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Histers PvT Immortal style. - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 14 15 16 Next All
mmagic
Profile Joined February 2011
42 Posts
September 11 2011 15:02 GMT
#41
1-2 ghosts trowing EMPs on your army and the terran would have the perfect answer to your build
Sated
Profile Blog Joined March 2011
England4983 Posts
September 11 2011 15:05 GMT
#42
--- Nuked ---
101toss
Profile Blog Joined April 2010
3232 Posts
September 11 2011 15:27 GMT
#43
I'd love to play/test a 111 variant against this build.

Terranosaur.657 (I'm masters)
Math doesn't kill champions and neither do wards
Gazape
Profile Joined February 2011
Finland17 Posts
September 11 2011 15:29 GMT
#44
I have tried this 2 times against terrans now, both from master and im diamond 1. And i have lost both games. First was against some ghost marine marauder and second was against 5 sieges and mass marine (and he also expanded).
Math.random();
Profile Joined July 2011
433 Posts
Last Edited: 2011-09-11 15:58:46
September 11 2011 15:58 GMT
#45
Today I won against a MM Ghost push with Stim, maybe because I had enough zealots to tank and so MM couldn't reach my Immortals.
But I'm having trouble with defending the 111, mainly because of my execution I think (Did this build only around 5 times).
ForeverSleep
Profile Joined April 2011
Canada920 Posts
September 11 2011 16:17 GMT
#46
On September 11 2011 22:40 Nibbler89 wrote:
-.- Don't understand how people can hate 1-1-1 so much then turn around and use this which is basically an even more retard friendly build that just encourages 1 base all in play similar to how 1-1-1 does seems hypocritical to me. I don't doubt that a diamond protoss that learns this build will be able to beat GM terrans that decide to take their natural, especially after the patch.

As for counters I suppose terrans will just not take their nat if they decide to get an early cc and go ghost or maybe 2 port banshee.


I have a question for you. How many terran actually play me strait on the ladder? if you answered "only on taldarim altar because they allin me on very other maps" then you are correct!!!! For the number of times I got allined by a terran, i will be GLAD to allin every other terran I meet on the ladder, because, apparently they dont want to play past 10 minutes with me, and like pushes that take 10 times the skill to hold than to do. You dont want to play a macro game with me? fine, i shall oblige. I will even be glad to throw the offensive gg in the end.
"Life is what happens to you while you’re busy making other plans" - John Lennon
VashTS
Profile Joined September 2010
United States1675 Posts
September 11 2011 16:36 GMT
#47
On September 12 2011 00:29 Gazape wrote:
I have tried this 2 times against terrans now, both from master and im diamond 1. And i have lost both games. First was against some ghost marine marauder and second was against 5 sieges and mass marine (and he also expanded).

I'm guessing your timings and execution are pretty off. Maybe watch one of the OPs replays, then yours, and see the differences. Alternatively, post a replay and we could help.


At first glance, this build sounds pretty bad. 5gates and 1robo on one base.. isn't that too much production even for an all in? Bur after sifting through the comments and seeing the massive positive feedback, I can't wait to get to the replays (I have no internet atm, so I can't watch). It sounds pretty devastating.

Kudos sir, can't wait. Between this and the PvZ FFE into +1 Warp Prism drops, I might main Toss for a little bit! xD
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
coreydota
Profile Joined October 2010
United States180 Posts
September 11 2011 17:14 GMT
#48
hey i'm scproxima from the antiga replay, i figured out an easy way to counter this build on my alt account

here are 3 replays of me beating this build with fast +1, a lot of marines and ghosts (apparently M+M with 5 bunkers doesn't work =.=)

http://drop.sc/33777
http://drop.sc/33776
http://drop.sc/33775
kwan84
Profile Joined July 2011
Canada68 Posts
September 11 2011 17:20 GMT
#49
yeah this is super duper easy to beat, if u go imortal heavy,,, a person going the new 1-1-1 style, would either throw down a couple more barracks and or/ an extra port massing out banshees...
Ive played a guy last night who did this exact style. I scanned and noticed super early immortals, he even skipped out on a obs... to his mistake I stopped skipped out on tank production. Threw down an extra Port. got myself my raven for PDD, pushed with about 6-7 banshees and a crap ton of marines. he rage quit and called me a map hacker lol this was masters btw.
Wildsound
Profile Joined March 2011
United Kingdom144 Posts
September 11 2011 17:21 GMT
#50
Can you post a replay of you doing this whilst taking an expansion? All the replays show the one base all-in. If it was intended as an all-in you made way too many probes (30+), and 5 gates just seems like way too much, considering you are pumping immortals as well. Feels like if this was to be a definate all-in, then it can be refined a lot more.
http://soundcloud.com/dj-wildsound http://www.youtube.com/MrWildsound ¦ Sage, Creator, Huk, JYP, Hero, MaNa, White-ra
ThisWillBEz
Profile Joined August 2010
United States120 Posts
September 11 2011 17:27 GMT
#51
This will be even stronger if the new immortal change hits
-orb-
Profile Blog Joined September 2007
United States5770 Posts
September 11 2011 17:46 GMT
#52
This looks like a great build to have ready for 1.4.

I'll probably adapt this build to work in warp prisms as well (use the immortals for immo drops to kill supply depots, not to mention the ability to micro them vs marauders and pick them up before they take damage and between attacks, etc)
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Marooned
Profile Joined January 2011
Norway161 Posts
September 11 2011 18:04 GMT
#53
On September 12 2011 02:14 proxima_ wrote:
hey i'm scproxima from the antiga replay, i figured out an easy way to counter this build on my alt account

here are 3 replays of me beating this build with fast +1, a lot of marines and ghosts (apparently M+M with 5 bunkers doesn't work =.=)

http://drop.sc/33777
http://drop.sc/33776
http://drop.sc/33775


Thank you for doing the dirty work, saves people the trouble
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
September 11 2011 18:13 GMT
#54
Holy shit this build is dirty. Love it
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2011-09-11 18:42:51
September 11 2011 18:40 GMT
#55
I dont like this build at all. Dont get me wrong, I support innovations and love immortals but imho this build has the same 1dimensional foundation as the 1/1/1
It gets ultra-efficient upgrades (+1 Armor / Siege Mode) and masses powerunits (Immortals / Siege Tanks / Banshees) on one base for 10+ minutes and waites for a moment to strike where the opponent interrupts to do the same while relying on some cute defense (FF for P, Bunkers for T).
Terrans will die horrible to it for a while, then figure out triggers, timings and compositions against it and then it will disappear as any other 1 Base Build.
Like others said, MMG if you opened Multi-Rax or Banshees (+BFH?) if you already commited to the Factory seems the way to go against.
If you could incorperate a solid Transition into an Expansion I would be very interested aswell.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
September 11 2011 18:41 GMT
#56
Kudos to the original poster for coming up with a strategy instead of whining that something is imbalanced and can't ever be countered ever.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
vincom2
Profile Joined June 2011
Singapore1775 Posts
September 11 2011 18:52 GMT
#57
Scrubby bronze player here who probably can't do anything near this build even though you call it a scrubby allin but I'm posting to say I LOVED those replays. For some reason they were absolutely hilarious. Especially the cannon and the "go home son"!

But... what about a 1/1/1 with banshees? Can the amount of sentries you get hold banshees, since they're essentially the only antiair you get?
TORTOISE
Profile Joined December 2010
United States515 Posts
September 11 2011 18:53 GMT
#58
On September 11 2011 19:55 Roynalf wrote:
misread title as Hipsters PvT Immortal style


Me too. I love this new hipster immortal rush!
◕ ‿‿ ◕ ๑•́ ₃ •̀๑ ( ͡ ° ͜ ʖ ͡°)
Roynalf
Profile Joined August 2011
Finland886 Posts
September 11 2011 18:55 GMT
#59
I have had some succeeds with this, only lost one game for 1-1-1 all in and that was cuz terran made wall off bunkers and placed tanks behind it so I could reach tanks with my immortals straight away.
(V) (;,,;) (V) Woopwoopwoopwoop
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
September 11 2011 19:09 GMT
#60
The main reason I think this build is fantastic is its a foundation. All strong openers evolve from all-ins. You just have to tweak it. The next natural step is find an evolution of this build that takes a natural. Curious to see where this goes
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