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@ pycho: mass roach can't shoot up, so if the protoss a) gets the mothership out before the zerg attacks, and b) can snipe off overseers (reasonable given the build calls for at least one void ray and a phoenix), the roaches can't shoot anything due to cloak.
As for mass hydra, the zeal/archon toilet should smash it (snick-snick!) assuming the mothership has enough energy / the protoss uses forcefields well enough to give the mothership time to build up enough energy.
I am going to give this a try next time I roll PvZ.
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huargh from the funday monday?
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On October 03 2011 00:53 Soulish wrote: huargh from the funday monday?
yes, 2 funday mondays and 1 newbie tuesday
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Every time I went mothership and tried to vortex...tears were shed and the mothership was sent to the annals of sadness. Now I know why...didn't know the mothership acceleration buff would help. Thanks for guide too! Will try indeed.
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On October 03 2011 00:51 Wildflame wrote: @ pycho: mass roach can't shoot up, so if the protoss a) gets the mothership out before the zerg attacks, and b) can snipe off overseers (reasonable given the build calls for at least one void ray and a phoenix), the roaches can't shoot anything due to cloak.
As for mass hydra, the zeal/archon toilet should smash it (snick-snick!) assuming the mothership has enough energy / the protoss uses forcefields well enough to give the mothership time to build up enough energy.
I am going to give this a try next time I roll PvZ.
and what do you plan to do when zerg makes about 10 hydras with those roaches and keeps his overseers kind of in the back just enough to make them detect -,- u cant snipe them then
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On October 03 2011 00:49 the p00n wrote:Show nested quote +On October 03 2011 00:32 awesomoecalypse wrote:The mothership must be stationary for it to cast her spells. It cannot cast spells while moving so the acceleration/deacceleration buff is huge in this patch. If you've ever wondered why your vortex was casted like 5 seconds after you tried to it was because of this, the mothership has to come to a halt This is super interesting/useful to know. The acceleration buff is a lot more important/well thought out than I originally thought. Question: Once you have the Mothership out, do you find its worth it to build Carriers. Every time I've gotten Carriers vs. Z I've found them be super efficient, but I can't tell whether it'd muck with the unit comp you're shooting for too badly. I usually do not build carriers. It is simply not necessary - think of it as you having a simple gun and a cannon, your goal is to kill someone. Are you gonna load up the cannon and risk him running away or killing you with a knife or something, or are you gonna draw out your pistol and shoot him down? If you run out of bullets you can always turn to the cannon. This is analogous to carriers and zealot/archon. You can always get the heavy artillery out if zealot/archon doesn't work.
What do you think about carriers after you get your 4th base running? I haven't lost a single PvZ when I've gone 4 base carrier, and now that NP doesn't work on them I'd assume it's even stronger. I usually start upgrading air weapons on 3 bases and I'm usually 2/0 or 2/1 by the time I have a decent amount of carriers.
On October 03 2011 01:03 pycho wrote:Show nested quote +On October 03 2011 00:51 Wildflame wrote: @ pycho: mass roach can't shoot up, so if the protoss a) gets the mothership out before the zerg attacks, and b) can snipe off overseers (reasonable given the build calls for at least one void ray and a phoenix), the roaches can't shoot anything due to cloak.
As for mass hydra, the zeal/archon toilet should smash it (snick-snick!) assuming the mothership has enough energy / the protoss uses forcefields well enough to give the mothership time to build up enough energy.
I am going to give this a try next time I roll PvZ. and what do you plan to do when zerg makes about 10 hydras with those roaches and keeps his overseers kind of in the back just enough to make them detect -,- u cant snipe them then
Vortex the overseer and then have your archons kill it as everything comes out. Or you could just feedback it. Or just kill off the hydras.
Once he gets the mothership out he's relatively safe honestly. It'd be more of a really cheesy hydra all-in that I'd be worried about.
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guide needs more ^^
but seriously i'm going to dl this replay and try this out. i enjoy multiple drops with warp prism and poking with army in other place which drives some zergs out, but then if they get broodlord or too many infestors that style is kinda over must... try... mothership again!
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and what do you plan to do when zerg makes about 10 hydras with those roaches and keeps his overseers kind of in the back just enough to make them detect -,- u cant snipe them then
Any build that involves getting 10 Hydras in addition to a shitton of Roaches is going to hit later than a pure Roach all-in, and you're probably not gonna have drop tech or burrow if you've invested in Hydras/Roaches and Overseers, which means that Toss will likely have more stuff (since you're attacking a bit later), and getting past Forcefields is gonna be tricky as hell without drop or burrow.
Also, Zerg is insanely vulnerably to Overseer sniping/vortexing here--even if you put them in the back, it is 100% worth it for Toss to sacrifice air units to bring them down, because if Overseers aren't on the field it doesn't really matter what Zerg has since they can't hit anyway.
Ladtly, if Zerg is going for some complete all-in, getting Cannons in place of a few Zealots might be worth it, since Motherships cloak buildings as well--Motherships over Cannons can be hard as hell to bust through.
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Patch 1.5, Ghost and mothership nerf any one ?
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That replay looked SO easy lol (although I think you could have had better upgrades)
The Mothership acceleration buff really makes vortex more smooth to cast, and even though the archon toilet was severely nerfed, it's still not bad. The voidray/pheonix is helpful for denying the third, and also scout what build the zerg is going. I think this build overall seems pretty damn solid with very few holes in it for the zerg to capitalize on. Will definately try this out, thanks
Edit: A few more replays would be nice though
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Aotearoa39261 Posts
Heh I realised the same things you have about motherships but I came to very different conclusions.
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sounds interesting, should get more replays. 1 is really insufficient!
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Just finished reading it, havent tried it yet but seems super fun! Gonna try it on ladder as soon as patch finishes downloading
On October 03 2011 02:18 Plexa wrote:Heh I realised the same things you have about motherships but I came to very different conclusions.
Could you elaborate a bit please? What conclusions did you draw?
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Aotearoa39261 Posts
On October 03 2011 02:32 TheAntZ wrote:Show nested quote +On October 03 2011 02:18 Plexa wrote:Heh I realised the same things you have about motherships but I came to very different conclusions. Could you elaborate a bit please? What conclusions did you draw? http://www.teamliquid.net/forum/viewmessage.php?topic_id=271279 tldr; we both had playstyles we wanted to use but the current metagame didn't allow for. Solution? Mothership!
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On October 03 2011 02:35 Plexa wrote:Show nested quote +On October 03 2011 02:32 TheAntZ wrote:On October 03 2011 02:18 Plexa wrote:Heh I realised the same things you have about motherships but I came to very different conclusions. Could you elaborate a bit please? What conclusions did you draw? http://www.teamliquid.net/forum/viewmessage.php?topic_id=271279tldr; we both had playstyles we wanted to use but the current metagame didn't allow for. Solution? Mothership!
Oh wow, more guides to consume while i wait for sc2 to finish patching. Thanks!
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btw, i would like to know, do you use that strategy on taldarim? if yes, do you just pick it up it from a ffe?
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NEW REPLAYS
http://drop.sc/40014 <-- I make a lot of mistakes which makes me lose too much stuff. My void ray doesn't take the right path (it is supposed to be directly rallied to your opponent's base so you can see incoming attacks, I was too greedy and immediately went overlord hunting ). Then I forget my cannons, and he burrows + tunneling claws and destroys my nexus again
http://drop.sc/40015 <-- very onesided game, not much to say about it
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On October 03 2011 02:42 ForeverSleep wrote: btw, i would like to know, do you use that strategy on taldarim? if yes, do you just pick it up it from a ffe?
I do not FFE ever. I have found, during rigorous testing, that a good double expand build (i.e. ret vs naniwa finals blizzcon) is uncounterable unless you catch your opponent off guard (i.e. DTs, a really strange timing, ...,).
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You say that the void ray will clean up roach/ling all-ins, but from your replay you barely had any units at the time it would hit. I feel like a baneling bust/roach bust would just kill you because you don't have enough stuff to clean it up/prevent it forever.
Also, I feel like if the mothership dies or runs out of energy and you're not ahead economically, you're in trouble.
I don't know, I like the feel of the build but I feel that if whatever you try doesn't turn out exactly as you planned, you're behind.
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On October 03 2011 02:35 Plexa wrote:Show nested quote +On October 03 2011 02:32 TheAntZ wrote:On October 03 2011 02:18 Plexa wrote:Heh I realised the same things you have about motherships but I came to very different conclusions. Could you elaborate a bit please? What conclusions did you draw? http://www.teamliquid.net/forum/viewmessage.php?topic_id=271279tldr; we both had playstyles we wanted to use but the current metagame didn't allow for. Solution? Mothership!
But will it blend be ever viable against Terran?
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