon where its randomly generated but you just keep going deeper and deeper getting harder and harder till the mobs are just too much and you die. Could be a good test for a group of 4 people trying to get as deep as possible. 3) PvM Castle Seige: This would be a team game where players would have to defend a keep against a oncoming horde of troops. You could go either way with this, have teams of players defending and attacking or simply have a group defending against NPC's like helms deep. The Team Vs Team would be hard to have a score board, but Defending players VS NPC's would be fun and competitive to see how long you could survive. 4) Boss Battle: A game where 1 player plays the "Boss" and a team of 4 players plays the "Hero's". This would be fun cause a computer can only do so much, where a player can make a boss act smart and be really interesting. (Kinda like the Magic: The Gathering boss battles ^.^) 5) Speed Run: Like what Trump has been doing, try run a dungeon as fast as possible, a timer to help etc. Could be interesting ^.^ 6) Hardcore PvP: A PvP with permanent death. This could be interesting, it would be even funner having casters cast this kind of thing, with so much on the line. Imagine this TL... A Gladiator style match every week. 2 Hardcore players duke it out for everyone to watch. The winner gets the ear of the oponent and a stack of gold (put up by each player). Defeat means permanent death and humiliation in frount of lots of people. Victory means instant fame! This would encourage pvp not only for fun, but for reward and FAME! Imaging a player having 5 ears, he would be a hero! What are your ideas TL? So yeah... why aren't you working for Blizzard? These are all pretty awesome ideas except for maybe the hardcore PvP one just because people aren't usually willing to throw away a character they've worked so hard on and if PvP is anything like it was in D2 the fights might only last for like 10 seconds.
omg i wish i could work for blizzard haha! <3
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On October 27 2011 10:26 Aruno wrote:Show nested quote +On October 26 2011 01:53 Mr.Brightside wrote:On October 14 2011 04:20 Tag wrote:Diablo going forward is going to be a great game on its own but in a few years after the expansions have come and gone and the game starts to settle, like Diablo 2 LOD is currently what is going to hold you to the game? These are some idea's that I've read that could add a large amount of replayability to the game, and further entice people to maximize their gear. 1) PvM Competitive Dungeons: This would be a dungeon that would constantly spawn mobs and boss type mobs every so often increasing as the timer goes on. It would be a scoreboard for the longest someone would survive. You would have to remove potions but still leave in health orbs, the difficulty would increase as the timer passes. Some ballancing would be needed such as if there are too many mobs in the arena the damage of the mobs would increase, to stop people from running and not fighting. 2) Unlimited Dungeon: A Dungeon where its randomly generated but you just keep going deeper and deeper getting harder and harder till the mobs are just too much and you die. Could be a good test for a group of 4 people trying to get as deep as possible. 3) PvM Castle Seige: This would be a team game where players would have to defend a keep against a oncoming horde of troops. You could go either way with this, have teams of players defending and attacking or simply have a group defending against NPC's like helms deep. The Team Vs Team would be hard to have a score board, but Defending players VS NPC's would be fun and competitive to see how long you could survive. 4) Boss Battle: A game where 1 player plays the "Boss" and a team of 4 players plays the "Hero's". This would be fun cause a computer can only do so much, where a player can make a boss act smart and be really interesting. (Kinda like the Magic: The Gathering boss battles ^.^) 5) Speed Run: Like what Trump has been doing, try run a dungeon as fast as possible, a timer to help etc. Could be interesting ^.^ 6) Hardcore PvP: A PvP with permanent death. This could be interesting, it would be even funner having casters cast this kind of thing, with so much on the line. Imagine this TL... A Gladiator style match every week. 2 Hardcore players duke it out for everyone to watch. The winner gets the ear of the oponent and a stack of gold (put up by each player). Defeat means permanent death and humiliation in frount of lots of people. Victory means instant fame! This would encourage pvp not only for fun, but for reward and FAME! Imaging a player having 5 ears, he would be a hero! What are your ideas TL? So yeah... why aren't you working for Blizzard? These are all pretty awesome ideas except for maybe the hardcore PvP one just because people aren't usually willing to throw away a character they've worked so hard on and if PvP is anything like it was in D2 the fights might only last for like 10 seconds. I really don't like people like you, trying to promote either no HC PvP or a "forgiving" HC PvP. You don't want HC PvP cause you don't want to throw away characters you have worked hard on. Solution: Play softcore You want to not lose your items in PvP? Solution: Play softcore You think Diablo 3 PvP will be like Diablo 2 PvP? Solution: Don't play PvP if you don't like it. *but note, blizzard is balancing PvP separately to PvE* Anyone who doesn't like the idea of losing their Hardcore hero, I have this to say to you "STFU and play softcore instead, your obviously a wussy who doesn't like anything to be unforgiving"
There should be a way to have SOME sort of PvP without completely losing your character in HC. At least dueling, or something similar. Sometimes you want to fuck around with friends but obviously not kill each other permanently.
Now, having NO HC PvP would be completely retarded.
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I really like the idea of Unlimited dungeon. Something I would def be on board with and would try.
HC PvP? Now that is hardcore...
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After I first heard about the arena at Blizzcon 2010 I had an idea that could be interesting:
Marathon leveling into PvP HC KoTH tournament
Setup: each player get a specific amount of time, this could be 1-2 hours to level up a hardcore character, or it could be even more. No twinking allowed, so they will have to use the loot they find. After the time is up, people fight KoTH style in arena.
Could work in team format also.
Not saying it would be balanced, but it could be fun to see people optimizing the leveling/gearing up part, and then try to get the most out of it in the arena.
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I like your ideas. They sound fun.
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On October 27 2011 21:21 Lizarb wrote: After I first heard about the arena at Blizzcon 2010 I had an idea that could be interesting:
Marathon leveling into PvP HC KoTH tournament
Setup: each player get a specific amount of time, this could be 1-2 hours to level up a hardcore character, or it could be even more. No twinking allowed, so they will have to use the loot they find. After the time is up, people fight KoTH style in arena.
Could work in team format also.
Not saying it would be balanced, but it could be fun to see people optimizing the leveling/gearing up part, and then try to get the most out of it in the arena.
That sounds kind of boring, you can do a lot more in Diablo 3 than just ''level up some MOAR characters''.
This is for endgame and additional content. If there are two things you've been doing in D3 so far it's leveling up and grabbing loot.
I'd like some special challenges where I can send my strongest character and see how well he does.
For instance:
A. Arena of the Gods
Your character is put in an arena, alone, and he has to fight stronger and stronger monsters/bosses in pitfights, Gladiator Style. At the end of the tournament you get gold or whatever.
You can have the same concept with teams.
B. Infiltration
Your character has to infiltrate an enemy complex, steal the big diamond and escape without being detected. Of course if you are then the alarm sounds and waves of monsters jump in your way.
C. PvP
King of the hill/Control Points Capture the Flag DOTA
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On October 28 2011 00:51 Krowser wrote:Show nested quote +On October 27 2011 21:21 Lizarb wrote: After I first heard about the arena at Blizzcon 2010 I had an idea that could be interesting:
Marathon leveling into PvP HC KoTH tournament
Setup: each player get a specific amount of time, this could be 1-2 hours to level up a hardcore character, or it could be even more. No twinking allowed, so they will have to use the loot they find. After the time is up, people fight KoTH style in arena.
Could work in team format also.
Not saying it would be balanced, but it could be fun to see people optimizing the leveling/gearing up part, and then try to get the most out of it in the arena.
That sounds kind of boring, you can do a lot more in Diablo 3 than just ''level up some MOAR characters''. This is for endgame and additional content. If there are two things you've been doing in D3 so far it's leveling up and grabbing loot. I'd like some special challenges where I can send my strongest character and see how well he does. For instance: A. Arena of the GodsYour character is put in an arena, alone, and he has to fight stronger and stronger monsters/bosses in pitfights, Gladiator Style. At the end of the tournament you get gold or whatever. You can have the same concept with teams. B. InfiltrationYour character has to infiltrate an enemy complex, steal the big diamond and escape without being detected. Of course if you are then the alarm sounds and waves of monsters jump in your way. C. PvPKing of the hill/Control Points Capture the Flag DOTA
I like the Dota idea. Of all the rpgs i think diablo has some potential in that area. If anyone has played bloodline champions that would be simular as well.
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On October 28 2011 00:51 Krowser wrote: That sounds kind of boring, you can do a lot more in Diablo 3 than just ''level up some MOAR characters''.
This is for endgame and additional content. If there are two things you've been doing in D3 so far it's leveling up and grabbing loot.
The point of my idea is not to level more characters, hence the amount of time spent is not set in stone. Its more about having a narrow window of time and see how much people can do with it.
Add the hardcore element to the leveling part, and then later to the arena part could make up an intense experience.
I think this my idea sounds more fun than just doing speed runs like you suggest. Not that speed runs are bad, but adding an extra layer for some single evening event could be fun.
Even if many of your ideas are good, there are more ways to have fun with an 8+ years old game than just bringing your most powerful character. You could also test your skill of the game in a different way.
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On October 28 2011 04:10 Lizarb wrote:Show nested quote +On October 28 2011 00:51 Krowser wrote: That sounds kind of boring, you can do a lot more in Diablo 3 than just ''level up some MOAR characters''.
This is for endgame and additional content. If there are two things you've been doing in D3 so far it's leveling up and grabbing loot.
The point of my idea is not to level more characters, hence the amount of time spent is not set in stone. Its more about having a narrow window of time and see how much people can do with it. Add the hardcore element to the leveling part, and then later to the arena part could make up an intense experience. I think this my idea sounds more fun than just doing speed runs like you suggest. Not that speed runs are bad, but adding an extra layer for some single evening event could be fun. Even if many of your ideas are good, there are more ways to have fun with an 8+ years old game than just bringing your most powerful character. You could also test your skill of the game in a different way.
Hmmm, how about, see how far you can get through the game with a certain level cap?
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Anything with unlimited difficulty potential (such as #1 and #2) is golden in my books. This will both keep the game interesting as your gear improves, as well as keeping it interesting as your skill in actually playing the game improves.
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My quick thought on PvP arena: Normal vs Hardcore characters should be able to choose Normal vs Hardcore PvP independantly -- I do not see a reason why a character should be forced into particular PvP scenario just because of PvM preferences. This then allows for all for four possible scenarios:
1) Normal PvM chars playing Normal PvP, because that's just how they want to play. 2) Hardcore PvM chars playing Hardcore PvP, because that's just how they want to play. 3) Hardcore PvM chars playing Normal PvP, because they don't want to lose their hard work. 4) Normal PvM chars playing Hardcore PvP, because it is faster/easier to build PvP chars if you don't have to worry about dying to monsters, or because someone is tired of their char and just want to kill them off (XD).
With this scenario there should be an option to only play against your char type (Norm vs HC) or any, and then any char can go do whatever they want.
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Oh god the gladiator idea seems amazing! However the game would have to be extremely balanced and have a really HIGH skill cap, so the good players CAN consistantly win!
I personally would love to watch something like that.
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On October 28 2011 04:44 Krowser wrote: Hmmm, how about, see how far you can get through the game with a certain level cap?
I think I heard on some panel at this years Blizzcon that they won't add in a "lock xp" like there is fx. WoW.
Hmmm maybe your where thinking about running further in without killing stuff.
Could be fun to try.
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On October 28 2011 00:51 Krowser wrote:Show nested quote +On October 27 2011 21:21 Lizarb wrote: After I first heard about the arena at Blizzcon 2010 I had an idea that could be interesting:
Marathon leveling into PvP HC KoTH tournament
Setup: each player get a specific amount of time, this could be 1-2 hours to level up a hardcore character, or it could be even more. No twinking allowed, so they will have to use the loot they find. After the time is up, people fight KoTH style in arena.
Could work in team format also.
Not saying it would be balanced, but it could be fun to see people optimizing the leveling/gearing up part, and then try to get the most out of it in the arena.
That sounds kind of boring, you can do a lot more in Diablo 3 than just ''level up some MOAR characters''. This is for endgame and additional content. If there are two things you've been doing in D3 so far it's leveling up and grabbing loot. I'd like some special challenges where I can send my strongest character and see how well he does. For instance: A. Arena of the GodsYour character is put in an arena, alone, and he has to fight stronger and stronger monsters/bosses in pitfights, Gladiator Style. At the end of the tournament you get gold or whatever.
yes!! I love this idea.
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Hey I think I have a solution to hardcore PvP.
If you die, your character is locked for 24 hours.
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On October 14 2011 09:02 Kimaker wrote: Perma death would be sick. I hate how games coddle players now a days and would love to have that sort of investment in a game. hardcore mode in LoD was so fun, I never actually beat nightmare on it, but I made 30+ attempts at it.
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Oh, i posted earlier in this thread, however i just wanted to add one more thing.
This is for the people that are against hardcore PvP ( Losing your character if you die, ext). I think if you die you should lose everything, however on the flip side. If you kill someone you get ALL of their stuff!! That would make it all worth it! XD
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On October 29 2011 19:05 GosuNinja wrote: Oh, i posted earlier in this thread, however i just wanted to add one more thing.
This is for the people that are against hardcore PvP ( Losing your character if you die, ext). I think if you die you should lose everything, however on the flip side. If you kill someone you get ALL of their stuff!! That would make it all worth it! XD
I don't think that the gear thing would be a good encentive for the gladiator arena. Getting a title or gold a single strong rare, could be good. I mean the real reward for getting a kill is for the E-Fame, that why I think that "casted" duels would be intereting. But from what I've sen from blizzcon the PvP is really fast, like you die very quick. Its not exactly like D2, the battles will be over fast, this is fun but short lived. You may have to end up doing best of 5 or even BO9 to extend it a bit.
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On October 30 2011 01:04 Tag wrote:Show nested quote +On October 29 2011 19:05 GosuNinja wrote: Oh, i posted earlier in this thread, however i just wanted to add one more thing.
This is for the people that are against hardcore PvP ( Losing your character if you die, ext). I think if you die you should lose everything, however on the flip side. If you kill someone you get ALL of their stuff!! That would make it all worth it! XD I don't think that the gear thing would be a good encentive for the gladiator arena. Getting a title or gold a single strong rare, could be good. I mean the real reward for getting a kill is for the E-Fame, that why I think that "casted" duels would be intereting. But from what I've sen from blizzcon the PvP is really fast, like you die very quick. Its not exactly like D2, the battles will be over fast, this is fun but short lived. You may have to end up doing best of 5 or even BO9 to extend it a bit.
I think you misunderstood my point, getting the gear when you kill someone was meant more so if your character did die and you lost all your gear, it would be easier to get your gear back by just finding the person who killed you and killing them back.
So if you died and lost everything it wouldn't be AS bad.
I agree with you 100% about everything else you said though. The casted matches to get E-Fame to show your skill, and the Bo5 or more!! ;D
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Hardcore PVP has potential to be huge, like the colliseum of the Rome empire era, i bet massive viewers and huge prizes/sponsors will be real in no time
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