• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:00
CEST 08:00
KST 15:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview6[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Daigo vs Menard Best of 10 OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1279 users

[G] Mothership/6gate - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
the p00n
Profile Joined September 2010
Netherlands615 Posts
October 02 2011 19:19 GMT
#21
You use vortex in a different way, kind of like a way to neutralize their army for 20 seconds while all your units have a field day, to kill the 3rd and then back off. You can't really throw your stalkers inside (which is your unit of choice) because vortex does not really benefit them.

What are your thoughts on switching to zealot/archon lategame, as I don't see you do this in your games? I think it would make vortex much more effective.
rawb
Profile Joined September 2010
United States252 Posts
October 02 2011 19:19 GMT
#22
On October 03 2011 02:38 Plexa wrote:
Show nested quote +
On October 03 2011 02:36 awesomoecalypse wrote:
awesome dude, I'm loving this Mothership play thats becoming popular all of a sudden.

Most of this was done pre-patch. There was a simple trick to making motherships less bad when they had poor acceleration. That was to keep motherships hotkeyed separately, and after moving everything to a location you make the mothership patrol so it never decelerates. Not so useful post-patch though



shuttle flashbacks

<3

Looks like a really fun build, going to try it out once I finish this homework!
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 02 2011 19:28 GMT
#23
On October 03 2011 04:17 FortyOzs wrote:
PvZ is getting closer and closer to Carriers, it better happen. Do you think it's viable after you take your 3rd?
Nope. Carriers are bad in every way in their current form

On October 03 2011 04:19 the p00n wrote:
You use vortex in a different way, kind of like a way to neutralize their army for 20 seconds while all your units have a field day, to kill the 3rd and then back off. You can't really throw your stalkers inside (which is your unit of choice) because vortex does not really benefit them.

What are your thoughts on switching to zealot/archon lategame, as I don't see you do this in your games? I think it would make vortex much more effective.
I'm not a fan of Zealots vs Zerg. Mostly because Brood Lords scare the shit out of me - I'd rather have stalkers to deal with them and if they switch to ultras then I'll make Zealots. Zealots are good for sniping buildings via prisms too. Archons are excellent units though I like adding them into any mix.
Administrator~ Spirit will set you free ~
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 02 2011 19:42 GMT
#24
On October 03 2011 04:17 FortyOzs wrote:
PvZ is getting closer and closer to Carriers, it better happen. Do you think it's viable after you take your 3rd?

It's not going to happen.
And by the time you take your third, most zergs will have a spire and 3-4 bases, and be very easily be able to pump out corrupters.
ModeratorI am still alive, somehow
TL+ Member
HoMM
Profile Joined July 2010
Estonia636 Posts
October 02 2011 19:53 GMT
#25
On October 03 2011 04:28 Plexa wrote:
Show nested quote +
On October 03 2011 04:17 FortyOzs wrote:
PvZ is getting closer and closer to Carriers, it better happen. Do you think it's viable after you take your 3rd?
Nope. Carriers are bad in every way in their current form

Show nested quote +
On October 03 2011 04:19 the p00n wrote:
You use vortex in a different way, kind of like a way to neutralize their army for 20 seconds while all your units have a field day, to kill the 3rd and then back off. You can't really throw your stalkers inside (which is your unit of choice) because vortex does not really benefit them.

What are your thoughts on switching to zealot/archon lategame, as I don't see you do this in your games? I think it would make vortex much more effective.
I'm not a fan of Zealots vs Zerg. Mostly because Brood Lords scare the shit out of me - I'd rather have stalkers to deal with them and if they switch to ultras then I'll make Zealots. Zealots are good for sniping buildings via prisms too. Archons are excellent units though I like adding them into any mix.


A good protoss would be able to use hallucinations to exactly know when the greater spire is up so I don't think that should be a thing to worry about. Stalkers are so gas intensive and zealots are just as strong as stalkers in most battles. Especially as with +1 attack they 2hit lings.
SC2 Masters Protoss - LoL Diamond adc/support www.twitter.com/hommlol www.youtube.com/homm87
Eiki
Profile Joined February 2011
Norway22 Posts
October 02 2011 20:12 GMT
#26
Your threads are always brilliant ♥
Fairwell
Profile Joined July 2011
Austria195 Posts
October 02 2011 20:16 GMT
#27
On October 03 2011 04:53 HoMM wrote:
A good protoss would be able to use hallucinations to exactly know when the greater spire is up so I don't think that should be a thing to worry about. Stalkers are so gas intensive and zealots are just as strong as stalkers in most battles. Especially as with +1 attack they 2hit lings.


I have to disagree here. Zealots in PvZ can be very good in certain situations and vs certain unit compositions (ling heavy etc), especially since you are always gas starved anyways. However, if the zerg goes for a roach-hydra ball or roach-infestor-broodlord etc zealots just don't do anything useful for you. Basically Protoss doesn't have the perfect cost efficient meatshield like zergs have with roaches (who do about the same dps/hp with max ups but are ranged, faster and have burrow) but protoss have something called sentries with ff, preventing units from closing the gap to the higher ranged protoss units. It's much better to just use ff and blink back hurt stalkers than having zealots who get in range of his units that otherwise wouldn't even be able to shoot at them. The exception to that is if you just have only minerals left and need to make some units or like mentioned above the zerg is running a unit comp where adding zealots is really beneficial. The closer you are approaching the 200/200 mark, the less (best case no zealots at all) you want to have. The same thing goes on with stalkers, you want to have less stalkers and more voids/archons/hts etc etc.

As long as the zerg is not spamming fg over your whole army preventing blinking or using tons of lings or even ultras where zealots are sufficient tanks, I think it's better to just add more gates/canons/nexi etc with the minerals or do prism-zealot-warpins to snipe hatcheries/tech. Stalkers are not always best, but are mostly useful in pvz if you are not sure what the opponent is up to, zealots are not. :-)

PS: I love zealots though, I try to employ them way more than other protoss I know into my army/gameplay.
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
October 02 2011 20:17 GMT
#28
I haven't watched the replays but just something quick that I didn't pick up on in your post: Is this attack designed to kill the third base of Zerg then head home and defend your third? Or just outright kill them similar to standard 6 gate?

Sorry if this was already answered
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
October 02 2011 20:33 GMT
#29
Very nice guide Plexa, It would be so cool if mothership would be available against Terran also.

Nontheless will check out the replays ^^
Flying, sOs, free, Light, Soulkey & ZerO
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2011-10-02 20:40:15
October 02 2011 20:40 GMT
#30
On October 03 2011 04:28 Plexa wrote:
Show nested quote +
On October 03 2011 04:17 FortyOzs wrote:
PvZ is getting closer and closer to Carriers, it better happen. Do you think it's viable after you take your 3rd?
Nope. Carriers are bad in every way in their current form



I disagree :p carriers are really good late game PvZ. You'll probably want even more than 3 bases and at least a fairly strong army (i.e. not gateway only) before transitioning to them though.
Swagtacular
Profile Joined March 2011
United States101 Posts
October 02 2011 20:44 GMT
#31
love this

I've also been trying mothership play against zerg.
I've found mass recalling your army along with 1 or 2 probes to make pylons and then vortexing/force fielding the ramp while you kill all the tech structures is better than engaging straight up.
Killing the spawning pool/roach warren before they reenforce enough while you use pylons to reenforce your army is devastating.
Or as soon as your mothership mass recalls have it run back to your main (mainly on close air maps) to mass recall you army back (after killing zerg tech).
Mikelius
Profile Joined September 2010
Germany517 Posts
October 02 2011 20:48 GMT
#32
Thank you Plexa, your threads always help me when I'm hitting ladder woes! I do have a question, have you tried to incorporate upgrades into the build? As in make, getting plus 1 a standard part of the build and not something you could do sporadically?
Less QQ, more PewPew
Swagtacular
Profile Joined March 2011
United States101 Posts
October 02 2011 20:49 GMT
#33
On October 03 2011 05:40 Anihc wrote:
Show nested quote +
On October 03 2011 04:28 Plexa wrote:
On October 03 2011 04:17 FortyOzs wrote:
PvZ is getting closer and closer to Carriers, it better happen. Do you think it's viable after you take your 3rd?
Nope. Carriers are bad in every way in their current form



I disagree :p carriers are really good late game PvZ. You'll probably want even more than 3 bases and at least a fairly strong army (i.e. not gateway only) before transitioning to them though.


i agree. I havent found a composition from zerg that can beat colo archon carrier (if the armies have the same supply/upgrades). But this comp is really difficult to get to.
the p00n
Profile Joined September 2010
Netherlands615 Posts
October 02 2011 20:58 GMT
#34
On October 03 2011 05:40 Anihc wrote:
Show nested quote +
On October 03 2011 04:28 Plexa wrote:
On October 03 2011 04:17 FortyOzs wrote:
PvZ is getting closer and closer to Carriers, it better happen. Do you think it's viable after you take your 3rd?
Nope. Carriers are bad in every way in their current form



I disagree :p carriers are really good late game PvZ. You'll probably want even more than 3 bases and at least a fairly strong army (i.e. not gateway only) before transitioning to them though.


Carriers take a while to get up though (isn't it like 120 seconds? I actually don't even know, I know BCs are 90s and that carriers were longer). When you can instantly sink 2000 gas into mass archons or invest it in something you're not gonna get anytime soon... well... the choice is usually made pretty quickly.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2011-10-02 21:15:53
October 02 2011 21:15 GMT
#35
Damn, and i thought nothing would be more awesome than the pvp motherships thread.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
TolEranceNA
Profile Joined April 2011
Canada434 Posts
October 02 2011 21:22 GMT
#36
Plexa, would you consider Mothership being "borderline" OP or just extremely good? Because i just got my ass handed to me due to this
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
TolEranceNA
Profile Joined April 2011
Canada434 Posts
Last Edited: 2011-10-02 21:22:28
October 02 2011 21:22 GMT
#37
Ops Double Post, Sry.
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
rsvp
Profile Blog Joined January 2006
United States2266 Posts
October 02 2011 21:25 GMT
#38
On October 03 2011 05:58 the p00n wrote:
Show nested quote +
On October 03 2011 05:40 Anihc wrote:
On October 03 2011 04:28 Plexa wrote:
On October 03 2011 04:17 FortyOzs wrote:
PvZ is getting closer and closer to Carriers, it better happen. Do you think it's viable after you take your 3rd?
Nope. Carriers are bad in every way in their current form



I disagree :p carriers are really good late game PvZ. You'll probably want even more than 3 bases and at least a fairly strong army (i.e. not gateway only) before transitioning to them though.


Carriers take a while to get up though (isn't it like 120 seconds? I actually don't even know, I know BCs are 90s and that carriers were longer). When you can instantly sink 2000 gas into mass archons or invest it in something you're not gonna get anytime soon... well... the choice is usually made pretty quickly.


You can instantly sink 200 gas into mass archons which die to infestor/bl.

There's no versatile and effective way to deal with infestor/corruptor/bl with only protoss ground. I used to think mothership+archon was enough, until I met zergs who weren't dumb and actually micro/position their deathball. Void rays are nice but get countered too hard by infestors. That leaves carriers... which actually work amazingly well.
PDizzle
Profile Joined May 2011
Denmark1754 Posts
October 02 2011 21:28 GMT
#39
amazing :D
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
October 02 2011 21:32 GMT
#40
ive been seeing a lot of protosses on streams use this instead to recall into the zergs main instead of attacking the third and pretty much winning the game outright 95%+ of the time

still as a zerg this is scary for sure
no place i'd rather be than the satellite of love
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL S1: Ro8 Group B
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 25501
GuemChi 460
JulyZerg 125
Shinee 36
yabsab 32
Movie 21
Bale 15
zelot 13
Dota 2
NeuroSwarm154
League of Legends
JimRising 695
Counter-Strike
Doublelift2367
Stewie2K917
Other Games
summit1g11372
WinterStarcraft523
monkeys_forever347
C9.Mang0229
RuFF_SC286
amsayoshi14
Organizations
Counter-Strike
PGL18767
Other Games
gamesdonequick2490
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• practicex 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2679
League of Legends
• Stunt433
Upcoming Events
Sparkling Tuna Cup
4h
RSL Revival
4h
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
6h
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
BSL
13h
Dewalt vs DragOn
Aether vs Jimin
GSL
1d 2h
Afreeca Starleague
1d 4h
Soma vs Leta
Wardi Open
1d 6h
Monday Night Weeklies
1d 10h
OSC
1d 18h
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Light vs Flash
Replay Cast
3 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
Korean StarCraft League
5 days
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.