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APM measurements changes in 1.4.0 - Page 17

Forum Index > SC2 General
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phiinix
Profile Blog Joined February 2011
United States1169 Posts
August 27 2011 08:47 GMT
#321
I think it's good/ don't care too much.

It SHOULD really help out with sorting real apm from spam apm. On the most positive outlook possible, I'd say that compared to a pro or some other player (maybe a practice partner) it would help a player maybe realize that they're not playing as fast as they think, and that they're actually missing out on a lot of things. For example moving your army around and pre splitting is more important than tapping, and it'd be good to know which is which.
Cow
Profile Joined May 2010
Canada1104 Posts
August 27 2011 08:53 GMT
#322
APM should just be APM. Actions per (Real) Minute. Just change it so it measures in real minutes versus Starcraft minutes, that's the biggest flaw with it right now. There's no point in having a new system, APM should be the same across every game. SC2 shouldn't have its own fancy concept of APM, stick with the standard.

Of course if they add EAPM in addition to normal APM and fix the minutes issue, then that would be an amazing addition. Otherwise, it'll just be back to Brood War, using other programs to measure APM.
R.I.P. Nujabes ♫
Apolo
Profile Joined May 2010
Portugal1259 Posts
August 27 2011 09:49 GMT
#323
Finally APM will have some utility. I welcome this change just like i welcomed the introduction of the clock. Another change from Blizzard that BW people are too stubborn to accept just because it's something different from what they're used to. Gj Blizzard.
tsango
Profile Joined July 2011
Australia214 Posts
August 27 2011 10:03 GMT
#324
If it ain't broke dont fix it.
How often do you honestly hear the community crying out for changes to the apm calculations...?
This change has no fundamental affect on the way the game will be played or the balance of it and as such serves no purpose. All it does is waterdown the epeen spammers boners when they watch their own replays, if that was the intended course of action why not just remove the APM tab altogether?

Silly change is silly.
If you dont like something, then that should be reason enough to try and change it
Snoddas
Profile Joined December 2010
Sweden4 Posts
August 27 2011 10:06 GMT
#325
I think its bad because if u press 234 its 3 actions, so if some of them dosent count then then the apm will be wrong, I think an "action" is when u click and just use ur keyboard. So why change it it will just be bad and confusing. I will addmit that i spam, but if i see my apm at like 50 u feel so bad imo.
I hope they wont change the apm.
RyLai
Profile Joined May 2011
United States477 Posts
August 27 2011 10:19 GMT
#326
The changes are both a good and a bad thing. While it keeps players from endlessly spamming 123 without even looking at what they're selecting, sometimes these massive selections are sometimes used to multitask multiple armies. It also makes some players' APM look artifiicially lower than it really is in the same way 123 spam made APM look artificially larger. Blizzard wants players to focus less on APM and more on good mechanics.

I do wish they had an APM counter exactly like Broodwar's, but this new more selective counter is good as well. If anything, they should have both a BW style counter and a selective one so people don't think BW players are like 3x faster than SC2 players. I mean, NaDa's ~400 BW APM will be reported as 120 in SC2. If you watch him play first person view, you'll realize how heavily he relies on hotkeys and how often he uses them. Of course, he won't care if his APM is reported to be lower. He's still playing at a really high level and he still has pretty much the same APM as when he played Broodwar... It's just that SC2 will report it as a third of what he used to play at.

It's not like we should really care what our APM is anyway, since we should just focus on improving our mechanics and builds. Of course it would be nice to have our mechanics work at a target APM we can aim for, but this new system will be mainly mechanics based APM, so we can still set and aim for that target. However, we're less likely to know when our "tapping" is off or slacking because it won't show up in the APM meter anymore. I guess we have to try to tap as much as we can remember to all game while also doing everything else to improve our mechanics. Work to maintain that 280 APM level tapping speed all game now while you can still measure it! ^^
1hpBuiltForLove
Profile Joined July 2011
Canada89 Posts
August 27 2011 10:35 GMT
#327
Honestly, I have always thought there was a difference between 'selecting', and performing 'actions'.
qwertzi
Profile Joined March 2011
111 Posts
August 27 2011 12:36 GMT
#328
On August 27 2011 17:47 phiinix wrote:
I think it's good/ don't care too much.

It SHOULD really help out with sorting real apm from spam apm. On the most positive outlook possible, I'd say that compared to a pro or some other player (maybe a practice partner) it would help a player maybe realize that they're not playing as fast as they think, and that they're actually missing out on a lot of things. For example moving your army around and pre splitting is more important than tapping, and it'd be good to know which is which.


rofl, you really don't know what the F your talking about!

reading a bit of discussion instead of replying straight to the op might have helped, but often times thats too much to expect..

u really dont know how important hotkeys are do you? maybe analyze a replay and check out what makes up more "useless" apm, hotkeys, or useless clicking.

this is another good point (one that i tried to make earlier):


On August 27 2011 19:19 RyLai wrote:


I do wish they had an APM counter exactly like Broodwar's, but this new more selective counter is good as well. If anything, they should have both a BW style counter and a selective one so people don't think BW players are like 3x faster than SC2 players. I mean, NaDa's ~400 BW APM will be reported as 120 in SC2. If you watch him play first person view, you'll realize how heavily he relies on hotkeys and how often he uses them. Of course, he won't care if his APM is reported to be lower. He's still playing at a really high level and he still has pretty much the same APM as when he played Broodwar... It's just that SC2 will report it as a third of what he used to play at.


HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
August 27 2011 13:20 GMT
#329
Doesn't matter, spamming in technical terms is just throwing away energy hitting keys when you could be playing as efficiently as possible by not spamming and saving your "energy" on hitting the keys only you need to. Also for people who spam they always say "I do it to be warmed up not for APM" so it shouldn't matter to them what so ever if that is true.
SlayerS Fighting!
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
August 27 2011 14:21 GMT
#330
I think sc2analysis.com had the same system when it came to analyzing APM. So spam in the very beginning did not count.

I think it's awesome because I feel pretty freaking awesome when I realistically spike up to like 320 APM during the late game actually doing relevant things when people keep on spouting about how APM is all spam and useless. Shows you suckers whos boss now kekeke... now if only I could scout better =_=
Masayume
Profile Blog Joined March 2011
Netherlands208 Posts
Last Edited: 2011-08-27 14:39:43
August 27 2011 14:39 GMT
#331
Just give us a button that lets us decide what system we would like to use. It shouldn't be too much extra work to give a toggle option or anything really.

-Everybody happy-
Balance. Enjoy the process instead of focusing on musts.
R4TM
Profile Joined June 2011
Brazil140 Posts
August 27 2011 14:39 GMT
#332
SPAMMERS GONNA HATE!
Granter
Profile Joined June 2011
Sweden64 Posts
August 27 2011 14:49 GMT
#333
This is really good, now you can actually tell if a person is fast or just a retard that spams away. But someone actually.

So funny i had a protoss down talking me for having 25apm in the first 2mins of the game while his apm was an "amazing" 200 while my apm jumped to 75 averege end game and his averege dropped to 70 it's just proof that he was a lot slower than i was. but no, according to him he was the skilled one and i was playing the OP race.

Facepalmed myself so hard.
If something can be achieved easily, it probably isnt worth it
stoicRegret
Profile Joined April 2011
Canada206 Posts
August 27 2011 15:41 GMT
#334
I'd like to take this time to comment on how Ridiculous blizzard has spent all of their efforts into fixing things that are extremely unimportant to our starcraft 2 wings of liberty experience. I think we should focus our attention to the real matter at hand: battle net font colo(u)rs.

With all 1337 blizzard technical employees changing their project schedules from fixing APM issues into creating elaborate and expressive font colour changes, we would be able to efficiently type in battle.net chat with emotions beyond belief. Think of the possibilities. They could make it so that the colo(u)r of your text changes according to your mood. Red-der chat would signal epic rage approaching, while the increase of blue and purple shades would signal stupidity and time-wasted-facepalming epic comments so that you could start ignoring people the minute you saw the colo(u)r change.

Maybe TL could do it too. This forum post would prob be at only page 2 though.
Masayume
Profile Blog Joined March 2011
Netherlands208 Posts
August 27 2011 15:47 GMT
#335
On August 27 2011 23:49 Granter wrote:
This is really good, now you can actually tell if a person is fast or just a retard that spams away. But someone actually.

So funny i had a protoss down talking me for having 25apm in the first 2mins of the game while his apm was an "amazing" 200 while my apm jumped to 75 averege end game and his averege dropped to 70 it's just proof that he was a lot slower than i was. but no, according to him he was the skilled one and i was playing the OP race.

Facepalmed myself so hard.


I keep seeing comments like this in this thread all the time. If this is seriously why people want the APM system to be changed, I am at a loss for words. That's the most ridiculous reason period. Perhaps it is time to grow past this behaviour. You yourself know if someone is spamming mindlessly, or tapping with reason. Why should it matter then if you know the truth anyway?

This is an invalid reason to change the system and if a change goes through with this being the core thought it is time for all the proper players to facepalm.
Balance. Enjoy the process instead of focusing on musts.
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
August 27 2011 15:48 GMT
#336
Merz average APM will drop from 400 to 10.

Calling it now!
Like a Boss
Profile Joined January 2011
502 Posts
August 27 2011 15:59 GMT
#337
I think the APM change is bad.. what ever blizzard is throwing in there after the patch shouldn't be called APM. It just doesn't record all your actions.
soulpoetry
Profile Joined March 2011
United Kingdom177 Posts
August 27 2011 16:06 GMT
#338
On August 28 2011 00:48 Jakkerr wrote:
Merz average APM will drop from 400 to 10.

Calling it now!


as will mine -.-

don't really care though.
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
Last Edited: 2011-08-27 16:08:18
August 27 2011 16:07 GMT
#339
I don't think people understand players with high apm. Most of them honestly don't give a shit about the big numbers, but it keeps them focused. I play much better at 250+ apm, it keeps my head in the game.

Also why the hell doesn't the new patch have a bunker change? I'm pissed. Obviously blizzard doesn't care about the game if they won't change the bunker build time!
Xenocryst
Profile Joined December 2010
United States521 Posts
August 27 2011 16:17 GMT
#340
this wont affect me at all. early game i have about 40 apm late game i have 120. i just dont spam there really isnt a point
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