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Diablo going forward is going to be a great game on its own but in a few years after the expansions have come and gone and the game starts to settle, like Diablo 2 LOD is currently what is going to hold you to the game?
These are some idea's that I've read that could add a large amount of replayability to the game, and further entice people to maximize their gear.
1) PvM Competitive Dungeons: This would be a dungeon that would constantly spawn mobs and boss type mobs every so often increasing as the timer goes on. It would be a scoreboard for the longest someone would survive. You would have to remove potions but still leave in health orbs, the difficulty would increase as the timer passes. Some ballancing would be needed such as if there are too many mobs in the arena the damage of the mobs would increase, to stop people from running and not fighting.
2) Unlimited Dungeon: A Dungeon where its randomly generated but you just keep going deeper and deeper getting harder and harder till the mobs are just too much and you die. Could be a good test for a group of 4 people trying to get as deep as possible.
3) PvM Castle Seige: This would be a team game where players would have to defend a keep against a oncoming horde of troops. You could go either way with this, have teams of players defending and attacking or simply have a group defending against NPC's like helms deep.
The Team Vs Team would be hard to have a score board, but Defending players VS NPC's would be fun and competitive to see how long you could survive. 
4) Boss Battle: A game where 1 player plays the "Boss" and a team of 4 players plays the "Hero's". This would be fun cause a computer can only do so much, where a player can make a boss act smart and be really interesting. (Kinda like the Magic: The Gathering boss battles ^.^)
5) Speed Run: Like what Trump has been doing, try run a dungeon as fast as possible, a timer to help etc. Could be interesting ^.^
6) Hardcore PvP: A PvP with permanent death. This could be interesting, it would be even funner having casters cast this kind of thing, with so much on the line.
Imagine this TL... A Gladiator style match every week. 2 Hardcore players duke it out for everyone to watch. The winner gets the ear of the oponent and a stack of gold (put up by each player). Defeat means permanent death and humiliation in frount of lots of people. Victory means instant fame! This would encourage pvp not only for fun, but for reward and FAME! Imaging a player having 5 ears, he would be a hero!
What are your ideas TL?
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These are really cool ideas! I'd like to play all of these... Too bad it looks like Blizz will take the easy way out and just but WoW battlegrounds into D3.
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I love the Castle defense one, Once the main walls are breached the party falls back to the keep and tries to hold on.
One idea I liked was the unlimited dungeon. You just keep going deeper, and deeper, and deeper, and deeper, trying to beat your own highscore against increasingly ridiculously strong monsters. (Inferno mode cow level?).
The game isnt out yet so it's useless to speculate imo.
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On October 14 2011 04:47 Krowser wrote: I love the Castle defense one, Once the main walls are breached the party falls back to the keep and tries to hold on.
One idea I liked was the unlimited dungeon. You just keep going deeper, and deeper, and deeper, and deeper, trying to beat your own highscore against increasingly ridiculously strong monsters. (Inferno mode cow level?).
The game isnt out yet so it's useless to speculate imo.
I don't think its useless to speculate. I'm mostly bored waiting for my beta email and can't stop thinking about D3 lol. Its fun to think up ideas like this, especially if there is a chance we can influence the game ^.^
I do like that unlimited dungeon idea, il add to OP
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What I want out of Diablo 3. Bunch of friends all play hardcore mode, play for 5hrs all from the same time. After 5 hrs is up, all players must meet in battle arena for a fight to the death. Free for all :D
Or if it's allowed, then a hardcore arena battles in which you hero doesn't actually die if you lose, then it can be 1v1 1 round sets till the finals 3 round set.
I'd also like to do races, like pick a hero. Race to complete the whole game. Who ever is fastest wins!
That'd be fun, and even could be ranked world wide :D
Imagine: Samwise | D3 completion time record | 6hrs 21mins 32seconds | Nubslayer | D3 completion record | 5hrs 50mins 22seconds |
Woot competition
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I love the sounds of this. This would make the game much more fun and not just Baal run after Baal run after Baal run after Baal run after Baal run after Baal run etc.
You should email blizzard these ideas.
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On October 14 2011 05:00 Aruno wrote:What I want out of Diablo 3. Bunch of friends all play hardcore mode, play for 5hrs all from the same time. After 5 hrs is up, all players must meet in battle arena for a fight to the death. Free for all :D Or if it's allowed, then a hardcore arena battles in which you hero doesn't actually die if you lose, then it can be 1v1 1 round sets till the finals 3 round set. I'd also like to do races, like pick a hero. Race to complete the whole game. Who ever is fastest wins! That'd be fun, and even could be ranked world wide :D Imagine: Samwise | D3 completion time record | 6hrs 21mins 32seconds | Nubslayer | D3 completion record | 5hrs 50mins 22seconds | Woot competition 
The idea of Hardcore pvp has been discussed with Jay Wilson before, he say's they are going back and forth with how they want to do it. I think they will eventully have a choice between the 2, however have huge disclaimers about the permanent death pvp haha. "Those guys are crazy" as he would say.
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On October 14 2011 05:04 Tag wrote:Show nested quote +On October 14 2011 05:00 Aruno wrote:What I want out of Diablo 3. Bunch of friends all play hardcore mode, play for 5hrs all from the same time. After 5 hrs is up, all players must meet in battle arena for a fight to the death. Free for all :D Or if it's allowed, then a hardcore arena battles in which you hero doesn't actually die if you lose, then it can be 1v1 1 round sets till the finals 3 round set. I'd also like to do races, like pick a hero. Race to complete the whole game. Who ever is fastest wins! That'd be fun, and even could be ranked world wide :D Imagine: Samwise | D3 completion time record | 6hrs 21mins 32seconds | Nubslayer | D3 completion record | 5hrs 50mins 22seconds | Woot competition  The idea of Hardcore pvp has been discussed with Jay Wilson before, he say's they are going back and forth with how they want to do it. I think they will eventully have a choice between the 2, however have huge disclaimers about the permanent death pvp haha. "Those guys are crazy" as he would say. Jay Wilson is most likely in the WoW mind set then. To unwilling to risk everything in a fight. So what if you worked 2 years on the perfect hero? I want to fight you, come on. Put up your dukes little man. 
Anyway, as long as it's consensual fighting, then it's fine in my eyes.
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On October 14 2011 05:31 Aruno wrote:Show nested quote +On October 14 2011 05:04 Tag wrote:On October 14 2011 05:00 Aruno wrote:What I want out of Diablo 3. Bunch of friends all play hardcore mode, play for 5hrs all from the same time. After 5 hrs is up, all players must meet in battle arena for a fight to the death. Free for all :D Or if it's allowed, then a hardcore arena battles in which you hero doesn't actually die if you lose, then it can be 1v1 1 round sets till the finals 3 round set. I'd also like to do races, like pick a hero. Race to complete the whole game. Who ever is fastest wins! That'd be fun, and even could be ranked world wide :D Imagine: Samwise | D3 completion time record | 6hrs 21mins 32seconds | Nubslayer | D3 completion record | 5hrs 50mins 22seconds | Woot competition  The idea of Hardcore pvp has been discussed with Jay Wilson before, he say's they are going back and forth with how they want to do it. I think they will eventully have a choice between the 2, however have huge disclaimers about the permanent death pvp haha. "Those guys are crazy" as he would say. Jay Wilson is most likely in the WoW mind set then. To unwilling to risk everything in a fight. So what if you worked 2 years on the perfect hero? I want to fight you, come on. Put up your dukes little man.  Anyway, as long as it's consensual fighting, then it's fine in my eyes.
I dunno about the WoW mind set, I think its more "Protect the player from them self" mindset. The same argument is made for selling RMAH items on Hardcore to prevent people from blowing 100$ on gear then lose it soon after and blameing Blizzard. Even if its consentual it's protection from ourselves. =P
Edit: Additionaly the amount of people in Hardcore would diminish dramatically if PvP deaths was activated. Imagine in 2 years blizzard say's ya were gonna implement this in. The next day the population of Hardcore goes down 80%. Could be dangerous for the game.
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On October 14 2011 05:42 Tag wrote:Show nested quote +On October 14 2011 05:31 Aruno wrote:On October 14 2011 05:04 Tag wrote:On October 14 2011 05:00 Aruno wrote:What I want out of Diablo 3. Bunch of friends all play hardcore mode, play for 5hrs all from the same time. After 5 hrs is up, all players must meet in battle arena for a fight to the death. Free for all :D Or if it's allowed, then a hardcore arena battles in which you hero doesn't actually die if you lose, then it can be 1v1 1 round sets till the finals 3 round set. I'd also like to do races, like pick a hero. Race to complete the whole game. Who ever is fastest wins! That'd be fun, and even could be ranked world wide :D Imagine: Samwise | D3 completion time record | 6hrs 21mins 32seconds | Nubslayer | D3 completion record | 5hrs 50mins 22seconds | Woot competition  The idea of Hardcore pvp has been discussed with Jay Wilson before, he say's they are going back and forth with how they want to do it. I think they will eventully have a choice between the 2, however have huge disclaimers about the permanent death pvp haha. "Those guys are crazy" as he would say. Jay Wilson is most likely in the WoW mind set then. To unwilling to risk everything in a fight. So what if you worked 2 years on the perfect hero? I want to fight you, come on. Put up your dukes little man.  Anyway, as long as it's consensual fighting, then it's fine in my eyes. I dunno about the WoW mind set, I think its more "Protect the player from them self" mindset. The same argument is made for selling RMAH items on Hardcore to prevent people from blowing 100$ on gear then lose it soon after and blameing Blizzard. Even if its consentual it's protection from ourselves. =P Edit: Additionaly the amount of people in Hardcore would diminish dramatically if PvP deaths was activated. Imagine in 2 years blizzard say's ya were gonna implement this in. The next day the population of Hardcore goes down 80%. Could be dangerous for the game.
Um, I thought PvP was a different area. Like you had to login specifically to PvP mode? Or can you switch it on in the middle of PvE???? Thus a choice to enter PvP. Not like allowing PvP death in hardcore mode, is suddenly going to make people instantly play PvP with their long time character.
I don't like the protect the player from themselves mindset. Make people suffer for their foolishness I say. SUFFER!!! * Shakes fist dramatically at sky*
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id buy diablo 3 just for hardcore pvp, so manly
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I really want HC PvP to be permanent death. So does Jay Wilson but he says that the other guys aren't in favor of it. As of right now its not permanent death, but Jay Wilson said that hes really pushing for it even if they implement it post release.
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PvM scenarios like a Castle Siege sounds interesting, special maps, although I seriously doubt if Blizzard would release the map editor for this, which leaves them making their own maps. They make a lot of new content for WoW, I wonder if they´ll make the same for D3.
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One way to solve this hardcore permanent death business is to just "demote" the character to non-hardcore status. I think Path of Exile has (or is planning) a system not much different from that.
Yes, it might take away from the "manliness" of betting your character and possibly losing it for good, but there'd still be some prestige for having a character with hardcore status with an X amount of PvP wins.
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Castle Siege is an awesome idea. I always dreamed things like that. It would be incredibly fun imo.
It would also be great to have a very large PvP arena with constantly spawning monsters in it. Every man for himself and everyman against increasingly powerful waves of creatures. That would be a real test of skill and strategy.
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On October 14 2011 07:27 Tomcattomato wrote: One way to solve this hardcore permanent death business is to just "demote" the character to non-hardcore status. I think Path of Exile has (or is planning) a system not much different from that.
Yes, it might take away from the "manliness" of betting your character and possibly losing it for good, but there'd still be some prestige for having a character with hardcore status with an X amount of PvP wins.
This is an idea and something that may work but then you may come across the situation where people find a "wind force" on hardcore and suicide just to get the item to normal difficulty to be able to make a buck. And it defeats the point of hardcore, in a way. DEAD IS DEAD
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On October 14 2011 05:00 Aruno wrote:What I want out of Diablo 3. Bunch of friends all play hardcore mode, play for 5hrs all from the same time. After 5 hrs is up, all players must meet in battle arena for a fight to the death. Free for all :D Or if it's allowed, then a hardcore arena battles in which you hero doesn't actually die if you lose, then it can be 1v1 1 round sets till the finals 3 round set. I'd also like to do races, like pick a hero. Race to complete the whole game. Who ever is fastest wins! That'd be fun, and even could be ranked world wide :D Imagine: Samwise | D3 completion time record | 6hrs 21mins 32seconds | Nubslayer | D3 completion record | 5hrs 50mins 22seconds | Woot competition 
You mean a speedrun? You might enjoy SDA :
http://speeddemosarchive.com/ There's also TAS (tool-assisted speedruns) http://tasvideos.org/
And here's some stuff that might get you pumped for future D3 runs.
Diablo done in 0:03:12 : http://speeddemosarchive.com/Diablo.html
Diablo 2 done in 0:58:52 (normal only). Or all 3 difficulties + quests (including cows) in 4:22 : http://speeddemosarchive.com/Diablo2LoD.html
Of course with the limits on teleport it will be quite different but the Diablo series are fun to speed run. So much randomization you can manipulate.
*edit :
But yeah I agree with OP. It would be fun to have such content in the end-game. Just brings another level to the game once you get bored of farming and allows you to get a quick game with friends.
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You know whats cool? Path of Exile already has support for custom leagues, being able to create a custom set of rules that everyone in the world plays by, etc etc. Hardcore PvP already announced.... so far IMHO the graphics are better than D3 and so are how items and skill tree work. If you like Hack and Slash games sign up for the closed PoE beta. I have to say after playing both, DIII just feels like a noob fest where PoE is actually HARD, rewarding and insanely deep.
www.pathofexile.com
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Unlimited dungeon sounds cool, especially if we can get better and higher quality items the further we go. This is great incentive to play as team so you can go further and have your builds to fit differents roles.
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Perma death would be sick. I hate how games coddle players now a days and would love to have that sort of investment in a game.
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On October 14 2011 09:02 Kimaker wrote: Perma death would be sick. I hate how games coddle players now a days and would love to have that sort of investment in a game.
That's already going to be implemented. That's what hardcore mode is.
Well, it's always possible that Blizzard changes exactly what hardcore is but I doubt it.
Although, that reminds me I would love for them to add a HC graveyard to let us keep our memories. Just a SS of your character with their stats, items, etc at their death. For me it would be a much bigger incentive to play because the one thing I hate about HC is that there's nothing to remind you of your old characters (because of the max number of chars per account, you need to delete ghosts in Diablo 2).
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On October 14 2011 08:03 Mr. Nefarious wrote:You know whats cool? Path of Exile already has support for custom leagues, being able to create a custom set of rules that everyone in the world plays by, etc etc. Hardcore PvP already announced.... so far IMHO the graphics are better than D3 and so are how items and skill tree work. If you like Hack and Slash games sign up for the closed PoE beta. I have to say after playing both, DIII just feels like a noob fest where PoE is actually HARD, rewarding and insanely deep. www.pathofexile.com
I've seen video's and such. Looks interesting, but its not Diablo. Diablo for me is more about Nostalgia. I love that feeling and I think Diablo is the only thing thats gonna gimme that feeling right now. I will test out POE for sure and maybe play a bit, could be good. I prefer Diablo3's art style...looks nice, like a painting.
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The unlimited dungeon sounds sick, kind of like GoW horde mode but with Diablo I guess? Could be really fun, especially if you have to start with a fresh character each time so there's a competitive aspect to it with your friends or something.
Permadeath sounds good as well; it's awesome in roguelikes and would add something to Diablo IMO.
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Hey Path Of Exile guy, How is this appealing to the eyes? + Show Spoiler +Notice the extreme glare and glow of the lighting, It burns my eyes 0_0 ![[image loading]](http://s3.pathofexile.com/gen/image/other/YTo0OntzOjQ6InR5cGUi/O3M6NzoiZ2FsbGVyeSI7/czoyOiJpZCI7aTo5OTtz/OjQ6InNpemUiO3M6Nzoi/cHJldmlldyI7czo3OiJ2/ZXJzaW9uIjtpOjE7fQ,,/7c551a5852.jpg) As opposed to this + Show Spoiler +
Which is more appealing to the eye?
Summary: "Me no like bright lights" *hisses & swipes claws in direction of sun*
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These are all really interesting ideas. I hope that blizzard is as creative as you are.
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the gladiator thing is so awesome :D
blizz should totally do that and if they dont...
and if they put the HC permadeath duel thing
we NEED to make TL gladiator fight :D
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On October 14 2011 09:23 Aruno wrote:Hey Path Of Exile guy, How is this appealing to the eyes? + Show Spoiler +Notice the extreme glare and glow of the lighting, It burns my eyes 0_0 ![[image loading]](http://s3.pathofexile.com/gen/image/other/YTo0OntzOjQ6InR5cGUi/O3M6NzoiZ2FsbGVyeSI7/czoyOiJpZCI7aTo5OTtz/OjQ6InNpemUiO3M6Nzoi/cHJldmlldyI7czo3OiJ2/ZXJzaW9uIjtpOjE7fQ,,/7c551a5852.jpg) As opposed to this + Show Spoiler +Which is more appealing to the eye? Summary: "Me no like bright lights" *hisses & swipes claws in direction of sun*
Heey, what's up Diablo guy(I'm one too). That screenshot is from a trailer created by GGG for showing off a templar, one of the six classes in Path of Exile. It is ***not*** a gameplay screenshot.
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On October 14 2011 09:52 Coutcha wrote: the gladiator thing is so awesome :D
blizz should totally do that and if they dont...
and if they put the HC permadeath duel thing
we NEED to make TL gladiator fight :D
Very quick image I made before I leave work for the weekend  + Show Spoiler +
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Uh..... PvP...? ANYTHING remotely player VS any sort of computer will eventually (sooner than later) become entirely stale, and all thats left is to increase the difficulty endlessly. I'm not expecting any form of PvP / arena balance in the beta, nor even in the first year of D3. But i am faithful that, eventually, the arena system will be badass, and it will be the only place where the "True" players are found, for years (DARE I SAY DECADES?!?!?!?!) to come.
All your ears are belong to me.
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Nice ideas but unlimited dungeon is not needed imo. Inferno diff should include all the end game content you´ll ever need. Also Torchlight has an unlimited dungeon and it gets boring really fast.
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On October 14 2011 12:43 Aruno wrote:Show nested quote +On October 14 2011 09:52 Coutcha wrote: the gladiator thing is so awesome :D
blizz should totally do that and if they dont...
and if they put the HC permadeath duel thing
we NEED to make TL gladiator fight :D Very quick image I made before I leave work for the weekend + Show Spoiler +
I laughed haha thats awesome! I would totally cast Diablo 3 Hardcore pvp fights. Omg fun!
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On October 14 2011 07:50 Kurr wrote:Show nested quote +On October 14 2011 05:00 Aruno wrote:+ Show Spoiler +What I want out of Diablo 3. Bunch of friends all play hardcore mode, play for 5hrs all from the same time. After 5 hrs is up, all players must meet in battle arena for a fight to the death. Free for all :D Or if it's allowed, then a hardcore arena battles in which you hero doesn't actually die if you lose, then it can be 1v1 1 round sets till the finals 3 round set. I'd also like to do races, like pick a hero. Race to complete the whole game. Who ever is fastest wins! That'd be fun, and even could be ranked world wide :D Imagine: Samwise | D3 completion time record | 6hrs 21mins 32seconds | Nubslayer | D3 completion record | 5hrs 50mins 22seconds | Woot competition  + Show Spoiler +You mean a speedrun? You might enjoy SDA : http://speeddemosarchive.com/There's also TAS (tool-assisted speedruns) http://tasvideos.org/And here's some stuff that might get you pumped for future D3 runs. Diablo done in 0:03:12 : http://speeddemosarchive.com/Diablo.htmlDiablo 2 done in 0:58:52 (normal only). Or all 3 difficulties + quests (including cows) in 4:22 : http://speeddemosarchive.com/Diablo2LoD.htmlOf course with the limits on teleport it will be quite different but the Diablo series are fun to speed run. So much randomization you can manipulate. *edit : But yeah I agree with OP. It would be fun to have such content in the end-game. Just brings another level to the game once you get bored of farming and allows you to get a quick game with friends.
i rly dont like the d2 speedruns with savegame manipulation. start 10times till u spawn an exp shrine. not rly a speedrun if the actual run took >1000h
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Really great ideas mate.. I would be thinking about getting into D3 even more seriously if they had some of these
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On October 14 2011 12:43 Aruno wrote:Show nested quote +On October 14 2011 09:52 Coutcha wrote: the gladiator thing is so awesome :D
blizz should totally do that and if they dont...
and if they put the HC permadeath duel thing
we NEED to make TL gladiator fight :D Very quick image I made before I leave work for the weekend + Show Spoiler + That is so awesome :D
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The unlimited dungeon idea is actually really awesome! Although from what I've heard, I think Blizzard is more or less trying to make Inferno work in a similar way. I doubt they would actually implement one area that got arbitrarily difficult, because if the monsters kept scaling up then the drops would too, and Blizzard is trying to discourage doing runs of specific areas for drops in favor of playing through the game for drops...
But yeah, as others mentioned, permadeath is already an established feature of the Diablo franchise. The castle idea sounds pretty neat, but I'd rather have interesting areas of terrain where people could self-organize this kind of thing. (That is, a dueling space that isn't just the flat expanse outside of Act I town, large enough to have a dozen players or so active at once).
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bith the boss battle idea and the unlimited dungeons are great. u should email blizzard these ideas.
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I have another idea for PvP HC, the loser of the duel doesn't lose the access to his char so he can still PvM but he cannot duel anymore. He is only dead on the Arena.
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If a game is supposed to last for more than a few years it either needs a development team creating new content or some community factor that keeps player's interest. For instance, if Blizzard never made an expansion to Starcraft II it would still survive as there is custom mapmaking, e-sports, ladder. WoW would also have survived if they stopped development years ago, but it would have become a lot smaller than it still is.
Diablo 3 does have random dungeons that add a bit (but not a lot) of freshness to replaying the Blizzard provided content. It does not have the huge variety of builds of Diablo II that kept a lot of people replaying that game. I'm not sure it will have a thriving PvP scene or that much of a community aspect to it in general. There is no content for the community to produce beyond guides and videos or so, but nothing really substantial.
As far as I see it, the only thing that could keep it alive is if there was very slow and deep character development, with a lot of bosses to farm and so on. Especially with the RealMoney Auction House this could keep the interest of the players, but it still depends on Blizzard creating new bosses and items ever so often (less commitment and cost to them than developing an expansion would be), but I suppose in that case they might as well develop actual new content and game modes to occupy yourself with.
Like, in FPS games they create new battle modes to add to replayability. Capture the Flag might be fun, but sometimes you want to do, say, an Assault mode instead - and I think this is something that could be the future of the game: different themed end-game dungeons that have a real variety of gameplay.
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oh man i love the gladiator idea!
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On October 15 2011 00:32 scDeluX wrote: I have another idea for PvP HC, the loser of the duel doesn't lose the access to his char so he can still PvM but he cannot duel anymore. He is only dead on the Arena.
The conservative blizzard may be down with this idea. Could make it interesting.
On a different note has anyone noticed a distinct lack of blue posts on the forums?
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most of the ideas are crap imo
User was warned for this post
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On October 15 2011 05:18 rza wrote: most of the ideas are crap imo
Don't we love post like these.
Thanks for your input on the matter, your opinion is really appreciated.
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On October 15 2011 02:05 Tag wrote: On a different note has anyone noticed a distinct lack of blue posts on the forums? That is probably because of blizzcon this weekend.
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On October 14 2011 04:20 Tag wrote: 6) Hardcore PvP: A PvP with permanent death. This could be interesting, it would be even funner having casters cast this kind of thing, with so much on the line.
Imagine this TL... A Gladiator style match every week. 2 Hardcore players duke it out for everyone to watch. The winner gets the ear of the oponent and a stack of gold (put up by each player). Defeat means permanent death and humiliation in frount of lots of people. Victory means instant fame! This would encourage pvp not only for fun, but for reward and FAME! Imaging a player having 5 ears, he would be a hero!
What are your ideas TL? That's awesome .
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A random thought on the siege type gameplay would be to make it kind of Dota/L4D-esque.
Have one team defending with persistent heroes, with towers and walls with hp and easy access to supplies and high level equipment, complete with leveling up. The other team would be normal monsters and player controlled hero monsters. The monsters would get higher and higher level until they either won or a timer based on certain "objectives" ran out. Something like having a dungeon with multiple levels, and capturing one level or destroying a particular building adds more time to the timer.
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On October 20 2011 21:20 Sm3agol wrote: A random thought on the siege type gameplay would be to make it kind of Dota/L4D-esque.
Have one team defending with persistent heroes, with towers and walls with hp and easy access to supplies and high level equipment, complete with leveling up. The other team would be normal monsters and player controlled hero monsters. The monsters would get higher and higher level until they either won or a timer based on certain "objectives" ran out. Something like having a dungeon with multiple levels, and capturing one level or destroying a particular building adds more time to the timer.
Sounds simular to the things in the OP, maybe define the game style a bit more. Not entirely sure what your talking about.
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hardcore pvp would be really cool imo. i'd play it!
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I just want a cow level again.
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Beta still not finished. Exclusive Pre-Order DLC bosses and items. 2 Expansions announced. DLC Dungeons. Micro transactions.
Obviously I am joking 
I think in 2019 Diablo 3 will have 1 Expansion and 99 Levelcap. RMAH wont exist anymore due bad feedback and/or legal reasons in certain countries, instead it will be like d2jsp with forum gold and stuff like that. But I dont think there will be effective bots due to the necessity to be always online.
People will still whine about how d2 was better.
The Hardcore PvP idea sounds great and you have a few other strong points as well.
It would be interesting to see some kind of speedrun timer for certain dungeons and the goal would be to whipe out the dungeon (den of evil stlye), so people could compete against each other for the record. This could be seperated into the available groupsizes (from 1 to ??) and the recordholder would be mentioned on top of the screen including his record. There is a big fairly large speedrun community out there and I think a few guys would enjoy such a feature. You also could compare your record with the records of your friends etc.
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Really good ideas. I'd love the infinite dungeon system. The harder and better teamwork, the better items.
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A look ahead 8 years: bots and hacks have ruined the game.
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It is my considered opinion that nothing that Blizzard does will keep D3 alive in eight years, or even five.
The elements that kept me playing LoD to this very day simply do not exist in the design of D3.
Permadeath isn't 'hardcore'. It's just frustrating discourages experimentation. If you want to see how to do hardcore right, previous games inform us:
1) Diablo 1 - all your items fall to the floor when you die. You don't lose your character, but 90% of the progression, in the form of itemisation, is potentially lost when your party wipes. This is far more hardcore than the 'easy way out' of instant permadeath. Instead of just rerolling, and never risking really rare stuff on a hardcore char unless you're a 24/7 basement dweller who can afford it, D1 made you desperately try and retrieve your items with weak secondary gear using the most creative and desperate solutions.
2) Diablo 2, Median XL - while this game had a mild exeperience penalty for death, levelling to max was really only the start of the game. Instead, uberquests and dungeons could take hours to clear to reach the key objective, and dying meant it was nearly impossible to retrieve your corpse due to its highly challenging monsters. Sure, you could just restart the game and get your stuff back. But you would lose your entire night's progress. You REALLY tried not to die. This is far, far better design than simply removing your character, and most of the incentive to try again. It could also be really challenging and yet I could still play it with my girlfriend LANning in the evenings, who was only a recent Diablo convert - if she lost her char she sure wasn't starting from scratch; but with this approach she could partake in the high-stakes, concentration requiring combat. If we wiped, she'd yell at me and we'd have to give up for the night, but we would play the next night.
One small problem of course - D3 has no mods and no LAN, and is really pathetically easy and has virtually no death penalty.
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All those possibilities would seriously make a game like D3 more fun than it has to be, and that's good! So much possibility..
On October 20 2011 20:43 Technique wrote:Show nested quote +On October 14 2011 04:20 Tag wrote: 6) Hardcore PvP: A PvP with permanent death. This could be interesting, it would be even funner having casters cast this kind of thing, with so much on the line.
Imagine this TL... A Gladiator style match every week. 2 Hardcore players duke it out for everyone to watch. The winner gets the ear of the oponent and a stack of gold (put up by each player). Defeat means permanent death and humiliation in frount of lots of people. Victory means instant fame! This would encourage pvp not only for fun, but for reward and FAME! Imaging a player having 5 ears, he would be a hero! (or a well-seasoned pk-er among pk-ers :D)
What are your ideas TL? That's awesome  .
that's straight up gambling
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On October 14 2011 04:20 Tag wrote: 6) Hardcore PvP: A PvP with permanent death. This could be interesting, it would be even funner having casters cast this kind of thing, with so much on the line.
Imagine this TL... A Gladiator style match every week. 2 Hardcore players duke it out for everyone to watch. The winner gets the ear of the oponent and a stack of gold (put up by each player). Defeat means permanent death and humiliation in frount of lots of people. Victory means instant fame! This would encourage pvp not only for fun, but for reward and FAME! Imaging a player having 5 ears, he would be a hero!
Sounds like crap to be honest.
In a game called Path of Exile, there will be a mode (in the same way hardcore is a mode) where PvP is always open, and anyone can join anyone else's instance. When the character dies they don't disappear, but just lose ALL their items (including their skills, since skill are items in the game). Technically there will also probably be a hardcore (permadeath) version of it, but I don't see the point.
I think having the players' items if you win, and having a huge setback, but another chance if you lose, is much cooler than just earning a few ears and/or gold before eventually dying — seems pretty lame from my perspective.
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The idea about permanent death in televised PvP matches grows on me. Of course, the same player will be able to make new characters, but it takes time to level them up, and the way Diablo works with randomized gear, they will always be unique. So the ones that are gone are truly gone forever.
Basically, it's not the end of the world if your character is destroyed, but it also hurts just enough to matter and make such matches incredibly intense. And after a certain number of gladiator wins, perhaps the hero enters the hall fame, and may become a NPC in future expansions.
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I'd like to see something similar to one of the user maps in WC3. Teams of X players, each team has its own zone, and one unit spawns on each side. Basically, for each unit you kill on your side, 2 spawns on the other side. I don't know if it would work in a game like D3, but I just though it was a fun game on WC3.
Actually, scrap that idea... competitive stuff just makes people QQ for hours and hours on b.net forums... NEVERMIND MY IDEA. I really do like the idea of infinite dungeons though. That would be pretty nice actually, but didn't they say they don't want people to farm at on place forever? I think I heard something like that where they want people to get their items at different places instead of doing 150 baal runs in one hour. I still like the idea of infinite dungeons and I would play it.
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On October 23 2011 12:24 DaemonX wrote:
One small problem of course - D3 has no mods and no LAN, and is really pathetically easy and has virtually no death penalty.
yeah man, the first act in normal of Beta is easy, so im sure all the acts in the 4 lvls of difficulty will be the same, and It wont get harder
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On October 25 2011 01:15 PetitCrabe wrote: I'd like to see something similar to one of the user maps in WC3. Teams of X players, each team has its own zone, and one unit spawns on each side. Basically, for each unit you kill on your side, 2 spawns on the other side. I don't know if it would work in a game like D3, but I just though it was a fun game on WC3.
Actually, scrap that idea... competitive stuff just makes people QQ for hours and hours on b.net forums... NEVERMIND MY IDEA. I really do like the idea of infinite dungeons though. That would be pretty nice actually, but didn't they say they don't want people to farm at on place forever? I think I heard something like that where they want people to get their items at different places instead of doing 150 baal runs in one hour. I still like the idea of infinite dungeons and I would play it.
Rabbits vs Sheep style would be awesome!
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On October 14 2011 04:20 Tag wrote:Diablo going forward is going to be a great game on its own but in a few years after the expansions have come and gone and the game starts to settle, like Diablo 2 LOD is currently what is going to hold you to the game? These are some idea's that I've read that could add a large amount of replayability to the game, and further entice people to maximize their gear. 1) PvM Competitive Dungeons: This would be a dungeon that would constantly spawn mobs and boss type mobs every so often increasing as the timer goes on. It would be a scoreboard for the longest someone would survive. You would have to remove potions but still leave in health orbs, the difficulty would increase as the timer passes. Some ballancing would be needed such as if there are too many mobs in the arena the damage of the mobs would increase, to stop people from running and not fighting. 2) Unlimited Dungeon: A Dungeon where its randomly generated but you just keep going deeper and deeper getting harder and harder till the mobs are just too much and you die. Could be a good test for a group of 4 people trying to get as deep as possible. 3) PvM Castle Seige: This would be a team game where players would have to defend a keep against a oncoming horde of troops. You could go either way with this, have teams of players defending and attacking or simply have a group defending against NPC's like helms deep. The Team Vs Team would be hard to have a score board, but Defending players VS NPC's would be fun and competitive to see how long you could survive.  4) Boss Battle: A game where 1 player plays the "Boss" and a team of 4 players plays the "Hero's". This would be fun cause a computer can only do so much, where a player can make a boss act smart and be really interesting. (Kinda like the Magic: The Gathering boss battles ^.^) 5) Speed Run: Like what Trump has been doing, try run a dungeon as fast as possible, a timer to help etc. Could be interesting ^.^ 6) Hardcore PvP: A PvP with permanent death. This could be interesting, it would be even funner having casters cast this kind of thing, with so much on the line. Imagine this TL... A Gladiator style match every week. 2 Hardcore players duke it out for everyone to watch. The winner gets the ear of the oponent and a stack of gold (put up by each player). Defeat means permanent death and humiliation in frount of lots of people. Victory means instant fame! This would encourage pvp not only for fun, but for reward and FAME! Imaging a player having 5 ears, he would be a hero! What are your ideas TL?
So yeah... why aren't you working for Blizzard?
These are all pretty awesome ideas except for maybe the hardcore PvP one just because people aren't usually willing to throw away a character they've worked so hard on and if PvP is anything like it was in D2 the fights might only last for like 10 seconds.
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On October 26 2011 01:53 Mr.Brightside wrote:Show nested quote +On October 14 2011 04:20 Tag wrote:Diablo going forward is going to be a great game on its own but in a few years after the expansions have come and gone and the game starts to settle, like Diablo 2 LOD is currently what is going to hold you to the game? These are some idea's that I've read that could add a large amount of replayability to the game, and further entice people to maximize their gear. 1) PvM Competitive Dungeons: This would be a dungeon that would constantly spawn mobs and boss type mobs every so often increasing as the timer goes on. It would be a scoreboard for the longest someone would survive. You would have to remove potions but still leave in health orbs, the difficulty would increase as the timer passes. Some ballancing would be needed such as if there are too many mobs in the arena the damage of the mobs would increase, to stop people from running and not fighting. 2) Unlimited Dungeon: A Dungeon where its randomly generated but you just keep going deeper and deeper getting harder and harder till the mobs are just too much and you die. Could be a good test for a group of 4 people trying to get as deep as possible. 3) PvM Castle Seige: This would be a team game where players would have to defend a keep against a oncoming horde of troops. You could go either way with this, have teams of players defending and attacking or simply have a group defending against NPC's like helms deep. The Team Vs Team would be hard to have a score board, but Defending players VS NPC's would be fun and competitive to see how long you could survive.  4) Boss Battle: A game where 1 player plays the "Boss" and a team of 4 players plays the "Hero's". This would be fun cause a computer can only do so much, where a player can make a boss act smart and be really interesting. (Kinda like the Magic: The Gathering boss battles ^.^) 5) Speed Run: Like what Trump has been doing, try run a dungeon as fast as possible, a timer to help etc. Could be interesting ^.^ 6) Hardcore PvP: A PvP with permanent death. This could be interesting, it would be even funner having casters cast this kind of thing, with so much on the line. Imagine this TL... A Gladiator style match every week. 2 Hardcore players duke it out for everyone to watch. The winner gets the ear of the oponent and a stack of gold (put up by each player). Defeat means permanent death and humiliation in frount of lots of people. Victory means instant fame! This would encourage pvp not only for fun, but for reward and FAME! Imaging a player having 5 ears, he would be a hero! What are your ideas TL? So yeah... why aren't you working for Blizzard? These are all pretty awesome ideas except for maybe the hardcore PvP one just because people aren't usually willing to throw away a character they've worked so hard on and if PvP is anything like it was in D2 the fights might only last for like 10 seconds.
I really don't like people like you, trying to promote either no HC PvP or a "forgiving" HC PvP.
You don't want HC PvP cause you don't want to throw away characters you have worked hard on. Solution: Play softcore You want to not lose your items in PvP? Solution: Play softcore You think Diablo 3 PvP will be like Diablo 2 PvP? Solution: Don't play PvP if you don't like it. *but note, blizzard is balancing PvP separately to PvE*
Anyone who doesn't like the idea of losing their Hardcore hero, I have this to say to you "STFU and play softcore instead, your obviously a wussy who doesn't like anything to be unforgiving"
User was warned for this post
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On October 26 2011 01:53 Mr.Brightside wrote:Show nested quote +On October 14 2011 04:20 Tag wrote:Diablo going forward is going to be a great game on its own but in a few years after the expansions have come and gone and the game starts to settle, like Diablo 2 LOD is currently what is going to hold you to the game? These are some idea's that I've read that could add a large amount of replayability to the game, and further entice people to maximize their gear. 1) PvM Competitive Dungeons: This would be a dungeon that would constantly spawn mobs and boss type mobs every so often increasing as the timer goes on. It would be a scoreboard for the longest someone would survive. You would have to remove potions but still leave in health orbs, the difficulty would increase as the timer passes. Some ballancing would be needed such as if there are too many mobs in the arena the damage of the mobs would increase, to stop people from running and not fighting. 2) Unlimited Dungeon: A Dungeon where its randomly generated but you just keep going deeper and deeper getting harder and harder till the mobs are just too much and you die. Could be a good test for a group of 4 people trying to get as deep as possible. 3) PvM Castle Seige: This would be a team game where players would have to defend a keep against a oncoming horde of troops. You could go either way with this, have teams of players defending and attacking or simply have a group defending against NPC's like helms deep. The Team Vs Team would be hard to have a score board, but Defending players VS NPC's would be fun and competitive to see how long you could survive.  4) Boss Battle: A game where 1 player plays the "Boss" and a team of 4 players plays the "Hero's". This would be fun cause a computer can only do so much, where a player can make a boss act smart and be really interesting. (Kinda like the Magic: The Gathering boss battles ^.^) 5) Speed Run: Like what Trump has been doing, try run a dungeon as fast as possible, a timer to help etc. Could be interesting ^.^ 6) Hardcore PvP: A PvP with permanent death. This could be interesting, it would be even funner having casters cast this kind of thing, with so much on the line. Imagine this TL... A Gladiator style match every week. 2 Hardcore players duke it out for everyone to watch. The winner gets the ear of the oponent and a stack of gold (put up by each player). Defeat means permanent death and humiliation in frount of lots of people. Victory means instant fame! This would encourage pvp not only for fun, but for reward and FAME! Imaging a player having 5 ears, he would be a hero! What are your ideas TL? So yeah... why aren't you working for Blizzard? These are all pretty awesome ideas except for maybe the hardcore PvP one just because people aren't usually willing to throw away a character they've worked so hard on and if PvP is anything like it was in D2 the fights might only last for like 10 seconds.
omg i wish i could work for blizzard haha! <3
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On October 27 2011 10:26 Aruno wrote:Show nested quote +On October 26 2011 01:53 Mr.Brightside wrote:On October 14 2011 04:20 Tag wrote:Diablo going forward is going to be a great game on its own but in a few years after the expansions have come and gone and the game starts to settle, like Diablo 2 LOD is currently what is going to hold you to the game? These are some idea's that I've read that could add a large amount of replayability to the game, and further entice people to maximize their gear. 1) PvM Competitive Dungeons: This would be a dungeon that would constantly spawn mobs and boss type mobs every so often increasing as the timer goes on. It would be a scoreboard for the longest someone would survive. You would have to remove potions but still leave in health orbs, the difficulty would increase as the timer passes. Some ballancing would be needed such as if there are too many mobs in the arena the damage of the mobs would increase, to stop people from running and not fighting. 2) Unlimited Dungeon: A Dungeon where its randomly generated but you just keep going deeper and deeper getting harder and harder till the mobs are just too much and you die. Could be a good test for a group of 4 people trying to get as deep as possible. 3) PvM Castle Seige: This would be a team game where players would have to defend a keep against a oncoming horde of troops. You could go either way with this, have teams of players defending and attacking or simply have a group defending against NPC's like helms deep. The Team Vs Team would be hard to have a score board, but Defending players VS NPC's would be fun and competitive to see how long you could survive.  4) Boss Battle: A game where 1 player plays the "Boss" and a team of 4 players plays the "Hero's". This would be fun cause a computer can only do so much, where a player can make a boss act smart and be really interesting. (Kinda like the Magic: The Gathering boss battles ^.^) 5) Speed Run: Like what Trump has been doing, try run a dungeon as fast as possible, a timer to help etc. Could be interesting ^.^ 6) Hardcore PvP: A PvP with permanent death. This could be interesting, it would be even funner having casters cast this kind of thing, with so much on the line. Imagine this TL... A Gladiator style match every week. 2 Hardcore players duke it out for everyone to watch. The winner gets the ear of the oponent and a stack of gold (put up by each player). Defeat means permanent death and humiliation in frount of lots of people. Victory means instant fame! This would encourage pvp not only for fun, but for reward and FAME! Imaging a player having 5 ears, he would be a hero! What are your ideas TL? So yeah... why aren't you working for Blizzard? These are all pretty awesome ideas except for maybe the hardcore PvP one just because people aren't usually willing to throw away a character they've worked so hard on and if PvP is anything like it was in D2 the fights might only last for like 10 seconds. I really don't like people like you, trying to promote either no HC PvP or a "forgiving" HC PvP. You don't want HC PvP cause you don't want to throw away characters you have worked hard on. Solution: Play softcore You want to not lose your items in PvP? Solution: Play softcore You think Diablo 3 PvP will be like Diablo 2 PvP? Solution: Don't play PvP if you don't like it. *but note, blizzard is balancing PvP separately to PvE* Anyone who doesn't like the idea of losing their Hardcore hero, I have this to say to you "STFU and play softcore instead, your obviously a wussy who doesn't like anything to be unforgiving"
There should be a way to have SOME sort of PvP without completely losing your character in HC. At least dueling, or something similar. Sometimes you want to fuck around with friends but obviously not kill each other permanently.
Now, having NO HC PvP would be completely retarded.
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I really like the idea of Unlimited dungeon. Something I would def be on board with and would try.
HC PvP? Now that is hardcore...
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After I first heard about the arena at Blizzcon 2010 I had an idea that could be interesting:
Marathon leveling into PvP HC KoTH tournament
Setup: each player get a specific amount of time, this could be 1-2 hours to level up a hardcore character, or it could be even more. No twinking allowed, so they will have to use the loot they find. After the time is up, people fight KoTH style in arena.
Could work in team format also.
Not saying it would be balanced, but it could be fun to see people optimizing the leveling/gearing up part, and then try to get the most out of it in the arena.
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I like your ideas. They sound fun.
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On October 27 2011 21:21 Lizarb wrote: After I first heard about the arena at Blizzcon 2010 I had an idea that could be interesting:
Marathon leveling into PvP HC KoTH tournament
Setup: each player get a specific amount of time, this could be 1-2 hours to level up a hardcore character, or it could be even more. No twinking allowed, so they will have to use the loot they find. After the time is up, people fight KoTH style in arena.
Could work in team format also.
Not saying it would be balanced, but it could be fun to see people optimizing the leveling/gearing up part, and then try to get the most out of it in the arena.
That sounds kind of boring, you can do a lot more in Diablo 3 than just ''level up some MOAR characters''.
This is for endgame and additional content. If there are two things you've been doing in D3 so far it's leveling up and grabbing loot.
I'd like some special challenges where I can send my strongest character and see how well he does.
For instance:
A. Arena of the Gods
Your character is put in an arena, alone, and he has to fight stronger and stronger monsters/bosses in pitfights, Gladiator Style. At the end of the tournament you get gold or whatever.
You can have the same concept with teams.
B. Infiltration
Your character has to infiltrate an enemy complex, steal the big diamond and escape without being detected. Of course if you are then the alarm sounds and waves of monsters jump in your way.
C. PvP
King of the hill/Control Points Capture the Flag DOTA
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On October 28 2011 00:51 Krowser wrote:Show nested quote +On October 27 2011 21:21 Lizarb wrote: After I first heard about the arena at Blizzcon 2010 I had an idea that could be interesting:
Marathon leveling into PvP HC KoTH tournament
Setup: each player get a specific amount of time, this could be 1-2 hours to level up a hardcore character, or it could be even more. No twinking allowed, so they will have to use the loot they find. After the time is up, people fight KoTH style in arena.
Could work in team format also.
Not saying it would be balanced, but it could be fun to see people optimizing the leveling/gearing up part, and then try to get the most out of it in the arena.
That sounds kind of boring, you can do a lot more in Diablo 3 than just ''level up some MOAR characters''. This is for endgame and additional content. If there are two things you've been doing in D3 so far it's leveling up and grabbing loot. I'd like some special challenges where I can send my strongest character and see how well he does. For instance: A. Arena of the GodsYour character is put in an arena, alone, and he has to fight stronger and stronger monsters/bosses in pitfights, Gladiator Style. At the end of the tournament you get gold or whatever. You can have the same concept with teams. B. InfiltrationYour character has to infiltrate an enemy complex, steal the big diamond and escape without being detected. Of course if you are then the alarm sounds and waves of monsters jump in your way. C. PvPKing of the hill/Control Points Capture the Flag DOTA
I like the Dota idea. Of all the rpgs i think diablo has some potential in that area. If anyone has played bloodline champions that would be simular as well.
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On October 28 2011 00:51 Krowser wrote: That sounds kind of boring, you can do a lot more in Diablo 3 than just ''level up some MOAR characters''.
This is for endgame and additional content. If there are two things you've been doing in D3 so far it's leveling up and grabbing loot.
The point of my idea is not to level more characters, hence the amount of time spent is not set in stone. Its more about having a narrow window of time and see how much people can do with it.
Add the hardcore element to the leveling part, and then later to the arena part could make up an intense experience.
I think this my idea sounds more fun than just doing speed runs like you suggest. Not that speed runs are bad, but adding an extra layer for some single evening event could be fun.
Even if many of your ideas are good, there are more ways to have fun with an 8+ years old game than just bringing your most powerful character. You could also test your skill of the game in a different way. 
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On October 28 2011 04:10 Lizarb wrote:Show nested quote +On October 28 2011 00:51 Krowser wrote: That sounds kind of boring, you can do a lot more in Diablo 3 than just ''level up some MOAR characters''.
This is for endgame and additional content. If there are two things you've been doing in D3 so far it's leveling up and grabbing loot.
The point of my idea is not to level more characters, hence the amount of time spent is not set in stone. Its more about having a narrow window of time and see how much people can do with it. Add the hardcore element to the leveling part, and then later to the arena part could make up an intense experience. I think this my idea sounds more fun than just doing speed runs like you suggest. Not that speed runs are bad, but adding an extra layer for some single evening event could be fun. Even if many of your ideas are good, there are more ways to have fun with an 8+ years old game than just bringing your most powerful character. You could also test your skill of the game in a different way. 
Hmmm, how about, see how far you can get through the game with a certain level cap?
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Anything with unlimited difficulty potential (such as #1 and #2) is golden in my books. This will both keep the game interesting as your gear improves, as well as keeping it interesting as your skill in actually playing the game improves.
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My quick thought on PvP arena: Normal vs Hardcore characters should be able to choose Normal vs Hardcore PvP independantly -- I do not see a reason why a character should be forced into particular PvP scenario just because of PvM preferences. This then allows for all for four possible scenarios:
1) Normal PvM chars playing Normal PvP, because that's just how they want to play. 2) Hardcore PvM chars playing Hardcore PvP, because that's just how they want to play. 3) Hardcore PvM chars playing Normal PvP, because they don't want to lose their hard work. 4) Normal PvM chars playing Hardcore PvP, because it is faster/easier to build PvP chars if you don't have to worry about dying to monsters, or because someone is tired of their char and just want to kill them off (XD).
With this scenario there should be an option to only play against your char type (Norm vs HC) or any, and then any char can go do whatever they want.
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Oh god the gladiator idea seems amazing! However the game would have to be extremely balanced and have a really HIGH skill cap, so the good players CAN consistantly win!
I personally would love to watch something like that.
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On October 28 2011 04:44 Krowser wrote: Hmmm, how about, see how far you can get through the game with a certain level cap?
I think I heard on some panel at this years Blizzcon that they won't add in a "lock xp" like there is fx. WoW.
Hmmm maybe your where thinking about running further in without killing stuff.
Could be fun to try.
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On October 28 2011 00:51 Krowser wrote:Show nested quote +On October 27 2011 21:21 Lizarb wrote: After I first heard about the arena at Blizzcon 2010 I had an idea that could be interesting:
Marathon leveling into PvP HC KoTH tournament
Setup: each player get a specific amount of time, this could be 1-2 hours to level up a hardcore character, or it could be even more. No twinking allowed, so they will have to use the loot they find. After the time is up, people fight KoTH style in arena.
Could work in team format also.
Not saying it would be balanced, but it could be fun to see people optimizing the leveling/gearing up part, and then try to get the most out of it in the arena.
That sounds kind of boring, you can do a lot more in Diablo 3 than just ''level up some MOAR characters''. This is for endgame and additional content. If there are two things you've been doing in D3 so far it's leveling up and grabbing loot. I'd like some special challenges where I can send my strongest character and see how well he does. For instance: A. Arena of the GodsYour character is put in an arena, alone, and he has to fight stronger and stronger monsters/bosses in pitfights, Gladiator Style. At the end of the tournament you get gold or whatever.
yes!! I love this idea.
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Hey I think I have a solution to hardcore PvP.
If you die, your character is locked for 24 hours.
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On October 14 2011 09:02 Kimaker wrote: Perma death would be sick. I hate how games coddle players now a days and would love to have that sort of investment in a game. hardcore mode in LoD was so fun, I never actually beat nightmare on it, but I made 30+ attempts at it.
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Oh, i posted earlier in this thread, however i just wanted to add one more thing.
This is for the people that are against hardcore PvP ( Losing your character if you die, ext). I think if you die you should lose everything, however on the flip side. If you kill someone you get ALL of their stuff!! That would make it all worth it! XD
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On October 29 2011 19:05 GosuNinja wrote: Oh, i posted earlier in this thread, however i just wanted to add one more thing.
This is for the people that are against hardcore PvP ( Losing your character if you die, ext). I think if you die you should lose everything, however on the flip side. If you kill someone you get ALL of their stuff!! That would make it all worth it! XD
I don't think that the gear thing would be a good encentive for the gladiator arena. Getting a title or gold a single strong rare, could be good. I mean the real reward for getting a kill is for the E-Fame, that why I think that "casted" duels would be intereting. But from what I've sen from blizzcon the PvP is really fast, like you die very quick. Its not exactly like D2, the battles will be over fast, this is fun but short lived. You may have to end up doing best of 5 or even BO9 to extend it a bit.
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On October 30 2011 01:04 Tag wrote:Show nested quote +On October 29 2011 19:05 GosuNinja wrote: Oh, i posted earlier in this thread, however i just wanted to add one more thing.
This is for the people that are against hardcore PvP ( Losing your character if you die, ext). I think if you die you should lose everything, however on the flip side. If you kill someone you get ALL of their stuff!! That would make it all worth it! XD I don't think that the gear thing would be a good encentive for the gladiator arena. Getting a title or gold a single strong rare, could be good. I mean the real reward for getting a kill is for the E-Fame, that why I think that "casted" duels would be intereting. But from what I've sen from blizzcon the PvP is really fast, like you die very quick. Its not exactly like D2, the battles will be over fast, this is fun but short lived. You may have to end up doing best of 5 or even BO9 to extend it a bit.
I think you misunderstood my point, getting the gear when you kill someone was meant more so if your character did die and you lost all your gear, it would be easier to get your gear back by just finding the person who killed you and killing them back.
So if you died and lost everything it wouldn't be AS bad.
I agree with you 100% about everything else you said though. The casted matches to get E-Fame to show your skill, and the Bo5 or more!! ;D
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Hardcore PVP has potential to be huge, like the colliseum of the Rome empire era, i bet massive viewers and huge prizes/sponsors will be real in no time
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On October 31 2011 16:05 Chairman Ray wrote: diablo 3... DOTA!
I kinda hope not... In DOTA's u need lots of different characters and class's, which doesn't fit D3 well
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Blizzard has gone a little weird over Dota IMO. Making SC2 Dota(BlizzDota), talking about WoW Dota in the next Pandarian Release, Talk about Diablo 3 Dota.
Me no understand Blizzard logic.
Blizz is all like "DOTA ALL THINGS"
Yer dats rite
i r rite u knw..
i c y u no tt me
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I am sure some of this stuff/similar stuff to this has already been thought up by the Blizzard staff. We should probably wait to see what's already included before really delving into these ideas.
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Hardcore PvP would ultimately result in a King of the Hill where one person would be so far ahead in levels and items that the competition would dwindle and die.
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Some of these ideas (or others) are likely to appear with expansion I'd say. I'd be surprised if they don't increase endgame content with expansions.
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On October 31 2011 15:17 R4TM wrote: Hardcore PVP has potential to be huge, like the colliseum of the Rome empire era, i bet massive viewers and huge prizes/sponsors will be real in no time
While I do think watching D3 PVP could be fun, I don't think it should or will have "esport" potential. For two main reasons.
1. Damage ranges
This means luck plays a bigger role. Two people, same gear/stats person A's axe does 20 damage of its 10-20 damage range, person B's axe does 10 damage of its 10-20 damage range. Its one of the reasons WoW arena PVP are looked a bit down on by people. Sc2 units has a set amount of damage.
2. billions of setups
Blizzard already mentioned that it will be impossible to balance D3 for esport.
But sure, lets have som fun/wierd/hard game modes I'm sure it will still be fun. But it won't be esport.
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On November 02 2011 13:35 [uci] Fizik wrote: Hardcore PvP would ultimately result in a King of the Hill where one person would be so far ahead in levels and items that the competition would dwindle and die.
As what has been said before(by me and others). Tournaments could be run in time limits. Players entering the tournament would be required to make a new hero at a certain time. Then Meet for the tournament at a certain time after the beginning(could be 1 hr time, to as long as you want, days, weeks). From there every player signed up that followed the rules would be put into the tournament in knock out tournament layout. With eventually a winner would be the 1 remaining survivor after all the fights.
Yes. This is how I envision HC PvP Tournaments being run.
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