• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:15
CEST 11:15
KST 18:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)10Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week1Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
Weekly Cups (June 9-15): herO doubles on GSL week The SCII GOAT: A statistical Evaluation Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Rogue EWC 2025 Hype Video! Classic wins Code S Season 2 (2025)
Tourneys
RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 SOOP Starcraft Global #22 $3,500 WardiTV European League 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
NHL Playoffs 2024 2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 30220 users

Unit Speed and 1.4 Seeker Missile - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 12 Next All
AugustDreams
Profile Joined April 2011
Australia127 Posts
Last Edited: 2011-08-26 05:39:25
August 26 2011 05:38 GMT
#161
I like ravens and I'm glad this change got in. I am a little concerned about it decimating worker lines...but it probably could of done it before if people tried it, and with enough micro they could avoid a losing all their workes.
http://www.youtube.com/user/AugustDreams - My Let's Play Channel!
akalarry
Profile Joined January 2011
United States1978 Posts
August 26 2011 05:43 GMT
#162
i don't see it being used anymore than it does really... definitely won't be used against zerg or toss

would be nice if ravens could get +50 max energy like they did in brood war. or else ravens with max energy is just as useful as a raven with 125 energy.
avilo
Profile Blog Joined November 2007
United States4100 Posts
August 26 2011 05:44 GMT
#163
It's still too much energy. It should be 100 energy, and the problem like other Terrans that use it will tell you is that the range is too short on doing the spell. If you HSM you essentially are always suiciding your raven.

So while units like the infestor have a good range on fungal and can escape to be used again, the raven is always dead after HSM.

They should increase the casting range to 6 or so along with this buff, then maybe we have a science vessel-like unit back.
Sup
mcmartini
Profile Blog Joined December 2010
Australia1972 Posts
August 26 2011 05:58 GMT
#164
I really like the changes to HSM, I've said it before and I'll say it again, I always imagined HSM to be similar to irradiate. Used to separate units just like with irradiate you would need to micro that one unit out so it is with HSM spreading units until you discover which one it was target on :D Cannot wait to see the micro that comes from this :D
I just want to say I have 370 APM - Liquid'Tyler SotG 14-12-2011 "I mean it's too bad you can't be paid to be, you know, a chicken shit fucking whiny bitch on the internet or we would have lots of rich community members" Nick "Tasteless" Plott
xbankx
Profile Joined July 2010
703 Posts
August 26 2011 06:01 GMT
#165
I really hope they made like hunter seeker missle speed 4 so they cn catch mutas. This will force BW like micro where you have to look for your hurt muta. Will bring back the old SK terran but as it is right now still not good enough.
whoopingchow
Profile Joined June 2011
United States293 Posts
August 26 2011 06:02 GMT
#166
It could blow up a worker line too right?? Especially if your oppopnent sees it and tries to run away and clumps up....
Whitewing
Profile Joined October 2010
United States7483 Posts
August 26 2011 06:05 GMT
#167
On August 26 2011 15:02 whoopingchow wrote:
It could blow up a worker line too right?? Especially if your oppopnent sees it and tries to run away and clumps up....


Or he could pull the one worker targeted out and you'd get only one kill. For the energy cost, you might as well drop a couple turrets for harass.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Mordiford
Profile Joined April 2011
4448 Posts
August 26 2011 06:14 GMT
#168
Like someone suggested earlier, the issue is still range and energy, I think there are two things necessary to make HSM actually worthwhile.

Increase the cast range to 8.

Make Corvid Reactor increase maximum Raven energy instead of starting energy, increases the maximum by 50.
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
August 26 2011 06:19 GMT
#169
On August 26 2011 04:33 mprs wrote:
As a scientist, I hate replication of effort :S I posted this yeseterday:
+ Show Spoiler +


On August 25 2011 13:16 mprs wrote:
The Raven Change:

[image loading]

The black dot means HSM was faster than the stock speed of the unit.

The double gray dot means HSM will be now faster (or the same) as this unit.

    So what changed? HSM will now be faster than:

  • Workers (Probes, SCVs, Drones, and MULEs)
  • Vikings
  • Banshees
  • Dark Templar
  • Archons

    HSM will now be the same speed as:

  • Ultralisks
  • Un-upgraded Zerglings
  • Un-upgraded Reapers
  • Corrupters
  • Stalkers


Note: The speeds of the "same speed" units are actually 2.9531, and the Raven buff is listed as 2.953. I'm not sure if this is a rounding problem or if they are meant to be faster by an incredibly small amount so that they could out run the HSM over a long period of time. It wouldn't make sense because if they were the same speed, the same effect would occur. I personally believe that they are both 2.9531, but obviously that could be subject to change.

I guess most notably, Seeker missles can really REALLY decimate worker lines if you don't know react very quickly and know which worker is being targeted. I guess this will make up for some of the lost worker destruction from the BFH nerf.

Being faster than vikings will be a huge deal in TvT, as you can ward off pesky vikings away from tanks and what not. Being faster than archons is pretty meaningless, since HSM radius is 2.0 and it will pretty much only hit one archon 99% of the time (correct me if I'm wrong). Ultralisks are in the same category of explanation. Zerglings, DTs, and Reapers are non-issue. HSM can now be used to ward off a group of stalkers now I guess, which could be some cool play. This can also apply to corrupters, but I have a hard time finding a reason for a Z to use corrupters vs T. Perhaps this will allow sky Terran to be viable and having an answer for mass corrupters?

To conclude, this change is going to have only significant repercussions in worker harass, and Vs. Viking and combat.



As a fellow scientist...This makes no sense.

All science is based on replicated effort

Nice info by the way...
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
DONTPANIC
Profile Blog Joined October 2010
United States340 Posts
August 26 2011 06:19 GMT
#170
I personally hope TLO uses it in some whacky german way. I can see it being used in defence to buy some time as a push comes. It's kind of like a force field in that way... but the real question is...

What will this do to the 1-1-1 build?!

Dun dun duuuuuhhhhhh.
The universe is big. Really big.
WinteRR
Profile Joined May 2011
Australia201 Posts
August 26 2011 06:20 GMT
#171
HSM continues to be a fucking useless ability. Although I guess Z players will probably find a way to whinge about it haha
Judgment.
Profile Joined June 2011
Canada20 Posts
August 26 2011 06:47 GMT
#172
Not worth the investment until very late game...First, you have to get more starports (unless you only want a few/slow production) then tech labs on them then upgrade seeker missile....that's a lot of gas. Plus, as the others said it only has a range of 6 and the radius isn't too big, oh and there a lot of things that PDD doesn't cover so they are still very vulnerable.
"What does not destroy me, makes me stronger."
Timestreamer
Profile Joined March 2011
Israel157 Posts
August 26 2011 06:57 GMT
#173
I'm just waiting to see someone try to SM an infestor only to have the raven NP and bomb the terran units instead. It's almost as epic as the zerg - storm when protoss tries to feedback infestors
darunia
Profile Blog Joined May 2010
United States139 Posts
August 26 2011 07:04 GMT
#174
With increasing burrowed baneling shenanigans I can see how the raven will just start showing up in compositions. At least some buffs will keep the raven from being only detection in those cases.
If it sounds good, it is good.
Techno
Profile Joined June 2010
1900 Posts
Last Edited: 2011-08-26 07:09:37
August 26 2011 07:07 GMT
#175
On August 26 2011 02:14 bLah. wrote:
Range 6 people... Range 6. You still lose a raven every time you shoot that missile.

Every time is wrong every time.

On August 26 2011 15:19 DONTPANIC wrote:
I personally hope TLO uses it in some whacky german way. I can see it being used in defence to buy some time as a push comes. It's kind of like a force field in that way

It doesn't buy time.
The only thing in common with forcefield is the fact that it's a spell.

What will this do to the 1-1-1 build?!
Dun dun duuuuuhhhhhh.


Delay it further. :/
Hell, its awesome to LOSE to nukes!
Xacalite
Profile Joined September 2010
Germany533 Posts
Last Edited: 2011-08-26 07:15:23
August 26 2011 07:13 GMT
#176
As far as I know if the infestor burrows the missile gets dead. So burrow becomes even more vital vs terran than it already is. Very good change in my eyes. Especially the "getting back from a viking disadvantadge" in TvT.

The only thing im worried about is TvP. although a Phoenix can outrun it they have so little health that one hit in a phoenix fleet will take it to half hp instantly wich will make marines kill them in 0.1 sec instead of 0.2 =/

edit: Oh shit I forgot the raven is a detector.....infestor needs no use his 6 legs pretty fast then since the raven itself is still pretty slow. maybe it can outrun the detection range...idk
I feel fear...for the last time
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2011-08-26 08:03:18
August 26 2011 08:01 GMT
#177
On August 26 2011 02:31 Doodlerapid wrote:
Show nested quote +
On August 26 2011 02:29 Bobster wrote:
On August 26 2011 02:14 bLah. wrote:
Range 6 people... Range 6. You still lose a raven every time you shoot that missile.

I've got three words for you.

pee dee dee


I've got three words for you.

Too much energy.


More like too much gas.

Yes, when you have taken half the map and you have the gas to support a 200 / 200 marine tank ghost viking army with 3 / 3 upgrades, you can build 3 starports and get lots of ravens to kill expansions with auto turrets and to own armies with pdds and seeker missiles.

BUT IF YOU GET TO THAT POINT, YOU HAVE WON THE GAME ANYWAY WITHOUT GETTING THE RAVENS.

And if you even think about cutting tanks or ghosts to get ravens instead, the Zerg will roflstomp you.

I remember in 2010 in the beta and shortly after release, when Terran could get away with just making marines and marauders and medivacs in TvZ. After I got my third I used to get lots of ravens and just fly around and kill expansions with mass auto turrets. Lol. :D Now you need to actually use the excess gas for tanks.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
August 26 2011 08:08 GMT
#178
On August 26 2011 16:13 Xacalite wrote:
As far as I know if the infestor burrows the missile gets dead. So burrow becomes even more vital vs terran than it already is. Very good change in my eyes. Especially the "getting back from a viking disadvantadge" in TvT.

The only thing im worried about is TvP. although a Phoenix can outrun it they have so little health that one hit in a phoenix fleet will take it to half hp instantly wich will make marines kill them in 0.1 sec instead of 0.2 =/

edit: Oh shit I forgot the raven is a detector.....infestor needs no use his 6 legs pretty fast then since the raven itself is still pretty slow. maybe it can outrun the detection range...idk


I'm waiting for the day someone uses a Raven's Seeker Missile in combination with Marine or MM drop. while on 2 bases in TvP. Or even with Blue Flame. While the harass is at one base, you just drop the HSM at the workers on the other (or the ones transferring). Since the Raven has a lot of solid uses after the fact, you don't have to risk too much getting it.

Oh, just thinking about Tal`Darim. Since the Raven doesn't have an attack, it can pretty much just hide over that land-mass between the 2nd and 3rd. Drop the main, Seeker Missile either the works or the entire clump of Army that's moving between. Then stim into the front. That's a nasty, nasty attack path. (Have another Raven and 1-2 Banshees, and that's total ownage, really)
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-08-26 12:51:22
August 26 2011 12:44 GMT
#179
On August 26 2011 14:58 mcmartini wrote:
I really like the changes to HSM, I've said it before and I'll say it again, I always imagined HSM to be similar to irradiate. Used to separate units just like with irradiate you would need to micro that one unit out so it is with HSM spreading units until you discover which one it was target on :D Cannot wait to see the micro that comes from this :D


People tried that in BETA, its no-where near as effective.

Irradiate
75 Energy (3 Irradiates for a maxed energy Vessel)
Range 9
250 damage splash over time, to biological

HSM
125 Energy (1 HSM for a maxed energy Raven)
Range 6
100 damage splash


Consider the fact that Vessels were still very useful without irradiate, because of detection, defense matrix (guaranteed drops yo), and EMP (which is way more powerful than in SC2).

Vessels also move faster and have more HP than ravens.


On August 26 2011 17:08 Taf the Ghost wrote:
Show nested quote +
On August 26 2011 16:13 Xacalite wrote:
As far as I know if the infestor burrows the missile gets dead. So burrow becomes even more vital vs terran than it already is. Very good change in my eyes. Especially the "getting back from a viking disadvantadge" in TvT.

The only thing im worried about is TvP. although a Phoenix can outrun it they have so little health that one hit in a phoenix fleet will take it to half hp instantly wich will make marines kill them in 0.1 sec instead of 0.2 =/

edit: Oh shit I forgot the raven is a detector.....infestor needs no use his 6 legs pretty fast then since the raven itself is still pretty slow. maybe it can outrun the detection range...idk


I'm waiting for the day someone uses a Raven's Seeker Missile in combination with Marine or MM drop. while on 2 bases in TvP. Or even with Blue Flame. While the harass is at one base, you just drop the HSM at the workers on the other (or the ones transferring). Since the Raven has a lot of solid uses after the fact, you don't have to risk too much getting it.

Oh, just thinking about Tal`Darim. Since the Raven doesn't have an attack, it can pretty much just hide over that land-mass between the 2nd and 3rd. Drop the main, Seeker Missile either the works or the entire clump of Army that's moving between. Then stim into the front. That's a nasty, nasty attack path. (Have another Raven and 1-2 Banshees, and that's total ownage, really)


I've been using Ravens in TvZ since beta. Auto-turrets are a much better tool for every situation than HSM.

Using HSM on workers??? People would have done that pre-patch if it was that viable. Its barely a buff, yet people are acting like HSM can now perform miracles.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
August 26 2011 17:16 GMT
#180
"TvZ Infestor Repellant
The raven can now be a strong infestor sniper. If off creep the infestor will surely die and if on creep the infestor must be micro'ed away."|

im sure im not gonna be the first person or last person to say this, but i guess terrans have another answer to their infestor "problem" now. we'll see how it plays out..i personally think the seeker missile needs to be tuned down a tad or given more acceleration. only because it is gonna require your reaction time to be superb unless you have a sicko spread.

again, we'll see how testing on the PTR goes. i dread terrans finally figuring out how good this ability is for zoning out a zerg
LiquidDota Staff@BluemoonGG_
Prev 1 7 8 9 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
TY 800
Flash 533
Killer 373
actioN 288
Stork 266
Jaedong 230
EffOrt 139
Zeus 135
Leta 133
JulyZerg 116
[ Show more ]
GoRush 30
NaDa 28
Sharp 24
sSak 20
Rush 18
ajuk12(nOOB) 17
yabsab 12
sorry 12
Movie 10
Soulkey 8
Free 7
ivOry 2
Dota 2
XcaliburYe318
Fuzer 230
League of Legends
JimRising 474
Counter-Strike
Stewie2K981
shoxiejesuss639
Super Smash Bros
C9.Mang0456
Heroes of the Storm
Khaldor176
Trikslyr33
Other Games
ceh9659
Hui .102
SortOf57
Organizations
Other Games
gamesdonequick660
StarCraft: Brood War
Kim Chul Min (afreeca) 269
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH329
• LUISG 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV429
League of Legends
• Stunt702
Upcoming Events
The PondCast
45m
RSL Revival
45m
Harstem vs SHIN
Solar vs Cham
WardiTV Invitational
2h 45m
ByuN vs Reynor
Clem vs MaxPax
OSC
3h 15m
Replay Cast
14h 45m
RSL Revival
1d
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
1d 5h
SOOP
1d 23h
Cure vs Zoun
SC Evo League
2 days
Road to EWC
2 days
[ Show More ]
SOOP Global
2 days
Future vs MaNa
Harstem vs Cham
BSL: ProLeague
2 days
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
Circuito Brasileiro de…
2 days
Sparkling Tuna Cup
3 days
Road to EWC
3 days
BSL: ProLeague
3 days
UltrA vs TBD
Dewalt vs TBD
Replay Cast
5 days
Online Event
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.