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Diablo 3 - A Look ahead 8 years - Page 3

Forum Index > Diablo 3
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rza
Profile Joined June 2010
Canada384 Posts
October 14 2011 20:18 GMT
#41
most of the ideas are crap imo


User was warned for this post
Until my death, my goal's to stay alive.
scDeluX
Profile Blog Joined October 2007
Canada1341 Posts
October 14 2011 20:42 GMT
#42
On October 15 2011 05:18 rza wrote:
most of the ideas are crap imo


Don't we love post like these.

Thanks for your input on the matter, your opinion is really appreciated.
Brood War is forever
mesca
Profile Joined April 2010
Austria46 Posts
October 18 2011 12:11 GMT
#43
On October 15 2011 02:05 Tag wrote:
On a different note has anyone noticed a distinct lack of blue posts on the forums?

That is probably because of blizzcon this weekend.
Technique
Profile Joined March 2010
Netherlands1542 Posts
October 20 2011 11:43 GMT
#44
On October 14 2011 04:20 Tag wrote:
6) Hardcore PvP: A PvP with permanent death. This could be interesting, it would be even funner having casters cast this kind of thing, with so much on the line.

Imagine this TL... A Gladiator style match every week. 2 Hardcore players duke it out for everyone to watch. The winner gets the ear of the oponent and a stack of gold (put up by each player). Defeat means permanent death and humiliation in frount of lots of people. Victory means instant fame! This would encourage pvp not only for fun, but for reward and FAME! Imaging a player having 5 ears, he would be a hero!

What are your ideas TL?

That's awesome .
If you think you're good, you suck. If you think you suck, you're getting better.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
October 20 2011 12:20 GMT
#45
A random thought on the siege type gameplay would be to make it kind of Dota/L4D-esque.

Have one team defending with persistent heroes, with towers and walls with hp and easy access to supplies and high level equipment, complete with leveling up. The other team would be normal monsters and player controlled hero monsters. The monsters would get higher and higher level until they either won or a timer based on certain "objectives" ran out. Something like having a dungeon with multiple levels, and capturing one level or destroying a particular building adds more time to the timer.
NostalgiaTag
Profile Blog Joined August 2009
Canada508 Posts
October 20 2011 17:46 GMT
#46
On October 20 2011 21:20 Sm3agol wrote:
A random thought on the siege type gameplay would be to make it kind of Dota/L4D-esque.

Have one team defending with persistent heroes, with towers and walls with hp and easy access to supplies and high level equipment, complete with leveling up. The other team would be normal monsters and player controlled hero monsters. The monsters would get higher and higher level until they either won or a timer based on certain "objectives" ran out. Something like having a dungeon with multiple levels, and capturing one level or destroying a particular building adds more time to the timer.


Sounds simular to the things in the OP, maybe define the game style a bit more. Not entirely sure what your talking about.
Look for the flaw that lost the game not the flaw in the game.
clayn
Profile Joined November 2010
Germany444 Posts
October 20 2011 19:14 GMT
#47
hardcore pvp would be really cool imo. i'd play it!
jacosajh
Profile Blog Joined September 2010
2919 Posts
October 20 2011 19:14 GMT
#48
I just want a cow level again.
HocusPocus
Profile Joined August 2010
Germany214 Posts
Last Edited: 2011-10-20 22:18:31
October 20 2011 22:06 GMT
#49
Beta still not finished. Exclusive Pre-Order DLC bosses and items. 2 Expansions announced. DLC Dungeons. Micro transactions.

Obviously I am joking

I think in 2019 Diablo 3 will have 1 Expansion and 99 Levelcap. RMAH wont exist anymore due bad feedback and/or legal reasons in certain countries, instead it will be like d2jsp with forum gold and stuff like that. But I dont think there will be effective bots due to the necessity to be always online.

People will still whine about how d2 was better.

The Hardcore PvP idea sounds great and you have a few other strong points as well.

It would be interesting to see some kind of speedrun timer for certain dungeons and the goal would be to whipe out the dungeon (den of evil stlye), so people could compete against each other for the record. This could be seperated into the available groupsizes (from 1 to ??) and the recordholder would be mentioned on top of the screen including his record. There is a big fairly large speedrun community out there and I think a few guys would enjoy such a feature. You also could compare your record with the records of your friends etc.
AnBi - www.twitch.tv/anbi2199
Roeder
Profile Joined July 2010
Denmark735 Posts
October 21 2011 15:03 GMT
#50
Really good ideas. I'd love the infinite dungeon system. The harder and better teamwork, the better items.
Starcraft is a mix between chess, poker and a Michael Bay movie.
Khenra
Profile Blog Joined January 2009
Netherlands885 Posts
October 21 2011 18:27 GMT
#51
A look ahead 8 years: bots and hacks have ruined the game.
This signature is ruining eSports.
DaemonX
Profile Joined September 2010
545 Posts
October 23 2011 03:24 GMT
#52
It is my considered opinion that nothing that Blizzard does will keep D3 alive in eight years, or even five.

The elements that kept me playing LoD to this very day simply do not exist in the design of D3.

Permadeath isn't 'hardcore'. It's just frustrating discourages experimentation. If you want to see how to do hardcore right, previous games inform us:

1) Diablo 1 - all your items fall to the floor when you die. You don't lose your character, but 90% of the progression, in the form of itemisation, is potentially lost when your party wipes. This is far more hardcore than the 'easy way out' of instant permadeath. Instead of just rerolling, and never risking really rare stuff on a hardcore char unless you're a 24/7 basement dweller who can afford it, D1 made you desperately try and retrieve your items with weak secondary gear using the most creative and desperate solutions.

2) Diablo 2, Median XL - while this game had a mild exeperience penalty for death, levelling to max was really only the start of the game. Instead, uberquests and dungeons could take hours to clear to reach the key objective, and dying meant it was nearly impossible to retrieve your corpse due to its highly challenging monsters. Sure, you could just restart the game and get your stuff back. But you would lose your entire night's progress. You REALLY tried not to die. This is far, far better design than simply removing your character, and most of the incentive to try again. It could also be really challenging and yet I could still play it with my girlfriend LANning in the evenings, who was only a recent Diablo convert - if she lost her char she sure wasn't starting from scratch; but with this approach she could partake in the high-stakes, concentration requiring combat. If we wiped, she'd yell at me and we'd have to give up for the night, but we would play the next night.

One small problem of course - D3 has no mods and no LAN, and is really pathetically easy and has virtually no death penalty.
Puph
Profile Joined June 2011
Canada635 Posts
Last Edited: 2011-10-23 04:31:26
October 23 2011 04:25 GMT
#53
All those possibilities would seriously make a game like D3 more fun than it has to be, and that's good! So much possibility..

On October 20 2011 20:43 Technique wrote:
Show nested quote +
On October 14 2011 04:20 Tag wrote:
6) Hardcore PvP: A PvP with permanent death. This could be interesting, it would be even funner having casters cast this kind of thing, with so much on the line.

Imagine this TL... A Gladiator style match every week. 2 Hardcore players duke it out for everyone to watch. The winner gets the ear of the oponent and a stack of gold (put up by each player). Defeat means permanent death and humiliation in frount of lots of people. Victory means instant fame! This would encourage pvp not only for fun, but for reward and FAME! Imaging a player having 5 ears, he would be a hero! (or a well-seasoned pk-er among pk-ers :D)

What are your ideas TL?

That's awesome .


that's straight up gambling
Intel Dual Core 4400 @ ~2.00GHz / 2046MB RAM / 256 MB ATI Radeon x1300PRO
Xapti
Profile Joined April 2010
Canada2473 Posts
October 23 2011 08:29 GMT
#54
On October 14 2011 04:20 Tag wrote:
6) Hardcore PvP: A PvP with permanent death. This could be interesting, it would be even funner having casters cast this kind of thing, with so much on the line.

Imagine this TL... A Gladiator style match every week. 2 Hardcore players duke it out for everyone to watch. The winner gets the ear of the oponent and a stack of gold (put up by each player). Defeat means permanent death and humiliation in frount of lots of people. Victory means instant fame! This would encourage pvp not only for fun, but for reward and FAME! Imaging a player having 5 ears, he would be a hero!

Sounds like crap to be honest.

In a game called Path of Exile, there will be a mode (in the same way hardcore is a mode) where PvP is always open, and anyone can join anyone else's instance. When the character dies they don't disappear, but just lose ALL their items (including their skills, since skill are items in the game).
Technically there will also probably be a hardcore (permadeath) version of it, but I don't see the point.

I think having the players' items if you win, and having a huge setback, but another chance if you lose, is much cooler than just earning a few ears and/or gold before eventually dying — seems pretty lame from my perspective.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
figq
Profile Blog Joined May 2010
12519 Posts
October 23 2011 11:26 GMT
#55
The idea about permanent death in televised PvP matches grows on me. Of course, the same player will be able to make new characters, but it takes time to level them up, and the way Diablo works with randomized gear, they will always be unique. So the ones that are gone are truly gone forever.

Basically, it's not the end of the world if your character is destroyed, but it also hurts just enough to matter and make such matches incredibly intense. And after a certain number of gladiator wins, perhaps the hero enters the hall fame, and may become a NPC in future expansions.
If you stand next to my head, you can hear the ocean. - Day[9]
PetitCrabe
Profile Blog Joined September 2010
Canada410 Posts
Last Edited: 2011-10-24 16:18:54
October 24 2011 16:15 GMT
#56
I'd like to see something similar to one of the user maps in WC3. Teams of X players, each team has its own zone, and one unit spawns on each side. Basically, for each unit you kill on your side, 2 spawns on the other side. I don't know if it would work in a game like D3, but I just though it was a fun game on WC3.

Actually, scrap that idea... competitive stuff just makes people QQ for hours and hours on b.net forums... NEVERMIND MY IDEA. I really do like the idea of infinite dungeons though. That would be pretty nice actually, but didn't they say they don't want people to farm at on place forever? I think I heard something like that where they want people to get their items at different places instead of doing 150 baal runs in one hour. I still like the idea of infinite dungeons and I would play it.
Matkap
Profile Blog Joined September 2010
Spain627 Posts
October 24 2011 17:29 GMT
#57
On October 23 2011 12:24 DaemonX wrote:


One small problem of course - D3 has no mods and no LAN, and is really pathetically easy and has virtually no death penalty.


yeah man, the first act in normal of Beta is easy, so im sure all the acts in the 4 lvls of difficulty will be the same, and It wont get harder
A man tells his stories so many times that he becomes the stories. They live on after him, and in that way he becomes immortal.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 24 2011 18:34 GMT
#58
On October 25 2011 01:15 PetitCrabe wrote:
I'd like to see something similar to one of the user maps in WC3. Teams of X players, each team has its own zone, and one unit spawns on each side. Basically, for each unit you kill on your side, 2 spawns on the other side. I don't know if it would work in a game like D3, but I just though it was a fun game on WC3.

Actually, scrap that idea... competitive stuff just makes people QQ for hours and hours on b.net forums... NEVERMIND MY IDEA. I really do like the idea of infinite dungeons though. That would be pretty nice actually, but didn't they say they don't want people to farm at on place forever? I think I heard something like that where they want people to get their items at different places instead of doing 150 baal runs in one hour. I still like the idea of infinite dungeons and I would play it.


Rabbits vs Sheep style would be awesome!
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Mr.Brightside
Profile Joined October 2009
Australia317 Posts
October 25 2011 16:53 GMT
#59
On October 14 2011 04:20 Tag wrote:
Diablo going forward is going to be a great game on its own but in a few years after the expansions have come and gone and the game starts to settle, like Diablo 2 LOD is currently what is going to hold you to the game?

These are some idea's that I've read that could add a large amount of replayability to the game, and further entice people to maximize their gear.

1) PvM Competitive Dungeons: This would be a dungeon that would constantly spawn mobs and boss type mobs every so often increasing as the timer goes on. It would be a scoreboard for the longest someone would survive. You would have to remove potions but still leave in health orbs, the difficulty would increase as the timer passes. Some ballancing would be needed such as if there are too many mobs in the arena the damage of the mobs would increase, to stop people from running and not fighting.

2) Unlimited Dungeon: A Dungeon where its randomly generated but you just keep going deeper and deeper getting harder and harder till the mobs are just too much and you die. Could be a good test for a group of 4 people trying to get as deep as possible.

3) PvM Castle Seige: This would be a team game where players would have to defend a keep against a oncoming horde of troops. You could go either way with this, have teams of players defending and attacking or simply have a group defending against NPC's like helms deep.

The Team Vs Team would be hard to have a score board, but Defending players VS NPC's would be fun and competitive to see how long you could survive.

4) Boss Battle: A game where 1 player plays the "Boss" and a team of 4 players plays the "Hero's". This would be fun cause a computer can only do so much, where a player can make a boss act smart and be really interesting. (Kinda like the Magic: The Gathering boss battles ^.^)

5) Speed Run: Like what Trump has been doing, try run a dungeon as fast as possible, a timer to help etc. Could be interesting ^.^

6) Hardcore PvP: A PvP with permanent death. This could be interesting, it would be even funner having casters cast this kind of thing, with so much on the line.

Imagine this TL... A Gladiator style match every week. 2 Hardcore players duke it out for everyone to watch. The winner gets the ear of the oponent and a stack of gold (put up by each player). Defeat means permanent death and humiliation in frount of lots of people. Victory means instant fame! This would encourage pvp not only for fun, but for reward and FAME! Imaging a player having 5 ears, he would be a hero!

What are your ideas TL?


So yeah... why aren't you working for Blizzard?

These are all pretty awesome ideas except for maybe the hardcore PvP one just because people aren't usually willing to throw away a character they've worked so hard on and if PvP is anything like it was in D2 the fights might only last for like 10 seconds.
"Makin' Pylons, Makin' Probes, Fightin' Round The World" - Russell Crowe
Aruno
Profile Blog Joined November 2010
New Zealand748 Posts
Last Edited: 2011-10-27 01:27:51
October 27 2011 01:26 GMT
#60
On October 26 2011 01:53 Mr.Brightside wrote:
Show nested quote +
On October 14 2011 04:20 Tag wrote:
Diablo going forward is going to be a great game on its own but in a few years after the expansions have come and gone and the game starts to settle, like Diablo 2 LOD is currently what is going to hold you to the game?

These are some idea's that I've read that could add a large amount of replayability to the game, and further entice people to maximize their gear.

1) PvM Competitive Dungeons: This would be a dungeon that would constantly spawn mobs and boss type mobs every so often increasing as the timer goes on. It would be a scoreboard for the longest someone would survive. You would have to remove potions but still leave in health orbs, the difficulty would increase as the timer passes. Some ballancing would be needed such as if there are too many mobs in the arena the damage of the mobs would increase, to stop people from running and not fighting.

2) Unlimited Dungeon: A Dungeon where its randomly generated but you just keep going deeper and deeper getting harder and harder till the mobs are just too much and you die. Could be a good test for a group of 4 people trying to get as deep as possible.

3) PvM Castle Seige: This would be a team game where players would have to defend a keep against a oncoming horde of troops. You could go either way with this, have teams of players defending and attacking or simply have a group defending against NPC's like helms deep.

The Team Vs Team would be hard to have a score board, but Defending players VS NPC's would be fun and competitive to see how long you could survive.

4) Boss Battle: A game where 1 player plays the "Boss" and a team of 4 players plays the "Hero's". This would be fun cause a computer can only do so much, where a player can make a boss act smart and be really interesting. (Kinda like the Magic: The Gathering boss battles ^.^)

5) Speed Run: Like what Trump has been doing, try run a dungeon as fast as possible, a timer to help etc. Could be interesting ^.^

6) Hardcore PvP: A PvP with permanent death. This could be interesting, it would be even funner having casters cast this kind of thing, with so much on the line.

Imagine this TL... A Gladiator style match every week. 2 Hardcore players duke it out for everyone to watch. The winner gets the ear of the oponent and a stack of gold (put up by each player). Defeat means permanent death and humiliation in frount of lots of people. Victory means instant fame! This would encourage pvp not only for fun, but for reward and FAME! Imaging a player having 5 ears, he would be a hero!

What are your ideas TL?


So yeah... why aren't you working for Blizzard?

These are all pretty awesome ideas except for maybe the hardcore PvP one just because people aren't usually willing to throw away a character they've worked so hard on and if PvP is anything like it was in D2 the fights might only last for like 10 seconds.


I really don't like people like you, trying to promote either no HC PvP or a "forgiving" HC PvP.

You don't want HC PvP cause you don't want to throw away characters you have worked hard on.
Solution: Play softcore
You want to not lose your items in PvP?
Solution: Play softcore
You think Diablo 3 PvP will be like Diablo 2 PvP?
Solution: Don't play PvP if you don't like it. *but note, blizzard is balancing PvP separately to PvE*

Anyone who doesn't like the idea of losing their Hardcore hero, I have this to say to you "STFU and play softcore instead, your obviously a wussy who doesn't like anything to be unforgiving"


User was warned for this post
aruno, arunoaj, aruno_aj | Those are my main aliases
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