• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:13
CEST 18:13
KST 01:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 210ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes35Weekly Cups (June 22-28): Zergs thrive in new patch4[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Serral wins Maestros of the Game 2 Weekly Cups (June 22-28): Zergs thrive in new patch MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes HomeStory Cup In Early July
Tourneys
HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Vespene Cup #1 — $300+ USD, July 10 Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch First season(s) of tastosis gomtv gsl vods? Best thing happen to StarCraft since Remastered?
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread Canadian Politics Mega-thread US Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14032 users

Unit Speed and 1.4 Seeker Missile - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 12 Next All
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2011-08-25 18:59:09
August 25 2011 18:57 GMT
#101
On August 26 2011 03:55 beg wrote:
Show nested quote +
On August 26 2011 03:51 tnud wrote:
On August 26 2011 03:49 Defacer wrote:
I don't know about other zergs, but sometimes in the late game I have a shitload of overlords clumped together ...

You must be confusing the HSM with something else, the spash is TINY. It will require two hsm's to maybe kill 2 overlords..

hsm has an area of 2, while storm has an area of 1.5 . but would still suck against overlords... yet it's good against clumped up army (mass zergling, roach, baneling, muta, etc)

HSM does 25 dmg in an area of 2..., 50 dmg in an area of 1... 100 dmg in an area of 0.6.
[image loading]
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
The Iron Duke
Profile Joined June 2011
United Kingdom41 Posts
August 25 2011 18:58 GMT
#102
I think something that needs to be said is it will counter the protoss death ball, if the units are all grouped up just have to send them at the collous that cant out run it, and bam will splash damge all the units under, ...will be very annoying if you havent speard your amry out
Drake
Profile Joined October 2010
Germany6146 Posts
August 25 2011 18:59 GMT
#103
what is a "fast zealot" ? you cant charge away (this patch also make new move order remove charge) so you can put out fast zealot plz this unit not exist
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
stipe145
Profile Joined December 2010
764 Posts
August 25 2011 19:01 GMT
#104
Ravens could become new Infestors for Blizzard. Next 2-3 Patches would buff Ravens and they will become great. I think if range becomes 9 from 6 and energy cost becomes 75 Seeker missile would be viable against every race.
beg
Profile Blog Joined May 2010
991 Posts
August 25 2011 19:01 GMT
#105
On August 26 2011 03:57 tnud wrote:
Show nested quote +
On August 26 2011 03:55 beg wrote:
On August 26 2011 03:51 tnud wrote:
On August 26 2011 03:49 Defacer wrote:
I don't know about other zergs, but sometimes in the late game I have a shitload of overlords clumped together ...

You must be confusing the HSM with something else, the spash is TINY. It will require two hsm's to maybe kill 2 overlords..

hsm has an area of 2, while storm has an area of 1.5 . but would still suck against overlords... yet it's good against clumped up army (mass zergling, roach, baneling, muta, etc)

HSM does 25 dmg in an area of 2..., 50 dmg in an area of 1... 100 dmg in an area of 0.6.
[image loading]

is this before or after the undocumented damage change?



i do agree that HSM is probably useless at the moment... that's why i'm proposing changes like giving the raven a max energy upgrade. cause being able to cast 2 HSMs with one raven might actually be worthwhile.
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
August 25 2011 19:02 GMT
#106
On August 26 2011 03:59 CoR wrote:
what is a "fast zealot" ? you cant charge away (this patch also make new move order remove charge) so you can put out fast zealot plz this unit not exist


Zealots Base speed increases when Charge is researched.
Raid
Profile Joined September 2010
United States398 Posts
August 25 2011 19:05 GMT
#107
On August 26 2011 02:43 Gemini_19 wrote:
Show nested quote +
On August 26 2011 02:43 Tppz! wrote:
On August 26 2011 02:41 Gemini_19 wrote:
Why do people completely wave away some ideas with out even trying them at all? This is the most flexible race we're talking about here...



we tried this stuff in beta when seeker missile was way better :>


You mean when the game was completely different?


Yeah when tanks did 70 damage, scvs were 60 hp, rax before depot, reaper speed, 30 second bunkers and all these cool things existed we tried seeker.

There really no point in getting seeker unless your trying to be different because its almost always more worth it getting a ghost.. which can wipe out armies with nukes XD
Zirith
Profile Joined April 2011
Canada403 Posts
August 25 2011 19:06 GMT
#108
What you people fail to realize is how cost effective good control of caster units is, even watching the pros, they throw units away all the time, if they had ravens they would care more and avoid losing as many. Terrans basically always have an excess of gas late game, it really is not a problem. When analyzing something you have to look at it objectively, not provide your bias based on the any blaring cons that you happen to notice.

Furthermore, 6 range, what other unit does terran have??? Seige tanks! you place them 2 range behind the ravens and now you give your enemies an option, either charge in and try to kill the tanks, or run away and lose slow units to seeker missile.

Strategy is hard.

Only an idiot would go, "oh we have to test the viability of ravens, now how can we fly over that pack of stalkers and seeker missile them with only ravens?? oh we can't we would have to waste 200-400 for 1 seeker", but it is only 400-800 for 3 seeker missiles, 3 missiles can kill ~40 marines, all of their casters, or an absurd amount of banelings/zerglings(as they charge into you)

Another easy tactic is to just hide 3 ravens until you advance onto their creep with tanks and as they rush in you do what was described before, those lings either have to run away and continue to get shelled, or lose 20 lings in the immediate blast radius.
Artosis: "I don't trust hyenas."
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
August 25 2011 19:10 GMT
#109
On August 26 2011 03:56 beg wrote:
remember guys... TvP isn't the only matchup. if HSM would be made more viable in TvZ and TvT, that would be really cool already.


you don't get storm in PvP either, right?!

The comparison that should be made is, "Do you ever get increased observer speed?"
Knowing is half the battle... the other half is lasers.
beg
Profile Blog Joined May 2010
991 Posts
Last Edited: 2011-08-25 19:12:20
August 25 2011 19:11 GMT
#110
On August 26 2011 04:10 tehemperorer wrote:
Show nested quote +
On August 26 2011 03:56 beg wrote:
remember guys... TvP isn't the only matchup. if HSM would be made more viable in TvZ and TvT, that would be really cool already.


you don't get storm in PvP either, right?!

The comparison that should be made is, "Do you ever get increased observer speed?"

no... people are arguing that HSM isn't viable at all because protoss has feedback. ok. but there's more than 1 matchup. it's no problem if HSM is useless in TvP. it doesn't need to be good in all 3 matchups.

thanks for your useful comment.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
August 25 2011 19:13 GMT
#111
On August 26 2011 04:11 beg wrote:
Show nested quote +
On August 26 2011 04:10 tehemperorer wrote:
On August 26 2011 03:56 beg wrote:
remember guys... TvP isn't the only matchup. if HSM would be made more viable in TvZ and TvT, that would be really cool already.


you don't get storm in PvP either, right?!

The comparison that should be made is, "Do you ever get increased observer speed?"

no... people are arguing that HSM isn't viable at all because protoss has feedback. ok. but there's more than 1 matchup. it's no problem if HSM is useless in TvP. it doesn't need to be good in all 3 matchups.

thanks for your useful comment.

It's useless in all 3 matchups. Fabled said TvZ it was joke, and in TvP/TvT the raven has better uses. Dunno what you want from the unit.
Knowing is half the battle... the other half is lasers.
beg
Profile Blog Joined May 2010
991 Posts
August 25 2011 19:17 GMT
#112
On August 26 2011 04:13 tehemperorer wrote:
Show nested quote +
On August 26 2011 04:11 beg wrote:
On August 26 2011 04:10 tehemperorer wrote:
On August 26 2011 03:56 beg wrote:
remember guys... TvP isn't the only matchup. if HSM would be made more viable in TvZ and TvT, that would be really cool already.


you don't get storm in PvP either, right?!

The comparison that should be made is, "Do you ever get increased observer speed?"

no... people are arguing that HSM isn't viable at all because protoss has feedback. ok. but there's more than 1 matchup. it's no problem if HSM is useless in TvP. it doesn't need to be good in all 3 matchups.

thanks for your useful comment.

It's useless in all 3 matchups. Fabled said TvZ it was joke, and in TvP/TvT the raven has better uses. Dunno what you want from the unit.

i am discussing ways to actually make it useful
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2011-08-25 19:21:09
August 25 2011 19:19 GMT
#113
On August 26 2011 04:06 Zirith wrote:
What you people fail to realize is how cost effective good control of caster units is, even watching the pros, they throw units away all the time, if they had ravens they would care more and avoid losing as many. Terrans basically always have an excess of gas late game, it really is not a problem. When analyzing something you have to look at it objectively, not provide your bias based on the any blaring cons that you happen to notice.

Furthermore, 6 range, what other unit does terran have??? Seige tanks! you place them 2 range behind the ravens and now you give your enemies an option, either charge in and try to kill the tanks, or run away and lose slow units to seeker missile.

Strategy is hard.

Only an idiot would go, "oh we have to test the viability of ravens, now how can we fly over that pack of stalkers and seeker missile them with only ravens?? oh we can't we would have to waste 200-400 for 1 seeker", but it is only 400-800 for 3 seeker missiles, 3 missiles can kill ~40 marines, all of their casters, or an absurd amount of banelings/zerglings(as they charge into you)

Another easy tactic is to just hide 3 ravens until you advance onto their creep with tanks and as they rush in you do what was described before, those lings either have to run away and continue to get shelled, or lose 20 lings in the immediate blast radius.

You could theorycraft a case for every unit to be effective, even mommaship and carriers. This doesn't actually mean they are viable in a competitive scenario.

Every unit and ability has a ROI, for seeker missile it happens to be pitiful. Expect this ability (and possibly the raven as an unit) to be completely reworked in HOTS. Its inevitable.
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 25 2011 19:21 GMT
#114
On August 26 2011 03:50 Bagi wrote:
I'm just baffled why HSM has so many disadvantages compared to the other AOE spells (fungal/EMP/storm).

- Needs to be researched (similar to storm in this regard)
- Costs 125 energy instead of 75
- Has a range of 6 instead of 9
- Is a relatively slow-moving projectile that can be avoided with micro
- Has a smaller AOE

I understand that a spell that deals 100 damage + AOE cannot be instant, but the disadvantages are just too much. The only reason I can personally think of is that its not even meant to be on the level of the more commonly used spells listed above. Its probably more of a "fun" ability meant for team games and FFA's, since terran has plenty of options as it is.


Also remember the caster is flying so it is much easier to use as it is harder to kill and does not need to circumnavigate the army as other AOE casters do. It also can harass over edges and easily circumnavigate natural defensive terrain.

does that justify the cost, I still don't know but it will be interesting to see.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2011-08-25 19:24:37
August 25 2011 19:22 GMT
#115
Really the name hunter seeker missile is a trades description error


its more like a homing turd with a short timer. When it hits you you hate it but at the end of the day its no big deal.

Edit and why change a unit this close to hots if you are going to rework it?
Xinder
Profile Blog Joined January 2011
United States2269 Posts
August 25 2011 19:23 GMT
#116
What about more worker harass? Workers were listed under the need a head start option. they get clumped up and it would rock groups of workers. Fly a raven around their mineral line and toss a missile at the probes/drones/scvs. Watch as they blow up like being hit by a baneling bomb.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
Bagi
Profile Joined August 2010
Germany6799 Posts
August 25 2011 19:24 GMT
#117
On August 26 2011 04:23 Xinder wrote:
What about more worker harass? Workers were listed under the need a head start option. they get clumped up and it would rock groups of workers. Fly a raven around their mineral line and toss a missile at the probes/drones/scvs. Watch as they blow up like being hit by a baneling bomb.

Except that banelings do their full damage in a much bigger area.

If every mineral node has 2 SCV's, you might kill 6 with one missile. Its probably better to toss 2-3 auto turrets instead.
Darneck
Profile Joined September 2010
Sweden1394 Posts
Last Edited: 2011-08-25 19:25:40
August 25 2011 19:24 GMT
#118
On August 26 2011 04:23 Xinder wrote:
What about more worker harass? Workers were listed under the need a head start option. they get clumped up and it would rock groups of workers. Fly a raven around their mineral line and toss a missile at the probes/drones/scvs. Watch as they blow up like being hit by a baneling bomb.

Because terran obviously can't rip through workers fast enough with stimmed marines and BFH as it is already?

Edit: Think I might have misread your post so nvm
Xinder
Profile Blog Joined January 2011
United States2269 Posts
August 25 2011 19:29 GMT
#119
On August 26 2011 04:24 Bagi wrote:
Show nested quote +
On August 26 2011 04:23 Xinder wrote:
What about more worker harass? Workers were listed under the need a head start option. they get clumped up and it would rock groups of workers. Fly a raven around their mineral line and toss a missile at the probes/drones/scvs. Watch as they blow up like being hit by a baneling bomb.

Except that banelings do their full damage in a much bigger area.

If every mineral node has 2 SCV's, you might kill 6 with one missile. Its probably better to toss 2-3 auto turrets instead.


Yeah but they can run from the auto turrets as they're being damaged. It's not instant. The raven sneaks in as one red dot on the map and the missile i don't think shows up so it gets in range, tosses missile, gets out. If they don't catch it then they lose 6+ workers. I don't see a prob with that? All harass forms have their risks that they just could completely fail. I dunno. Do i want Terran to have another harass form? Fuck no. Doesn't mean it still wouldn't work.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
August 25 2011 19:31 GMT
#120
On August 26 2011 03:57 tnud wrote:
Show nested quote +
On August 26 2011 03:55 beg wrote:
On August 26 2011 03:51 tnud wrote:
On August 26 2011 03:49 Defacer wrote:
I don't know about other zergs, but sometimes in the late game I have a shitload of overlords clumped together ...

You must be confusing the HSM with something else, the spash is TINY. It will require two hsm's to maybe kill 2 overlords..

hsm has an area of 2, while storm has an area of 1.5 . but would still suck against overlords... yet it's good against clumped up army (mass zergling, roach, baneling, muta, etc)

HSM does 25 dmg in an area of 2..., 50 dmg in an area of 1... 100 dmg in an area of 0.6.
[image loading]


Really? I thought the splash was much better than that ... Thank goodness.
Prev 1 4 5 6 7 8 12 Next All
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:00
XXIX - Group Stage Day 1
TaKeTV3078
ComeBackTV 885
SteadfastSC278
TaKeSeN 238
IndyStarCraft 216
Rex126
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 278
IndyStarCraft 216
Rex 126
mouzStarbuck 104
StarCraft: Brood War
Britney 35124
Mini 1451
Shuttle 1245
Soma 892
BeSt 526
EffOrt 282
Rush 259
Snow 254
actioN 196
ToSsGirL 180
[ Show more ]
hero 129
Mong 109
Pusan 61
JYJ 44
Aegong 43
Free 41
scan(afreeca) 35
Terrorterran 33
910 22
Barracks 21
IntoTheRainbow 21
Sharp 21
Bale 17
HiyA 17
GoRush 16
Rock 16
Sacsri 9
Dota 2
qojqva2247
Counter-Strike
fl0m1122
byalli481
kRYSTAL_48
Super Smash Bros
Mew2King111
Heroes of the Storm
Khaldor152
Trikslyr38
Other Games
singsing3859
XcaliburYe214
Hui .155
KnowMe120
C9.Mang056
ArmadaUGS0
Organizations
Dota 2
PGL Dota 2 - Main Stream163
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 40
• mYiSmile122
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• escodisco3049
• Michael_bg 8
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4288
• TFBlade976
Other Games
• Shiphtur192
Upcoming Events
Replay Cast
7h 47m
HomeStory Cup
18h 47m
Replay Cast
1d 7h
HomeStory Cup
1d 18h
OSC
1d 20h
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
[ Show More ]
CrankTV Team League
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
Escore Tournament S3: W1
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.