• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:10
CEST 01:10
KST 08:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League61Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Young Players Tournament Announced by SOOP Bot on ladder Starcraft player cRuZa Passed away. Battle.net abbreviations list Do we even care about balance?
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9671 users

[G] Mothership/6gate - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Demx
Profile Joined September 2011
United States11 Posts
Last Edited: 2011-10-03 22:43:46
October 03 2011 22:41 GMT
#61
One potential I have seen for the Carrier is actually because of the build time. Due to its build time it is much less intensive in Min and Gas/sec as say a Collosus (Meaning keeping the stargate always producing carriers is < that of Robo always producing Collosus). Carrier = 2.9 Min/sec and 2.1 Gas/sec + 100 Minerals after creation for interceptors compaired to a Collosus which is 3.9 Min/sec and 2.6 Gas/sec. This to me is a way to to use your most likely dormant Stargate to produce a powerful, well rounded unit. (assuming you opened stargate -> Mothership like or just stargate and put down fleet beacon because of hydra transition) This gives extra resources to get other tech/more gateway army to support your carrier during its creation time.

This is following the same logic of keeping warpgates dormant while adding on more warpgates due to them being able to produce so quickly, yet in reverse. If there is a threat of an attack you can easily choose to cancel the current carrier in production and go into mass crono warpgate production to quickly re-enforce when it is needed.

The OP's build gives a very good way to get to that point. Would love to know if anyone sees a major flaw in this other than, they go corrupter. Which you could say about collosus as well. Which imo carriers are not countered as hard by corrupter's (More health/can attack air) Less Min/Gas intensive = more stalkers.
ZeromuS
Profile Blog Joined October 2010
Canada13430 Posts
October 03 2011 23:22 GMT
#62
This is a cool build to mix in. Used it twice today lost once because I somehow cancelled the mothership at one point. Even then I did OK to take out a third base.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
TheKillers
Profile Joined February 2011
United States17 Posts
October 03 2011 23:33 GMT
#63
intense. i wanna see this go towards carriers in zvp. i really want to see them used so we can finally see protoss's full potential. and i wanna play against them because they're coold :D
Plat zerg. "After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage." - pandaburn
Carbonthief
Profile Joined October 2010
United States289 Posts
October 04 2011 03:42 GMT
#64
Going to try it. I don't even care how viable it is, it's just too badass not to use.
Veratule
Profile Joined May 2010
United States105 Posts
October 04 2011 03:59 GMT
#65
A Mothership can be mind-controlled, and the zerg could use it to vortex the protoss army. Not sure I believe that the Mothership can be a viable build.

Now it also seems silly that Infestors can neural parasite a Mothership, but that's a different point for a different thread.
birdkicker
Profile Blog Joined August 2010
United States752 Posts
October 04 2011 04:01 GMT
#66
Finally protoss start experimenting with their air units, like warp prism.
NET
Profile Blog Joined February 2009
United States703 Posts
October 04 2011 04:41 GMT
#67
Plexa I always love your Build Order threads. Just watched the first rep and yeah Hydras do break this pretty well... It does look like carriers could be viable though! Pretty excited to try this out myself, good stuff brotha!
"Dark Templar are the saviors of the Protoss Race." -Artosis
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 04 2011 04:49 GMT
#68
On October 04 2011 13:41 NET wrote:
Plexa I always love your Build Order threads. Just watched the first rep and yeah Hydras do break this pretty well... It does look like carriers could be viable though! Pretty excited to try this out myself, good stuff brotha!

I think if you scout hydra transitioning into something akin to p00n's build would be your best bet.
Administrator~ Spirit will set you free ~
Paekes
Profile Joined September 2010
Germany28 Posts
Last Edited: 2011-10-04 06:55:11
October 04 2011 06:53 GMT
#69
another way for this build is to clear the way for the mothership to the zerg mainbase with overlordhunting and clear the zelnagas.fly the mothership to the zergbase and massrecall at this time you should have around 150 food with +2 , 2-3 carrier depending on how you spend your chronos and 8-10 warpgates and can build your 3 (12.30-14 min).most zerg will try to defend their mainbase and thats a straight loss if you can micro your mothership and snipe their overseer
Paekes
Profile Joined September 2010
Germany28 Posts
Last Edited: 2011-10-04 06:55:02
October 04 2011 06:54 GMT
#70
wrong button pls delete this ^^
Arisen
Profile Blog Joined October 2010
United States2382 Posts
October 04 2011 08:40 GMT
#71
I saw that game versus Baxter on Antiga. Why no colossus? The HT centered compositions really make for more entertaining games (imo) but it just seems like colossus under a mothership is so rediculously strong in my experience (I see Kiwi do it a bit, actually)
"If you're not angry, you're not paying attention"
Noorgrin
Profile Joined September 2010
Germany116 Posts
Last Edited: 2011-10-04 16:08:14
October 04 2011 16:06 GMT
#72
On October 04 2011 02:26 Plexa wrote:
Show nested quote +
On October 04 2011 02:10 Noorgrin wrote:
tried it 3 times today on Ladder in PvZ (high Diamond EU), won 2 out of the 3 games, unfortunately it was the 2 games the Zerg wemt for Hydras cause of my voidray doing harrass. The game i lost the Zerg went almost roach only and simply crushed my whole ground army, ignoring my mothership and ran in my base.

but hands down, i gotta say this is really a nice tactic, gonna try to do it more often in PvZ... maybe it's a good way to get to carriers in the lategame!

That's quite weird I would have expected the opposite - struggle vs hydras and win vs roach. I'd be interested in the replays if you want to share them.


well, they are not really upload worthy, i just rewatched all 3 matches... i think i won because the Zerg players were just really bad (2k overmins), not for any tactical reason... might be the problem cause i am just diamond ^^

and the game i lost ... well that was my first game trying it, i missed to build the voidray, it was Xel'Naga so i did 3 gate expand and got my expo quite late... he simply out-macro'd me by the time i attacked...
2nd time i played on Xel'Naga i did a 1gate,stargate expand, which was ofc quite risky, but i was able to attack almost 2 minutes earlier + he did alot of spores and extra queen cause of the voidray
and well for the 3rd map, it was Antigua or something, were i was able to play a forge expand... everything else went like in match 2 basically
But both times i won, the opponents had pretty bad macro :/

but i will definitly continue playing it in PvZ, will keep you up-to-date about my advances :D
Q(-_-Q)
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 04 2011 16:14 GMT
#73
I saw that game versus Baxter on Antiga. Why no colossus? The HT centered compositions really make for more entertaining games (imo) but it just seems like colossus under a mothership is so rediculously strong in my experience (I see Kiwi do it a bit, actually)


one big advantage of HTs in this comp is that the protection of the Mothership means you can only reliably get storms off, morphing Archons afterwards is doable as well, and we all know how nasty Archon+Mothership is.
He drone drone drone. Me win. - ogsMC
kcdc
Profile Blog Joined April 2010
United States2311 Posts
October 04 2011 16:39 GMT
#74
On October 04 2011 07:41 Demx wrote:
One potential I have seen for the Carrier is actually because of the build time. Due to its build time it is much less intensive in Min and Gas/sec as say a Collosus (Meaning keeping the stargate always producing carriers is < that of Robo always producing Collosus). Carrier = 2.9 Min/sec and 2.1 Gas/sec + 100 Minerals after creation for interceptors compaired to a Collosus which is 3.9 Min/sec and 2.6 Gas/sec. This to me is a way to to use your most likely dormant Stargate to produce a powerful, well rounded unit. (assuming you opened stargate -> Mothership like or just stargate and put down fleet beacon because of hydra transition) This gives extra resources to get other tech/more gateway army to support your carrier during its creation time.

This is following the same logic of keeping warpgates dormant while adding on more warpgates due to them being able to produce so quickly, yet in reverse. If there is a threat of an attack you can easily choose to cancel the current carrier in production and go into mass crono warpgate production to quickly re-enforce when it is needed.

The OP's build gives a very good way to get to that point. Would love to know if anyone sees a major flaw in this other than, they go corrupter. Which you could say about collosus as well. Which imo carriers are not countered as hard by corrupter's (More health/can attack air) Less Min/Gas intensive = more stalkers.


Q: What in PvZ is the carrier good against?
A: Broodlords. End of list.

Q: Will Z have broodlords at the time of your attack?
A: No.

Q: Why would you make carriers?
Rayzorblade
Profile Blog Joined September 2004
United States1172 Posts
October 04 2011 18:05 GMT
#75
Hey! You posted our game lol. <3
Rayzorblade
Profile Blog Joined September 2004
United States1172 Posts
October 04 2011 18:06 GMT
#76
Also: this build is great. Highly recommend to change up your play style. Plexa innovating as always.
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
October 05 2011 04:26 GMT
#77
On October 05 2011 01:39 kcdc wrote:
Q: Why would you make carriers?


Because someone has to. Someone has to make Idra rage at Carriers in SC2.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Risen
Profile Blog Joined March 2010
United States7927 Posts
October 05 2011 20:02 GMT
#78
So uhh, just tried this out. Why are you revealing your starport tech? The zerg instantly pops down hydra den and spire then has a million corrupters waiting to shit on you :<

Replay. Platinum/Diamond players, I know, but I was hoping this would work for someone just coming back to the game after a looooong hiatus from actually playing. I mean if you look at the replay I was macroing so much better than him.

Avg unspent resources: me 815, him 2187
Resource Collection Rate: me 1547, him 2099

Look over the replay, I'm pretty sure I dropped gateways too early and the mothership came out slightly later as a result (not too much later but maybe you'll think that's my achilles heel in this replay)

The replay in question. I just feel like if I'm macroing that much better than my opponent with my regular FFE into collosi then I walk over him... so why use this strat?

http://www.mediafire.com/?7r35aee877gfj2v

Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
gentix
Profile Joined July 2011
United States40 Posts
October 05 2011 20:49 GMT
#79
How important to you think it is to open FE if you're going to transition into mothership? Could I, for example, do it on a 3 gate expand or a 2 gate stargate or would the moma come out too late?
"Paper is so OP! Scissors is fine though." ~Rock
Blacklizard
Profile Joined May 2007
United States1194 Posts
October 05 2011 21:46 GMT
#80
On October 03 2011 10:46 the p00n wrote:
Show nested quote +
On October 03 2011 06:40 darkscream wrote:
This guide is much better than the other one,


Yep, but I have updated my guide to make it more structured and readable (drunk + tired + typing in foreign language doesn't mix well). Also, our builds are very different, they just use the same unit.


Both guides are great! Thanks to both of you for the threads... and that replay of Plexa vs the Opal(?) guy talking about motherships at the onset of the game was priceless.

I've been playing with motherships and carriers (on certain maps) PvZ, and it definitely seems there is potential somewhere in there. Fun stuff!
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft392
Nina 191
ViBE58
StarCraft: Brood War
Shuttle 634
ZZZero.O 236
NaDa 18
Hyuk 16
Mong 15
Dota 2
syndereN609
canceldota96
NeuroSwarm27
League of Legends
JimRising 770
Super Smash Bros
hungrybox400
Heroes of the Storm
Trikslyr88
Other Games
summit1g5956
FrodaN2069
KnowMe166
CosmosSc2 16
Organizations
Other Games
gamesdonequick1635
[ Show 18 non-featured ]
StarCraft 2
• musti20045 63
• Adnapsc2 26
• HeavenSC 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21056
League of Legends
• Nemesis2667
• Jankos2558
• Scarra1194
Other Games
• imaqtpie850
• Shiphtur454
Upcoming Events
FEL
10h 50m
Sparkling Tuna Cup
10h 50m
Replay Cast
23h 50m
WardiTV Weekly
1d 12h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
[ Show More ]
GSL
5 days
Epic.LAN
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.