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Histers PvT Immortal style. - Page 5

Forum Index > StarCraft 2 Strategy
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fuser
Profile Joined April 2011
United States35 Posts
September 12 2011 01:55 GMT
#81
This build is killer. Just beat 3 terran's in a row who either early bio pressured or fast expanded. Thanks for sharing!
If you're not part of the solution, you're part of the precipitate
fuser
Profile Joined April 2011
United States35 Posts
September 12 2011 01:56 GMT
#82
On September 12 2011 10:08 GomJabbar wrote:
Just did a quick video cast/analysis of this build for my channel,



Very cool build, immortals are awesome!


Cool that you made a video, but your mic is super muffled :/
If you're not part of the solution, you're part of the precipitate
Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2011-09-12 02:10:42
September 12 2011 02:09 GMT
#83
Cool build, I'm watching the replays now...but in your game against Rain, why did you delay getting warpgate for so long? I mean as much as I can tell you weren't gas starved or anything, but you put off warpgate for a long time... On the contrary you seem to build up a lot of gas around the time you make your first immortal.
Shankapotamus
Profile Joined May 2010
United States428 Posts
September 12 2011 02:10 GMT
#84
how does this fare against a 2base 1/1/1 like MVP-esque but with the terran defending?
explosivo
Profile Joined September 2011
Australia14 Posts
September 12 2011 02:32 GMT
#85
Tried it. My immortals brought the pain.

Bring on the +1 range. Fantastic guide, thanks for sharing.
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
September 12 2011 02:34 GMT
#86
if i see sentry play i go for the 3rax ghost where you get your ghost academy around 7 min, seen a lot of koreans do that strategy so I'm assuming it would be used in the GSL as well
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
September 12 2011 02:48 GMT
#87
On September 12 2011 11:34 dgwow wrote:
if i see sentry play i go for the 3rax ghost where you get your ghost academy around 7 min, seen a lot of koreans do that strategy so I'm assuming it would be used in the GSL as well


Do you expand off this? Or go for the 9-10 minute push with marine marauder ghosts?
Stop procrastinating
AznPope
Profile Joined August 2010
United States2 Posts
September 12 2011 03:24 GMT
#88
holy shit... i read the build and thought it was a joke, a piece of crap. immortals v marines in my mind = DEAD. I tried it. I've essentially a 10% win against terran but I lost only 1 today. I LOVE YOU. though yes some replays of 1-1-1 would be nice. I miraculously only fought fe's today and felt bad for cheesing such honorable players
"Nhas berhu uhna'dhar!"
Keilah
Profile Joined May 2010
731 Posts
September 12 2011 04:20 GMT
#89
looks like a fun build overall but i'm pretty sure a variety of smackdown counters will be out soon.

Off the top of my head:

Fast +1 attack, rine/ghost

BFH + whatever, GS gonna last about 0.5s into the battle

Many banshees


however if mass immortal can be viable, i'm happy! I always like zlot/sentry/immortal vs terran =)
GomJabbar
Profile Joined February 2011
United States161 Posts
September 12 2011 04:39 GMT
#90
I just ran this build against my master's Terran friend (with no forewarning). He 2 rax expanded. I had like 3 bunkers by the time I hit his front. Wasn't even close. I just crushed through everything.

I am officially super-duper impressed with this build. Great to have in the toolbox for a best of X series, I'm sure. Unfortunately it seems like Terran probably can stop it if he knows it's coming far enough in advance though.
USApwn
Profile Joined August 2010
United States81 Posts
September 12 2011 05:11 GMT
#91
This looks very promising, I love original builds :-) Kudos
"The beginning of wisdom in human as well as international affairs was knowing when to stop." Henry Kissinger
Catchafire2000
Profile Joined August 2010
United States227 Posts
September 12 2011 05:16 GMT
#92
This is an interesting All-In build but I want to see how it stacks up against the Terran 1-1-1. None of the replays provided show a classic 1-1-1 vs Hister's Immortal based all in. In fact, all of the replays basically show a Terran player gearing up to expand and not committed to the 1-1-1.

So while this is a good build for the tool-box, I want to see how it does against the 1-1-1.
jabooty
Skyro
Profile Joined May 2010
United States1823 Posts
September 12 2011 05:46 GMT
#93
Been trying this build on ladder. It does indeed do very well vs 1-1-1. One slight change I do is research +1 weapons right after +1 armor as this lets your immortals 3-shot tanks. You can usually chrono it out before the push hits. Then you can just 1-a your army while micro'ing 3 immortals and 1-shot'ing tanks. Then use a round of warp-ins on stalkers to clean up the banshees when the tanks are gone.

Pretty impressed with the build. Much easier stomping 1-1-1 with this build compared to 1-gate FE where it seems you need a lot of things to go you way to win. The biggest thing I like about the build is that it is essentially 1-gate robo so even if the terran player is doing something else like a marine ghost push or whatever you can adjust accordingly.
Catchafire2000
Profile Joined August 2010
United States227 Posts
September 12 2011 05:59 GMT
#94
On September 12 2011 14:46 Skyro wrote:
Been trying this build on ladder. It does indeed do very well vs 1-1-1. One slight change I do is research +1 weapons right after +1 armor as this lets your immortals 3-shot tanks. You can usually chrono it out before the push hits. Then you can just 1-a your army while micro'ing 3 immortals and 1-shot'ing tanks. Then use a round of warp-ins on stalkers to clean up the banshees when the tanks are gone.

Pretty impressed with the build. Much easier stomping 1-1-1 with this build compared to 1-gate FE where it seems you need a lot of things to go you way to win. The biggest thing I like about the build is that it is essentially 1-gate robo so even if the terran player is doing something else like a marine ghost push or whatever you can adjust accordingly.


Can you post your replays against 1-1-1?
jabooty
Skyro
Profile Joined May 2010
United States1823 Posts
September 12 2011 06:14 GMT
#95
On September 12 2011 14:59 Catchafire2000 wrote:
Show nested quote +
On September 12 2011 14:46 Skyro wrote:
Been trying this build on ladder. It does indeed do very well vs 1-1-1. One slight change I do is research +1 weapons right after +1 armor as this lets your immortals 3-shot tanks. You can usually chrono it out before the push hits. Then you can just 1-a your army while micro'ing 3 immortals and 1-shot'ing tanks. Then use a round of warp-ins on stalkers to clean up the banshees when the tanks are gone.

Pretty impressed with the build. Much easier stomping 1-1-1 with this build compared to 1-gate FE where it seems you need a lot of things to go you way to win. The biggest thing I like about the build is that it is essentially 1-gate robo so even if the terran player is doing something else like a marine ghost push or whatever you can adjust accordingly.


Can you post your replays against 1-1-1?


Here you go: http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=231183

Nothing really to see though. It's exactly how I described it above. The build is an exact copy of the OP's except I also grab +1 weapons and I simply 1-A my army into his and micro a small group of immortals to kill the tanks. That's it. That's why I was impressed with the build. Generally with a 1-gate FE going up against a 1-1-1 I feel like I have to claw tooth and nail to win whereas here I just simply roll his army with minimal micro. No flanking, nothing.
Deezl
Profile Blog Joined November 2010
United States355 Posts
September 12 2011 06:31 GMT
#96
On September 11 2011 19:45 Xequecal wrote:
Unfortunately, delaying your stalker as long as you do means a single reaper will just kill you.


I laughed really hard at this, 21 food is the normal time for a stalker to be produced.
Three hundred lives of men I have walked this world, and now I have no time.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
September 12 2011 08:30 GMT
#97
Somewhat ironic that immortals seemingly become popular again....BEFORE the range-buff. Throughout the last year I've seen quite a lot immortal/zealot/sentry all-ins, yet this is the most disgusting one (in a good way ) as it comes so late but has enough immortals to literally one-shot defensive structures. The next obvious step would be to re-design the build to allow for a quick expansion while forcing terrans into an absurd amount of defense. Which is what Kiwikaki has been doing, IIRC (there are few reps of him out there atm).

The only thing I really don't like: 5 gateways. There is mathematical proof that 5 gateways are not needed for efficient, constant production. The only build where you want to have 5 gates is the 5 gate sentry/zealot all-in as it absolutely relies on the initial "swell" of units after warpgate-tech is finished. But with this build (and all other all-ins that work together with robo and/or stargate) you will be completely fine with 4 gates.
"You see....YOU SEE..." © 2010 Sen
Marooned
Profile Joined January 2011
Norway161 Posts
September 12 2011 13:44 GMT
#98
On September 12 2011 13:20 Keilah wrote:
looks like a fun build overall but i'm pretty sure a variety of smackdown counters will be out soon.

Off the top of my head:

Fast +1 attack, rine/ghost

BFH + whatever, GS gonna last about 0.5s into the battle

Many banshees


however if mass immortal can be viable, i'm happy! I always like zlot/sentry/immortal vs terran =)


proxima has allready posted several with replays.. check page 3 of the thread. he blindcountered cause he knew what was coming (dont remember, but in some of the games I dont recall him scouting in directly), but get an scv in his base 5:30 ish or use a scan if you have to (you need to find out what the toss is doing at around this time anyway if you dont see an expo) and the building forge and robo is along with the early gas scouted earlier a pretty good tell whats coming xP
Vathus
Profile Joined October 2009
Canada404 Posts
Last Edited: 2011-09-12 14:00:19
September 12 2011 13:58 GMT
#99
On September 12 2011 17:30 sleepingdog wrote:
Somewhat ironic that immortals seemingly become popular again....BEFORE the range-buff. Throughout the last year I've seen quite a lot immortal/zealot/sentry all-ins, yet this is the most disgusting one (in a good way ) as it comes so late but has enough immortals to literally one-shot defensive structures. The next obvious step would be to re-design the build to allow for a quick expansion while forcing terrans into an absurd amount of defense. Which is what Kiwikaki has been doing, IIRC (there are few reps of him out there atm).

The only thing I really don't like: 5 gateways. There is mathematical proof that 5 gateways are not needed for efficient, constant production. The only build where you want to have 5 gates is the 5 gate sentry/zealot all-in as it absolutely relies on the initial "swell" of units after warpgate-tech is finished. But with this build (and all other all-ins that work together with robo and/or stargate) you will be completely fine with 4 gates.


You can actually do Kiwikakis 2 gate robo sentry/immortal opening and hit basically the same timing. Your attack comes about 1 min later with the same army and upgrades but you also have your expo, more probes, and you can reinforce with a higher gateway count.
Sated
Profile Blog Joined March 2011
England4983 Posts
September 12 2011 14:00 GMT
#100
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