Seriously, what the fuck?!
APM measurements changes in 1.4.0 - Page 18
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Grapefruit
Germany439 Posts
Seriously, what the fuck?! | ||
Xenocryst
United States521 Posts
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Meatt
United States98 Posts
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Glurkenspurk
United States1915 Posts
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Masayume
Netherlands208 Posts
Going 4-5-6-7 every X seconds to check production/chrono activity/injects or whatever is not ineffective spamming, it's trying to be as spot on as can be with macro. The new change abolishes all of that, but still leaves in spam clicking as counted actions. And those that use APM to measure their skill, well let them have their silly bubble, you know wether or not the APM of a player is valid or not, as it can be observed. Just give an option to switch between measurement systems if it's really going to be implemented because the new system as far as PTR testing goes is majorly flawed. Edit: Odal, you, me and many more are constantly trying to explain the proper value of APM and how it should be read. But people just seem to be ignorant when it comes to educating themselves and musing over an aspect like APM from every angle before posting. I just cannot believe that a large amount of posts in this thread try to justify a so far flawed new measurement system so people cannot boast about their start of the game APM anymore. Hint: people using APM as the end all, be all measure of skill, while not understanding why professional players reach said APM by using effective tapping actions, and then start spamming their own little keys just for APM boosts instead of actual use to boast about it, are just silly. It is SO easy to seperate a real high APM player that actually uses the APM from a silly person just spamming to get a higher count. The APM system should not be changed in a way that removes the display of tapping routines and selection actions just because of a few silly geese that do not understand how current APM meters should be read. Seems to me that the average level of posting is declining as of late on TL. 1: Think before you post 2: Try to come up with solutions or added value for discussion | ||
dhe95
United States1213 Posts
On August 28 2011 01:29 Grapefruit wrote: It blows my mind that some people actually think that this change is "bad". Seriously, what the fuck?! It can be bad because it ruins the original, non-blizzard-related definition of APM. If blizzard is trying to make APM into EAPM, they should just call it an EAPM and leave APM the way it is. They didn't create APM so they shouldn't have the right to change what it stands for. | ||
floor exercise
Canada5847 Posts
On August 28 2011 01:33 Meatt wrote: Awesome change. People that are obsessed with apm will now maybe actually improve their game. The only people obsessed with apm are the ones trying to change it into something it's not | ||
Far.771
United States51 Posts
APM means one thing literally. Actions Per Minute. not how well you can micro. not how fast your reflexes are. not what league you're in. not if you're better than someone else or not. it means actions per minute. that's it. that's all it means, literally. APM can only be measurable on a personal basis. you can't compare yours to someone elses. if you do keep track of your own consistently however. you will be able to tell if you're game is speeding up or slowing down if it's gradually trending upwards or downward over ap eriod of time. it's impossible to relate it to someone elses though. because no two people are the same.. | ||
cekkmt
United States352 Posts
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Far.771
United States51 Posts
On August 27 2011 19:19 RyLai wrote: While it keeps players from endlessly spamming 123 without even looking at what they're selecting wtf....!??!!? do you honestly think "spamming" is done as a conscious effort by people in some misplaced retarded hope that someone will open up one of their replays one day and gasp at their "L33T APM" ?!?!!? i guarantee you the VAST majority of spamming is done out of sheer habit from learning and developing your muscle memory for the game. what the hell difference does it make either way? it's not even a good thing. just like it's not a bad thing. it's just a random ass, arbitrary change to one of the mechanics in the in game meters work. you people are crazy i swear. | ||
Masayume
Netherlands208 Posts
The meter actually helps me to find the small gaps where my efficiency falters, where it might not be too apparent on the naked eye. It is a handy tool for improvement even at master and higher. You can pinpoint issues faster. Changing the measurement system into something weird and flawed is not really a good change. Just leave it be, make the new system an optional system that can be toggled, and be done with it. | ||
ExquisiteRed
396 Posts
On August 28 2011 02:31 Masayume wrote: The reason why I don't like this change is because I can use the APM meter to measure my mechanical improvement. I built up my tapping speed first, then I went to add one task at a time to improve the efficiency in chunks while still having a near constant tapping loop going on. The meter actually helps me to find the small gaps where my efficiency falters, where it might not be too apparent on the naked eye. It is a handy tool for improvement even at master and higher. You can pinpoint issues faster. Changing the measurement system into something weird and flawed is not really a good change. Just leave it be, make the new system an optional system that can be toggled, and be done with it. Pretty much this, I don't spam so I can use apm as a yardstick to measure how much I improve (ie how much faster I get at playing over time while doing the same things). However I do tap, and without that counting there isn't a good way to measure progress in this aspect of my play. Also, people will still find a way to spam regardless of this change (spam clicking ect.) so its pointless. The people who are going hurrr durr e-peen need to think this through a bit more. | ||
FeyFey
Germany10114 Posts
edit: this is one of those changes, that could go in a misc menu under options, but maybe it would produce to much unnecessary resource usage | ||
duct_TAPE
492 Posts
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kasumimi
Greece460 Posts
Classic modern blizzard. Trying to be flashy and cool yet ignoring the fundamental problems. | ||
BuddhaMonk
781 Posts
On August 28 2011 01:37 Odal wrote: I literally just explained why people apm spam yet there are like 5 posts of people like DURR APM SPAM JUST FOR E PEEN DURR. Does anyone even read? Cycling is useful, but there's plenty of other useless ways to spam. Box selecting your workers over and over again is not useful. | ||
R4TM
Brazil140 Posts
I used to have 230 220 apm, i dont give a fuck if it will go down to 90, so what lol xD | ||
methematics
United States392 Posts
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SpoR
United States1542 Posts
Besides that, I don't give a fuck if the apm is falsely inflated by spam, the player is still doing XXX actions WHILE THEY ARE COMPETING AT PROFESSIONAL LEVELS. that is skill no matter how you choose to look at it. Just like in speed runs of games they often do cute little wasteful moves or spam motions that look odd/cool even though it adds nothing to the run (or even slows it down). Its just showmanship. Is there honestly a problem with apm? cant blizzard use their time in a more efficient way than fucking with how the game records apm? if it aint broke dont fix it. | ||
PopcornColonel
United States769 Posts
After the patch: 245245245 = 1 action (1 for the initial selection made, the rest ignored) 2mmmmmmmm = 9 actions (1 for the selection, 1 for each move issued) 52m52m52m = 6 actions (1 for the initial "5" selection, 1 for each move issued) I don't understand. Making barracks, factory, and starport units at the same time actually requires APM.and with the 52m52m52m example, is your first hotkey selection the ONLY one counted in your apm? All the other selections would be ignored if this example is the case... 5aadd6ee7dd is more than 9 actions. | ||
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