Unit Speed and 1.4 Seeker Missile - Page 4
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DumJumJmyWum
United States75 Posts
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s3rp
Germany3192 Posts
On August 26 2011 03:05 nodule wrote: I kind of agree that the energy cost is a little high. If it were reduced to 100, a full energy raven can pop two into a raging battle, which could actually be quite effective. One could argue that could be too strong ( not sure though ) . Reduced Energy cost on PTR and if its too good put a cooldown on the ability , problem solved. Sadly i doubt that change will occur. The perfect changes too it would be Range 7/8 , 100 Energy and if needed a cooldown AND then maybe the Speedchange. Just changing the speed is going to change shit. | ||
DooMDash
United States1015 Posts
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Chronald
United States619 Posts
Also - protoss ground armies eat a dick to Seeker Missile, especially if the Terran gets more than 1 Raven (which will happen, look at Science Vessels). PDD/Seeker missile makes Ravens much more viable going into the mid-game for TvP, and partially for TvZ as well. Zealots, Archons, Immortals, Collosus, etc will allllll eat it to Seeker Missiles. Can't wait to see some serious late game uses of these now much better unit. | ||
s3rp
Germany3192 Posts
On August 26 2011 03:10 DumJumJmyWum wrote: What about for in battle against protoss for clumping zealots that charge you? EMP+HSM against zealots? Still it's just so expensive Just a thought. Well you'll kill or damge your own bio massively . Bio does clump up like hell unlike other ranged Units because of the small size. | ||
Yoshi Kirishima
United States10290 Posts
On August 26 2011 03:10 DumJumJmyWum wrote: What about for in battle against protoss for clumping zealots that charge you? EMP+HSM against zealots? Still it's just so expensive Just a thought. Expensive, but your units can stay alive. Like with any spellcasters (especially those that fly), they become stronger the later a game goes. | ||
s3rp
Germany3192 Posts
On August 26 2011 03:11 Chronald wrote: Seeker Missile will be used much more now that you can snap a lot of Air units with it, including unsuspecting vikings. Also - protoss ground armies eat a dick to Seeker Missile, especially if the Terran gets more than 1 Raven (which will happen, look at Science Vessels). PDD/Seeker missile makes Ravens much more viable going into the mid-game for TvP, and partially for TvZ as well. Zealots, Archons, Immortals, Collosus, etc will allllll eat it to Seeker Missiles. Can't wait to see some serious late game uses of these now much better unit. The problem is the Protoss units don't clump enough for Seeker Missile to do enough damage against them. Trust me i tried the Protossunits are too big , not enough get hit. | ||
Exstasy
United Kingdom393 Posts
I dream of SK Terran <3 | ||
Togana
United Kingdom74 Posts
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JSy
149 Posts
It still wouldn't hit units that can outrun or escape it (except with some splash). But could it force some more dedicated micro/army rearrangement? E.g., not just moving the whole ball away if the target is in the middle or if the ball includes slower units that will lag behind into the explosion radius of the HSM, etc. A sneaky HSM could sew some serious chaos in a big bunch of banelings for example.. (why wouldn't I just have tanks to deal with them? I guess I probably would ) Doesn't really address what are probably biggger barriers to HSM right now: 6 range, Raven is slow and vulnerable, 125 energy cost which sacrifices 1-2 immediate PDDs. Just thoughts. | ||
NuKedUFirst
Canada3139 Posts
On August 26 2011 03:14 Exstasy wrote: I think seeker missile would work best if it did less damage but also cost less energy, this way it is more rewarding to use several than try to get one successful powerful missile off, it would also make them less risky to use considering the chance they are dodge and the energy cost. I dream of SK Terran <3 That's what I was thinking.. Imagine if it req 75 energy and did 65~ damage? pop 2 off for 130 damage, one misses nbd | ||
Aletheia27
United States267 Posts
gogogogo sk terran | ||
Kalent
Canada253 Posts
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MekTypro
France360 Posts
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awesomoecalypse
United States2235 Posts
Which, in turn will make Ghosts necessary to supplement Ravens in TvP. Which in turn will push high level HTs to get Warp Prisms to give them a leg up in Ghost-HT duels...and Warp Prisms have now been hugely buffed. But the buff is all shields, so even if a Ghost "misses" with an EMP carrying HTs, they will leave it vulnerable to being sniped, especially by anything that can do 100 damage, like HSM. Except Warp Prisms with speed can outrun HSM... I forsee pro-level PvT endgame getting frikking crazy/awesome with the potential spellcaster micro duels. | ||
GhostFall
United States830 Posts
I don't see it being run against protoss since pdd is still more useful. Also, hunter seekers deal friendly splash. The only units protoss have that clump up enough for HSM to be worth it are zealots. Enjoy targeting zealots as they wade through your bio ball. It will not be pretty. This is great for current metagame TvT, because god I'm tired of hour long TvTs | ||
Exstasy
United Kingdom393 Posts
On August 26 2011 03:18 NuKedUFirst wrote: That's what I was thinking.. Imagine if it req 75 energy and did 65~ damage? pop 2 off for 130 damage, one misses nbd I seriously would love this, would make Terran so fun to play, whilst adding another viable Tech option, also very micro intensive, which is fun to play | ||
tehemperorer
United States2183 Posts
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s3rp
Germany3192 Posts
On August 26 2011 03:23 awesomoecalypse wrote: This will make HTs much more essential--feedback will wreck any Ravens looking to HSM. Which, in turn will make Ghosts necessary to supplement Ravens in TvP. Which in turn will push high level HTs to get Warp Prisms to give them a leg up in Ghost-HT duels...and Warp Prisms have now been hugely buffed. But the buff is all shields, so even if a Ghost "misses" with an EMP carrying HTs, they will leave it vulnerable to being sniped, especially by anything that can do 100 damage, like HSM. Except Warp Prisms with speed can outrun HSM... I forsee pro-level PvT endgame getting frikking crazy/awesome with the potential spellcaster micro duels. THats a pipedream the PvT lategame will stay exactly as it is today . MMM/Ghosts/Vikings vs Gateway/HT/Colossus. You need your Starportbuildtime for Vikings and Medivacs . They only way for Terrans to use HSM in PvT is ultralate on 5-6 Bases with enough overmins/gas to get additional 2-3 Starports for Ravens but that scenario is basically unwinnable because Protoss will literally have 50 Gateways and is basically unkillable because they'll reeinforce so freaking fast. | ||
YipCraft
United States216 Posts
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