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Histers PvT Immortal style. - Page 15

Forum Index > StarCraft 2 Strategy
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hongster
Profile Joined November 2010
12 Posts
September 23 2011 04:28 GMT
#281
So the consensus is to tech up to ghosts, +1 and stim and forgo the factory/starport?

Here's a replay of me getting owned by this build with 1rax FE, feel free to critique.

http://drop.sc/36950
Keilah
Profile Joined May 2010
731 Posts
September 23 2011 07:25 GMT
#282
I'll repeat, the 'counter' to this build is to build nothing on the low ground, retreat everything up your ramp, and float your CC back to your main when the protoss attacks. He's not going to be able to bust your ramp, but you'll have a big mineral advantage already + still getting MULES from that second CC. Wait for EMP/+1/medivacs, ferry down, crush his army and win the game.
fallore
Profile Joined December 2009
United States143 Posts
Last Edited: 2011-09-23 08:45:15
September 23 2011 08:43 GMT
#283
edit: double post oops
fallore
Profile Joined December 2009
United States143 Posts
Last Edited: 2011-09-23 08:45:29
September 23 2011 08:44 GMT
#284
On September 17 2011 05:39 Soulish wrote:
a high diamond protoss just tried it against me and it failed horribly. I did a 1 rax FE and it was a piece of cake holding this with 1fact pumping out siege tanks and mmm. immortals trade terribly against marines and if you're holding a position at your natural you can make 2 bunkers and camp him out. Don't see what the big fuss is about. Once he loses the immortals it's gg.

funny thing was the diamond blocked me right after in a fit of nerdrage ^^. Ender, I'm looking at you.

can you post the replay?

On September 23 2011 16:25 Keilah wrote:
I'll repeat, the 'counter' to this build is to build nothing on the low ground, retreat everything up your ramp, and float your CC back to your main when the protoss attacks. He's not going to be able to bust your ramp, but you'll have a big mineral advantage already + still getting MULES from that second CC. Wait for EMP/+1/medivacs, ferry down, crush his army and win the game.

while he has an observer watching everything? can easily put down an expansion once protoss gets you on a good contain and respond accordingly to whatever you try. a lot of my games i've gotten to the terran natural and been able to forcefield their army in.
Acidfiend
Profile Joined March 2010
Australia11 Posts
September 24 2011 14:32 GMT
#285
Can anyone provide post 1.4 patch replays? I'm v. noob and am very keen to learn this! I really only know 4-gate and even then its quite bad *blush*
*playing as MoarAcid in Gold League on SEA
Keilah
Profile Joined May 2010
731 Posts
September 25 2011 08:58 GMT
#286
Been testing out a build based on this that includes an expansion. You can do this only when he isn't pressuring early, but if you misread and he's attacking you, you should still be able to survive and do well by cancelling your nexus. Fast robo and a chronoboosted observer should give you the info you need.

I'm fairly certain that this basic build can be crafted into a solid PvT opening able to respond appropriately to everything, including:
- 2 port banshee (get a stargate, take extra gas, stop immortals, possibly build a cannon or two) -cloaked banshees (more observers, less immortals)
-standard 1/1/1 with tanks (play it like this and you'll be fine, don't try to push him, just defend and it's ezmode)
-ghost/rine pushes (just 1 immortal, then colossi, untested. possibly you have to cancel the expansion nexus vs 1base ghost)

If the terran just plays passive, you hit him at around 9:20 with 4 immortals, +1 armor, 5 gates, and some (forget) gateway units. Oh, and an expansion this time =P

I practiced a bunch of games vs my brother, who TBH is better than me. He beat me a bunch until I realized you really, really need to get the observer into his base to see if he's making tanks/siege/banshees/cloak/2port/ghost. Making 4 immortals isn't always good =[

here's one where I end up losing, but it was a pretty epic game anyways =) He takes advantage of my greatest weakness, multitasking/dealing with harass, eventually he breaks my expo and wins in a base race.
http://drop.sc/37450


here's one where I win vs a siege/raven/banshee/3rax. We both make some fairly big errors but I'm confident that this is close to a build order win.
http://drop.sc/37447
Ahrun
Profile Joined July 2011
United States100 Posts
September 25 2011 17:44 GMT
#287
I've been using this to great success, most terrans at my level just go mm early, this just rocks everything. Been great using this, I've lost once because of not knowing how to deal with cloacked banshees. Seems like as long as you do quite a bit of damage you can still expand. You have quite a few probes anyway with this so won't be to far behind if you can't quite kill him.
Hit them, if they don't die hit em again and again and again. - Zerg Swarm training school
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
October 01 2011 22:50 GMT
#288
Wow
I watched Hister pull this build against Stephano earlier today.

Can you post the replay please?
I've got moves like Jagger
Klyberess
Profile Joined October 2010
Sweden345 Posts
October 01 2011 23:11 GMT
#289
On October 02 2011 07:50 Bashion wrote:
Wow
I watched Hister pull this build against Stephano earlier today.

Can you post the replay please?

What, zergs can lose to immortals?
EmpireHappy <3 STHack <3 ByunPrime
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 01 2011 23:31 GMT
#290
you can pull it off verse zerg....I usually pressure with 2 gate (lots of zealots 4-8) to force him to get roaches. but then go into 4 immortal with armor ( i like armor cuz it adds so much survivebilty to immortal verse zerglings) add gates as you see fit and hit him....usually win at that point. with a couple full energy sentries with your immortals makes them virtually unstoppable
xCenasfu
Profile Joined April 2010
Finland143 Posts
October 06 2011 14:25 GMT
#291
It works great in low leagues atleast.. was pretty frustrated with moarauders strategies before. I'm still amazed how Immortals just demolish bunkers and tanks..
Stipulation
Profile Blog Joined April 2009
United States587 Posts
October 12 2011 14:22 GMT
#292
This build is amazing. I'm like 15-2 with it having lost to proxy fact float and 1-1-1.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
October 16 2011 02:15 GMT
#293
I just saw MKP lost to Hister on NA ladder. :O
Creator of sc2unmasked.com
Hister
Profile Joined June 2010
United States89 Posts
October 16 2011 16:51 GMT
#294
On October 16 2011 11:15 oOOoOphidian wrote:
I just saw MKP lost to Hister on NA ladder. :O


He won the first game but I crushed him the second game
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 17 2011 01:55 GMT
#295
On October 17 2011 01:51 Hister wrote:
Show nested quote +
On October 16 2011 11:15 oOOoOphidian wrote:
I just saw MKP lost to Hister on NA ladder. :O


He won the first game but I crushed him the second game



any way we could get a replay of those games?
DustinQQ
Profile Joined December 2010
United States69 Posts
October 17 2011 07:35 GMT
#296
i'm predicting a nerf to immortals to what they were before b/c this build is so strong :p. it even got hister to 1700 pts because he just does this build every PvT and cheeses all of his other matchups.
MeatSnack
Profile Joined March 2011
United States23 Posts
October 17 2011 07:53 GMT
#297
I wanna try this. I'm getting stale on PvTs.
Hister
Profile Joined June 2010
United States89 Posts
October 18 2011 07:07 GMT
#298
On October 17 2011 16:35 DustinQQ wrote:
i'm predicting a nerf to immortals to what they were before b/c this build is so strong :p. it even got hister to 1700 pts because he just does this build every PvT and cheeses all of his other matchups.


I was doing alright vs terran before the patch my PvZ improved this season why my points went up .
Crazypyro1
Profile Joined May 2010
United States446 Posts
November 03 2011 22:00 GMT
#299
Just lost to a protoss doing a similar build on me and I'm zerg. I scouted it and didn't even know what to do because forcefields would stop the banelings, zealots wreck the zerglings, and immortals kill spines/roaches.

Didn't want to make a new thread unless I needed to, just wondering if any other zergs have faced this.

Heres a replay: http://replayfu.com/r/Gmqkhc
riverkim09
Profile Joined November 2010
United States291 Posts
November 03 2011 22:02 GMT
#300
I feel like this is one of those builds that are strong at first but become uselss as time goes on and ppl adapt. Like 11/11
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