Unit Speed and 1.4 Seeker Missile - Page 3
Forum Index > SC2 General |
arbitrageur
Australia1202 Posts
| ||
Herculix
United States946 Posts
| ||
bgx
Poland6595 Posts
On August 26 2011 02:41 Aletheia27 wrote: The return of SKterran? lol i want to see that | ||
Masq
Canada1792 Posts
Increase range, and increase speed again. | ||
Micket
United Kingdom2163 Posts
| ||
marttorn
Norway5211 Posts
This WILL no doubt have huge effects on some of the supreme late game TvT plays with mass air which has been more commonly used lately. Though I think the BFH nerf might actually change the air play too, considering it's generally easier to transition into air from mech than from bio. This is all in theory though, who the hell knows ^^ | ||
Sm3agol
United States2055 Posts
Speaking of pimpest plays, I saw Destiny neural two HTs about a week ago or so. He then proceeded to drop a storm on top of some fungaled units, then feedback about 4 other full energy HTs in the area. His opponent just typed in chat "0_0". I about peed my pants myself. | ||
NuKedUFirst
Canada3139 Posts
On August 26 2011 02:33 Bobster wrote: Let me counter that with two words: Two Ravens. Yes, you'd obviously require a second Raven to cover the first. And then it becomes a 400 gas investment not including research, etc. | ||
Bagi
Germany6799 Posts
Since it is very easy to avoid, its rare that HSM is even as effective as a storm/fungal/EMP, which all cost 75 energy. | ||
s3rp
Germany3192 Posts
| ||
hasuterrans
United States614 Posts
On August 26 2011 02:14 bLah. wrote: Range 6 people... Range 6. You still lose a raven every time you shoot that missile. Yeah that is one of the biggest limitations I've experienced using the seeker missile. Often your target is not at the front-line of the battle. | ||
JSy
149 Posts
On August 26 2011 02:26 GeNeSiDe wrote: you could always use squads of ravens to lay down covering PDD's while you move in with the seekers, is only not viable in situations where the opponent has a wall of AA. Science vessels used to drive above zergs armies casting irradiate and that was when scourge were in the sky...where there's a way there's a will, someone will figure it out and we will all copy it. SV also had 50% more health and wasn't as slow as your no-speed roaches off creep. | ||
Karnac
Canada16 Posts
Hydras are stopped, but they burn pdd energy really fast. | ||
hahaimhenry
Canada368 Posts
| ||
nodule
Canada931 Posts
| ||
ejozl
Denmark3306 Posts
Pretty significant, can't wait to see late game terran the coolest of the three. | ||
0neder
United States3733 Posts
Wait, so a single Raven needs to be maxed on energy in order to survive shooting an HSM? That's ridiculous. Just make it 7 range. | ||
Wyk
314 Posts
I used SM in 2 of my ~400 terran games. 1) Suicided 2 ravens to get rid of 10 mutas. 2) Bombed a terran that was going heavy marauder. 125 energy and probably losing the raven for 100 damage that is not guaranteed? No thank you, let me spend 100/200 + upgrades on something useful. | ||
0neder
United States3733 Posts
On August 26 2011 03:04 hahaimhenry wrote: lol the people saying getting multiple ravens have yet to play terran and don't realize how much of a burden it is to get a raven. Not buying it, Terran has plenty of mineral heavy units of all types that can survive and even thrive until late game. | ||
Bagi
Germany6799 Posts
On August 26 2011 03:07 0neder wrote: Wait, so a single Raven needs to be maxed on energy in order to survive shooting an HSM? That's ridiculous. Just make it 7 range. PDD is 100 energy, there's no way for a raven to cast both. | ||
| ||