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Unit Speed and 1.4 Seeker Missile - Page 5

Forum Index > SC2 General
Post a Reply
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beg
Profile Blog Joined May 2010
991 Posts
Last Edited: 2011-08-25 18:37:26
August 25 2011 18:34 GMT
#81
i have another idea....


Corvid Reactor:

* Increases the Raven's maximum energy by 50.
* Increases Raven starting energy from 50 to 62.5.



(copied from bw's science vessel )

cast 2 HSMs or PDD & HSM!



maybe that's too imba though. an max energy increase by 25 might be good too. cast HSM and PDD or 2 turrets. sounds good to me.






i also like the idea of 75energy cost for the HSM and decreased damage.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
August 25 2011 18:35 GMT
#82
i think it'll be nice if seeker missile shoots out, creeps for about 2-3 second while targeting and the targeting is visible to all players. after the said time, it'll shoot out like a real missile and hit the target in an instant. this would work similar to irradiate, it gives, say a zerg player to react by micro'ing the targeted unit out and let it die alone and if its targeting infestor, it can cast spells before it dies.
age: 84 | location: california | sex: 잘함
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2011-08-25 18:39:49
August 25 2011 18:39 GMT
#83
What happens if you burrow a unit that has a seeker missile on it. Will it still hit assuming it's out of range of detection?
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
August 25 2011 18:39 GMT
#84
On August 26 2011 03:33 AWOT wrote:
People who are complaining about too much energy....Thats why you make more than one. Its a spellcaster, you make more than one of them to be effective. I think 4-5 is game breaking with PDD and HSM XD. My God I'm already scaired @_@. Infact I was always scaired of ravens as a zerg player.

Don't believe that a gas disparity between opponents like that would occur in any high level game that wasn't already basically won for the terran.
Knowing is half the battle... the other half is lasers.
Nimic
Profile Joined September 2010
Norway1360 Posts
Last Edited: 2011-08-25 18:41:46
August 25 2011 18:40 GMT
#85
On August 26 2011 03:33 AWOT wrote:
People who are complaining about too much energy....Thats why you make more than one. Its a spellcaster, you make more than one of them to be effective. I think 4-5 is game breaking with PDD and HSM XD. My God I'm already scaired @_@. Infact I was always scaired of ravens as a zerg player.


People aren't complaining about too much energy. They're complaining about 6 range. If you need 4-5 ravens to throw down a couple of PDD's and maybe 3 HSM, which can hit a pretty small area for 100 dmg each and might not even hit at all... yeah, HSM is not viable in any matchup. It might be viable in TvT viking wars now, if you fall behind.

Also, 5 ravens, that's 1000 gas. That could be 5 thors instead, or 8 siege tanks. All would do more damage.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2011-08-25 18:44:12
August 25 2011 18:43 GMT
#86
Late game TvP. Terran has 6 ravens.
EMP the HTs at front -> cast 6 seeker missiles -> GG.
Nimic
Profile Joined September 2010
Norway1360 Posts
August 25 2011 18:45 GMT
#87
seeker missiles vs protoss? What would they hit? The zealots that are in your face? The stalkers that don't clump up enough for it to be nearly worth it? The high templars that were just emp'd, and are probably being morphed into archons already?
beg
Profile Blog Joined May 2010
991 Posts
Last Edited: 2011-08-25 18:47:28
August 25 2011 18:45 GMT
#88
On August 26 2011 03:40 Nimic wrote:
Show nested quote +
On August 26 2011 03:33 AWOT wrote:
People who are complaining about too much energy....Thats why you make more than one. Its a spellcaster, you make more than one of them to be effective. I think 4-5 is game breaking with PDD and HSM XD. My God I'm already scaired @_@. Infact I was always scaired of ravens as a zerg player.


People aren't complaining about too much energy. They're complaining about 6 range. If you need 4-5 ravens to throw down a couple of PDD's and maybe 3 HSM, which can hit a pretty small area for 100 dmg each and might not even hit at all... yeah, HSM is not viable in any matchup. It might be viable in TvT viking wars now, if you fall behind.

Also, 5 ravens, that's 1000 gas. That could be 5 thors instead, or 8 siege tanks. All would do more damage.

one could look at the HSM as a big baneling with a chance of survival... could be useful in TvZ, since you can use it for muta defense, detection (creep tumors) AND the eventual "HSM bust". getting 2 ravens might be pretty freaking strong. especially with another change to the energy cost or the raven's max energy.


stop being so pessimistic pls. it's kinda annoying.



also, the area of effect isn't that small... storm for example has 1.5, HSM has 2.
Paramo
Profile Joined July 2008
Mexico138 Posts
August 25 2011 18:46 GMT
#89
Great data on the OP.

I think that energy is still going to be an issue considering how long it takes to gather 125, however I am really looking foward to this. Hope its not borken though
YipCraft
Profile Joined July 2011
United States216 Posts
August 25 2011 18:46 GMT
#90
On August 26 2011 03:40 Nimic wrote:
Show nested quote +
On August 26 2011 03:33 AWOT wrote:
People who are complaining about too much energy....Thats why you make more than one. Its a spellcaster, you make more than one of them to be effective. I think 4-5 is game breaking with PDD and HSM XD. My God I'm already scaired @_@. Infact I was always scaired of ravens as a zerg player.


People aren't complaining about too much energy. They're complaining about 6 range. If you need 4-5 ravens to throw down a couple of PDD's and maybe 3 HSM, which can hit a pretty small area for 100 dmg each and might not even hit at all... yeah, HSM is not viable in any matchup. It might be viable in TvT viking wars now, if you fall behind.

Also, 5 ravens, that's 1000 gas. That could be 5 thors instead, or 8 siege tanks. All would do more damage.


Welp, I guess its time for a terran Destiny to come out of hiding and show us mass marine/raven comp. I dunno, I just have like images in my head how the comp can work. A surround on both sides with marines and ravens coming out of the sides to plant the PDDs and HSMs...Maybe ravens get cloak (and are detection, thatd be OP--Oh wait =o) from HoTS. Oh to dream XD. It will be hilarious at first and then tears will be had...Don't take me seriously T_T.
Sn0wM4
Profile Joined April 2011
Bulgaria68 Posts
August 25 2011 18:47 GMT
#91
On August 26 2011 02:31 tnud wrote:
Show nested quote +
On August 26 2011 02:29 Bobster wrote:
On August 26 2011 02:14 bLah. wrote:
Range 6 people... Range 6. You still lose a raven every time you shoot that missile.

I've got three words for you.

pee dee dee

That would require 225 energy...
A raven has 200.

If you are a stingy terran you deserve it really.If you get Seeker Missile you don't just make one Raven and win the game with it.I imagine this should be used versus Infestor play so if an Infestor moves in for a fungal he is gonna go down to that missile and maybe takes some buddies with him.Don't try to QQ before you think about it.
beg
Profile Blog Joined May 2010
991 Posts
August 25 2011 18:48 GMT
#92
On August 26 2011 03:46 AWOT wrote:
Show nested quote +
On August 26 2011 03:40 Nimic wrote:
On August 26 2011 03:33 AWOT wrote:
People who are complaining about too much energy....Thats why you make more than one. Its a spellcaster, you make more than one of them to be effective. I think 4-5 is game breaking with PDD and HSM XD. My God I'm already scaired @_@. Infact I was always scaired of ravens as a zerg player.


People aren't complaining about too much energy. They're complaining about 6 range. If you need 4-5 ravens to throw down a couple of PDD's and maybe 3 HSM, which can hit a pretty small area for 100 dmg each and might not even hit at all... yeah, HSM is not viable in any matchup. It might be viable in TvT viking wars now, if you fall behind.

Also, 5 ravens, that's 1000 gas. That could be 5 thors instead, or 8 siege tanks. All would do more damage.


Welp, I guess its time for a terran Destiny to come out of hiding and show us mass marine/raven comp. I dunno, I just have like images in my head how the comp can work. A surround on both sides with marines and ravens coming out of the sides to plant the PDDs and HSMs...Maybe ravens get cloak (and are detection, thatd be OP--Oh wait =o) from HoTS. Oh to dream XD. It will be hilarious at first and then tears will be had...Don't take me seriously T_T.

painuser did it in beta and won games. dragon did it a few weeks ago in TvP and did at least pretty good.


but dragon also pulls off stuff like 5 planetary fortresses before the first rax and then builds ghosts only (TvZ).
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
August 25 2011 18:49 GMT
#93
I don't know about other zergs, but sometimes in the late game I have a shitload of overlords clumped together ...
Bagi
Profile Joined August 2010
Germany6799 Posts
August 25 2011 18:50 GMT
#94
I'm just baffled why HSM has so many disadvantages compared to the other AOE spells (fungal/EMP/storm).

- Needs to be researched (similar to storm in this regard)
- Costs 125 energy instead of 75
- Has a range of 6 instead of 9
- Is a relatively slow-moving projectile that can be avoided with micro
- Has a smaller AOE

I understand that a spell that deals 100 damage + AOE cannot be instant, but the disadvantages are just too much. The only reason I can personally think of is that its not even meant to be on the level of the more commonly used spells listed above. Its probably more of a "fun" ability meant for team games and FFA's, since terran has plenty of options as it is.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
August 25 2011 18:51 GMT
#95
On August 26 2011 03:49 Defacer wrote:
I don't know about other zergs, but sometimes in the late game I have a shitload of overlords clumped together ...

You must be confusing the HSM with something else, the spash is TINY. It will require two hsm's to maybe kill 2 overlords..
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
beg
Profile Blog Joined May 2010
991 Posts
August 25 2011 18:52 GMT
#96
ok i have another idea additional to my proposed max energy increase upgrade.



so, first of all.. change the raven's energy upgrade to increase the max energy by 50... and then add a 30 second cooldown for HSM, so you can't just immediately fire 2 HSMs.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 25 2011 18:53 GMT
#97
I've already experimented with Ravens vs Infestors in the current patch, seeker missile is AWFUL. Regardless of how clumped up the infestors are it will only kill 1 max and simply do splash to the rest.
beg
Profile Blog Joined May 2010
991 Posts
Last Edited: 2011-08-25 18:56:04
August 25 2011 18:55 GMT
#98
On August 26 2011 03:51 tnud wrote:
Show nested quote +
On August 26 2011 03:49 Defacer wrote:
I don't know about other zergs, but sometimes in the late game I have a shitload of overlords clumped together ...

You must be confusing the HSM with something else, the spash is TINY. It will require two hsm's to maybe kill 2 overlords..

hsm has an area of 2, while storm has an area of 1.5 . but would still suck against overlords... yet it's good against clumped up army (mass zergling, roach, baneling, muta, etc)
FeyFey
Profile Joined September 2010
Germany10114 Posts
August 25 2011 18:55 GMT
#99
to the pdd people. feedback and neural still have range 9 ^.^ so no pdd won't allow a raven to use a seeker. (feedback scrambles seeker because you need so much energy for it so can't even have the raven survive the feedback mostly)

The skill is still crippled since the beta. They nerfed every good aspect while keeping the premade bad things to even out the strongest aoe besides nuke. The only buff was the move to the lower tier, which wasn't enough.

Now the seeker is even less viable for me =( . Used cloakd banshees to lurr the seeker over stacked infestors and clean up the rest (after seeker hits the banshee she still needs 2 fungals heh)

Not a problem either they will remove the skill or the raven with hots i assume (which i would hate i love the raven so much). So i hope they will do more tweaking on the seeker missile (and hopefully decrease the speed again, so you can abuse cloaked units again)
beg
Profile Blog Joined May 2010
991 Posts
August 25 2011 18:56 GMT
#100
remember guys... TvP isn't the only matchup. if HSM would be made more viable in TvZ and TvT, that would be really cool already.


you don't get storm in PvP either, right?!
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