Histers PvT Immortal style. - Page 5
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fuser
United States35 Posts
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fuser
United States35 Posts
On September 12 2011 10:08 GomJabbar wrote: Just did a quick video cast/analysis of this build for my channel, Very cool build, immortals are awesome! Cool that you made a video, but your mic is super muffled :/ | ||
Ryder.
1117 Posts
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Shankapotamus
United States428 Posts
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explosivo
Australia14 Posts
Bring on the +1 range. Fantastic guide, thanks for sharing. | ||
dgwow
Canada1024 Posts
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padfoota
Taiwan1571 Posts
On September 12 2011 11:34 dgwow wrote: if i see sentry play i go for the 3rax ghost where you get your ghost academy around 7 min, seen a lot of koreans do that strategy so I'm assuming it would be used in the GSL as well Do you expand off this? Or go for the 9-10 minute push with marine marauder ghosts? | ||
AznPope
United States2 Posts
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Keilah
731 Posts
Off the top of my head: Fast +1 attack, rine/ghost BFH + whatever, GS gonna last about 0.5s into the battle Many banshees however if mass immortal can be viable, i'm happy! I always like zlot/sentry/immortal vs terran =) | ||
GomJabbar
United States161 Posts
I am officially super-duper impressed with this build. Great to have in the toolbox for a best of X series, I'm sure. Unfortunately it seems like Terran probably can stop it if he knows it's coming far enough in advance though. | ||
USApwn
United States81 Posts
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Catchafire2000
United States227 Posts
So while this is a good build for the tool-box, I want to see how it does against the 1-1-1. | ||
Skyro
United States1823 Posts
Pretty impressed with the build. Much easier stomping 1-1-1 with this build compared to 1-gate FE where it seems you need a lot of things to go you way to win. The biggest thing I like about the build is that it is essentially 1-gate robo so even if the terran player is doing something else like a marine ghost push or whatever you can adjust accordingly. | ||
Catchafire2000
United States227 Posts
On September 12 2011 14:46 Skyro wrote: Been trying this build on ladder. It does indeed do very well vs 1-1-1. One slight change I do is research +1 weapons right after +1 armor as this lets your immortals 3-shot tanks. You can usually chrono it out before the push hits. Then you can just 1-a your army while micro'ing 3 immortals and 1-shot'ing tanks. Then use a round of warp-ins on stalkers to clean up the banshees when the tanks are gone. Pretty impressed with the build. Much easier stomping 1-1-1 with this build compared to 1-gate FE where it seems you need a lot of things to go you way to win. The biggest thing I like about the build is that it is essentially 1-gate robo so even if the terran player is doing something else like a marine ghost push or whatever you can adjust accordingly. Can you post your replays against 1-1-1? | ||
Skyro
United States1823 Posts
On September 12 2011 14:59 Catchafire2000 wrote: Can you post your replays against 1-1-1? Here you go: http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=231183 Nothing really to see though. It's exactly how I described it above. The build is an exact copy of the OP's except I also grab +1 weapons and I simply 1-A my army into his and micro a small group of immortals to kill the tanks. That's it. That's why I was impressed with the build. Generally with a 1-gate FE going up against a 1-1-1 I feel like I have to claw tooth and nail to win whereas here I just simply roll his army with minimal micro. No flanking, nothing. | ||
Deezl
United States355 Posts
On September 11 2011 19:45 Xequecal wrote: Unfortunately, delaying your stalker as long as you do means a single reaper will just kill you. I laughed really hard at this, 21 food is the normal time for a stalker to be produced. | ||
sleepingdog
Austria6145 Posts
The only thing I really don't like: 5 gateways. There is mathematical proof that 5 gateways are not needed for efficient, constant production. The only build where you want to have 5 gates is the 5 gate sentry/zealot all-in as it absolutely relies on the initial "swell" of units after warpgate-tech is finished. But with this build (and all other all-ins that work together with robo and/or stargate) you will be completely fine with 4 gates. | ||
Marooned
Norway161 Posts
On September 12 2011 13:20 Keilah wrote: looks like a fun build overall but i'm pretty sure a variety of smackdown counters will be out soon. Off the top of my head: Fast +1 attack, rine/ghost BFH + whatever, GS gonna last about 0.5s into the battle Many banshees however if mass immortal can be viable, i'm happy! I always like zlot/sentry/immortal vs terran =) proxima has allready posted several with replays.. check page 3 of the thread. he blindcountered cause he knew what was coming (dont remember, but in some of the games I dont recall him scouting in directly), but get an scv in his base 5:30 ish or use a scan if you have to (you need to find out what the toss is doing at around this time anyway if you dont see an expo) and the building forge and robo is along with the early gas scouted earlier a pretty good tell whats coming xP | ||
Vathus
Canada404 Posts
On September 12 2011 17:30 sleepingdog wrote: Somewhat ironic that immortals seemingly become popular again....BEFORE the range-buff. Throughout the last year I've seen quite a lot immortal/zealot/sentry all-ins, yet this is the most disgusting one (in a good way ) as it comes so late but has enough immortals to literally one-shot defensive structures. The next obvious step would be to re-design the build to allow for a quick expansion while forcing terrans into an absurd amount of defense. Which is what Kiwikaki has been doing, IIRC (there are few reps of him out there atm). The only thing I really don't like: 5 gateways. There is mathematical proof that 5 gateways are not needed for efficient, constant production. The only build where you want to have 5 gates is the 5 gate sentry/zealot all-in as it absolutely relies on the initial "swell" of units after warpgate-tech is finished. But with this build (and all other all-ins that work together with robo and/or stargate) you will be completely fine with 4 gates. You can actually do Kiwikakis 2 gate robo sentry/immortal opening and hit basically the same timing. Your attack comes about 1 min later with the same army and upgrades but you also have your expo, more probes, and you can reinforce with a higher gateway count. | ||
Sated
England4983 Posts
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