Sad but true.
APM measurements changes in 1.4.0 - Page 19
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Zdrastochye
Ivory Coast6262 Posts
Sad but true. | ||
nanaoei
3358 Posts
edit: ah sorry, upcoming patch this will be interesting because i'm sure it will affect the mentality of some players. someone who has not yet reached the top of some sort of their skill ceiling, or someone who is constantly looking for different ways on improving their style is going to come across habits that can be reflected through APM. this statistic will change completely, and if they use that stat. as a gauge, so will their play even if it's ever so slightly. it might not matter to you, but it matters to some people. on another note,through teaching/bringing some of my friends over to starcraft and starcraft 2 as newbies, i felt that someone with 60apm was not going to be able to deal with multiple forms of harass while on multiple bases, while still being able to somewhat do whatever it is that they were wanting to do. anyway i'll leave it at that for now : ( | ||
ganil
253 Posts
Apm is worthless, it's not gonna change how the game is played. | ||
MooLen
Germany501 Posts
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IcedBacon
Canada906 Posts
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jeparie
United States65 Posts
Give it a different name, like effective APM, and add it on. Taking a statistic and butchering it and then claiming that it is still the same statistic just makes it worthless. | ||
qwertzi
111 Posts
On August 28 2011 01:37 Odal wrote: I literally just explained why people apm spam yet there are like 5 posts of people like DURR APM SPAM JUST FOR E PEEN DURR. Does anyone even read? did the same, ppl never read.. as proves the following: On August 28 2011 01:29 Grapefruit wrote: It blows my mind that some people actually think that this change is "bad". Seriously, what the fuck?! = dumb or this: On August 28 2011 01:32 Xenocryst wrote: the reason people think it is bad is because people always want a reason to think that they're better than they are...... now apm is gone for them so they're angry = rofl tried to explain that as well: On August 28 2011 01:37 Masayume wrote: It is a bad change because it does not count certain actions while it does count others. Going 4-5-6-7 every X seconds to check production/chrono activity/injects or whatever is not ineffective spamming, it's trying to be as spot on as can be with macro. The new change abolishes all of that, but still leaves in spam clicking as counted actions. And those that use APM to measure their skill, well let them have their silly bubble, you know wether or not the APM of a player is valid or not, as it can be observed. Just give an option to switch between measurement systems if it's really going to be implemented because the new system as far as PTR testing goes is majorly flawed. Edit: Odal, you, me and many more are constantly trying to explain the proper value of APM and how it should be read. But people just seem to be ignorant when it comes to educating themselves and musing over an aspect like APM from every angle before posting. I just cannot believe that a large amount of posts in this thread try to justify a so far flawed new measurement system so people cannot boast about their start of the game APM anymore. Hint: people using APM as the end all, be all measure of skill, while not understanding why professional players reach said APM by using effective tapping actions, and then start spamming their own little keys just for APM boosts instead of actual use to boast about it, are just silly. It is SO easy to seperate a real high APM player that actually uses the APM from a silly person just spamming to get a higher count. The APM system should not be changed in a way that removes the display of tapping routines and selection actions just because of a few silly geese that do not understand how current APM meters should be read. Seems to me that the average level of posting is declining as of late on TL. 1: Think before you post 2: Try to come up with solutions or added value for discussion but ppl dont read more than the first post.. | ||
usethis2
2164 Posts
On August 28 2011 06:26 Zdrastochye wrote: The people who have argued that this change is bad, still haven't touched on how it affects players skill in game, and if it doesn't, then this change has no impact on the game at any level. You can still cycle until your hearts content, and if you want to see the speed at which you're doing that in the form of a really big number, then yes you are simply stroking your epeen. Sad but true. Completely agree with this point of view and it's very to the point. People, this new APM measurement does NOT stop you from cycling around your hotkeys. You can do whatever you want with your hotkeys like you have been doing. It won't affect your skill nor win/loss. If you're upset because you can't see how fast you're doing that.. then yeah, it's more of a e-peen thing than anything else. There *might* be some folks who actually measure their skill improvement with how fast they have been cycling, but I have to assume those are minority and they will not stop improving their skills because of this. Besides which, it is irritating for casters to compare APM between the players in the middle of a game and attempt to leave impression to viewers who's better player, who's higher-level, who's with BW-background and whatnot. And this game is not BW. It's always puzzling to see people try to draw parallel between SC2 and BW. | ||
IcedBacon
Canada906 Posts
On August 28 2011 07:01 usethis2 wrote: Completely agree with this point of view and it's very to the point. People, this new APM measurement does NOT stop you from cycling around your hotkeys. You can do whatever you want with your hotkeys like you have been doing. It won't affect your skill nor win/loss. If you're upset because you can't see how fast you're doing that.. then yeah, it's more of a e-peen thing than anything else. There *might* be some folks who actually measure their skill improvement with how fast they have been cycling, but I have to assume those are minority and they will not stop improving their skills because of this. Besides which, it is irritating for casters to compare APM between the players in the middle of a game and attempt to leave impression to viewers who's better player, who's higher-level, who's with BW-background and whatnot. And this game is not BW. It's always puzzling to see people try to draw parallel between SC2 and BW. Too bad no one GAINS anything from this change so it makes it completely useless. As for casters making too big a deal about APM, that's their problem being bad casters and not a problem with the APM system. | ||
sylverfyre
United States8298 Posts
On August 28 2011 08:11 IcedBacon wrote: Too bad no one GAINS anything from this change so it makes it completely useless. As for casters making too big a deal about APM, that's their problem being bad casters and not a problem with the APM system. I dunno it's pretty cool watching top players who if you check their FPPOV during a battle, theyll be doing various shit with their units but also go 456 to check on their macro - it's HOW they stay on top of macro during big fights! The only APM change I'm interested is making it measured in real minutes instead of game minutes. All this change does is make the statistic measure nothing. It still doesn't measure EAPM, because there's still spam clicking move actions to the same location and shit like that. | ||
dest1ny
Ukraine2 Posts
I think the intention was not to redefine the term APM by filtering actions, but rather to reduce the bandwidth usage. | ||
LetoAtreides82
United States1188 Posts
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Audi309
United States90 Posts
"Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes." Maybe it's just me, but the way I read this, "245245245" still will count as 9 actions, given that they aren't being repeatedly selected. I think this would be ideal, as it allows a player diligently tapping to see an increased apm, whereas someone simply spamming 444444444 doesn't. | ||
Scisyhp
United States200 Posts
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Kambing
United States1176 Posts
On August 28 2011 14:20 Audi309 wrote: Maybe it's just me, but the way I read this, "245245245" still will count as 9 actions, given that they aren't being repeatedly selected. I think this would be ideal, as it allows a player diligently tapping to see an increased apm, whereas someone simply spamming 444444444 doesn't. Tested on the PTR. It counts as 1. | ||
Dhalphir
Australia1305 Posts
If they wanted a stat that showed Effective APM, they should have just made a new stat that showed it. Now this stat is called "Actions Per Minute" but it doesn't actually show your Actions Per Minute anymore. | ||
infinity2k9
United Kingdom2397 Posts
On August 28 2011 14:09 dest1ny wrote: If every valid action needs to be synchronized with the server, and players spam 300-400 APM at the beginning of the game by selecting workers, it makes perfect sense to find a workaround. I think the intention was not to redefine the term APM by filtering actions, but rather to reduce the bandwidth usage. I would suspect it's still going to send the action?? How can the game predict if you intend to do another action when you choose a group? It has to send all info in case you do move the group. | ||
Introvert
United States4636 Posts
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Demonace34
United States2493 Posts
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iMAniaC
Norway703 Posts
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