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Unit Speed and 1.4 Seeker Missile - Page 3

Forum Index > SC2 General
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arbitrageur
Profile Joined December 2010
Australia1202 Posts
August 25 2011 17:47 GMT
#41
This seems to be like a good change. It provides yet another solution to infestor brood in ZvT. Now terran has ghosts which can emp/snipe every infestor, and they also have ravens which will kill every infestor if zerg clumps to fungal vikings (adding another micro element).
Herculix
Profile Joined May 2010
United States946 Posts
Last Edited: 2011-08-25 17:51:14
August 25 2011 17:49 GMT
#42
as far as infestors go if you research NP you would have to be pretty dumb/somehow miraculously be researching infestor upgrades but not have as many infestors as they have ravens to not mind control a 6 range unit from 9 range. just sayin. if i have the opportunity to counter someone massing ravens i would actually go infestors and SM/turret their army while keeping them there with fungal growth. i figured it out when there was a TvX mass raven build going around. my timings on it aren't the cleanest but full raven upgrades take about as long to build as fielding carriers
bgx
Profile Joined August 2010
Poland6595 Posts
August 25 2011 17:50 GMT
#43
On August 26 2011 02:41 Aletheia27 wrote:
The return of SKterran?


lol i want to see that
Stork[gm]
Masq
Profile Blog Joined March 2009
Canada1792 Posts
August 25 2011 17:51 GMT
#44
They need to make seeker missle a viable option vs mass muta, otherwise it has no place outside TvT really.

Increase range, and increase speed again.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
August 25 2011 17:53 GMT
#45
The missile itself still sucks though. Spider mine, it ain't. It will collectively do less damage than a fungal, or a storm. Way too much effort to get something that will probably kill 2 infestors in a hit if lucky. The splash sucks.
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
August 25 2011 17:56 GMT
#46
Nice thread, though I don't think we need like a thread for every balance change, the way you wrote it up was defo worth reading.

This WILL no doubt have huge effects on some of the supreme late game TvT plays with mass air which has been more commonly used lately. Though I think the BFH nerf might actually change the air play too, considering it's generally easier to transition into air from mech than from bio.

This is all in theory though, who the hell knows ^^
memes are a dish best served dank
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
August 25 2011 17:59 GMT
#47
On August 26 2011 02:44 Bobster wrote:
Show nested quote +
On August 26 2011 02:43 Pirat6662001 wrote:
Also- I can already see it. I try to go seeker an infestor, it neurals my raven and throws the missle at the army thats right under it. game over

Pimpest play material right there.


Speaking of pimpest plays, I saw Destiny neural two HTs about a week ago or so. He then proceeded to drop a storm on top of some fungaled units, then feedback about 4 other full energy HTs in the area. His opponent just typed in chat "0_0". I about peed my pants myself.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
August 25 2011 18:01 GMT
#48
On August 26 2011 02:33 Bobster wrote:
Show nested quote +
On August 26 2011 02:31 Doodlerapid wrote:
On August 26 2011 02:29 Bobster wrote:
On August 26 2011 02:14 bLah. wrote:
Range 6 people... Range 6. You still lose a raven every time you shoot that missile.

I've got three words for you.

pee dee dee


I've got three words for you.

Too much energy.

Let me counter that with two words:


Two Ravens.

Show nested quote +
On August 26 2011 02:31 tnud wrote:
On August 26 2011 02:29 Bobster wrote:
On August 26 2011 02:14 bLah. wrote:
Range 6 people... Range 6. You still lose a raven every time you shoot that missile.

I've got three words for you.

pee dee dee

That would require 225 energy...
A raven has 200.
Yes, you'd obviously require a second Raven to cover the first.


And then it becomes a 400 gas investment not including research, etc.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Bagi
Profile Joined August 2010
Germany6799 Posts
August 25 2011 18:01 GMT
#49
As long as the actual missile costs 125 energy, it will remain worthless.

Since it is very easy to avoid, its rare that HSM is even as effective as a storm/fungal/EMP, which all cost 75 energy.
s3rp
Profile Joined May 2011
Germany3192 Posts
August 25 2011 18:02 GMT
#50
I just thought about Ravens for a second in TvT and if TvT goes back to Marine/Tank and Mech will be scaled back i doubt we'll even see it in TvT all that much. The Raven dies way too fast to Marines.
hasuterrans
Profile Joined April 2009
United States614 Posts
August 25 2011 18:02 GMT
#51
On August 26 2011 02:14 bLah. wrote:
Range 6 people... Range 6. You still lose a raven every time you shoot that missile.


Yeah that is one of the biggest limitations I've experienced using the seeker missile. Often your target is not at the front-line of the battle.
JSy
Profile Blog Joined June 2011
149 Posts
August 25 2011 18:03 GMT
#52
On August 26 2011 02:26 GeNeSiDe wrote:
you could always use squads of ravens to lay down covering PDD's while you move in with the seekers, is only not viable in situations where the opponent has a wall of AA. Science vessels used to drive above zergs armies casting irradiate and that was when scourge were in the sky...where there's a way there's a will, someone will figure it out and we will all copy it.


SV also had 50% more health and wasn't as slow as your no-speed roaches off creep.
Karnac
Profile Joined May 2011
Canada16 Posts
August 25 2011 18:03 GMT
#53
On August 26 2011 02:47 Pirat6662001 wrote:
Show nested quote +
On August 26 2011 02:46 Karnac wrote:
On August 26 2011 02:32 SafeAsCheese wrote:
On August 26 2011 02:31 Doodlerapid wrote:
On August 26 2011 02:29 Bobster wrote:
On August 26 2011 02:14 bLah. wrote:
Range 6 people... Range 6. You still lose a raven every time you shoot that missile.

I've got three words for you.

pee dee dee


I've got three words for you.

Too much energy.


Make more than 1 raven?

5 ravens with PDD can survive ANYTHING long enough for marines to come save them


PDD doesnt not stop Marine, Void ray, Sentry, infested marine and ghost attacks.

Oh Feedback, Emp, Fungal and NP rape a range 6 ranven too.

thats a hell of alot of things that can kill them under cover of PDD.
(Pro tip Sentry can 1 shot the PDD itself so all other range will work too)

forgot storm and i think hydra


Hydras are stopped, but they burn pdd energy really fast.
hahaimhenry
Profile Blog Joined December 2008
Canada368 Posts
August 25 2011 18:04 GMT
#54
lol the people saying getting multiple ravens have yet to play terran and don't realize how much of a burden it is to get a raven.
:]
nodule
Profile Joined February 2008
Canada931 Posts
August 25 2011 18:05 GMT
#55
I kind of agree that the energy cost is a little high. If it were reduced to 100, a full energy raven can pop two into a raging battle, which could actually be quite effective.
ejozl
Profile Joined October 2010
Denmark3309 Posts
August 25 2011 18:06 GMT
#56
Wow, that is pretty sick. This spell went from a positional spell that forces enemies to runaway to a spell that actually deals damage.
Pretty significant, can't wait to see late game terran the coolest of the three.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
0neder
Profile Joined July 2009
United States3733 Posts
August 25 2011 18:07 GMT
#57
On August 26 2011 02:29 Bobster wrote:
Show nested quote +
On August 26 2011 02:14 bLah. wrote:
Range 6 people... Range 6. You still lose a raven every time you shoot that missile.

I've got three words for you.

pee dee dee

Wait, so a single Raven needs to be maxed on energy in order to survive shooting an HSM? That's ridiculous. Just make it 7 range.
Wyk
Profile Joined March 2011
314 Posts
August 25 2011 18:07 GMT
#58
If it had 9 range yeah sure, why not.
I used SM in 2 of my ~400 terran games.
1) Suicided 2 ravens to get rid of 10 mutas.
2) Bombed a terran that was going heavy marauder.

125 energy and probably losing the raven for 100 damage that is not guaranteed? No thank you, let me spend 100/200 + upgrades on something useful.
0neder
Profile Joined July 2009
United States3733 Posts
August 25 2011 18:08 GMT
#59
On August 26 2011 03:04 hahaimhenry wrote:
lol the people saying getting multiple ravens have yet to play terran and don't realize how much of a burden it is to get a raven.

Not buying it, Terran has plenty of mineral heavy units of all types that can survive and even thrive until late game.
Bagi
Profile Joined August 2010
Germany6799 Posts
August 25 2011 18:10 GMT
#60
On August 26 2011 03:07 0neder wrote:
Show nested quote +
On August 26 2011 02:29 Bobster wrote:
On August 26 2011 02:14 bLah. wrote:
Range 6 people... Range 6. You still lose a raven every time you shoot that missile.

I've got three words for you.

pee dee dee

Wait, so a single Raven needs to be maxed on energy in order to survive shooting an HSM? That's ridiculous. Just make it 7 range.

PDD is 100 energy, there's no way for a raven to cast both.

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