• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:20
CEST 01:20
KST 08:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence5Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups3WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
[ASL20] Ro16 Preview Pt2: Turbulence BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Playing StarCraft as 2 people on the same network
Tourneys
[ASL20] Ro16 Group C Is there English video for group selection for ASL [ASL20] Ro16 Group B [IPSL] ISPL Season 1 Winter Qualis and Info!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1468 users

[G] Mothership/6gate

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 Next All
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-10-02 17:25:35
October 02 2011 17:14 GMT
#1
[image loading]

In light of recent threads, the secret that Motherships are good PvZ is quickly being realised by people. Not only is it good, but it is versatile offensively and defensively. In many ways, what I've worked out here is similar to the realisations that have been made over in HUARGH's build. Both appreciate that Motherships are incredibly powerful, and it is safe to tech to Mothership after having a Stargate scout the Zerg. These realisations have led us toward different conclusions - for him it allows him to take a very easy third base. For me, it allows me to crush the third base of Zerg while expanding myself.

The Backstory

Fast expand and its variants have started to come under some scrutiny with the success of stargate play twindling. Zergs have learned how to fend off the 6gate blink stalker timing as well as the VR-Stargate units type builds while powering economy and ending up way ahead. I personally preferred the 6gate after expanding, but ling heavy play started to dominate me.

My PvZ knowledge from way back told me that either I needed to kill that third base/kill a lot of drones or I needed to expand very quickly so that I wouldn't fall behind in economy. However taking a very fast third isn't always an option and in my opinion leaves the protoss very vulnerable as adding an expansion after scouting with VR/Phoenix, I believe it is too late. My prior knowledge also taught me that adding a Mothership to your army instantly bulks it up.

So hence the Mothership/6gate came into existence.

The Plan

The plan is simple. Try to get away with building the least defence possible while teching to mothership (with blink as the beacon is building). We do this by using zealots to scout pre-stargate, then using a VR to scout once the stargate is done. Once the Mothership is in construction we build nothing but stalkers. Then we hit the Zerg third with Stalker/Mothership (and sentries, if you can manage ) and aim to kill it or severely damage the Zerg. At the same time we expand ourselves giving us a economic edge.

The Build (a skeleton)

- Open with your favourite FE build.
- Once your first gateway is done build a zealot and use it to scout the Zerg (important so you don't die to dumb all ins)
- Otherwise, continue as normal until you add a Stargate (you'll probably end up making 3-4 sentries, thats not a problem.)
- After Stargate add 3 gates (total=4) and take all 4 gases if you haven't already
- Next up you want a VR and a Twilight Council.
- Scout with the VR (kill overlords near base!) and begin Fleet Beacon in a hidden place
- Add 2 more gates and start blink (if you want to chrono it make sure you have enough chrono left for Mothership)
- Once Beacon is done, begin Mothership and Chrono her out asap
- Build nonstop Stalkers from now on, if you can get a proxy pylon near the third this will help the attack
- Once Mothership is done, send her + Stalkers + Sentries + VR (it shouldn't die!) to attack the third (tip: hotkey mothership outside the rest of the units)
- At the same time expand to your third

A more refined build than this isn't possible at this stage. This is because I haven't had time to refine it properly and Zergs keep doing different things on the ladder However, with no pressure I have been able to be attacking the Zerg third at 12:30. This does mean that the attack needs to do damage if you want to even things up again. However, you should be able to do that damage 9 times out of 10.

Why this works

First of all, this should look like a normal FFE-Stargate build and ideally you will be able to deny scouting and keep the beacon hidden for long enough to make this so. This means the Zerg should go into anti-FFE-Stargate mode straight away. This is fast third, spores, and lots of drones. The extra power added to the push by the Mothership means if he drones to hard, he dies instantly. The Vortex that you should accumulate by the time the Mothership reaches the third of the Zerg is insanely good at splitting whatever force the zerg has into two bits - think of it like a mega-forcefield - which means that your stalkers can actually kill things.

When you scout things like no third and whatnot, you can still get a Mothership (there isn't anything wrong with it) but you should be aware that he is going to cheese you some how (or is playing 2base infestor). My solution is cannons in lieu of stalkers to bulk up your front - and any appropriate unit to deal with the situation from the 4gates you should have (minimum). e.g. zealots vs 2 base infestor, VR vs roach all in, sentry vs baneling bust etc. You can even do what HUARGH does instead of this timing attack.

Once the attack is over, the Mothership can defend superbly (particularly on Antiga as exhibited vs Urbanizer - see reps at end). This means your 3rd base should 100% go up and any pressure the Zerg tries to put back on you should be easily neutralised.

What beats this

Two things
- Scouting it and preparing accordingly (see rep vs Baxter)
- Blind hydra/corruptor (see rep vs comogury)

I would classify the former as a soft counter, and the latter as a hard counter.

Replays!!!!

Here is a pack of 8 games using this build on the ladder. It features this build against a vairety of builds including
- a 6 pool
- mutaling
- roach play
- some infestor builds

If you want to complain about the quality of opponent, okay, but I suggest you try the build before you bash

Rep pack
Administrator~ Spirit will set you free ~
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 02 2011 17:36 GMT
#2
awesome dude, I'm loving this Mothership play thats becoming popular all of a sudden.
He drone drone drone. Me win. - ogsMC
SeraKuDA
Profile Joined November 2010
Canada343 Posts
October 02 2011 17:37 GMT
#3
Excellent.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 02 2011 17:38 GMT
#4
On October 03 2011 02:36 awesomoecalypse wrote:
awesome dude, I'm loving this Mothership play thats becoming popular all of a sudden.

Most of this was done pre-patch. There was a simple trick to making motherships less bad when they had poor acceleration. That was to keep motherships hotkeyed separately, and after moving everything to a location you make the mothership patrol so it never decelerates. Not so useful post-patch though
Administrator~ Spirit will set you free ~
CaptainHaz
Profile Joined December 2010
United States240 Posts
October 02 2011 17:44 GMT
#5
The third timing seems a little late for my taste, but that's more and more just PvZ nowadays. Checking reps now, thanks Plexa.
All of us warned you of the big white face.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10347 Posts
Last Edited: 2011-10-02 17:47:20
October 02 2011 17:45 GMT
#6
Omg another mothership build thread!!! thank you Plexa <3

About the patrolling, lol didn't think of that.

This will be real cool if GSL players start doing it, because then all three protoss tech trees will be "viable" (instead of having to get HT or Colossi you could get Mother)

Nice picture, makes the thread look attractive :D

Then again, if you could keep patrolling it before patch to keep it fast, then I wonder why we haven't seen this in top level tournaments beforehand.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-10-02 17:48:19
October 02 2011 17:45 GMT
#7
On October 03 2011 02:44 CaptainHaz wrote:
The third timing seems a little late for my taste, but that's more and more just PvZ nowadays. Checking reps now, thanks Plexa.
I agree. By doing this you are banking on hurting his economy to make up for the late third. It's no different than a blink stalker timing... except a few minutes later
On October 03 2011 02:45 Yoshi Kirishima wrote:
This will be real cool if GSL players start doing it, because then all three protoss tech trees will be "viable" (instead of having to get HT or Colossi you could get Mother)
Motherships have always been good PvZ. I mentioned this when describing the optimal lategame scenario for protoss (I think that was pre-deathball craze too). Kiwikaki has demonstrated time and time again that Motherships are effective units as well. With that said, Motherships make Protoss armies anywhere from 1.5 to 2 times stronger than they would otherwise be - colossus + mship // ht + mship is way better than gateway units + mship
Administrator~ Spirit will set you free ~
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
October 02 2011 17:46 GMT
#8
i love you plexa
i will be using this
<3
lalala
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
October 02 2011 17:52 GMT
#9
This seems just straight up beastly while not being overly complex or difficult to execute. Cant wait to check out the reps!
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
the p00n
Profile Joined September 2010
Netherlands615 Posts
October 02 2011 18:05 GMT
#10
Linked this topic in my topic <3
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
October 02 2011 18:06 GMT
#11
This is pretty cool, it reminds me of Kiwi vs Machine(?) where he expanded to a 3rd and kill every single hatchery with blink stalkers before doing a sweet recall.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 02 2011 18:11 GMT
#12
On October 03 2011 03:02 Antisocialmunky wrote:
Show nested quote +
On October 03 2011 02:35 Plexa wrote:
On October 03 2011 02:32 TheAntZ wrote:
On October 03 2011 02:18 Plexa wrote:
Heh I realised the same things you have about motherships but I came to very different conclusions.


Could you elaborate a bit please? What conclusions did you draw?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=271279
tldr; we both had playstyles we wanted to use but the current metagame didn't allow for. Solution? Mothership!


But will it blend be ever viable against Terran?
Mothership, outside of Mothership/4gate, won't be viable against Terran. The mobility of Terran and the strength of their units makes using it impossible.. plus vikings and ghosts. Yuk. This build (vs zerg) is heavily metagame dependent as random all ins at dumb timings can crush this if you miss it.
Administrator~ Spirit will set you free ~
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
Last Edited: 2011-10-02 18:26:16
October 02 2011 18:25 GMT
#13
Instead of sending your whole army together in one giant allin-ish attack, why not try a style where you sneak some stalkers (control towers and path with void) blink in and snipe third, then recall out a-la Kiwikaki style?

Seems much more fun and safer imo

you can even bring the void with you for added dps, then you can leave the MS over your third to prepare for the inevitable counter attack where you should have cannon defense up and ready with your blink/sentry/MS combo
Thats "Grand-Master" SMURF to you.....
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
October 02 2011 18:25 GMT
#14
I see it as more of a proof of concept that Mothership supported 3rd bases like this and HUARGH's strategy is quite viable though it may not be 100% stable yet. It definitely makes you wonder how far you can take fast motherships.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
feebas
Profile Joined February 2011
Finland268 Posts
October 02 2011 18:35 GMT
#15
I haven't had the chance to look over any of the replays yet, but I assume this is inteded to hit with at least +1 weapons?
paska peli
Shintuku
Profile Joined December 2010
Canada76 Posts
October 02 2011 18:43 GMT
#16
Ahh, the irony of the game vs. Odal xD
ForeverSleep
Profile Joined April 2011
Canada920 Posts
October 02 2011 18:51 GMT
#17
On October 03 2011 03:43 Shintuku wrote:
Ahh, the irony of the game vs. Odal xD


i nearly choked laughing at that one
"Life is what happens to you while you’re busy making other plans" - John Lennon
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 02 2011 18:59 GMT
#18
On October 03 2011 03:25 AGIANTSMURF wrote:
Instead of sending your whole army together in one giant allin-ish attack, why not try a style where you sneak some stalkers (control towers and path with void) blink in and snipe third, then recall out a-la Kiwikaki style?

Seems much more fun and safer imo

you can even bring the void with you for added dps, then you can leave the MS over your third to prepare for the inevitable counter attack where you should have cannon defense up and ready with your blink/sentry/MS combo
I tried that a long time ago vs energizer. Basically, you don't get any net advantage by doing that. Yeah, you save a few units - but its really just a really late blink stalker push with a gimmick.
On October 03 2011 03:35 feebas wrote:
I haven't had the chance to look over any of the replays yet, but I assume this is inteded to hit with at least +1 weapons?
Generally, although I forget the timing.
Administrator~ Spirit will set you free ~
acgFork
Profile Blog Joined May 2011
Canada397 Posts
October 02 2011 19:16 GMT
#19
Wow this is just crazy. Mind = blown....
Gonna go try it out myself :D
acgFork 208
FortyOzs
Profile Joined February 2011
189 Posts
October 02 2011 19:17 GMT
#20
PvZ is getting closer and closer to Carriers, it better happen. Do you think it's viable after you take your 3rd?
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 254
CosmosSc2 42
ROOTCatZ 29
StarCraft: Brood War
Artosis 572
ggaemo 30
sSak 16
ajuk12(nOOB) 11
Counter-Strike
fl0m787
Stewie2K356
Super Smash Bros
Liquid`Ken114
Other Games
summit1g4492
Grubby3557
FrodaN2159
shahzam804
ToD204
C9.Mang0142
Maynarde90
JimRising 86
SortOf55
Trikslyr54
Nathanias20
fpsfer 1
Organizations
Other Games
gamesdonequick447
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• RyuSc2 62
• davetesta29
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• blackmanpl 13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22135
• WagamamaTV493
• Ler60
Other Games
• Scarra1232
• imaqtpie994
Upcoming Events
OSC
40m
Sparkling Tuna Cup
10h 40m
Afreeca Starleague
10h 40m
Light vs Speed
Larva vs Soma
2v2
11h 40m
PiGosaur Monday
1d
LiuLi Cup
1d 11h
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
2 days
RSL Revival
3 days
Zoun vs Classic
Korean StarCraft League
4 days
[ Show More ]
BSL Open LAN 2025 - War…
4 days
RSL Revival
4 days
BSL Open LAN 2025 - War…
5 days
RSL Revival
5 days
Online Event
5 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.