• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:37
CET 14:37
KST 22:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival12TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams5Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou22Weekly Cups (Oct 13-19): Clem Goes for Four3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Could we add "Avoid Matchup" Feature for rankgame Smart servos says it affects liberators as well Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech!
Tourneys
Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4 Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
[ASL20] Finals Preview: Arrival BSL Season 21 BSL Team A vs Koreans - Sat-Sun 16:00 CET ASL20 Pre-season Tier List ranking! ASL Runner-Up Race Stats
Tourneys
[ASL20] Grand Finals BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help [ASL20] Semifinal A
Strategy
Current Meta Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Roaring Currents ASL final
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1557 users

[G] Mothership/6gate

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 Next All
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-10-02 17:25:35
October 02 2011 17:14 GMT
#1
[image loading]

In light of recent threads, the secret that Motherships are good PvZ is quickly being realised by people. Not only is it good, but it is versatile offensively and defensively. In many ways, what I've worked out here is similar to the realisations that have been made over in HUARGH's build. Both appreciate that Motherships are incredibly powerful, and it is safe to tech to Mothership after having a Stargate scout the Zerg. These realisations have led us toward different conclusions - for him it allows him to take a very easy third base. For me, it allows me to crush the third base of Zerg while expanding myself.

The Backstory

Fast expand and its variants have started to come under some scrutiny with the success of stargate play twindling. Zergs have learned how to fend off the 6gate blink stalker timing as well as the VR-Stargate units type builds while powering economy and ending up way ahead. I personally preferred the 6gate after expanding, but ling heavy play started to dominate me.

My PvZ knowledge from way back told me that either I needed to kill that third base/kill a lot of drones or I needed to expand very quickly so that I wouldn't fall behind in economy. However taking a very fast third isn't always an option and in my opinion leaves the protoss very vulnerable as adding an expansion after scouting with VR/Phoenix, I believe it is too late. My prior knowledge also taught me that adding a Mothership to your army instantly bulks it up.

So hence the Mothership/6gate came into existence.

The Plan

The plan is simple. Try to get away with building the least defence possible while teching to mothership (with blink as the beacon is building). We do this by using zealots to scout pre-stargate, then using a VR to scout once the stargate is done. Once the Mothership is in construction we build nothing but stalkers. Then we hit the Zerg third with Stalker/Mothership (and sentries, if you can manage ) and aim to kill it or severely damage the Zerg. At the same time we expand ourselves giving us a economic edge.

The Build (a skeleton)

- Open with your favourite FE build.
- Once your first gateway is done build a zealot and use it to scout the Zerg (important so you don't die to dumb all ins)
- Otherwise, continue as normal until you add a Stargate (you'll probably end up making 3-4 sentries, thats not a problem.)
- After Stargate add 3 gates (total=4) and take all 4 gases if you haven't already
- Next up you want a VR and a Twilight Council.
- Scout with the VR (kill overlords near base!) and begin Fleet Beacon in a hidden place
- Add 2 more gates and start blink (if you want to chrono it make sure you have enough chrono left for Mothership)
- Once Beacon is done, begin Mothership and Chrono her out asap
- Build nonstop Stalkers from now on, if you can get a proxy pylon near the third this will help the attack
- Once Mothership is done, send her + Stalkers + Sentries + VR (it shouldn't die!) to attack the third (tip: hotkey mothership outside the rest of the units)
- At the same time expand to your third

A more refined build than this isn't possible at this stage. This is because I haven't had time to refine it properly and Zergs keep doing different things on the ladder However, with no pressure I have been able to be attacking the Zerg third at 12:30. This does mean that the attack needs to do damage if you want to even things up again. However, you should be able to do that damage 9 times out of 10.

Why this works

First of all, this should look like a normal FFE-Stargate build and ideally you will be able to deny scouting and keep the beacon hidden for long enough to make this so. This means the Zerg should go into anti-FFE-Stargate mode straight away. This is fast third, spores, and lots of drones. The extra power added to the push by the Mothership means if he drones to hard, he dies instantly. The Vortex that you should accumulate by the time the Mothership reaches the third of the Zerg is insanely good at splitting whatever force the zerg has into two bits - think of it like a mega-forcefield - which means that your stalkers can actually kill things.

When you scout things like no third and whatnot, you can still get a Mothership (there isn't anything wrong with it) but you should be aware that he is going to cheese you some how (or is playing 2base infestor). My solution is cannons in lieu of stalkers to bulk up your front - and any appropriate unit to deal with the situation from the 4gates you should have (minimum). e.g. zealots vs 2 base infestor, VR vs roach all in, sentry vs baneling bust etc. You can even do what HUARGH does instead of this timing attack.

Once the attack is over, the Mothership can defend superbly (particularly on Antiga as exhibited vs Urbanizer - see reps at end). This means your 3rd base should 100% go up and any pressure the Zerg tries to put back on you should be easily neutralised.

What beats this

Two things
- Scouting it and preparing accordingly (see rep vs Baxter)
- Blind hydra/corruptor (see rep vs comogury)

I would classify the former as a soft counter, and the latter as a hard counter.

Replays!!!!

Here is a pack of 8 games using this build on the ladder. It features this build against a vairety of builds including
- a 6 pool
- mutaling
- roach play
- some infestor builds

If you want to complain about the quality of opponent, okay, but I suggest you try the build before you bash

Rep pack
Administrator~ Spirit will set you free ~
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 02 2011 17:36 GMT
#2
awesome dude, I'm loving this Mothership play thats becoming popular all of a sudden.
He drone drone drone. Me win. - ogsMC
SeraKuDA
Profile Joined November 2010
Canada343 Posts
October 02 2011 17:37 GMT
#3
Excellent.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 02 2011 17:38 GMT
#4
On October 03 2011 02:36 awesomoecalypse wrote:
awesome dude, I'm loving this Mothership play thats becoming popular all of a sudden.

Most of this was done pre-patch. There was a simple trick to making motherships less bad when they had poor acceleration. That was to keep motherships hotkeyed separately, and after moving everything to a location you make the mothership patrol so it never decelerates. Not so useful post-patch though
Administrator~ Spirit will set you free ~
CaptainHaz
Profile Joined December 2010
United States240 Posts
October 02 2011 17:44 GMT
#5
The third timing seems a little late for my taste, but that's more and more just PvZ nowadays. Checking reps now, thanks Plexa.
All of us warned you of the big white face.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10362 Posts
Last Edited: 2011-10-02 17:47:20
October 02 2011 17:45 GMT
#6
Omg another mothership build thread!!! thank you Plexa <3

About the patrolling, lol didn't think of that.

This will be real cool if GSL players start doing it, because then all three protoss tech trees will be "viable" (instead of having to get HT or Colossi you could get Mother)

Nice picture, makes the thread look attractive :D

Then again, if you could keep patrolling it before patch to keep it fast, then I wonder why we haven't seen this in top level tournaments beforehand.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-10-02 17:48:19
October 02 2011 17:45 GMT
#7
On October 03 2011 02:44 CaptainHaz wrote:
The third timing seems a little late for my taste, but that's more and more just PvZ nowadays. Checking reps now, thanks Plexa.
I agree. By doing this you are banking on hurting his economy to make up for the late third. It's no different than a blink stalker timing... except a few minutes later
On October 03 2011 02:45 Yoshi Kirishima wrote:
This will be real cool if GSL players start doing it, because then all three protoss tech trees will be "viable" (instead of having to get HT or Colossi you could get Mother)
Motherships have always been good PvZ. I mentioned this when describing the optimal lategame scenario for protoss (I think that was pre-deathball craze too). Kiwikaki has demonstrated time and time again that Motherships are effective units as well. With that said, Motherships make Protoss armies anywhere from 1.5 to 2 times stronger than they would otherwise be - colossus + mship // ht + mship is way better than gateway units + mship
Administrator~ Spirit will set you free ~
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
October 02 2011 17:46 GMT
#8
i love you plexa
i will be using this
<3
lalala
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
October 02 2011 17:52 GMT
#9
This seems just straight up beastly while not being overly complex or difficult to execute. Cant wait to check out the reps!
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
the p00n
Profile Joined September 2010
Netherlands615 Posts
October 02 2011 18:05 GMT
#10
Linked this topic in my topic <3
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
October 02 2011 18:06 GMT
#11
This is pretty cool, it reminds me of Kiwi vs Machine(?) where he expanded to a 3rd and kill every single hatchery with blink stalkers before doing a sweet recall.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 02 2011 18:11 GMT
#12
On October 03 2011 03:02 Antisocialmunky wrote:
Show nested quote +
On October 03 2011 02:35 Plexa wrote:
On October 03 2011 02:32 TheAntZ wrote:
On October 03 2011 02:18 Plexa wrote:
Heh I realised the same things you have about motherships but I came to very different conclusions.


Could you elaborate a bit please? What conclusions did you draw?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=271279
tldr; we both had playstyles we wanted to use but the current metagame didn't allow for. Solution? Mothership!


But will it blend be ever viable against Terran?
Mothership, outside of Mothership/4gate, won't be viable against Terran. The mobility of Terran and the strength of their units makes using it impossible.. plus vikings and ghosts. Yuk. This build (vs zerg) is heavily metagame dependent as random all ins at dumb timings can crush this if you miss it.
Administrator~ Spirit will set you free ~
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
Last Edited: 2011-10-02 18:26:16
October 02 2011 18:25 GMT
#13
Instead of sending your whole army together in one giant allin-ish attack, why not try a style where you sneak some stalkers (control towers and path with void) blink in and snipe third, then recall out a-la Kiwikaki style?

Seems much more fun and safer imo

you can even bring the void with you for added dps, then you can leave the MS over your third to prepare for the inevitable counter attack where you should have cannon defense up and ready with your blink/sentry/MS combo
Thats "Grand-Master" SMURF to you.....
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
October 02 2011 18:25 GMT
#14
I see it as more of a proof of concept that Mothership supported 3rd bases like this and HUARGH's strategy is quite viable though it may not be 100% stable yet. It definitely makes you wonder how far you can take fast motherships.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
feebas
Profile Joined February 2011
Finland268 Posts
October 02 2011 18:35 GMT
#15
I haven't had the chance to look over any of the replays yet, but I assume this is inteded to hit with at least +1 weapons?
paska peli
Shintuku
Profile Joined December 2010
Canada76 Posts
October 02 2011 18:43 GMT
#16
Ahh, the irony of the game vs. Odal xD
ForeverSleep
Profile Joined April 2011
Canada920 Posts
October 02 2011 18:51 GMT
#17
On October 03 2011 03:43 Shintuku wrote:
Ahh, the irony of the game vs. Odal xD


i nearly choked laughing at that one
"Life is what happens to you while you’re busy making other plans" - John Lennon
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 02 2011 18:59 GMT
#18
On October 03 2011 03:25 AGIANTSMURF wrote:
Instead of sending your whole army together in one giant allin-ish attack, why not try a style where you sneak some stalkers (control towers and path with void) blink in and snipe third, then recall out a-la Kiwikaki style?

Seems much more fun and safer imo

you can even bring the void with you for added dps, then you can leave the MS over your third to prepare for the inevitable counter attack where you should have cannon defense up and ready with your blink/sentry/MS combo
I tried that a long time ago vs energizer. Basically, you don't get any net advantage by doing that. Yeah, you save a few units - but its really just a really late blink stalker push with a gimmick.
On October 03 2011 03:35 feebas wrote:
I haven't had the chance to look over any of the replays yet, but I assume this is inteded to hit with at least +1 weapons?
Generally, although I forget the timing.
Administrator~ Spirit will set you free ~
acgFork
Profile Blog Joined May 2011
Canada397 Posts
October 02 2011 19:16 GMT
#19
Wow this is just crazy. Mind = blown....
Gonna go try it out myself :D
acgFork 208
FortyOzs
Profile Joined February 2011
189 Posts
October 02 2011 19:17 GMT
#20
PvZ is getting closer and closer to Carriers, it better happen. Do you think it's viable after you take your 3rd?
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
13:00
Group Stage: 3 Bo5s
Streamerzone vs Shopify RebellionLIVE!
TBD vs Team Vitality
TBD vs Team Vitality
LiquipediaDiscussion
Wardi Open
12:00
#57
WardiTV666
OGKoka 498
Rex103
SteadfastSC71
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 498
Rex 103
SteadfastSC 71
StarCraft: Brood War
Britney 42378
firebathero 9786
Jaedong 5493
Sea 1360
EffOrt 563
Pusan 562
Stork 375
ToSsGirL 72
sas.Sziky 49
Movie 35
[ Show more ]
Shine 20
yabsab 14
Dota 2
Gorgc5424
qojqva2484
Dendi924
420jenkins228
XcaliburYe190
Counter-Strike
olofmeister1686
fl0m746
x6flipin577
oskar159
markeloff88
edward44
FunKaTv 9
Other Games
singsing1972
B2W.Neo609
hiko523
crisheroes353
Pyrionflax288
Happy226
Sick182
Lowko182
QueenE53
Mew2King51
ArmadaUGS49
Organizations
Counter-Strike
PGL7764
StarCraft 2
CranKy Ducklings187
StarCraft: Brood War
lovetv 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 63
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1989
• WagamamaTV406
League of Legends
• Nemesis253
Upcoming Events
Monday Night Weeklies
3h 23m
BSL 21
11h 23m
WardiTV Invitational
22h 23m
CrankTV Team League
23h 23m
BASILISK vs TBD
Team Liquid vs Team Falcon
BSL 21
1d 11h
Replay Cast
1d 20h
OSC
1d 22h
CrankTV Team League
1d 23h
Replay Cast
2 days
The PondCast
2 days
[ Show More ]
CrankTV Team League
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
CrankTV Team League
3 days
Replay Cast
4 days
BSL Team A[vengers]
5 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
5 days
Sparkling Tuna Cup
5 days
BSL Team A[vengers]
6 days
Cross vs Motive
Sziky vs HiyA
BSL 21
6 days
Wardi Open
6 days
Liquipedia Results

Completed

ASL Season 20
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
CSL 2025 AUTUMN (S18)
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.