Unit Speed and 1.4 Seeker Missile - Page 8
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fishinguy
Russian Federation798 Posts
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deltamal
Canada23 Posts
On August 26 2011 02:26 GeNeSiDe wrote: you could always use squads of ravens to lay down covering PDD's while you move in with the seekers, is only not viable in situations where the opponent has a wall of AA. Science vessels used to drive above zergs armies casting irradiate and that was when scourge were in the sky...where there's a way there's a will, someone will figure it out and we will all copy it. they had defensive matrix ... | ||
s3rp
Germany3192 Posts
On August 26 2011 07:04 LAN-f34r wrote: Question: Why do you have ravens and they have creep? There can only be one... Seriously, if you have great map awareness, this build is great vs banes (I added a few 'rauders with conc shell to help though ![]() It will be even better now that infestors cannot escape, reducing the need for ghosts (although due to bad range I think I still might need them). And mutas were already lol against this build. You need tanks against Banelings or spread like hell . HSM has less Splash then Siege Tanks but costs 125 Energy . | ||
Torpedo.Vegas
United States1890 Posts
I think the abilities of PDD, Seeker Missile, and Auto Turret have many combinations and situational uses that haven't really been fully explored yet by most Terran due to their gas mainly going towards Ghost/Viking/Mech or just general Tech. | ||
Goldfish
2230 Posts
+ Show Spoiler + Actually I have more to say - Good start for a buff. I'm sure Blizzard doesn't want to change HSM too much in one patch. If it's still unused and seems underpowered months later, I'm sure 1.5 will buff it. Right now 1.4 already has a lot of balance changes so we'll wait and see. Though arguably PDD is much more useful (and costs less energy) in most cases than HSM but still HSM still can be potential useful in certain situations (just much fewer than PDD). | ||
phiinix
United States1169 Posts
I've thought about it for a while, and I feel like even if it wasn't intended, the speed change is just to help the usefulness of ravens in late game tvt, nothing else. Most of the discussion here about viabilities of SM is the same regardless of the speed buff. | ||
mprs
Canada2933 Posts
"david some do it T>T" -SlayerSBoxeR | ||
bole
Serbia164 Posts
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Simberto
Germany11458 Posts
On August 26 2011 04:32 Demonhunter04 wrote: Charge also increases the passive movement speed of zealots from 2.25 to 2.75. What. I have never heard of or noticed this before, but according to liquipedia and a quick ingame test you are right. That is some pretty hidden knowledge you got there. Are you a wizard? Thanks anyways. | ||
slicknav
1409 Posts
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T0fuuu
Australia2275 Posts
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Animostas
United States568 Posts
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sluggaslamoo
Australia4494 Posts
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TheRabidDeer
United States3806 Posts
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KevinIX
United States2472 Posts
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mrtomjones
Canada4020 Posts
On August 26 2011 03:01 Bagi wrote: As long as the actual missile costs 125 energy, it will remain worthless. Since it is very easy to avoid, its rare that HSM is even as effective as a storm/fungal/EMP, which all cost 75 energy. You realize it is faster than 2/3 of the units in the game now so it isnt that easy to avoid. And what people don't get is that although it does less damage than the competitor spells if 8 hit one spot they all damage unlike fungal etc. Could destroy an army ball all in one go with a distraction. | ||
Cythe
United States47 Posts
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TheRabidDeer
United States3806 Posts
On August 26 2011 13:55 KevinIX wrote: Seeker Missile is still for Air Control. The splash makes it really good vs mutalisks and vikings. Using seeker missile on ground units is kind of redundant, because siege tanks are going to control space in TvZ and TvT. In TvP Ghosts/EMP is more effective than Seeker Missile. For the most part, I think Seeker Missile will only significantly be used in TvT. Thors are already good at warding off Mutas. What about ghost/raven TvP? EMP -> seeker missile = a dozen dead zealots if they dont micro right. | ||
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BLinD-RawR
ALLEYCAT BLUES50107 Posts
On August 26 2011 02:31 tnud wrote: That would require 225 energy... A raven has 200. make more than one raven. | ||
dbddbddb
Singapore969 Posts
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