Unit Speed and 1.4 Seeker Missile - Page 9
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AugustDreams
Australia127 Posts
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akalarry
United States1978 Posts
would be nice if ravens could get +50 max energy like they did in brood war. or else ravens with max energy is just as useful as a raven with 125 energy. | ||
avilo
United States4100 Posts
So while units like the infestor have a good range on fungal and can escape to be used again, the raven is always dead after HSM. They should increase the casting range to 6 or so along with this buff, then maybe we have a science vessel-like unit back. | ||
mcmartini
Australia1972 Posts
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xbankx
703 Posts
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whoopingchow
United States293 Posts
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Whitewing
United States7483 Posts
On August 26 2011 15:02 whoopingchow wrote: It could blow up a worker line too right?? Especially if your oppopnent sees it and tries to run away and clumps up.... Or he could pull the one worker targeted out and you'd get only one kill. For the energy cost, you might as well drop a couple turrets for harass. | ||
Mordiford
4448 Posts
Increase the cast range to 8. Make Corvid Reactor increase maximum Raven energy instead of starting energy, increases the maximum by 50. | ||
Probulous
Australia3894 Posts
On August 26 2011 04:33 mprs wrote: As a scientist, I hate replication of effort :S I posted this yeseterday: + Show Spoiler + On August 25 2011 13:16 mprs wrote: The Raven Change: The black dot means HSM was faster than the stock speed of the unit. The double gray dot means HSM will be now faster (or the same) as this unit.
Note: The speeds of the "same speed" units are actually 2.9531, and the Raven buff is listed as 2.953. I'm not sure if this is a rounding problem or if they are meant to be faster by an incredibly small amount so that they could out run the HSM over a long period of time. It wouldn't make sense because if they were the same speed, the same effect would occur. I personally believe that they are both 2.9531, but obviously that could be subject to change. I guess most notably, Seeker missles can really REALLY decimate worker lines if you don't know react very quickly and know which worker is being targeted. I guess this will make up for some of the lost worker destruction from the BFH nerf. Being faster than vikings will be a huge deal in TvT, as you can ward off pesky vikings away from tanks and what not. Being faster than archons is pretty meaningless, since HSM radius is 2.0 and it will pretty much only hit one archon 99% of the time (correct me if I'm wrong). Ultralisks are in the same category of explanation. Zerglings, DTs, and Reapers are non-issue. HSM can now be used to ward off a group of stalkers now I guess, which could be some cool play. This can also apply to corrupters, but I have a hard time finding a reason for a Z to use corrupters vs T. Perhaps this will allow sky Terran to be viable and having an answer for mass corrupters? To conclude, this change is going to have only significant repercussions in worker harass, and Vs. Viking and combat. As a fellow scientist...This makes no sense. All science is based on replicated effort Nice info by the way... | ||
DONTPANIC
United States340 Posts
What will this do to the 1-1-1 build?! Dun dun duuuuuhhhhhh. | ||
WinteRR
Australia201 Posts
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Judgment.
Canada20 Posts
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Timestreamer
Israel157 Posts
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darunia
United States139 Posts
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Techno
1900 Posts
On August 26 2011 02:14 bLah. wrote: Range 6 people... Range 6. You still lose a raven every time you shoot that missile. Every time is wrong every time. On August 26 2011 15:19 DONTPANIC wrote: I personally hope TLO uses it in some whacky german way. I can see it being used in defence to buy some time as a push comes. It's kind of like a force field in that way It doesn't buy time. The only thing in common with forcefield is the fact that it's a spell. What will this do to the 1-1-1 build?! Dun dun duuuuuhhhhhh. Delay it further. :/ | ||
Xacalite
Germany533 Posts
The only thing im worried about is TvP. although a Phoenix can outrun it they have so little health that one hit in a phoenix fleet will take it to half hp instantly wich will make marines kill them in 0.1 sec instead of 0.2 =/ edit: Oh shit I forgot the raven is a detector.....infestor needs no use his 6 legs pretty fast then since the raven itself is still pretty slow. maybe it can outrun the detection range...idk | ||
vOdToasT
Sweden2870 Posts
On August 26 2011 02:31 Doodlerapid wrote: I've got three words for you. Too much energy. More like too much gas. Yes, when you have taken half the map and you have the gas to support a 200 / 200 marine tank ghost viking army with 3 / 3 upgrades, you can build 3 starports and get lots of ravens to kill expansions with auto turrets and to own armies with pdds and seeker missiles. BUT IF YOU GET TO THAT POINT, YOU HAVE WON THE GAME ANYWAY WITHOUT GETTING THE RAVENS. And if you even think about cutting tanks or ghosts to get ravens instead, the Zerg will roflstomp you. I remember in 2010 in the beta and shortly after release, when Terran could get away with just making marines and marauders and medivacs in TvZ. After I got my third I used to get lots of ravens and just fly around and kill expansions with mass auto turrets. Lol. :D Now you need to actually use the excess gas for tanks. | ||
Taf the Ghost
United States11751 Posts
On August 26 2011 16:13 Xacalite wrote: As far as I know if the infestor burrows the missile gets dead. So burrow becomes even more vital vs terran than it already is. Very good change in my eyes. Especially the "getting back from a viking disadvantadge" in TvT. The only thing im worried about is TvP. although a Phoenix can outrun it they have so little health that one hit in a phoenix fleet will take it to half hp instantly wich will make marines kill them in 0.1 sec instead of 0.2 =/ edit: Oh shit I forgot the raven is a detector.....infestor needs no use his 6 legs pretty fast then since the raven itself is still pretty slow. maybe it can outrun the detection range...idk I'm waiting for the day someone uses a Raven's Seeker Missile in combination with Marine or MM drop. while on 2 bases in TvP. Or even with Blue Flame. While the harass is at one base, you just drop the HSM at the workers on the other (or the ones transferring). Since the Raven has a lot of solid uses after the fact, you don't have to risk too much getting it. Oh, just thinking about Tal`Darim. Since the Raven doesn't have an attack, it can pretty much just hide over that land-mass between the 2nd and 3rd. Drop the main, Seeker Missile either the works or the entire clump of Army that's moving between. Then stim into the front. That's a nasty, nasty attack path. (Have another Raven and 1-2 Banshees, and that's total ownage, really) | ||
sluggaslamoo
Australia4494 Posts
On August 26 2011 14:58 mcmartini wrote: I really like the changes to HSM, I've said it before and I'll say it again, I always imagined HSM to be similar to irradiate. Used to separate units just like with irradiate you would need to micro that one unit out so it is with HSM spreading units until you discover which one it was target on :D Cannot wait to see the micro that comes from this :D People tried that in BETA, its no-where near as effective. Irradiate 75 Energy (3 Irradiates for a maxed energy Vessel) Range 9 250 damage splash over time, to biological HSM 125 Energy (1 HSM for a maxed energy Raven) Range 6 100 damage splash Consider the fact that Vessels were still very useful without irradiate, because of detection, defense matrix (guaranteed drops yo), and EMP (which is way more powerful than in SC2). Vessels also move faster and have more HP than ravens. On August 26 2011 17:08 Taf the Ghost wrote: I'm waiting for the day someone uses a Raven's Seeker Missile in combination with Marine or MM drop. while on 2 bases in TvP. Or even with Blue Flame. While the harass is at one base, you just drop the HSM at the workers on the other (or the ones transferring). Since the Raven has a lot of solid uses after the fact, you don't have to risk too much getting it. Oh, just thinking about Tal`Darim. Since the Raven doesn't have an attack, it can pretty much just hide over that land-mass between the 2nd and 3rd. Drop the main, Seeker Missile either the works or the entire clump of Army that's moving between. Then stim into the front. That's a nasty, nasty attack path. (Have another Raven and 1-2 Banshees, and that's total ownage, really) I've been using Ravens in TvZ since beta. Auto-turrets are a much better tool for every situation than HSM. Using HSM on workers??? People would have done that pre-patch if it was that viable. Its barely a buff, yet people are acting like HSM can now perform miracles. | ||
BluemoonSC
SoCal8907 Posts
The raven can now be a strong infestor sniper. If off creep the infestor will surely die and if on creep the infestor must be micro'ed away."| im sure im not gonna be the first person or last person to say this, but i guess terrans have another answer to their infestor "problem" now. we'll see how it plays out..i personally think the seeker missile needs to be tuned down a tad or given more acceleration. only because it is gonna require your reaction time to be superb unless you have a sicko spread. again, we'll see how testing on the PTR goes. i dread terrans finally figuring out how good this ability is for zoning out a zerg | ||
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