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Unit Speed and 1.4 Seeker Missile - Page 2

Forum Index > SC2 General
Post a Reply
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Pirat6662001
Profile Joined January 2011
Russian Federation949 Posts
August 25 2011 17:37 GMT
#21
On August 26 2011 02:32 SafeAsCheese wrote:
Show nested quote +
On August 26 2011 02:31 Doodlerapid wrote:
On August 26 2011 02:29 Bobster wrote:
On August 26 2011 02:14 bLah. wrote:
Range 6 people... Range 6. You still lose a raven every time you shoot that missile.

I've got three words for you.

pee dee dee


I've got three words for you.

Too much energy.


Make more than 1 raven?

5 ravens with PDD can survive ANYTHING long enough for marines to come save them


There r bunch of thing that PDD does save against, hydras for example
So.. this Earth, nice planet you might say- WRONG!!
bLah.
Profile Joined July 2009
Croatia497 Posts
Last Edited: 2011-08-25 17:39:47
August 25 2011 17:37 GMT
#22
On August 26 2011 02:33 Xinder wrote:
Show nested quote +
On August 26 2011 02:31 tnud wrote:
On August 26 2011 02:29 Bobster wrote:
On August 26 2011 02:14 bLah. wrote:
Range 6 people... Range 6. You still lose a raven every time you shoot that missile.

I've got three words for you.

pee dee dee

That would require 225 energy...
A raven has 200.


Build more than one raven? One lays down PDD as the other one comes in for the seeker missle.


All this for 1 seeker missile?

seriously? do you even know how seeker missile works?
It's 100 damage in 0.6 raidus, 50 damage in 1.2 radius and 25 damage in 2 radius.
200-400 for ravens + 150-150 for hsm upgrade just to throw that stupid missile which can be avoided?

HSM isn't strong enough to be used with 1 raven let alone 2. When have you seen HSM winning some game? cmon people, we can talk about game and balance but think about things before you write something.

And it's not that no one has tried using HSM in these last year and a half. They were used ALOT in beta before range nerf 9->6 and splash damage change.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
August 25 2011 17:37 GMT
#23
TvZ infestor repellant? u wanna spend 125 energy to kill off a single infestor? really not viable, maybe at lower levels where they have them all clumped up but its to easy to spread.

i think TvZ we could just use them as a means to control the zerg army/location. and maybe aim for large groups of banelings/muta
dde
Profile Joined November 2010
Canada796 Posts
August 25 2011 17:38 GMT
#24
On August 26 2011 02:35 tnud wrote:
Imagine that, 225 energy for 100 dmg at 6 range in a tiny area that some units can simply dodge. Also, research. Gee, I better start using that.



+1 I still dont think it will ever get used. Blizz should try replacing with some other such as irridiate.
yes
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
Last Edited: 2011-08-25 17:39:37
August 25 2011 17:39 GMT
#25
toss will start more templar focused builds and just fb raven / pdd, the speedchange will not make the raven a unit to be feared i asume, some cutsie stuff is gonna happen but it will not be a standard "lets have 5-6 ravens hell yea" shit
The only virgins in kpop left are the fans
Bobster
Profile Joined January 2011
Germany3075 Posts
Last Edited: 2011-08-25 17:41:13
August 25 2011 17:39 GMT
#26
On August 26 2011 02:35 tnud wrote:
Imagine that, 225 energy for 100 dmg at 6 range in a tiny area that some units can simply dodge. Also, research. Gee, I better start using that.

The Raven is clearly a support unit - every spell in its arsenal is best used for support as you engage in a bigger battle, for zoning as both armies jostle for the best possible position to engage.

Think of it as a defensive nuke -> it's forcing army movement, allowing you to get into a better position yourself + distracting your opponent and putting an additional burden of micro and attention on him.

If getting a H-S missile off is all you're trying to do while your army waits around doing nothing - yeah, the effort and expense will probably not be worth it.


edit: it's obviously still very situational and won't make the Raven the new core unit of the Terran army, if that's what you guys were expecting. >_>
Pirat6662001
Profile Joined January 2011
Russian Federation949 Posts
August 25 2011 17:40 GMT
#27
I think it will be used, I used it in masters league to great effect before they made PDD not stop broodlord attack and ravens become less effective vs zerg, but now they might come back again
So.. this Earth, nice planet you might say- WRONG!!
Aletheia27
Profile Blog Joined July 2010
United States267 Posts
August 25 2011 17:41 GMT
#28
The return of SKterran?
I am that I am
seefour
Profile Joined May 2011
United Kingdom107 Posts
August 25 2011 17:41 GMT
#29
if you think that this makes HSM viable then youre a fckin idiot

User was temp banned for this post.
"All war is based on deception" - Sun Tzu
Gemini_19
Profile Joined June 2010
United States1256 Posts
August 25 2011 17:41 GMT
#30
Why do people completely wave away some ideas with out even trying them at all? This is the most flexible race we're talking about here...
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Pirat6662001
Profile Joined January 2011
Russian Federation949 Posts
August 25 2011 17:43 GMT
#31
Also- I can already see it. I try to go seeker an infestor, it neurals my raven and throws the missle at the army thats right under it. game over
So.. this Earth, nice planet you might say- WRONG!!
Tppz!
Profile Joined October 2010
Germany1449 Posts
August 25 2011 17:43 GMT
#32
On August 26 2011 02:41 Gemini_19 wrote:
Why do people completely wave away some ideas with out even trying them at all? This is the most flexible race we're talking about here...



we tried this stuff in beta when seeker missile was way better :>
Gemini_19
Profile Joined June 2010
United States1256 Posts
August 25 2011 17:43 GMT
#33
On August 26 2011 02:43 Tppz! wrote:
Show nested quote +
On August 26 2011 02:41 Gemini_19 wrote:
Why do people completely wave away some ideas with out even trying them at all? This is the most flexible race we're talking about here...



we tried this stuff in beta when seeker missile was way better :>


You mean when the game was completely different?
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
HnR)Pride
Profile Joined October 2002
Canada297 Posts
August 25 2011 17:44 GMT
#34
I don't know that this is the buff it needs. You can still do so much more with reactored starports than with tech labs. Terran does get a gas glut later on in the game that they aren't really dealing with right now. This is Blizzards answer to that gas surplus in late late game but it's still not clear if it will be enough to be used.
I wonder where all those socks go...
Bobster
Profile Joined January 2011
Germany3075 Posts
August 25 2011 17:44 GMT
#35
On August 26 2011 02:43 Pirat6662001 wrote:
Also- I can already see it. I try to go seeker an infestor, it neurals my raven and throws the missle at the army thats right under it. game over

Pimpest play material right there.
Pirat6662001
Profile Joined January 2011
Russian Federation949 Posts
August 25 2011 17:46 GMT
#36
On August 26 2011 02:44 Bobster wrote:
Show nested quote +
On August 26 2011 02:43 Pirat6662001 wrote:
Also- I can already see it. I try to go seeker an infestor, it neurals my raven and throws the missle at the army thats right under it. game over

Pimpest play material right there.

with new changes also nerual my ghost emp the rest of them, then i proced to cry in the corner
So.. this Earth, nice planet you might say- WRONG!!
itzjohnny
Profile Joined September 2010
62 Posts
August 25 2011 17:46 GMT
#37
It's a nice start to making the Raven a more viable unit to use in game but it's still not enough. The biggest problem I have with using Ravens is their short sighted range. Casting an ability will risk getting the Raven killed, or severely injured at the very least if it is focused fired. The risk lies in how much you lose if you get the Raven sniped after a one time use.
Karnac
Profile Joined May 2011
Canada16 Posts
August 25 2011 17:46 GMT
#38
On August 26 2011 02:32 SafeAsCheese wrote:
Show nested quote +
On August 26 2011 02:31 Doodlerapid wrote:
On August 26 2011 02:29 Bobster wrote:
On August 26 2011 02:14 bLah. wrote:
Range 6 people... Range 6. You still lose a raven every time you shoot that missile.

I've got three words for you.

pee dee dee


I've got three words for you.

Too much energy.


Make more than 1 raven?

5 ravens with PDD can survive ANYTHING long enough for marines to come save them


PDD doesnt not stop Marine, Void ray, Sentry, infested marine and ghost attacks.

Oh Feedback, Emp, Fungal and NP rape a range 6 ranven too.

thats a hell of alot of things that can kill them under cover of PDD.
(Pro tip Sentry can 1 shot the PDD itself so all other range will work too)
Pirat6662001
Profile Joined January 2011
Russian Federation949 Posts
August 25 2011 17:47 GMT
#39
On August 26 2011 02:46 Karnac wrote:
Show nested quote +
On August 26 2011 02:32 SafeAsCheese wrote:
On August 26 2011 02:31 Doodlerapid wrote:
On August 26 2011 02:29 Bobster wrote:
On August 26 2011 02:14 bLah. wrote:
Range 6 people... Range 6. You still lose a raven every time you shoot that missile.

I've got three words for you.

pee dee dee


I've got three words for you.

Too much energy.


Make more than 1 raven?

5 ravens with PDD can survive ANYTHING long enough for marines to come save them


PDD doesnt not stop Marine, Void ray, Sentry, infested marine and ghost attacks.

Oh Feedback, Emp, Fungal and NP rape a range 6 ranven too.

thats a hell of alot of things that can kill them under cover of PDD.
(Pro tip Sentry can 1 shot the PDD itself so all other range will work too)

forgot storm and i think hydra
So.. this Earth, nice planet you might say- WRONG!!
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
August 25 2011 17:47 GMT
#40
I still feel that the seeker missile is such a gimmick, and unless you've got a ton of gas it's just not worth it. Theorycrafting is good and all, but in reality actually spending so much gas on a raven + upgrade and then having to control it, it's just not worth it.

Late game TvT it can be good, but at any other point in the game it's just too much of a risk compared to reward.
If wishes were horses we'd be eating steak right now.
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