• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:48
CET 09:48
KST 17:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
BGE Stara Zagora 2026 cancelled Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 ASL21 General Discussion Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2355 users

Unit Speed and 1.4 Seeker Missile - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
arbitrageur
Profile Joined December 2010
Australia1202 Posts
August 25 2011 17:47 GMT
#41
This seems to be like a good change. It provides yet another solution to infestor brood in ZvT. Now terran has ghosts which can emp/snipe every infestor, and they also have ravens which will kill every infestor if zerg clumps to fungal vikings (adding another micro element).
Herculix
Profile Joined May 2010
United States946 Posts
Last Edited: 2011-08-25 17:51:14
August 25 2011 17:49 GMT
#42
as far as infestors go if you research NP you would have to be pretty dumb/somehow miraculously be researching infestor upgrades but not have as many infestors as they have ravens to not mind control a 6 range unit from 9 range. just sayin. if i have the opportunity to counter someone massing ravens i would actually go infestors and SM/turret their army while keeping them there with fungal growth. i figured it out when there was a TvX mass raven build going around. my timings on it aren't the cleanest but full raven upgrades take about as long to build as fielding carriers
bgx
Profile Joined August 2010
Poland6595 Posts
August 25 2011 17:50 GMT
#43
On August 26 2011 02:41 Aletheia27 wrote:
The return of SKterran?


lol i want to see that
Stork[gm]
Masq
Profile Blog Joined March 2009
Canada1792 Posts
August 25 2011 17:51 GMT
#44
They need to make seeker missle a viable option vs mass muta, otherwise it has no place outside TvT really.

Increase range, and increase speed again.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
August 25 2011 17:53 GMT
#45
The missile itself still sucks though. Spider mine, it ain't. It will collectively do less damage than a fungal, or a storm. Way too much effort to get something that will probably kill 2 infestors in a hit if lucky. The splash sucks.
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
August 25 2011 17:56 GMT
#46
Nice thread, though I don't think we need like a thread for every balance change, the way you wrote it up was defo worth reading.

This WILL no doubt have huge effects on some of the supreme late game TvT plays with mass air which has been more commonly used lately. Though I think the BFH nerf might actually change the air play too, considering it's generally easier to transition into air from mech than from bio.

This is all in theory though, who the hell knows ^^
memes are a dish best served dank
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
August 25 2011 17:59 GMT
#47
On August 26 2011 02:44 Bobster wrote:
Show nested quote +
On August 26 2011 02:43 Pirat6662001 wrote:
Also- I can already see it. I try to go seeker an infestor, it neurals my raven and throws the missle at the army thats right under it. game over

Pimpest play material right there.


Speaking of pimpest plays, I saw Destiny neural two HTs about a week ago or so. He then proceeded to drop a storm on top of some fungaled units, then feedback about 4 other full energy HTs in the area. His opponent just typed in chat "0_0". I about peed my pants myself.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
August 25 2011 18:01 GMT
#48
On August 26 2011 02:33 Bobster wrote:
Show nested quote +
On August 26 2011 02:31 Doodlerapid wrote:
On August 26 2011 02:29 Bobster wrote:
On August 26 2011 02:14 bLah. wrote:
Range 6 people... Range 6. You still lose a raven every time you shoot that missile.

I've got three words for you.

pee dee dee


I've got three words for you.

Too much energy.

Let me counter that with two words:


Two Ravens.

Show nested quote +
On August 26 2011 02:31 tnud wrote:
On August 26 2011 02:29 Bobster wrote:
On August 26 2011 02:14 bLah. wrote:
Range 6 people... Range 6. You still lose a raven every time you shoot that missile.

I've got three words for you.

pee dee dee

That would require 225 energy...
A raven has 200.
Yes, you'd obviously require a second Raven to cover the first.


And then it becomes a 400 gas investment not including research, etc.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Bagi
Profile Joined August 2010
Germany6799 Posts
August 25 2011 18:01 GMT
#49
As long as the actual missile costs 125 energy, it will remain worthless.

Since it is very easy to avoid, its rare that HSM is even as effective as a storm/fungal/EMP, which all cost 75 energy.
s3rp
Profile Joined May 2011
Germany3192 Posts
August 25 2011 18:02 GMT
#50
I just thought about Ravens for a second in TvT and if TvT goes back to Marine/Tank and Mech will be scaled back i doubt we'll even see it in TvT all that much. The Raven dies way too fast to Marines.
hasuterrans
Profile Joined April 2009
United States614 Posts
August 25 2011 18:02 GMT
#51
On August 26 2011 02:14 bLah. wrote:
Range 6 people... Range 6. You still lose a raven every time you shoot that missile.


Yeah that is one of the biggest limitations I've experienced using the seeker missile. Often your target is not at the front-line of the battle.
JSy
Profile Blog Joined June 2011
149 Posts
August 25 2011 18:03 GMT
#52
On August 26 2011 02:26 GeNeSiDe wrote:
you could always use squads of ravens to lay down covering PDD's while you move in with the seekers, is only not viable in situations where the opponent has a wall of AA. Science vessels used to drive above zergs armies casting irradiate and that was when scourge were in the sky...where there's a way there's a will, someone will figure it out and we will all copy it.


SV also had 50% more health and wasn't as slow as your no-speed roaches off creep.
Karnac
Profile Joined May 2011
Canada16 Posts
August 25 2011 18:03 GMT
#53
On August 26 2011 02:47 Pirat6662001 wrote:
Show nested quote +
On August 26 2011 02:46 Karnac wrote:
On August 26 2011 02:32 SafeAsCheese wrote:
On August 26 2011 02:31 Doodlerapid wrote:
On August 26 2011 02:29 Bobster wrote:
On August 26 2011 02:14 bLah. wrote:
Range 6 people... Range 6. You still lose a raven every time you shoot that missile.

I've got three words for you.

pee dee dee


I've got three words for you.

Too much energy.


Make more than 1 raven?

5 ravens with PDD can survive ANYTHING long enough for marines to come save them


PDD doesnt not stop Marine, Void ray, Sentry, infested marine and ghost attacks.

Oh Feedback, Emp, Fungal and NP rape a range 6 ranven too.

thats a hell of alot of things that can kill them under cover of PDD.
(Pro tip Sentry can 1 shot the PDD itself so all other range will work too)

forgot storm and i think hydra


Hydras are stopped, but they burn pdd energy really fast.
hahaimhenry
Profile Blog Joined December 2008
Canada368 Posts
August 25 2011 18:04 GMT
#54
lol the people saying getting multiple ravens have yet to play terran and don't realize how much of a burden it is to get a raven.
:]
nodule
Profile Joined February 2008
Canada931 Posts
August 25 2011 18:05 GMT
#55
I kind of agree that the energy cost is a little high. If it were reduced to 100, a full energy raven can pop two into a raging battle, which could actually be quite effective.
ejozl
Profile Joined October 2010
Denmark3482 Posts
August 25 2011 18:06 GMT
#56
Wow, that is pretty sick. This spell went from a positional spell that forces enemies to runaway to a spell that actually deals damage.
Pretty significant, can't wait to see late game terran the coolest of the three.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
0neder
Profile Joined July 2009
United States3733 Posts
August 25 2011 18:07 GMT
#57
On August 26 2011 02:29 Bobster wrote:
Show nested quote +
On August 26 2011 02:14 bLah. wrote:
Range 6 people... Range 6. You still lose a raven every time you shoot that missile.

I've got three words for you.

pee dee dee

Wait, so a single Raven needs to be maxed on energy in order to survive shooting an HSM? That's ridiculous. Just make it 7 range.
Wyk
Profile Joined March 2011
314 Posts
August 25 2011 18:07 GMT
#58
If it had 9 range yeah sure, why not.
I used SM in 2 of my ~400 terran games.
1) Suicided 2 ravens to get rid of 10 mutas.
2) Bombed a terran that was going heavy marauder.

125 energy and probably losing the raven for 100 damage that is not guaranteed? No thank you, let me spend 100/200 + upgrades on something useful.
0neder
Profile Joined July 2009
United States3733 Posts
August 25 2011 18:08 GMT
#59
On August 26 2011 03:04 hahaimhenry wrote:
lol the people saying getting multiple ravens have yet to play terran and don't realize how much of a burden it is to get a raven.

Not buying it, Terran has plenty of mineral heavy units of all types that can survive and even thrive until late game.
Bagi
Profile Joined August 2010
Germany6799 Posts
August 25 2011 18:10 GMT
#60
On August 26 2011 03:07 0neder wrote:
Show nested quote +
On August 26 2011 02:29 Bobster wrote:
On August 26 2011 02:14 bLah. wrote:
Range 6 people... Range 6. You still lose a raven every time you shoot that missile.

I've got three words for you.

pee dee dee

Wait, so a single Raven needs to be maxed on energy in order to survive shooting an HSM? That's ridiculous. Just make it 7 range.

PDD is 100 energy, there's no way for a raven to cast both.

Prev 1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 34538
Calm 10457
BeSt 587
GuemChi 543
actioN 377
ToSsGirL 78
Hm[arnc] 76
EffOrt 59
NaDa 44
HiyA 39
[ Show more ]
Backho 34
GoRush 22
IntoTheRainbow 18
JulyZerg 16
ivOry 13
SilentControl 11
Dota 2
XaKoH 589
NeuroSwarm182
League of Legends
JimRising 646
Counter-Strike
Stewie2K1254
Super Smash Bros
Mew2King121
Heroes of the Storm
Khaldor205
Other Games
summit1g8458
Happy377
Moletrap3
Organizations
Dota 2
PGL Dota 2 - Main Stream3772
Other Games
gamesdonequick746
ComeBackTV 368
StarCraft: Brood War
lovetv 17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling157
Upcoming Events
Sparkling Tuna Cup
1h 12m
RSL Revival
1h 12m
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
3h 12m
Patches Events
8h 12m
BSL
11h 12m
GSL
23h 12m
Wardi Open
1d 3h
Monday Night Weeklies
1d 8h
OSC
1d 15h
WardiTV Team League
2 days
[ Show More ]
PiGosaur Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Replay Cast
4 days
KCM Race Survival
5 days
WardiTV Team League
5 days
Korean StarCraft League
5 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.