• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:41
CET 09:41
KST 17:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
BGE Stara Zagora 2026 cancelled Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 ASL21 General Discussion Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2554 users

Unit Speed and 1.4 Seeker Missile - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 12 Next All
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2011-08-25 18:59:09
August 25 2011 18:57 GMT
#101
On August 26 2011 03:55 beg wrote:
Show nested quote +
On August 26 2011 03:51 tnud wrote:
On August 26 2011 03:49 Defacer wrote:
I don't know about other zergs, but sometimes in the late game I have a shitload of overlords clumped together ...

You must be confusing the HSM with something else, the spash is TINY. It will require two hsm's to maybe kill 2 overlords..

hsm has an area of 2, while storm has an area of 1.5 . but would still suck against overlords... yet it's good against clumped up army (mass zergling, roach, baneling, muta, etc)

HSM does 25 dmg in an area of 2..., 50 dmg in an area of 1... 100 dmg in an area of 0.6.
[image loading]
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
The Iron Duke
Profile Joined June 2011
United Kingdom41 Posts
August 25 2011 18:58 GMT
#102
I think something that needs to be said is it will counter the protoss death ball, if the units are all grouped up just have to send them at the collous that cant out run it, and bam will splash damge all the units under, ...will be very annoying if you havent speard your amry out
Drake
Profile Joined October 2010
Germany6146 Posts
August 25 2011 18:59 GMT
#103
what is a "fast zealot" ? you cant charge away (this patch also make new move order remove charge) so you can put out fast zealot plz this unit not exist
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
stipe145
Profile Joined December 2010
764 Posts
August 25 2011 19:01 GMT
#104
Ravens could become new Infestors for Blizzard. Next 2-3 Patches would buff Ravens and they will become great. I think if range becomes 9 from 6 and energy cost becomes 75 Seeker missile would be viable against every race.
beg
Profile Blog Joined May 2010
991 Posts
August 25 2011 19:01 GMT
#105
On August 26 2011 03:57 tnud wrote:
Show nested quote +
On August 26 2011 03:55 beg wrote:
On August 26 2011 03:51 tnud wrote:
On August 26 2011 03:49 Defacer wrote:
I don't know about other zergs, but sometimes in the late game I have a shitload of overlords clumped together ...

You must be confusing the HSM with something else, the spash is TINY. It will require two hsm's to maybe kill 2 overlords..

hsm has an area of 2, while storm has an area of 1.5 . but would still suck against overlords... yet it's good against clumped up army (mass zergling, roach, baneling, muta, etc)

HSM does 25 dmg in an area of 2..., 50 dmg in an area of 1... 100 dmg in an area of 0.6.
[image loading]

is this before or after the undocumented damage change?



i do agree that HSM is probably useless at the moment... that's why i'm proposing changes like giving the raven a max energy upgrade. cause being able to cast 2 HSMs with one raven might actually be worthwhile.
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
August 25 2011 19:02 GMT
#106
On August 26 2011 03:59 CoR wrote:
what is a "fast zealot" ? you cant charge away (this patch also make new move order remove charge) so you can put out fast zealot plz this unit not exist


Zealots Base speed increases when Charge is researched.
Raid
Profile Joined September 2010
United States398 Posts
August 25 2011 19:05 GMT
#107
On August 26 2011 02:43 Gemini_19 wrote:
Show nested quote +
On August 26 2011 02:43 Tppz! wrote:
On August 26 2011 02:41 Gemini_19 wrote:
Why do people completely wave away some ideas with out even trying them at all? This is the most flexible race we're talking about here...



we tried this stuff in beta when seeker missile was way better :>


You mean when the game was completely different?


Yeah when tanks did 70 damage, scvs were 60 hp, rax before depot, reaper speed, 30 second bunkers and all these cool things existed we tried seeker.

There really no point in getting seeker unless your trying to be different because its almost always more worth it getting a ghost.. which can wipe out armies with nukes XD
Zirith
Profile Joined April 2011
Canada403 Posts
August 25 2011 19:06 GMT
#108
What you people fail to realize is how cost effective good control of caster units is, even watching the pros, they throw units away all the time, if they had ravens they would care more and avoid losing as many. Terrans basically always have an excess of gas late game, it really is not a problem. When analyzing something you have to look at it objectively, not provide your bias based on the any blaring cons that you happen to notice.

Furthermore, 6 range, what other unit does terran have??? Seige tanks! you place them 2 range behind the ravens and now you give your enemies an option, either charge in and try to kill the tanks, or run away and lose slow units to seeker missile.

Strategy is hard.

Only an idiot would go, "oh we have to test the viability of ravens, now how can we fly over that pack of stalkers and seeker missile them with only ravens?? oh we can't we would have to waste 200-400 for 1 seeker", but it is only 400-800 for 3 seeker missiles, 3 missiles can kill ~40 marines, all of their casters, or an absurd amount of banelings/zerglings(as they charge into you)

Another easy tactic is to just hide 3 ravens until you advance onto their creep with tanks and as they rush in you do what was described before, those lings either have to run away and continue to get shelled, or lose 20 lings in the immediate blast radius.
Artosis: "I don't trust hyenas."
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
August 25 2011 19:10 GMT
#109
On August 26 2011 03:56 beg wrote:
remember guys... TvP isn't the only matchup. if HSM would be made more viable in TvZ and TvT, that would be really cool already.


you don't get storm in PvP either, right?!

The comparison that should be made is, "Do you ever get increased observer speed?"
Knowing is half the battle... the other half is lasers.
beg
Profile Blog Joined May 2010
991 Posts
Last Edited: 2011-08-25 19:12:20
August 25 2011 19:11 GMT
#110
On August 26 2011 04:10 tehemperorer wrote:
Show nested quote +
On August 26 2011 03:56 beg wrote:
remember guys... TvP isn't the only matchup. if HSM would be made more viable in TvZ and TvT, that would be really cool already.


you don't get storm in PvP either, right?!

The comparison that should be made is, "Do you ever get increased observer speed?"

no... people are arguing that HSM isn't viable at all because protoss has feedback. ok. but there's more than 1 matchup. it's no problem if HSM is useless in TvP. it doesn't need to be good in all 3 matchups.

thanks for your useful comment.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
August 25 2011 19:13 GMT
#111
On August 26 2011 04:11 beg wrote:
Show nested quote +
On August 26 2011 04:10 tehemperorer wrote:
On August 26 2011 03:56 beg wrote:
remember guys... TvP isn't the only matchup. if HSM would be made more viable in TvZ and TvT, that would be really cool already.


you don't get storm in PvP either, right?!

The comparison that should be made is, "Do you ever get increased observer speed?"

no... people are arguing that HSM isn't viable at all because protoss has feedback. ok. but there's more than 1 matchup. it's no problem if HSM is useless in TvP. it doesn't need to be good in all 3 matchups.

thanks for your useful comment.

It's useless in all 3 matchups. Fabled said TvZ it was joke, and in TvP/TvT the raven has better uses. Dunno what you want from the unit.
Knowing is half the battle... the other half is lasers.
beg
Profile Blog Joined May 2010
991 Posts
August 25 2011 19:17 GMT
#112
On August 26 2011 04:13 tehemperorer wrote:
Show nested quote +
On August 26 2011 04:11 beg wrote:
On August 26 2011 04:10 tehemperorer wrote:
On August 26 2011 03:56 beg wrote:
remember guys... TvP isn't the only matchup. if HSM would be made more viable in TvZ and TvT, that would be really cool already.


you don't get storm in PvP either, right?!

The comparison that should be made is, "Do you ever get increased observer speed?"

no... people are arguing that HSM isn't viable at all because protoss has feedback. ok. but there's more than 1 matchup. it's no problem if HSM is useless in TvP. it doesn't need to be good in all 3 matchups.

thanks for your useful comment.

It's useless in all 3 matchups. Fabled said TvZ it was joke, and in TvP/TvT the raven has better uses. Dunno what you want from the unit.

i am discussing ways to actually make it useful
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2011-08-25 19:21:09
August 25 2011 19:19 GMT
#113
On August 26 2011 04:06 Zirith wrote:
What you people fail to realize is how cost effective good control of caster units is, even watching the pros, they throw units away all the time, if they had ravens they would care more and avoid losing as many. Terrans basically always have an excess of gas late game, it really is not a problem. When analyzing something you have to look at it objectively, not provide your bias based on the any blaring cons that you happen to notice.

Furthermore, 6 range, what other unit does terran have??? Seige tanks! you place them 2 range behind the ravens and now you give your enemies an option, either charge in and try to kill the tanks, or run away and lose slow units to seeker missile.

Strategy is hard.

Only an idiot would go, "oh we have to test the viability of ravens, now how can we fly over that pack of stalkers and seeker missile them with only ravens?? oh we can't we would have to waste 200-400 for 1 seeker", but it is only 400-800 for 3 seeker missiles, 3 missiles can kill ~40 marines, all of their casters, or an absurd amount of banelings/zerglings(as they charge into you)

Another easy tactic is to just hide 3 ravens until you advance onto their creep with tanks and as they rush in you do what was described before, those lings either have to run away and continue to get shelled, or lose 20 lings in the immediate blast radius.

You could theorycraft a case for every unit to be effective, even mommaship and carriers. This doesn't actually mean they are viable in a competitive scenario.

Every unit and ability has a ROI, for seeker missile it happens to be pitiful. Expect this ability (and possibly the raven as an unit) to be completely reworked in HOTS. Its inevitable.
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 25 2011 19:21 GMT
#114
On August 26 2011 03:50 Bagi wrote:
I'm just baffled why HSM has so many disadvantages compared to the other AOE spells (fungal/EMP/storm).

- Needs to be researched (similar to storm in this regard)
- Costs 125 energy instead of 75
- Has a range of 6 instead of 9
- Is a relatively slow-moving projectile that can be avoided with micro
- Has a smaller AOE

I understand that a spell that deals 100 damage + AOE cannot be instant, but the disadvantages are just too much. The only reason I can personally think of is that its not even meant to be on the level of the more commonly used spells listed above. Its probably more of a "fun" ability meant for team games and FFA's, since terran has plenty of options as it is.


Also remember the caster is flying so it is much easier to use as it is harder to kill and does not need to circumnavigate the army as other AOE casters do. It also can harass over edges and easily circumnavigate natural defensive terrain.

does that justify the cost, I still don't know but it will be interesting to see.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2011-08-25 19:24:37
August 25 2011 19:22 GMT
#115
Really the name hunter seeker missile is a trades description error


its more like a homing turd with a short timer. When it hits you you hate it but at the end of the day its no big deal.

Edit and why change a unit this close to hots if you are going to rework it?
Xinder
Profile Blog Joined January 2011
United States2269 Posts
August 25 2011 19:23 GMT
#116
What about more worker harass? Workers were listed under the need a head start option. they get clumped up and it would rock groups of workers. Fly a raven around their mineral line and toss a missile at the probes/drones/scvs. Watch as they blow up like being hit by a baneling bomb.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
Bagi
Profile Joined August 2010
Germany6799 Posts
August 25 2011 19:24 GMT
#117
On August 26 2011 04:23 Xinder wrote:
What about more worker harass? Workers were listed under the need a head start option. they get clumped up and it would rock groups of workers. Fly a raven around their mineral line and toss a missile at the probes/drones/scvs. Watch as they blow up like being hit by a baneling bomb.

Except that banelings do their full damage in a much bigger area.

If every mineral node has 2 SCV's, you might kill 6 with one missile. Its probably better to toss 2-3 auto turrets instead.
Darneck
Profile Joined September 2010
Sweden1394 Posts
Last Edited: 2011-08-25 19:25:40
August 25 2011 19:24 GMT
#118
On August 26 2011 04:23 Xinder wrote:
What about more worker harass? Workers were listed under the need a head start option. they get clumped up and it would rock groups of workers. Fly a raven around their mineral line and toss a missile at the probes/drones/scvs. Watch as they blow up like being hit by a baneling bomb.

Because terran obviously can't rip through workers fast enough with stimmed marines and BFH as it is already?

Edit: Think I might have misread your post so nvm
Xinder
Profile Blog Joined January 2011
United States2269 Posts
August 25 2011 19:29 GMT
#119
On August 26 2011 04:24 Bagi wrote:
Show nested quote +
On August 26 2011 04:23 Xinder wrote:
What about more worker harass? Workers were listed under the need a head start option. they get clumped up and it would rock groups of workers. Fly a raven around their mineral line and toss a missile at the probes/drones/scvs. Watch as they blow up like being hit by a baneling bomb.

Except that banelings do their full damage in a much bigger area.

If every mineral node has 2 SCV's, you might kill 6 with one missile. Its probably better to toss 2-3 auto turrets instead.


Yeah but they can run from the auto turrets as they're being damaged. It's not instant. The raven sneaks in as one red dot on the map and the missile i don't think shows up so it gets in range, tosses missile, gets out. If they don't catch it then they lose 6+ workers. I don't see a prob with that? All harass forms have their risks that they just could completely fail. I dunno. Do i want Terran to have another harass form? Fuck no. Doesn't mean it still wouldn't work.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
August 25 2011 19:31 GMT
#120
On August 26 2011 03:57 tnud wrote:
Show nested quote +
On August 26 2011 03:55 beg wrote:
On August 26 2011 03:51 tnud wrote:
On August 26 2011 03:49 Defacer wrote:
I don't know about other zergs, but sometimes in the late game I have a shitload of overlords clumped together ...

You must be confusing the HSM with something else, the spash is TINY. It will require two hsm's to maybe kill 2 overlords..

hsm has an area of 2, while storm has an area of 1.5 . but would still suck against overlords... yet it's good against clumped up army (mass zergling, roach, baneling, muta, etc)

HSM does 25 dmg in an area of 2..., 50 dmg in an area of 1... 100 dmg in an area of 0.6.
[image loading]


Really? I thought the splash was much better than that ... Thank goodness.
Prev 1 4 5 6 7 8 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 34896
Calm 10089
BeSt 554
actioN 363
GuemChi 325
Hm[arnc] 75
ToSsGirL 73
EffOrt 62
NaDa 40
HiyA 35
[ Show more ]
Backho 24
GoRush 21
JulyZerg 15
IntoTheRainbow 13
ivOry 11
SilentControl 10
Dota 2
XaKoH 563
NeuroSwarm188
League of Legends
JimRising 672
Counter-Strike
Stewie2K1251
Super Smash Bros
Mew2King117
Heroes of the Storm
Khaldor222
Other Games
summit1g8458
Happy311
Moletrap3
Organizations
Dota 2
PGL Dota 2 - Main Stream2693
Other Games
gamesdonequick730
ComeBackTV 397
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling155
Upcoming Events
Sparkling Tuna Cup
1h 19m
RSL Revival
1h 19m
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
3h 19m
Patches Events
8h 19m
BSL
11h 19m
GSL
23h 19m
Wardi Open
1d 3h
Monday Night Weeklies
1d 8h
OSC
1d 15h
WardiTV Team League
2 days
[ Show More ]
PiGosaur Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Replay Cast
4 days
KCM Race Survival
5 days
WardiTV Team League
5 days
Korean StarCraft League
5 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.