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Active: 1557 users

Unit Speed and 1.4 Seeker Missile - Page 8

Forum Index > SC2 General
Post a Reply
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fishinguy
Profile Joined November 2010
Russian Federation798 Posts
August 25 2011 22:33 GMT
#141
Apart from all the disadvantages people here have listed, SM also damages own units........
deltamal
Profile Joined October 2006
Canada23 Posts
August 25 2011 22:37 GMT
#142
On August 26 2011 02:26 GeNeSiDe wrote:
you could always use squads of ravens to lay down covering PDD's while you move in with the seekers, is only not viable in situations where the opponent has a wall of AA. Science vessels used to drive above zergs armies casting irradiate and that was when scourge were in the sky...where there's a way there's a will, someone will figure it out and we will all copy it.

they had defensive matrix ...
s3rp
Profile Joined May 2011
Germany3192 Posts
August 25 2011 22:38 GMT
#143
On August 26 2011 07:04 LAN-f34r wrote:
Show nested quote +
On August 26 2011 05:20 s3rp wrote:
On August 26 2011 05:12 Jonas wrote:
guys. guys. Instead of marine/tank you can do marine/raven =)

Ravens blow up mutalisks and can destroy globs of banelings/zerglings EZ


Have fun engaging on creep with that against speedbanes bye bye Marines .


Question: Why do you have ravens and they have creep? There can only be one...

Seriously, if you have great map awareness, this build is great vs banes (I added a few 'rauders with conc shell to help though ). Now they have to run full time (ie they can't circle around the HSM and attack again with the possibility of friendly fire).

It will be even better now that infestors cannot escape, reducing the need for ghosts (although due to bad range I think I still might need them).

And mutas were already lol against this build.


You need tanks against Banelings or spread like hell . HSM has less Splash then Siege Tanks but costs 125 Energy .
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
August 25 2011 22:40 GMT
#144
I think the potential for worker harass could be a new use for the Raven. With PDD, the Raven could be used as an information gathering tool or if there is a fully saturated mineral line, a seeker missile could wipe it out. Even if the enemy player sees it coming, odds are the missile would have head enough of a head start that it would still hit regardless of evasive maneuvers.

I think the abilities of PDD, Seeker Missile, and Auto Turret have many combinations and situational uses that haven't really been fully explored yet by most Terran due to their gas mainly going towards Ghost/Viking/Mech or just general Tech.
Goldfish
Profile Blog Joined August 2010
2230 Posts
August 25 2011 22:53 GMT
#145
All I have say is this:

+ Show Spoiler +

Credit to "muffley" for this GIF:
[image loading]


Actually I have more to say - Good start for a buff. I'm sure Blizzard doesn't want to change HSM too much in one patch. If it's still unused and seems underpowered months later, I'm sure 1.5 will buff it.

Right now 1.4 already has a lot of balance changes so we'll wait and see.

Though arguably PDD is much more useful (and costs less energy) in most cases than HSM but still HSM still can be potential useful in certain situations (just much fewer than PDD).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
phiinix
Profile Blog Joined February 2011
United States1169 Posts
Last Edited: 2011-08-25 23:21:37
August 25 2011 23:19 GMT
#146
^ this.

I've thought about it for a while, and I feel like even if it wasn't intended, the speed change is just to help the usefulness of ravens in late game tvt, nothing else.

Most of the discussion here about viabilities of SM is the same regardless of the speed buff.
mprs
Profile Joined April 2010
Canada2933 Posts
August 26 2011 00:35 GMT
#147
On a less serious note, I wonder if this is a total reprecussion of:

"david some do it T>T"

-SlayerSBoxeR
We talkin about PRACTICE
bole
Profile Joined January 2011
Serbia164 Posts
August 26 2011 00:37 GMT
#148
it will be simular to HTs tunder storm or infestor fungel.. but not as good as this two spells....at list blizzard is hoping to not be abusive like funge... i think... Of HSM
Simberto
Profile Blog Joined July 2010
Germany11835 Posts
August 26 2011 01:07 GMT
#149
On August 26 2011 04:32 Demonhunter04 wrote:
Show nested quote +
On August 26 2011 03:59 CoR wrote:
what is a "fast zealot" ? you cant charge away (this patch also make new move order remove charge) so you can put out fast zealot plz this unit not exist


Charge also increases the passive movement speed of zealots from 2.25 to 2.75.


What. I have never heard of or noticed this before, but according to liquipedia and a quick ingame test you are right. That is some pretty hidden knowledge you got there. Are you a wizard? Thanks anyways.
slicknav
Profile Joined January 2011
1409 Posts
August 26 2011 01:42 GMT
#150
At least with this speed change HSM can actually hit things. Raven+HSM upgrade is kind of a big investment. In the few situations I have used HSM or seen it used, for the most part the raven needs to be sacrificed to get close enough to targets. At least this way it won't go to waste and do significant damage.
blah blah blah...
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 26 2011 02:02 GMT
#151
Not my broodlords ): its bad enough that battlecruisers can chase them down!!
Animostas
Profile Blog Joined August 2009
United States568 Posts
August 26 2011 02:05 GMT
#152
I feel like Zerg would be able to Neural Parasite them and force them to HSM their own units.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
August 26 2011 02:59 GMT
#153
HSM is still terrible. Kinda wish they brought it back to fusion core and gave it its original stats.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 26 2011 04:47 GMT
#154
I like this change, instead of the micro being "run away" it is now kinda like irradiate from BW in that you have to pick out the unit that is targetted by it and run things away from that particular unit. Though at 100 damage instantly if you fail its a bit more harsh than what irradiate did...
KevinIX
Profile Joined October 2009
United States2472 Posts
August 26 2011 04:55 GMT
#155
Seeker Missile is still for Air Control. The splash makes it really good vs mutalisks and vikings. Using seeker missile on ground units is kind of redundant, because siege tanks are going to control space in TvZ and TvT. In TvP Ghosts/EMP is more effective than Seeker Missile. For the most part, I think Seeker Missile will only significantly be used in TvT. Thors are already good at warding off Mutas.
Liquid FIGHTING!!!
mrtomjones
Profile Joined April 2011
Canada4020 Posts
August 26 2011 05:22 GMT
#156
On August 26 2011 03:01 Bagi wrote:
As long as the actual missile costs 125 energy, it will remain worthless.

Since it is very easy to avoid, its rare that HSM is even as effective as a storm/fungal/EMP, which all cost 75 energy.

You realize it is faster than 2/3 of the units in the game now so it isnt that easy to avoid. And what people don't get is that although it does less damage than the competitor spells if 8 hit one spot they all damage unlike fungal etc. Could destroy an army ball all in one go with a distraction.
Cythe
Profile Joined May 2010
United States47 Posts
August 26 2011 05:25 GMT
#157
I was pretty curious about this, thanks for makin my life easier ^.^
Jaedong ^-^ MvP ^-^ Tastosis ^-^ SeleCT ^-^ EG ^-^ MKP ^-^ fbh ^-^
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 26 2011 05:25 GMT
#158
On August 26 2011 13:55 KevinIX wrote:
Seeker Missile is still for Air Control. The splash makes it really good vs mutalisks and vikings. Using seeker missile on ground units is kind of redundant, because siege tanks are going to control space in TvZ and TvT. In TvP Ghosts/EMP is more effective than Seeker Missile. For the most part, I think Seeker Missile will only significantly be used in TvT. Thors are already good at warding off Mutas.

What about ghost/raven TvP? EMP -> seeker missile = a dozen dead zealots if they dont micro right.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50976 Posts
August 26 2011 05:27 GMT
#159
On August 26 2011 02:31 tnud wrote:
Show nested quote +
On August 26 2011 02:29 Bobster wrote:
On August 26 2011 02:14 bLah. wrote:
Range 6 people... Range 6. You still lose a raven every time you shoot that missile.

I've got three words for you.

pee dee dee

That would require 225 energy...
A raven has 200.


make more than one raven.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
dbddbddb
Profile Joined April 2010
Singapore969 Posts
Last Edited: 2011-08-26 05:31:48
August 26 2011 05:31 GMT
#160
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